Commit Graph

2106 Commits

Author SHA1 Message Date
Campbell Barton
1968612e5b View3D: Add menu in the header is now context sensitive (like shift+a). 2013-11-19 17:16:15 +11:00
Campbell Barton
c9209de573 vertex weights: add weight quantize tool. 2013-11-17 14:58:23 +11:00
Thomas Dinges
87c66bc6a4 Documentation:
* Update readme for 2.70 (content + links), also updates for new tracker/git.
* Fix some links to the new blender.org website
* Release logs now point directly to the wiki, I don't see a reason to point to the website, just to redirect to the wiki after all.
2013-11-17 00:37:12 +01:00
Campbell Barton
8bc48307ba pose mode: extend selection flipping to use the same method as editmode.
adds extend and active only opton.
2013-11-17 05:23:05 +11:00
Daniel Salazar
d36a416cab The tittle for "Maximum Draw Type" had capitalization inconsistent with the rest of Blender 2013-11-16 02:50:01 -06:00
58afbb2ee8 Help menu: report a bug now links to the new tracker at developer.blender.org.
There will be a redirect from the projects.blender.org website as well, but
might as well update the link here.
2013-11-16 03:26:04 +01:00
f546c7a889 Addons: remove tracker URL from addon template, as this is no longer used,
and link to the new Addons bug reporting page.
2013-11-16 03:15:17 +01:00
Bastien Montagne
e177ac100b Fix [#37409] Missing Buttons in Edit Strip Sub-Menu for Sound Strips in the VSE
Add back mute & lock buttons to audio strips (these should not have been removed, own fault).
2013-11-12 07:02:04 +00:00
Bastien Montagne
bbcfadff35 Work around for bug [#37376] wrong tooltips on few minus buttons
Until we have a way to customize tooltips based on operator parameters...
2013-11-10 08:15:24 +00:00
Bastien Montagne
a0286f42f9 "Render Audio" cleanup:
* Removed audio-only options from ffmpeg render settings (added some versionning code too)!
* Moved the Mixdon button from the Scene->Audio pannel to the Render->Render panel.
2013-11-07 13:32:32 +00:00
Lukas Toenne
921d3555ed Fix #37348, Different behaviour in Node editor. Adding nodes from the search operator now also removes them again if the subsequent transform is cancelled, like with the regular node shift+A menu
operators.
2013-11-07 08:33:09 +00:00
Lukas Toenne
61c411068b Patch #37274: Circle select for node editor, by Henrik Aarnio (hjaarnio).
Circle select was missing from node editor, and C key was assigned to now defunct "show cyclic dependencies". This patch remaps the key and adds circle select operator.
Functions to check intersection between rctf/rcti and a circle were also added to rct.c for code cleanliness and consistency.
2013-11-06 19:21:42 +00:00
Lukas Toenne
549ed3d378 Removed the "Show Cyclic Dependencies" operator for nodes. This operator is an old relic implemented for showing cyclic node connections as red links. This is not necessary any more, the operator simply
called the generic node tree update function, which is happening anyway after all relevant node operators (if it doesn't that has to be considered a bug).

It has been suggested to better use the C key for circle select, this remains to be discussed.
2013-11-06 18:56:51 +00:00
Lukas Toenne
7398600090 True grid snapping for nodes: This snaps nodes to the actual background grid instead of using incremental offset (which is not useful for nodes). Increment snapping has been disabled for nodes to avoid
confusion, grid snap is now the default as it seems to be the most wanted and easy to use mode.

Absolute grid snapping happens in a somewhat generic function 'applyGridAbsolute', which could also be used for objects and other transforms later on. It is conceptually similar to the 'project' snapping
option, in that it calculates a delta vector for each element on top of the overall transform, which places each node on the grid.

Node transform now uses the top-left node corner for TransformData->loc. The transform center is still the average of node centers, so that scaling and rotation works nicely.

snapGrid*** functions have been renamed to snapGridIncrement*** to distinguish better between incremental and absolute grid snapping.
2013-11-06 17:46:32 +00:00
Joshua Leung
50ac2ee8de Grease Pencil: User-Pref for setting the default colour of newly created layers 2013-11-06 10:59:05 +00:00
Brecht Van Lommel
99c5e71397 Quicktime: remove backend with the old quicktime API, and keep the QTKit backend.
This means that if you have WITH_BF_QUICKTIME or WITH_CODEC_QUICKTIME enabled,
it will always use QTKit.

The old backend was only used on 32 bit OS X builds, now 32 and 64 bit builds will
give consistent input/output. On Windows or Linux quicktime isn't being used.
2013-11-06 01:45:15 +00:00
Campbell Barton
53dccd94a4 patch [#37305] Quick Hack: Armature Mirror Select
from Terry Struven (tlstruven), with some modifications.
2013-11-05 21:47:35 +00:00
Thomas Dinges
a7253add34 Code cleanup:
* Remove unused UI code for Info Space items. Was lying around here for some months already. 

Probably we have to re-think the whole placement of the operator history thing, but thats for later. In the current config there is no room for these buttons though.
2013-11-05 15:37:11 +00:00
Thomas Dinges
28bd03d9b5 Code cleanup:
* Remove "FCurve/Driver Version fix" from help menu, was used for RNA changes during 2.5x. 
* Keep utility code in animsys_refactor.py, might still become useful according to Joshua.
2013-11-05 08:52:12 +00:00
Thomas Dinges
1de0e3c8c1 Interface:
* Move the "Add" menu from the Info header into the 3D View header. 

Patch by Andrew Buttery (axb), with small tweaks by myself. (Patch ID #37241). 

Approved by Brecht and Jonathan.
2013-11-04 22:49:49 +00:00
Thomas Dinges
1eb90abf2b * Extrude options where available in object mode (search menu), resulting in error msg.
Added polls now, patch by Gottfried Hofmann (gottfried).
2013-11-01 13:14:17 +00:00
Antony Riakiotakis
33a0469630 Some comment fixes, add new sculpt masking operators to menus 2013-10-30 00:54:41 +00:00
Sergey Sharybin
16d13e0db9 Project Pampa request: FCurves normalized display
Added two options to a header of FCurve editor:

- Normalize which makes it so every individual
  curve is fit into -1..1 space.

- Auto-normalize, which probably is to be called
  "Lock" which "locks" curve normalization scale.
  This is useful to prevent curves from jumping
  around when tweaking it.

It's debatable whether it need to be a button to
normalize curves n purpose only, and it's fully
depends on animator's workflow.

Here during Project Pampa we've got Francesco
who get used to auto-renormalization and Hjalti
who prefers locked behavior.

Docs are to be ready soon by Francesco.
Thanks Brecht for the review!
2013-10-29 18:10:52 +00:00
Sergey Sharybin
e89b001318 Project Pampa fix: animplayer will use preview range if preview is enabled 2013-10-29 15:49:01 +00:00
Dalai Felinto
a7b44c82e5 Triangulate Modifier: using different ngon and quad methods
Quads: Beauty, Fixed, Fixed Alternate, Shortest Diagonal
Ngons: Beauty, Scanfill

* Shortest Diagonal is the default method in the modifier (popular
  elsewhere), but beauty is the default in Ctrl+T).

* Remove the need for output slot and beauty operator to be called
after Clt+T

Patch with collaborations and reviewed by Campbell Barton
2013-10-29 02:42:51 +00:00
Campbell Barton
5f05de0c1e patch [#37218] Split operator for armatures
from Henrik Aarnio (hjaarnio)
2013-10-29 00:10:03 +00:00
Sergey Sharybin
9f32e83175 Weighted tracks
Added a weight slider to track which defines
how much particular track affects in a final
reconstruction. This weight is for sure
animateable.

Currently it affects on BA step only which in
most cases will work just fine.

The usecase of this slider is to have it set
to 1.0 most of the time where the track is
good, but blend it's weight down to 0 when
tracker looses the track. This will prevent
camera from jump.

Tutorial is to be done by Sebastian.
2013-10-26 13:22:38 +00:00
Sergej Reich
826713809e rigidbody: Add "Apply Transformation" button
This is just the "Apply Visual Transform" operator.
It's very usefull for rigid body simulations but hard to find and users
usually don't know about it/don't know it's usefull to apply rigid body
transformations.
It seems bit out of place (especially the tooltip) so we might need to
do a bit more here.
2013-10-25 11:54:10 +00:00
Campbell Barton
5b6e6b7285 code cleanup and add mball select similar into the menu 2013-10-25 06:22:15 +00:00
Brecht Van Lommel
efe2b1edf1 Jump to Next/Previous Marker operators in the timeline menu, shortcuts are
ctrl + shift + left/right arrow key.

Patch #37142 by Henrik Aarnio, thanks!
2013-10-21 15:00:22 +00:00
Sergey Sharybin
023b25b57e Fix #37106: Hair Length vanishes when Advanced is enabled
Seems to be just a missing case from r34687.

Could not see a reason why hair length is to be hidden in
advanced settings mode.
2013-10-17 10:42:47 +00:00
Mitchell Stokes
1ce5978805 BGE: Fix to allow render options such display framerate and profile to work
when launching the Blenderplayer from Blender.

This bug was reported and fixed by SolarLune.
2013-10-16 17:54:12 +00:00
Campbell Barton
ac602142d3 add 'Extrude Region, Vertex Normal' to the extrude menu, equivalent of 'Extrude, Escape, Alt+S' 2013-10-15 18:30:49 +00:00
Brecht Van Lommel
f7a3881175 3D view: textured draw mode now has a Shadeless option in the Shading panel,
to draw textures without shading. For Cycles this was not possible yet, and
for Blender Internal you had to move away all lights which was also not ideal.

(Caminandes feature request)
2013-10-15 15:56:00 +00:00
Sergey Sharybin
eb69cb7de3 Get rid of Allow Fallback option
It was rather confusing from the user usage point
of view and didn't get so much improvement after
new bundle adjuster was added.

In the future we might want to switch resection
to PPnP algorithm, which could also might be a
nice alternative to fallback option.
2013-10-15 15:21:41 +00:00
Brecht Van Lommel
709ed80487 UV editor: remove duplicate Select Split entry from UV menu. 2013-10-14 19:36:47 +00:00
Thomas Dinges
d9f1ca1c3f Interface / Text:
* Add "Open" operator to the Text Editor header, it's a common operation next to New.
* Add Body Text property to the Font panel for Text objects, so text can easily be pasted into Blender and editing it becomes easier too. This was only accessible via the RNA Data blocks before.
2013-10-14 17:14:43 +00:00
Thomas Dinges
0cbdac99b8 Interface:
* More compact and better looking Vertex Groups panel (Particle System).
* Smaller uiLists for Cycles as well.
2013-10-13 23:45:41 +00:00
Thomas Dinges
f79eff2984 Interface / Template Lists:
* Reduce the space of more lists, should be all in bl_ui/
2013-10-13 23:24:37 +00:00
Thomas Dinges
6e86760de2 Interface / Template lists:
* Make the gap for the filtering options slightly bigger, so 1 row doesn't look so cluttered.
* Default Render Layer and Particle System list in the Properties Editor to 1 row as well, to save space.
2013-10-13 23:04:39 +00:00
Thomas Dinges
56e326caf1 Properties Editor / Mesh Data:
* Give the uiLists a default size of 1, when we don't have any element in it. This saves some space.

Vertex Groups and Shape Keys list will jump to 5 as before when we have an element, due to the additional buttons, for the others, just grow with additional elements.
2013-10-13 22:26:53 +00:00
Sergey Sharybin
ee63ef7af1 Project Pampa request: option to lock frame selection to the range
This means when you've got "Lock Frame Selection" option (which is
in the timeline next to the preview range button) you're not able
to go to the frames which are out of current frame range with your
mouse.

TODO: Make it so current frame slider also respects this setting?
      Not so much important for tonight.
2013-10-13 20:46:02 +00:00
Sergey Sharybin
d7983e3638 Option to overlay mask over the footage
Currently supports only two modes:
- Show alpha channel of the mask
- Multiply footage by the mask, which will give
  you final-looking combined image.

TODO: Currently rasterization happens on every
      redraw, need to cache rasterized mask
      somewhere to make redraw more realtime.
2013-10-12 14:09:05 +00:00
Antony Riakiotakis
61cceb3700 Add poll function for overlay panel. Thanks to Thomas Dinges for the report! 2013-10-12 11:18:38 +00:00
Bastien Montagne
ce52dc2900 UI: Fix SSS pressets' buttons not being aligned anymore (to be backported to 2.69).
Issue found out by DingTo.
2013-10-11 15:45:42 +00:00
Antony Riakiotakis
187f664c75 Fix #37036, pack and refresh button not aligned anymore. Also add
operator for opening images in the image editor header, it's easily one
of the most common operations, don't see why it has to be only accessed
from menu.
2013-10-10 23:33:59 +00:00
Lukas Toenne
2a54928563 NodeSocket RNA property 'in_out' renamed as boolean 'is_output'. This is a more useful name and follows the API naming conventions better.
http://wiki.blender.org/index.php/Extensions:2.6/Py/API_Changes#Node_Socket_in_out
2013-10-10 12:58:33 +00:00
Sergey Sharybin
d917bdb095 Derivative map baker
Added support for derivative map baking, which
is accessable as a dedicated baker type. Works
pretty much the same as displacement map baker,
but gives you derivative map.

In fact, inernally this baker is just a filter
which applies on the result of displacement map.

Both regular and multires baking are supported.

Patch by Morten Mikkelsen and self.
2013-10-09 15:51:14 +00:00
Antony Riakiotakis
4109d5565f better naming for overlay panel, also only expose texture overlay for
modes that support it.
2013-10-09 15:21:49 +00:00
Antony Riakiotakis
df771e59fa Fix for evil bug in last commit, the image painting brush was being used
for the overlay option in all paint modes.
2013-10-09 15:07:48 +00:00