Commit Graph

5430 Commits

Author SHA1 Message Date
Campbell Barton
21fd09c028 bmesh py api: change .from_mesh() / .to_mesh() to be class methods of BMesh rather than functions in the module.
added example script which converts a mesh to a bmesh, edits and converts back again.
2012-03-11 02:45:27 +00:00
Martin Poirier
67f1e83508 [#30373] Which part to snap in volume snapping is removed
By Bug reported by Pep Ribal

Also fixed an object mode bug with volume snapping and made it compatible with the edit mode "Snap on self" option
2012-03-10 21:40:35 +00:00
Thomas Dinges
83a5c943af 2.6 UI:
World Context:
* Made world id block wider
* Don't show texture user when Cycles engine is used
Other: 
* Change Dopesheet > DopeSheet in User Preferences Theme section for consistency.
2012-03-10 20:30:05 +00:00
Thomas Dinges
bb82854d46 2.6 UI:
* Hide Modifier and Contraint Panel header, this gives a bit space.
As it's the only panel in these context tabs it does not make sense to close them anyways.
2012-03-10 20:08:25 +00:00
Joshua Leung
48f284d544 Tweaks for typos in the Keying Set descriptions commit 2012-03-09 10:24:53 +00:00
Sergey Sharybin
0f3e1821ea Fix #30435: 2.62 Torus Batch building "Bug" or A Experimental Feature?
Python-defined primitives used to be added to all visible layers instead of
adding to active scene layer as it happens with C-defined primitives.
2012-03-08 18:50:42 +00:00
Bastien Montagne
a80b7d6129 Fixing several issues with keyingsets:
*Add a new idname to keyingsets, keeping name as label-only (using same string for both made lookup fail when using i18n other than english, as it tried to compare an untranslated static string id against a translated RNA name). Also adding a description string (can be helpful with custom keyingsets, imho).
*Fixed a few other bugs related to that area (namely, you can’t deselect current keyingset from the shift-ctrl-alt-I popup menu, and insert/delete key ops were using a rather strange way to get chosen custom keyingset…).
*Fixed UI code so that it always uses (RNA) enum, and simplified menu-creation code.
2012-03-08 14:04:06 +00:00
Sergey Sharybin
1e173fefd6 Fix #30464: Confusing lack of label for Fluid "use"
It was indeed not clear at all what that label-less check box does.
Move it to next row (to prevent fluid type menu be too narrow) and
use label default for it.

Also don't create second column which is empty for outflow fluid type.
2012-03-08 10:13:31 +00:00
Campbell Barton
ee84084f99 style cleanup: pep8 + picky edits 2012-03-08 05:36:05 +00:00
Sergey Sharybin
bf9de9d934 Fix #30436: Externally editing unsaved images fails 2012-03-06 21:54:33 +00:00
Sergey Sharybin
91c2aa7b95 Camera tracking: wall scene orientation operator
Made Set Floor a bit more general and name it Set Plane which defines
orientation from 3 selected tracks and makes them belong to specified
plane (wall or floor).
2012-03-06 12:27:42 +00:00
Campbell Barton
4f2976941f fix for issue raise by patch [#30154] non utf8 buildinfo, fails to import 'bpy' module.
we cant ensure buildinfo to have utf8 encoding so access it as bytes via python - a different workaround then this patch made.

also use C style string formatting for sys_info.py
2012-03-04 03:14:38 +00:00
Bastien Montagne
b3a0a33791 "Fix" [#30431] UI string spelling & similar fixes.
All suggested changes looked good to me, thx to Michael Färber for this list of changes!
2012-03-02 21:14:37 +00:00
Campbell Barton
7bbf4b7831 style cleanup
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-03-02 16:05:54 +00:00
Sergey Sharybin
c8636ca3dd Fix #30421: Panorama option in camera properties always disabled
Issue was caused by comparing camera's type with PERSPECTIVE instead of PERSP which is
declared in RNA files.

Patch by Susanne H., thanks!
2012-03-02 15:14:42 +00:00
Campbell Barton
ea13ec1699 Spelling Cleanup 2012-03-01 12:20:18 +00:00
Joerg Mueller
09c9620544 Reverting poll changes of last commit. 2012-02-29 12:11:06 +00:00
Joerg Mueller
31cd0521ae Making crossfading sounds accessible in the sequencer menu. 2012-02-29 11:23:27 +00:00
Brecht Van Lommel
4a90339519 Cycles: support for camera rendering an environment map with equirectangular
environment map, by enabling the Panorama option in the camera.

http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Camera#Panorama

The focal length or sensor settings are not used, the UI can be tweaked still to
communicate this, also panorama should probably become a proper camera type like
perspective or ortho.
2012-02-28 16:44:54 +00:00
Campbell Barton
95c14aa685 Fix UI error - some curve settings were in the path panel and were greyed out when 'Path Animation' was disabled, but were infact used for the curve deform modifier.
noticed while looking into bug [#30349].

Move these settings under the main curves panel under text "Path / Curve-Deform:"
2012-02-28 11:18:05 +00:00
Nicholas Bishop
b2a4fca761 Bugfix for Python errors in 3D View texture paint toolbar.
The stencil- and clone-layer menus were printing errors when the mesh
had no UV layers due to directly accessing layer names. Fixed by
setting menu text to empty if no UV layers exist.

Also changed the checkbox label for cloning from another UV layer to
read 'Clone' rather than 'Layer'.
2012-02-28 02:08:32 +00:00
Bastien Montagne
49adbe3ab8 Various fixes to UI messages (among other things, all messages needed it should now be capitalized). 2012-02-27 18:14:56 +00:00
Campbell Barton
d8403875cc fix for problem that happened since bmesh mere mesh.from_py_data() - edge data for faces was being lost on entering editmode, now check for empty edge list and make edges in that case. 2012-02-27 16:14:08 +00:00
Campbell Barton
e17bf02c2d Code Cleanup:
* made bmesh_structure.h function names more consistant.
* remove unused code in bmesh_structure.c
* removed 'Edge Flip' operator (missing from bmesh but looked into trunk feature and dont think its worth keeping).
* tagged  some BMESH_TODO's
2012-02-27 13:47:53 +00:00
Campbell Barton
72e1316dc4 minor style edits
- use GL_TRUE/FALSE for glLightModeli
- use set for python checks against multiple string values.
2012-02-25 21:27:45 +00:00
Campbell Barton
ed46c2344e adjustment to r44436.
dont set the header text multiple times when many objects are selected, instead just print the difference thats applied.

when theres a single object selected, behavior us unchanged.
2012-02-25 21:15:02 +00:00
Thomas Dinges
4f4bba39fb Patch [#30341] by Davis Sorenson (dsavi). Thanks!
* Now the 3D view header displays value changes, when changing a value in the Object Special value (w-key).
2012-02-25 19:49:23 +00:00
Martin Poirier
3cfb637d7c [#30197] Snapping: Align rotation button
Reported by Pep Ribal

Volume snapping was showing invalid options.
2012-02-25 15:14:41 +00:00
Campbell Barton
2673966678 elsyiun theme
* too light unselected vertex color.
* active color was darker then selected color (make active a lighter tint of selected).
2012-02-23 13:08:42 +00:00
Sergey Sharybin
eeec94701c Fix #30276: mesh subdivision shorcut with maya preset
Added subdivisions shortcut for mesh editing mode to maya preset.
Not actually sure such shortcut present in Maya, but seems to be logical
to have it both object and edit modes.
2012-02-22 08:25:14 +00:00
Sergey Sharybin
67d1706b3b Made Maya keymap working again.
Keypam for midpoint knife cutting was disabled for a while due to
midpoint toggle was moved to a model keymap and i'm not sure how to
start operator with midpoint enabled by default.
2012-02-22 08:16:12 +00:00
Ton Roosendaal
fe807c008c Text fix:
Added #blender to list of recommended irc channels.
2012-02-21 18:15:28 +00:00
Campbell Barton
89a5cf40e3 remove NGon Interp modifier (which was merged as apart of BMesh),
this didnt really give any advantage over subsurf's Simple-Subdiv mode.
2012-02-20 23:24:57 +00:00
Campbell Barton
71146bf93b copy over a change from bmesh branch that was needed for lightmap unpack to work, also tag some rna vars as unused. 2012-02-20 22:58:00 +00:00
Brecht Van Lommel
b4201e643a Fix #30263: tweak threshold option in user preferences was incorrectly placed
under NDOF settings, but it's a mouse/tablet setting. Patch by Tobias Johansson.
2012-02-20 15:29:02 +00:00
Campbell Barton
0fd176e03d moved select interior faces into a C function (was python) 2012-02-19 20:27:30 +00:00
Campbell Barton
b2956ecd00 BMesh Merge
===========

initial merge from BMesh branch,

this replaces the existing mesh format and editmode data structures, for more info see:
http://wiki.blender.org/index.php/Dev:2.6/Source/Modeling/BMesh

this is the work of quite a few developers over the years.


Key Contributors
================

* Geoffrey Bantle (aka) Briggs, original author.
* Joe Eager (aka) joeedh

More recently
* Howard Trickey
* Ender79 aka Ender79 :)


What to Expect
==============

In general blender shouldnt crash on files or totally fail to load scenes,
painting tools etc have been tested to work.

* its quite easy to make the tesselator fail (show holes, missing faces), with non planer ngons.
* most modifiers are working fine but a few had to be re-written - bevel, array - array is much slower, bevel will probably be changed to match trunk soon.
* NavMesh BGE feature isn't functional yet.
* Some UV sticth tools still need porting.
* hair doesnt work right on ngons yet.
* many python scripts will break.
* a python api to BMesh needs to be written still.

(for todo's in code do a searh for BMESH_TODO)
2012-02-19 19:12:36 +00:00
Campbell Barton
dc68210c7e misc changes from trunk (avoid confusion since these were not intentional differences) 2012-02-19 18:41:30 +00:00
Campbell Barton
48006292d8 svn merge ^/trunk/blender -r44189:44204 2012-02-17 20:56:25 +00:00
Sergey Sharybin
ea6d0b7a3b In fact, snapping in particle edit mode also might make sense.
Pardon for extra noise..
2012-02-17 17:25:51 +00:00
Campbell Barton
4c66e696fb svn merge ^/trunk/blender -r44136:44189 2012-02-17 15:51:48 +00:00
Sergey Sharybin
5ca057f755 Fix for recent changes in 3D viewport header: object might be missed and in this
case check for current mode isn't needed
2012-02-17 11:46:28 +00:00
Sergey Sharybin
ed3b7e2c23 Camera tracking: configurable filter type for 2d stabilization
--
svn merge -r44151:44152 ^/branches/soc-2011-tomato
2012-02-17 08:27:19 +00:00
Sergey Sharybin
283ab431a5 Cleanup of 3D viewport header in painting modes:
- Hide Manipulate center points in sculpt and particle edit modes
- Hide 3D manipulators and orientation from sculpt mode
- Hide snap buttons in sculpt, weight, texture, vertex and particle painting modes

All this options weren't make sense in this modes and might only confuse user.

This will resolve issue #30180: 3D View header buttons and modes
2012-02-17 06:59:32 +00:00
Nicholas Bishop
7cbd4d3576 Sculpt/Paint UI: Add a new menu for brush options.
For vertex/weight/texture paint, this has only the flags for using
unified size/strength. (Addresses TODO in code, before only sculpt
menu had these settings.)

For sculpt, moved the brush-related settings from the sculpt menu to
the brush menu.

Note that these menus are still very out of date (missing lots of
options), will address that in a different commit.
2012-02-16 18:06:38 +00:00
Nicholas Bishop
cbe14f3400 Sculpt UI: add missing sculpt options to menu 2012-02-16 16:38:05 +00:00
Nicholas Bishop
c8fe53871c Bugfix: update the sculpt menu to use the correct path to the unified paint settings. 2012-02-16 16:33:50 +00:00
Sergey Sharybin
62d09c9103 Tomato: configurable filter type for 2d stabilization 2012-02-16 15:03:37 +00:00
Sergey Sharybin
b5628b45ff Merging r44129 through r44139 from trunk into soc-2011-tomato 2012-02-16 07:11:50 +00:00
Campbell Barton
a0feea1fc0 fix [#30201] bpy_extras.image_utils.load_image always returns placeholder
in existing addons this only effects OBJ import.

interestingly even though this is a bug (in that its returning a placeholder when it should load the image), since the placeholder points to the correct path, the image will load correctly when refreshed, so the bug's not too bad.
2012-02-16 04:08:52 +00:00