Commit Graph

54137 Commits

Author SHA1 Message Date
Campbell Barton
7c51638292 Fix T40180: Space between letters adds space after last letter 2014-05-15 15:43:59 +10:00
Campbell Barton
c62cb4416d Disable auto-perspective by default, see T40153 2014-05-15 14:25:04 +10:00
Campbell Barton
9892f038ef Fix T40154: UI Multi-drag sets value beyond max 2014-05-15 13:22:13 +10:00
Mitchell Stokes
ff2ec05662 Fix T40199: bge.logic.LibFree() could cause crashes by leaving dangling pointers in the rasterizer. 2014-05-14 19:11:08 -07:00
Mitchell Stokes
064ef3f00f Fix T40182: Crash when using KX_GameObject.rayCast/rayCastTo().
Missed another parent->release().
2014-05-14 13:35:35 -07:00
Bastien Montagne
6b2689c3f2 Fix T40191: Misleading TypeError message when registering CollectionProperty wtihout kwarg "type".
Turned up to be a cleanup of doc in that whole module...
2014-05-14 17:50:32 +02:00
Lukas Tönne
2ac9e8587b Dirty fix for memory corruption in the rigid body API.
Problem happens when removing a rigid body reference in a constraint,
and then jumping to the start frame right away. This will cause a full
rebuild of the rigid body world. However, the btRigidBodys are removed
before the constraints, and this leaves dangling pointers in the
btTypedConstraints, which causes corruption when deleting those
constraints later.

Fix for now is to explicitly delete constraints in advance when
rebuilding, while they still have valid btRigidBody pointers.

Ultimately the whole memory management and ownership of Bullet data
needs redesign. This is already happening in the particles_refactor
branch and could be ported to master separately:
https://developer.blender.org/diffusion/B/browse/particles_refactor/source/blender/blenkernel/intern/rigidbody.c
2014-05-14 11:51:24 +02:00
Campbell Barton
48881ad1e0 Code cleanup: doxy comments 2014-05-14 15:00:47 +10:00
Campbell Barton
d8c39b8789 FCurve: move add modifiers logic from menu into dynamic enum 2014-05-14 14:41:43 +10:00
Campbell Barton
5473c5fcc3 FCurve: use submenus rather then popups from menus 2014-05-14 14:01:36 +10:00
Campbell Barton
3c3fa29f23 Fix FCurve mirror ignoring aligned/free handles 2014-05-14 13:53:47 +10:00
Campbell Barton
254c724aa1 FCurve: stop generic rna update from changing curve handle type 2014-05-14 13:31:34 +10:00
Campbell Barton
a756499c62 Fix for FCurve keyframe editing left handle from button failing if not selected 2014-05-14 13:27:27 +10:00
Campbell Barton
dc03a5ebe3 FCurve: handle calculation was measuring new handle lengths and not using for new ratio 2014-05-14 13:10:45 +10:00
Campbell Barton
53efee6754 Fix T40187: Can't set single keyframe handle as Vector
ANIM_editkeyframes_refresh was testing handle selection as if those handles were transformed.

This is already handled by areas which need it,
so simply replace testhandles_fcurve -> calchandles_fcurve.

This was causing other bugs such as inserting a keyframe changing handles of unrelated fcurves.
2014-05-14 11:59:51 +10:00
Campbell Barton
30361a7341 Fix for curve widget hue gradient drawing incorrectly when zooming 2014-05-14 09:34:47 +10:00
Mitchell Stokes
23b682d594 Fix T40172: LibFree() crashes with shared materials (e.g., from multiple LibNew() calls) 2014-05-13 15:52:07 -07:00
Mitchell Stokes
1d1560eec4 BGE: Fixing some NavMesh memory leaks. 2014-05-13 15:52:07 -07:00
Antony Riakiotakis
ea6620cb82 Fix T37796, Mesh lost after exiting sculpt mode and undoing.
Issue here is that upon entering sculpt mode, the mesh (and the object
mode) is stored in global undo. Now made the code similar to edit mode,
but since we don't really have any operator to push, this is just
ignored for now.

I have tried just disabling the sculpt toggle operator undo flag but
this didn't work due to the nature recursive of the operator calls
2014-05-14 01:10:57 +03:00
Campbell Barton
5cc1e03540 Code cleanup: indentation 2014-05-14 06:37:56 +10:00
Antony Riakiotakis
33df6aa12e Fix T39196, Dynamic Topology Undo Applied to Wrong Mesh
Undoing nodes that do not belong to the current object will cause the
saved bmesh log entry to be reverted instead. This entry can belong to
another object though.
This is easy to fix by enforcing name matching (this was borrowed by
edit mode but can definitely be improved) between current object name
and undo node name and deleting older entries.

However there are complications. Deleting dyntopo entries in this way
can leave a brush stroke as first dyntopo log entry. This can present
issues if we attempt to delete that entry since it's deleted mesh
elements may now have had their ids (which would still be valid at the
time) cleaned up. This can result in crashing if we attempt to resculpt
on the mesh. To fix this I have disabled releasing the deleted entries.

This entanglement between bm_log and undo is quite volatile but I hope
the system works better now.

Also minor cleanup, fix unneeded check warning
2014-05-13 22:05:23 +03:00
Sergey Sharybin
9531091eb8 Fix compilation error with debug SCons
For some reason SCons defines _DEBUG, not DEBUG as mathutils was
expecting it to be.

Made it so mathutils checks for NDEBUG which mimics BLI_assert
define.
2014-05-13 19:52:50 +02:00
Sergey Sharybin
b9967bfb3f Fix T40151: Problem in normal with subdivision surface + Boolean modifier
Own regression since e08db08. CustomData_copy_data() would fail in cases
when mvert/medge/mloop/mpoly arrays were lazy allocated since that change.

Now made it so this layers are copying from own copy of the arrays.

Not sure if this still misses some CD to be copied, from quick glance
seems no, but some further testing wouldn't hurt at all.
2014-05-13 19:45:08 +02:00
Antony Riakiotakis
c60d5c6895 style cleanup, keep preprocessor identation 2014-05-13 20:11:27 +03:00
Antony Riakiotakis
ba350d3020 Add alloca include in compiler compatibility. Helps with MinGW32
compilation.
2014-05-13 18:41:53 +03:00
Sergey Sharybin
4875a665cc Fix T40176: Curve Functions broken in several addons
Regression since 94e5e2f.

Handbook example about what happens when you use copy-paste
and don't test code after you did a cleanup.
2014-05-13 16:39:51 +02:00
Sergey Sharybin
9ae9c268ca Folowup for old fix for material animation
Need to update node trees, so cycles materials are also updating
when tweaking settings from dopesheet/graph editor.
2014-05-13 16:15:19 +02:00
Sergey Sharybin
eed0c4d062 Fix T40158: Playback with 100% proxies is very slow
Context was creating with the wrong resolution.
2014-05-13 16:15:19 +02:00
Bastien Montagne
2149886033 More UI messages fixes and tweaks. 2014-05-13 15:07:24 +02:00
Campbell Barton
b12bf2216f Correct last commit, check not to split along edges already used 2014-05-13 18:41:04 +10:00
Campbell Barton
dd8a9eee3b Fix T40162: Vert connect creates extra face cutting across concave NGon.
We need to support cutting degenerate ngons, see: T39418
This commit disallows cuts across faces where the same vertices can create better cuts on different faces.
2014-05-13 17:56:26 +10:00
Campbell Barton
46bd759964 Code cleanup: rename BM_face_legal_splits -> BM_face_splits_check_legal 2014-05-13 17:48:25 +10:00
Tamito Kajiyama
19b82be61e Freestyle: Added .new() and .remove() to the collection type of Python style modules. 2014-05-13 16:18:32 +09:00
Tamito Kajiyama
c08f025fe1 Freestyle: Fix for own mistakes in defining RNA aliases. 2014-05-13 16:18:31 +09:00
Tamito Kajiyama
c0d96e1d1e Freestyle: minor UI text fix. 2014-05-13 16:18:31 +09:00
Tamito Kajiyama
db338a6585 Freestyle: naming fixes.
FreestyleSettings and FreestyleModuleSettings are now defined as RNA aliases of
FreestyleConfig and FreestyleModuleConfig, respectively.
2014-05-13 16:18:30 +09:00
Tamito Kajiyama
2c72bb1c19 Freestyle: code clean-up. 2014-05-13 16:18:29 +09:00
Tamito Kajiyama
a31962287a Freestyle: Added .new() and .remove() methods to collection types of line style modifiers. 2014-05-13 16:18:28 +09:00
Lukas Tönne
3583366266 Show the "Maximum Draw Type" for empties and cameras in case they work
as duplicators.

This property was always hidden in the UI for empties and cameras. It
doesn't make sense for the objects themselves (they are wires-only), but
also gets inherited by duplis. Now show it greyed out if not used, but
make it available for duplicators.
2014-05-13 08:55:36 +02:00
Campbell Barton
bdf477d19a BMesh: add check to BM_vert_pair_share_face to allow adjacent loops
Add BM_vert_pair_share_face_by_angle to avoid selecting concave splits.
2014-05-13 16:49:57 +10:00
Mitchell Stokes
2055e968df Fix T38379: Mesh vertices only update when in cone of last created spotlight
The shadow render passes could set a mesh's modified status to false
even if they were not rendered. This means their display lists do not
get updated. For now, just skip setting all buckets' modified to false
during shadow render passes.
2014-05-12 23:13:27 -07:00
Mitchell Stokes
43f3e79cee Fix T40111: replaceMesh() crashes BGE when used on a parented object
The replace mesh code was still calling release() on the parent object when it
no longer needed to (due to earlier commits).
2014-05-12 22:53:31 -07:00
Lukas Tönne
aebcb3bab9 Tweak for node socket swapping: don't un-hide sockets automatically.
This was suggested by @zanqdo on IRC. Hiding sockets is a user choice
(not to be confused with "unavailable" disabled sockets). Hidden sockets
suddenly popping up when linking is confusing and intransparent, better
just ignore them for the swapping.
2014-05-13 07:41:48 +02:00
Campbell Barton
f14df29777 BMesh: make BM_face_calc_normal_subset apart of the bmesh api
also make face normal calculation functions return normal length
2014-05-13 14:58:05 +10:00
Tamito Kajiyama
51fa66bc64 Freestyle: Fix for comments in line with the previous commit. 2014-05-13 09:16:28 +09:00
Tamito Kajiyama
ae00a2b3fd Freestyle: Removed redundant flipping of UV coordinates.
Patch contribution by Paolo Acampora.  Thank you!
2014-05-13 09:16:28 +09:00
Bastien Montagne
1c2e6de969 Usual typo and style fixes in UI messages... 2014-05-12 23:08:31 +02:00
Bastien Montagne
355709432e Fix T40115: Smoke simulator memory leak with high poly mesh emitter.
Own error, all kudos go to scorpion81 (Martin Felke) for the nvestigation & patch!
2014-05-12 21:30:27 +02:00
1b1b71f697 Fix T40149: cycles motion blur render problem with multiple render layers. 2014-05-12 18:37:49 +02:00
Bastien Montagne
70303dfefe Fix T40014: Broken shading with mirror modifier and auto smooth normals while hiding verts.
Stupid mistake that showed only when there was some hidden faces
(lnors should always be increased... even when the face is not drawned!).
2014-05-12 15:52:19 +02:00