Commit Graph

63153 Commits

Author SHA1 Message Date
Julian Eisel
d6e936254e Fix manipulator drawing width controlled by gpencil thickness!1!! 2016-02-10 00:01:25 +01:00
Julian Eisel
e902ba270e Fix curves drawn with wrong line width
Selected/Active curves were drawn with too high line width in Object mode.
2016-02-09 23:51:27 +01:00
Sergey Sharybin
ba9992aa91 Cycles: Cleanp, avoid direct calls of RNA_enum_get, we've got utility for that 2016-02-10 03:27:07 +05:00
Aaron Carlisle
fb82cff720 Typo: Open GL -> OpenGL 2016-02-09 21:03:17 +01:00
e927f8b424 Fix T47370: untranslateable bake panel strings.
Reorder buttons a bit so that these strings are not even needed, makes more
sense to have this grouped anyway.
2016-02-09 19:47:49 +01:00
Campbell Barton
4912e0e746 Fix T47339: Unified color not used w/ radial control 2016-02-10 01:48:02 +11:00
Sergey Sharybin
24e6411be6 Fix T47366: Single slope linear curve was wrongly using vector handle
Vector handle is only required for a symmetric curve to give nice a /\ shape.
Single slope curves better to use AUTO handle by default.
2016-02-09 14:51:32 +01:00
Campbell Barton
02b538ec83 Fix make.bat checking 64bit systems 2016-02-10 00:26:12 +11:00
Germano Cavalcante
9961d47a4f Add BLI_bvhtree_walk_dfs utility function
This generic function allows callers to walk the tree using callbacks to define behavior.
2016-02-09 22:47:14 +11:00
Campbell Barton
caa16c1443 BLI_kdopbvh: expose bvhtree_kdop_axes array
So future callbacks can make use of the axis index.
2016-02-09 22:47:14 +11:00
Bastien Montagne
337b718695 Fix T47371 - add access to 'static' enum items.
Some dynamic enums, which do not need a valid context pointer, have their 'itemf'
callback always called. This is annoying for introspection tools (like the ones generating
translations, or API documentation), because it means they never have access to all possible
options (enum items).

So now, there is also an `enum_items_static` accessor to get only statically-defined
enum items.

Note: only i18n tools take advantage of this currently, others are still to be updated.

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D1782
2016-02-09 12:51:07 +01:00
Campbell Barton
ae2036e69b Add missing gl line width for curve normals 2016-02-09 20:54:49 +11:00
Joshua Leung
73b672ee97 Fix: Transform constraint/helper line drawing had incorrect thickness when GPencil strokes are shown 2016-02-09 21:55:07 +13:00
Campbell Barton
7e5cabb6b6 Fix T47368: Crash re-linking object to scene 2016-02-09 18:06:06 +11:00
Campbell Barton
ea3900c58f Docs: correct description 2016-02-09 16:30:13 +11:00
Joshua Leung
69327137c0 Fix T47367: Segfault in BIF_draw_manipulator() with "around active" and the active object hidden
Accidentally left off null check when cleaning up the code there in
34993bf97dcbfd29289d14228ac10f1cfa206a15  (GPencil_Editing_Stage3 branch)

Thanks to Sami Pelkonen (pltsi) who reported this bug, along with
some nice and detailed backtraces which made it easy to locate
the problem :)
2016-02-09 15:27:41 +13:00
Campbell Barton
97d9d6224c Set clip alpha to small non-zero value
This amends 089d2a18 which was a known driver bug (T46962),
increasing the clipping to avoid precision issues.
2016-02-09 12:00:08 +11:00
Sergey Sharybin
2ac88328b0 Cycles: Fix Burley's CDF truncation after recent radius fix
This is all not really ideal, but good enough for tonight.
More thoughts and investigation tomorrow!
2016-02-08 21:50:38 +01:00
Dalai Felinto
089d2a18d9 Fix: Empty > Image not working in some hardwares
Basically the default U.glalphaclip was 1.8367099231598242e-40 in some
computers (e.g., OSX 10.11, AMD Radeon HD 6750M) this value would need for bad
gl clipping.

The new default is 0.0. To test this before/after the fix, just run:

$ blender -b --factory-startup --python-expr "import bpy; print(bpy.context.user_preferences.system.gl_clip_alpha)"
2016-02-08 15:15:48 -02:00
Bastien Montagne
6e16becffd Fix T47354: Garbage key events (UNKOWNKEY) would remain in backup event's keymodifier.
For some reason, using 'dead keys' to compose some accentuated latin chars will generate
some 'unknown' key events, and in this case, direct `event.keymodifier` was correctly
cleared, but not its 'backup' version in `win->eventstate`, so all further events would
get an invalid modifier until some real one would be pressed again...
2016-02-08 15:46:11 +01:00
Sergey Sharybin
dae8326d1e Fix T47356: Too sharp falloww with Burley BSSRDF
After the clamping commit we need to bump BURLEY_TRUNCATE
constant a bit, otherwise mean free path does not really
match the disk radius needed for importance sampling.
2016-02-08 14:54:11 +01:00
Joshua Leung
52668c56b7 GPencil: Layers with alpha = 0 should not be editable
* Added a new API function to test if a GPencil layer is visible or not
* Replaced all editability checks with this new "super check"
* Replaced all magic number thresholds for opacity visiblity with a single define
2016-02-09 02:45:36 +13:00
Joshua Leung
4bc070a519 Code Cleanup: Use bool instead of int for "setactive" param 2016-02-09 02:45:36 +13:00
Joshua Leung
3419ffdf49 Fix: ANIM_animdata_update() was not handling post-edit updates on GP channels
This may have resulted in situations where the order of GP keyframes was
incorrect (leading to some frames not being able to be found), or in some
redraw problems when trying to delete GP keyframes (that I was getting earlier,
but can't seem to reproduce now)

TODO: We now need to hook up a proper api to do the GP key sorting
2016-02-09 02:45:35 +13:00
Joshua Leung
770319bbd2 Fix: "Speaker" Icon for "Muting" in GPencil Dopesheet mode was confusing and used incorrectly
In the other Dopesheet modes, the "Speaker" icon was used to refer to
"animation playback muting", while for GP layers, this was being incorrectly
abused for "layer visibility in viewport".

This commit fixes that by making the following changes:
* A new "eye" icon toggle is added for controlling GP Layer visibility
* The "speaker" icon toggle now controls "Lock Frame to Current" functionality,
  which functions more like the "animation playback muting" that is generally
  expected.
2016-02-09 02:45:34 +13:00
Joshua Leung
2e914d556a GPencil: Numpad 0 and Numpad view rotation keys now work in Continuous Drawing Mode
When animating to the camera, and working in "Continuous Drawing Mode",
it be necessary to return to the active camera viewport, after briefly pivoting
the view using MMB (to check on perspective or something like that). However,
before this fix, you would have had to exit drawing mode to do this.
2016-02-09 02:45:34 +13:00
Joshua Leung
5136791de1 GPencil Eraser: Do not allow eraser radius to get smaller than 1 pixel 2016-02-09 02:45:33 +13:00
Joshua Leung
eb9953abc0 GPencil UI: Show selection mask toggle in 3D view header to make it easier to access 2016-02-09 02:45:33 +13:00
Joshua Leung
0618971398 GPencil UI: Expand Sculpt Settings panel by default
Sculpt settings are often quite handy to be able to easily access while drawing,
so make it easier to access these when drawing without having to first expand
the panel.

(On the other hand, the "Edit Strokes" panel contains tools already found in
various other places - menus,etc. - so no need to expand it by default)
2016-02-09 02:45:32 +13:00
Joshua Leung
84b020d635 GPencil: If "onion skinning" toggle on header is enabled, new layers will have onionskinning enabled too 2016-02-09 02:45:32 +13:00
Joshua Leung
ee509b4cb7 Fix: Renaming Grease Pencil layers doesn't update the Dopesheet Channels Region 2016-02-09 02:45:31 +13:00
Alexander Gavrilov
c6afa36f47 Fix group flipping when syncing mirror weights
Corrects mirror syncing for invert, levels & smooth.

Note that the code changed to process mirroring even if both verts are selected,
since group flipping can mean that is still meaningful.
2016-02-09 00:19:28 +11:00
Campbell Barton
172143d4f8 Cleanup: use doxy comments for deform.c 2016-02-08 22:40:57 +11:00
Campbell Barton
4b9c697210 CLeanup: style 2016-02-08 22:28:06 +11:00
Campbell Barton
4fc0b1638f Improve make.bat final message 2016-02-08 21:14:10 +11:00
Campbell Barton
37a2a3c8dc Fix RenderEngine API docs
Correct access to passes, D1779 by @levon.

Also use is_preview attr and use register/unregister functions.
2016-02-08 20:35:32 +11:00
Lukas Tönne
d8163a08fb Fix for non-bool return values of a few common RNA functions with declared boolean return.
Since rBbbc7dc169dc365889bad3f3aed7b868efb432710 bool-valued RNA functions are expected to
return only 0 or 1. For flag tests as in these functions the returned int value needs to be
explicitly converted to bool.
2016-02-08 10:13:09 +01:00
Campbell Barton
dc2a01ca05 Fix T47360: Image loading fails when accessible from the CWD 2016-02-08 18:21:20 +11:00
Campbell Barton
f77110e789 Fix T47347: Z-pass defaults to zero
Use the same default value for Z-depth in the compositor as everywhere else.
2016-02-08 13:36:41 +11:00
Campbell Barton
ba1ca9148d Fix T47353: Project paint ignores small faces
When zoomed out - faces < 0.5 pixels across a diagonal aren't so rare,
so culling them can ignore small faces.
2016-02-08 11:48:03 +11:00
Campbell Barton
ce6ba15727 Image Editor: use shift+home to fit the frame
FKey conflicts with painting.
2016-02-08 08:38:48 +11:00
Campbell Barton
c7608ef359 Fix T47337: BVHTree.find_nearest missing
Method wasn't named as documented.
2016-02-08 08:29:46 +11:00
Martijn Berger
715410c2fd CMake OpenVDB support on OS X
Reviewers: kevindietrich, sergey

Differential Revision: https://developer.blender.org/D1773
2016-02-06 04:26:57 -08:00
dd185bf5b8 Fix T47336: compositor color balance offset/slope/power incorrectly clamps HDR colors. 2016-02-07 16:41:41 +01:00
8f6912392d Fix T47342: hang with freestyle viewport render and animation playback.
Not sure why I made the logic so complicated before, this change should solve
the deadlock when the render thread tries to acquire the main thread lock while
the main thread is waiting for threads to finish.
2016-02-07 16:38:48 +01:00
72dd1ba3fe Fix T47349: incorrect Cycles fresnel and layer weight with GLSL materials.
Patch by Ralf Hölzemer.
2016-02-07 14:45:39 +01:00
bd0223b8fe Fix T47351: slow rigid body sim bake after recent changes to use jobs system.
The bake system had a 200ms sleep for each frame substep, to give the UI time
to redraw. I don't think there is a good reason to have this, with fair thread
scheduling this will give UI thread 2x more time at best, and the UI doesn't
need to be that responsive during bake.
2016-02-07 14:35:21 +01:00
Campbell Barton
77197b26fa Cleanup: line width 2016-02-07 22:56:20 +11:00
Campbell Barton
8be34580c1 move windows out of source dir 2016-02-07 20:58:58 +11:00
Sergey Sharybin
578f70f288 Cycles: Fix access uninitialized light after recent refactor/fixes 2016-02-07 06:20:06 +05:00