The __imp__ prefix on glew lib linking errors should have been a good indication: the code was looking for the glew dll.
Bypassed by adding GLEW_STATIC to the definitions.
* It seems we have a problem compiling the CUDA kernel at runtime on Windows,
will need to investigate more how to solve this best, CPU render should go
fine though.
* Change OPENIMAGEIO to OPENIMAGEIO_ROOT_DIR on linux for consistency.
to enable from python:
bl_options = {'REGISTER', 'UNDO', 'PRESET'}
from C:
ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_PRESET;
- added context member 'active_operator'
- enable this for 'Add Torus' for testing.
Not sure why, but doing the same things as in script from FontForge UI, there's
no issues described in report. Probably matter of some default settings.
Hope it works now fine for everyone.
* Disable precompiled cuda binaries, always do at run time
* Change preview samples default to 10
* Hide volume panels since they don't do anything yet
effect for a render engine using new shading nodes. In short:
* No longer uses images assigned to faces in the uv layer, rather the active
image texture node is what is edited/painted/drawn.
* Textured draw type now shows the active image texture node, with solid
lighting.
* Material draw mode shows GLSL shader of a simplified material node tree,
using solid lighting.
* Textures for modifiers, brushes, etc, are now available from a dropdown in
the texture tab in the properties editor. These do not use new shading nodes
yet.
http://wiki.blender.org/index.php/Dev:2.6/Source/Render/TextureWorkflow
- Fixed inconsistent data type used for pts number in ffmpeg_fetchibuf
and stored in timecode structure. Not really issue for "correct" movie files,
but probably can help for "broken" one
- Assume all areas are using valid MovieClipUser when using functions from movieclip.c
- Set active scene clip to movie-related nodes in compositor rather than checking
if there's only one clip in datablocks
- Fixed users count issue when solving camera motion
to be used by cycles. For testing there's a panel in the node editor if you set
debug to 777, didn't enable it because I'm not sure it's very useful there.
ColorMapping struct for color manipulation of textures. These will be the
standard built-in texture node options for manipulating the incoming texture
coordinate and outgoing color.
* Expose 3D view camera zoom and offset, needed if you want to precisely
reconstruct camera parameters.
* Rename SpaceFileBrowser.operator to active_operator, to avoid conflict
with c++ keyword.
- Lock to selection and center to selection will now work fine with undistorted rendering
- Do not display pyramid for disabled tracks
- Corrected fix for wrong correlation_min property name