Campbell Barton
d4dec1c3bc
use ghash for DNA_struct_find_nr(), gives ~18% speedup on loading sintel lite, will also speedup undo.
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note: only works with CMake, wasn't able to get this working with scons, complains about same file being built in different environments.
2011-08-20 14:23:43 +00:00
Campbell Barton
a0a96a84fe
fix for crash when loading a file from a script, and executing user modules in the newly loaded file.
2011-08-20 13:29:42 +00:00
Campbell Barton
5d88ba6165
remove over zealous undo's on operators that don't need it.
2011-08-19 20:25:25 +00:00
Campbell Barton
90d19ad883
py style change only - make property definitions consistent
2011-08-19 19:25:20 +00:00
Campbell Barton
3a81f23e09
warning cleanup for -Wdouble-promotion
2011-08-19 16:21:29 +00:00
Sukhitha Prabhath Jayathilake
ac3d785caa
Animation exporter matrix source param fix.
2011-08-19 14:29:33 +00:00
Campbell Barton
2c1182664c
minor speedup to python/rna api keyword argument lookups.
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- dont use hash lookups in this case because converting the string to unicode and doing a hash lookup is slower then looping over the keys and comparing (which avoids creating and throwning away a unicode string).
2011-08-19 10:38:34 +00:00
Campbell Barton
561b49e925
minor style change
2011-08-19 10:35:47 +00:00
Nathan Letwory
c646519776
Export only objects on visible layers. This ensures we can hide for instance bone shapes.
2011-08-18 22:56:41 +00:00
Campbell Barton
0de9112102
store a pointer to the units system in the uiBlock since the button code was doing context lookups for the scene quite a lot.
2011-08-18 20:01:30 +00:00
Sukhitha Prabhath Jayathilake
2ee74be88c
Blender tip profile for bones with 2 or more children.
2011-08-18 19:16:36 +00:00
Campbell Barton
042d4d3509
misc changes to unterface & undo
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- operator strings were doing undo pushes (in fileselector text for example), this is dumb since the operators themselves handle undo.
- interface code checks rna props are arrays rather then checking the array length.
- disable properties window pin undoing.
- sequencer refresh was calling undo, disable since this is clearnign global data not handled by undo.
- added commented out code for drawing mesh vertex index/key index, useful for debugging shapekey - hook issyes.
2011-08-18 19:07:37 +00:00
Campbell Barton
238955070b
minor change for operator OUTLINER_OT_item_activate
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Noticed clicking anywhere in the outliner was doing undo pushes, even in empty areas.
- check if any selection is made before redrawing.
- don't do an undo push when selecting outliner items since only screen data is touched here.
2011-08-18 18:42:42 +00:00
Morten Mikkelsen
ccdec67fec
bugfix: genx and geny are not the image resolution. Texture space variant needs this.
2011-08-18 17:25:54 +00:00
Campbell Barton
39a46cd4ed
disable undo for hard coded interface buttons:
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- space type switcher.
- header menu toggle.
- properties window header buttons.
- various view3d manipulator buttons.
2011-08-18 17:09:23 +00:00
Campbell Barton
00426038d0
disable undo for screen & wm RNA buttons, changing shading mode via the UI for eg was doing an undo push.
2011-08-18 16:26:34 +00:00
Campbell Barton
feb8318143
fix for undo issues with generic, multi-purpose WM_OT_context* operators, operators now check if they modify certain ID data (not screne, wm, brush or scene) and only do undo in those cass.
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- Zkey to switch shading was pushing undo's.
- Wkey to interactively edit camera, lamp settings wasnt doing an undo push when it should.
- Toggling settings (such as bone boolean options) now skips an undo push if there are no items selected.
2011-08-18 16:01:11 +00:00
Campbell Barton
aa4d5ccbed
more minor changes to wm.py, get data_path's once at the start of each func and some minor style changes.
2011-08-18 15:25:18 +00:00
Campbell Barton
2bd016fe3f
formatting edits, no functional changes.
2011-08-18 12:20:10 +00:00
Campbell Barton
83c090a555
fix for bad array access in transform operator, was assigning an array to a single float operator value.
2011-08-18 12:09:53 +00:00
Nathan Letwory
475e0b8c02
Apply [ #28287 ] COLLADA fix for inverse bind matrix of skin controller
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Patch by Pelle Johnsen
2011-08-18 09:14:27 +00:00
Janne Karhu
591b087204
Fix for [ #28216 ] particles objects rotation still wrong with r39287
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* The emitter object's inverse matrix wasn't in global coordinates during rendering, so the surface normals of the hair emission locations were transformed with the wrong matrix.
2011-08-18 02:12:23 +00:00
Mitchell Stokes
5c20bc02ff
BGE: Upon further investigation this should have been 8 since up/down and left/right both are just one axis each. So, in actuality, the number of directions = 2, not 4, and thus JOYAXIS_MAX/directions = 16/2 = 8. 8 was also the max used in 2.4x.
2011-08-17 20:44:15 +00:00
Mitchell Stokes
14d2d7c75f
BGE: Upping the max Axis Number for the Axis event type on joystick sensors from 2 to 4. The BGE supports up to 16 axis. For Axis events (not Single Axis), you get for directions per axis (up, down, left, right). So, the max should be JOYAXIS_MAX/directions = 16/4 = 4.
2011-08-17 20:17:27 +00:00
Sukhitha Prabhath Jayathilake
a46f36c9b6
Animation export id bone animation + armature importer cleanup.
2011-08-17 20:15:40 +00:00
Sukhitha Prabhath Jayathilake
e86e922f5b
Armature importer code cleanup.
2011-08-17 18:29:01 +00:00
Sukhitha Prabhath Jayathilake
f3c05e8eb2
armature animation export fix.
2011-08-17 18:28:01 +00:00
Brecht Van Lommel
1719963a08
Fix #28207 : animating pin option for cloth didn't work, solver doesn't support
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it, so set the property as not animatable.
2011-08-17 15:55:42 +00:00
Brecht Van Lommel
37f9d916fa
Fix #28265 : blender 2.59 not starting on OS X with old ndof driver.
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Patch by Jens Verwiebe.
2011-08-17 15:01:26 +00:00
Brecht Van Lommel
feb7afe671
Fix #28262 : uv unwrap in sync selection mode unwrapped all faces irrespective
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of selection. Changed the fix for bug #27198 , live unwrap not working with
sync selection.
2011-08-17 14:43:11 +00:00
Thomas Dinges
8536209260
2.6 RNA:
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* Remove some NULL RNA property update calls, they do nothing.
2011-08-17 13:04:28 +00:00
Brecht Van Lommel
b6dcf3b1c2
Fix #28277 : changing smoke border collision type did not reset cache, making
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it seem like the option wasn't working.
2011-08-17 12:52:38 +00:00
Brecht Van Lommel
0bac3e17df
Fix #28194 , #28269 : proxy object was not showing pose mode as available in
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3d view header mode menu.
A recent bugfix was incorrectly hiding pose and particle mode when the object
data was library linked, but these modes edit object level settings so should
be available.
2011-08-17 12:09:02 +00:00
Benjy Cook
78b147fbc2
Commenting and pep8 compliance
2011-08-17 10:13:24 +00:00
Mitchell Stokes
db4071d2b6
BGE Animations: Lamp and Camera IPOs are now handled like object IPOs, which means lamps and cameras are no longer stuck to just their active action. However, the Blender UI seems a little restrictive in this area.
2011-08-17 09:38:50 +00:00
Campbell Barton
dd8d24ff9d
fix [ #28274 ] Cant select aditional object in edit mode.
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missing feature from 2.4x
2011-08-16 22:44:12 +00:00
Campbell Barton
feb52de6b5
fix for error calling RNA_property_float_get_index on non array float rotations when displaying.
2011-08-16 22:18:24 +00:00
Mitchell Stokes
750e754604
Adding ANIM_validate_keyingset to stubs.c so the Blenderplayer builds again.
2011-08-16 22:14:55 +00:00
Mitchell Stokes
9b5c0f65aa
BGE Animations: Increasing the max layer count to 8 as per a user request. Also, layer checks were checking for values between 0 and MAX_ACTION_LAYERS when they should have been checking for values between 0 and MAX_ACTION_LAYERS - 1.
2011-08-16 19:59:08 +00:00
Benjy Cook
0b7911cf0a
Small change that improves usability to advanced retargeting
2011-08-16 19:12:36 +00:00
Thomas Dinges
2cece7b221
Bugfix for [ #28258 ] [UV editor] missing snapping option.
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*Added back "snap_target" as we had in 2.4x.
I removed the "snap_element" though, as only Vertex Snapping is supported in the UV Image Editor.
2011-08-16 17:43:39 +00:00
Sukhitha Prabhath Jayathilake
d79967e164
Animation Exporter clean up.
2011-08-16 17:17:13 +00:00
Sukhitha Prabhath Jayathilake
f04fb5b6ea
Finalizing.
2011-08-16 16:03:37 +00:00
Joerg Mueller
87efb89901
Py fix for trunk to pepper merge.
2011-08-16 14:43:04 +00:00
Joerg Mueller
23807d1fb4
Merging trunk up to r39447.
2011-08-16 14:11:58 +00:00
Campbell Barton
dddfb5e173
minor fix, armature selection outline was not being drawn for non-active, selected armature object when they were in pose mode.
2011-08-16 13:46:51 +00:00
Campbell Barton
6b1fd66e3b
turns out recent commit made 'make' on its own fail.
2011-08-16 13:45:17 +00:00
Campbell Barton
e98074d327
remove support for deprecated Vector() * Matrix(), eventually this will be added back as row_vector_multiplication bu to avoid confusion for a bit just disable it altogether so script authors get an error on use and update their scripts.
2011-08-16 13:10:46 +00:00
Campbell Barton
45cf8d673e
add numpad key input for ghost/sdl
2011-08-16 13:07:46 +00:00
Joerg Mueller
02d2472baa
3D Audio GSoC:
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Code documentation.
Also:
* Fix: rlint for MSVC.
* Minor other small fixes/changes.
2011-08-16 13:00:55 +00:00