Commit Graph

15714 Commits

Author SHA1 Message Date
Campbell Barton
d608d33583 output the origin for each map node.
thanks to j michaelson for the patch
2009-08-06 13:30:23 +00:00
Nathan Letwory
5763746af7 copy openal dlls 2009-08-05 15:21:10 +00:00
Joerg Mueller
acd02148d8 Update for new OpenAL windows library. 2009-08-05 14:10:29 +00:00
Campbell Barton
64ba7c1303 fix for writing to freed memory in cases where python wasn't holding a reference to the PyObject 2009-08-04 22:59:50 +00:00
Campbell Barton
856dba000b no need to store the physics env in each KX_GameObject 2009-08-04 05:14:10 +00:00
Nathan Letwory
d595f6f203 * apparently I forgot to update this one for the python zip copying business. Thanks to JMS for spotting. 2009-08-04 01:05:31 +00:00
Campbell Barton
95e08f6bff * remove unused member of KX_Scene - m_objecttree
* implicit declaration of getenv in glutil.c
2009-08-02 23:53:53 +00:00
Campbell Barton
f45dcf022d - X11 tablet was using uninitialized variables.
- Added BLENDER_FORCE_SWAPBUFFERS in help message.
2009-08-02 03:41:42 +00:00
Guillermo S. Romero
0045a70d96 Allow users enabling workaround for menus with some Mesa3D drivers.
Define the env var BLENDER_FORCE_SWAPBUFFERS to enable (1, yes, oui, the
value does not matter, code just checks for existence).

The issue seems to happen with Intel and Radeon, but enabling myswapbuffers()
hack solves it (or reduces to just flicker) for now.
https://bugs.freedesktop.org/show_bug.cgi?id=21774

Reported by Philippe Van Hecke.
2009-08-01 22:23:57 +00:00
Campbell Barton
41a0bfaf7c sizeof() was being used incorrectly to clear X11 m_keyboard_vector, would only have 4-8 bytes cleared rather then 32.
fix for harmless memleak too.
2009-08-01 09:07:45 +00:00
Campbell Barton
e60138117c - Ancient resource leak (rev 2) where checkPackedFile would open a file and never close it.
- Running simulations missed freeing some variables.
2009-08-01 06:27:40 +00:00
Campbell Barton
0949d48d25 missed this line in last commit 2009-07-31 23:15:00 +00:00
Robert Holcomb
a0c22badc1 Bug fix in low value setting. Originally checked against the wrong channel (chroma) instead of the luminence channel.
Changed default value for high value to 1.0 from 0.0.
2009-07-31 12:51:18 +00:00
Campbell Barton
3eb8000eb4 remove more unneeded args, also allow ipo to animate the ref value for KX_BlenderMaterial's 2009-07-31 09:05:13 +00:00
Campbell Barton
7301f33b26 remove some unused function args 2009-07-30 21:42:29 +00:00
Joseph Eagar
94e06c9859 changed some sprintfs to strcats, thanks to Fredrik Axelsson for the patch 2009-07-28 17:23:45 +00:00
Campbell Barton
ddb09d3220 [#19036] blender should use 'static inline' in BKE_cloth.h to work with C99
Török Edwin (edwintorok)

this was the only thing stopping blender being compiled with clang
2009-07-28 01:48:10 +00:00
Campbell Barton
dd918da8de ReplaceMesh Actuator option to replace the physics mesh and display mesh + python api options.
When the mesh field is left blank and Physics option is enabled, it reinstances the physics mesh from the existing mesh.
like calling gameOb.reinstancePhysicsMesh() from python.
2009-07-26 01:32:37 +00:00
Campbell Barton
e9ca43521f BGE Physics
Add support back for reinstancePhysics mesh, a frequently requested feature in the BGE forums.
from what I can tell Sumo supported this but bullet never did.
Currently only accessible via python at the moment.

- rigid body, dynamic, static types work.
- instanced physics meshes are modified too.
- compound shapes are not supported.

Physics mesh can be re-instanced from...
* shape keys & armature deformations
* subsurf (any other modifiers too)
* RAS_TexVert's (can be modified from python)

Moved the reinstancePhysicsMesh functions from RAS_MeshObject into KX_GameObject since the physics data is stored here.

video and blend file demo.
http://www.graphicall.org/ftp/ideasman42/reinstance.ogv
http://www.graphicall.org/ftp/ideasman42/reinstance_demo.blend
2009-07-25 22:57:29 +00:00
Campbell Barton
1c00eacca2 fix memleak in BGE py api - action.channelNames 2009-07-25 20:51:45 +00:00
Campbell Barton
88097e9909 - BGE Python API converting a mesh from a python arg was broken but happened to work if the uninitialized pointer was not NULL.
- iris.c - looks like a copy/paste error, was using rect where it could not have been initialized.
2009-07-25 19:34:38 +00:00
Kent Mein
431a388ae7 This is patch# 19017 16bit SGI image loading
submitted by Albertas Vyšniauskas (thezbyg) 

Improves SGI image support.

Kent
2009-07-24 17:17:04 +00:00
Chris Want
f77ef3d859 Don't link gameplayer against the decimation code (CMake). 2009-07-16 18:44:48 +00:00
Peter Schlaile
99f373dc58 == Sequencer ==
Small fix for:

* Scene-Strip rendering with compositor scenes failed, if they
  had no camera attached...
2009-07-15 16:17:22 +00:00
Campbell Barton
3f154c1482 error in setting the alpha value when drawing text into a char buffer.
Would only show the errors with sequencer rendering with the stamp option enabled, since blenders rendering uses a float buffer.
2009-07-14 15:08:07 +00:00
Remigiusz Fiedler
1f3756d7f6 mingw-config.py prepared for work with python 2.5 and 2.6 controlled by only one parameter: BF_PYTHON_VERSION.
It needs the files: libpython25.a and libpython26.a to be copied to \\lib\windows\python\lib\
2009-07-08 22:37:49 +00:00
Joseph Eagar
b76331a0aa trunk bugfix: added missing undo push. 2009-07-08 07:02:59 +00:00
Campbell Barton
69df12a74d fix for a bug reported by j michaelson, empty nodes were not exported, also noticed files were invalid if there were no meshes or surfaces. 2009-07-06 11:23:22 +00:00
Peter Schlaile
4ebcc7402c == Python ==
Fix for the fix: G.scene slipped in at one point and the
filepath generation was broken due to a typo.
2009-07-04 15:35:16 +00:00
Peter Schlaile
6a1a7f7905 == Python ==
This fixes:
* background rendering on scenes different from active scene
* makes scene.render() behave the same in interactive and background mode
* makes saveRenderedImage() work correctly in background mode
2009-07-04 14:59:28 +00:00
Campbell Barton
d5737f1f67 saving runtime on win32 didnt work with python2.6 2009-07-04 12:41:34 +00:00
Campbell Barton
3c85b2abc5 fix for python error when running in local view, the layer wasnt being set from the right object. 2009-07-04 00:33:50 +00:00
Campbell Barton
8a35439e23 converting nurbs to a mesh ignored smoothing for Alt+C and from pythons getFromObject() 2009-07-01 13:07:28 +00:00
Dalai Felinto
b5a4492069 fix for bug while importing transparent faces:
image.has_data can't be called before you load an image, otherwise it will return false even for valid images.
The workaround is to try to run image.glLoad() before. That will crash if the image is corrupted (for we are using try/catch here).

Campbell (ideasman42) thinks it would be better to have an api call proper for that. Since 2.4xx is close to its end I really don't think it's time to keep working in its API. Specially if we have similar functions doing what we need.

@ Arystanbek (kazanbas): I'm done with the obj fixes I told you. You are free to go with the importers :)
You may want to take a look at implementing a proper image.load() to 2.5 as Campbell suggested.
2009-06-29 02:37:44 +00:00
Campbell Barton
417aeb935a patch [#18950] Get/set bone and type of drivers
by Alberto Torres Ruiz (dithi) 

--- quoting the patch submission
This patchs adds the properties IpoCurve.driverBone and IpoCurve.driverBone2 and modifies IpoCurve.driverChannel to
allow OB_ROT_DIFF.

It sets the driver type to pose if IpoCurve.driverBone is not empty or None. Otherwise the driver type is set to
object.

Attached is the patch (with python doc) and an example .blend.

It also fixes the confusing description of IpoCurve.driver
2009-06-28 14:55:22 +00:00
Dalai Felinto
d7d60f4ab9 fix for importing of transparent faces from .mtl files - ZTrans now is set for them as well.
(what makes importing from SketchUp really nice)
2009-06-26 21:51:23 +00:00
Peter Schlaile
b1a5b08b1a == Sequencer ==
Small fix by jms: rint() isn't available on win32... 
(hmm, rint() is conforming to C99, that is _really_ strange...)
2009-06-26 19:40:28 +00:00
Peter Schlaile
efcdd16b07 == Sequencer ==
Additional speed control fixes:
frame blending can now be done on more than two
frames, enabling really fine grained motion blur
if you speed up a sequence with high factors (bigger
than two).

Next step: add morphing support using motion 
estimation.
2009-06-26 15:09:39 +00:00
Peter Schlaile
6f87d03b3c == Sequencer ==
This fixes several issues with the Speed Control Effect:
* IPO curve-deletion resulted in non-working effect
* easy retiming only allowed enlarging of strips,
  now shrinking is also possible (easy retiming:
  use the right display handle of input strip and
  shrink or enlarge, will make the speed of the
  strip exactly fit the effect strip's length)
* frames after end-of-display of input strips can
  now be accessed (which is necessary for fix #2)
  
=> just use easy retiming from now on, it's fun :)
2009-06-26 07:32:24 +00:00
Campbell Barton
6b9e817032 bugfix [#18949] bvh import does not do single rigid bodies
these BVH files are not that common but may as well support it.
2009-06-26 02:49:47 +00:00
Campbell Barton
23f48b8bb1 using the edge length to weight the vertex blue wasnt wokring very well (removed) 2009-06-26 02:22:53 +00:00
Ton Roosendaal
8cda8abefe Bugfix, testing venom's lab .blends
Using LightGroups override for material doesn't work for preview
renders. Code didn't correctly return correct light listbase then,
crashing Blender on preview render.
2009-06-25 12:32:55 +00:00
Campbell Barton
434a994f30 Mathutils quat1 * quat2 was broken, returned quat1*quat1 instead. 2009-06-25 01:37:19 +00:00
Jens Ole Wund
122808b839 bug fix SoftBody module
vertex groups are not notified on deletion .. and other relevant changes  ..
sneak in Mass and Spring Painting
2009-06-24 23:42:45 +00:00
Dalai Felinto
320fc51a2b BGE pyAPI update
(adding "when accessing it from the Game Engine use Mathutils instead of Blender.Mathutils" message in Blender pyAPI doc)
2009-06-21 17:40:56 +00:00
Peter Schlaile
29c6440bb3 == AVI ==
Only open AVI files with at least one supported video track type.
(This is the real fix for DV-Type1-AVIs, since the FCC of iads, that
is used there, wasn't detected. But the code will happily open AVI-files
with only audio tracks... So the real fix is: only try to open things, that
contains something we know how to handle :) )
2009-06-21 17:00:18 +00:00
Peter Schlaile
4dec9f3cb6 == Sequencer ==
Very, very last minute patch for Blender on Windows systems:
move blender's internal AVI reader the last try in the list of
codecs, when opening movie files.

Otherwise, it will fail on Movie Maker captured DV-AVI files.
(isavi() seems to mistreat these files as RAW/MJPEG AVI and fails
later on IMB_anim_absolute() )
2009-06-21 12:02:40 +00:00
Campbell Barton
bc77cc3a81 typo in logic buttons 2009-06-20 05:16:09 +00:00
Campbell Barton
9e498c7ddd Mistake in FBX export broke importing on some apps (but not the ones I tested with. grr)
Reported by James Dolan on autodesks forum
http://area.autodesk.com/forum/autodesk-fbx/fbx-sdk/fbx-files-exported-from-blender-cause-assert/
2009-06-20 04:03:13 +00:00
Campbell Barton
504fa6e2bc own copy/paste error, euler.wrapped would give a bad value 2009-06-18 18:23:22 +00:00