Commit Graph

28409 Commits

Author SHA1 Message Date
Joshua Leung
f7295ad6d9 Bugfix: "Tweaking" Markers was working incorrectly
WM_modal_tweak_exit() was making incorrect use of the user-pref option
"Release Confirms Transform", indicated by confused coder comment
(<quote>"XXX: WTH is this?"</quote>).

This manisfested when moving markers by just click-dragging and
existing marker, and having it "drop" whereever the mouse was released
regardless of the user-pref option. This was quite confusing as it was
inconsistent with the way that all other transforms worked when this
option is off, where you would usually start the transform (click-
drag), release the button, move around a bit, and then finally click
to end.
2011-02-17 01:24:52 +00:00
Joshua Leung
2c4fb98522 Bugfix [#26106] No instant visual feed back for Dupliframes, parenting
problem and crash

- It turns out we still need the "copyob" still, if for nothing other
than making sure that the unkeyed transforms can get restored. This
was removed originally as I thought that just reevaluating the
animation would work.

- Removed a buggy line of logic that was causing crashes when there
was no animation data. It's better to just assume that if animation
data exists, that something exists there.

- Make Duplicates Real was not clearing data such as the new animation
data or constraints.
2011-02-16 21:54:41 +00:00
Thomas Dinges
8ead7b327c 2.5 UI Interface Scripts:
* Code cleanup, seriously we have a lot of unnecessary code!
* Small modification for OpenEXR buttons.
2011-02-16 20:29:23 +00:00
Dalai Felinto
230aed6242 BGE: Action and ShapeKey Actuator PingPong playmode.
I have no idea why this hasn't been implemented before (the DEFINES were even there already). But since the Ipo (Fcurve) Actuator supports it I don't see why Action and ShapeKey shouldn't.
More than a new feature or a bugfix this is actually a step forward into unifying them.
2011-02-16 19:53:39 +00:00
Thomas Dinges
0ea7f1ce15 Material UI: Code cleanup.
Please, don't use a split function if you just have 2 properties in one line, a row is all you need here. ;-)
2011-02-16 19:52:32 +00:00
Thomas Dinges
878c8f47d8 Commit patch [#25939] material panel proposal by Ervin Weber (lusque). Thanks!
From the patch description:
"A new panel is proposed to bring togheter all the properties of a material that belong to the render pipeline level.
Such properties are currently not mixable with node materials, as nodes operate on a shader level."

Commiting this patch as approved in the sundy meeting.
2011-02-16 19:39:45 +00:00
Ton Roosendaal
9d168f7337 Bugfix #26096
Switching layers reveiled hidden objects in wrong positions, changes
are currently not being handled for hidden objects. 
Only way to fix it is by completely update newly visible objects...

(Also fixed a typo and a compile warning)
2011-02-16 18:04:03 +00:00
Campbell Barton
aed7eaf0d9 sphinx doc gen: multiple examples possible and include the scripts docstring inline in sphinx.
also tag unused vars
2011-02-16 17:31:04 +00:00
Ton Roosendaal
6b12fa8fed Bugfix #26103
Halo texture: disabling texture slot with [] button didn't work.

Note: halos only allow 1 texture slot, UI allows to add more. This
rna template stuff for texture slots I rather don't touch though...
2011-02-16 12:34:08 +00:00
Joshua Leung
1c32356b4f Marker Drawing Bugfix:
Removed superfluous blend-mode change which was causing some weird
white lines to appear, especially when using some markers that don't
have any names.
2011-02-16 12:00:53 +00:00
Janne Karhu
f6911cfe38 Fix for [#26102] Particle Texture mismapped on Multires (in some modes)
* Particle modifier didn't check for particle textures using uv-coordinates properly.
2011-02-16 11:38:28 +00:00
Joshua Leung
d6da81be38 Forgot to actually hook up this operator... 2011-02-16 11:28:25 +00:00
Janne Karhu
ef920a50da Particle settings can now be pinned too:
* Particle system's are comparable to texture slots, which can
  only exist within an id block. Particle settings on the other
  hand are idblocks which should be pinnable just like textures.
* When particle settings are pinned only properties that make
  sense without the actual particle system are shown in the
  particle panel.
2011-02-16 10:57:58 +00:00
Janne Karhu
d450e35f21 Added full texture idblock controls for displace and wave modifier. 2011-02-16 10:23:27 +00:00
Janne Karhu
e6879c7646 Correct texture pinning:
* Now texture pinning works consistently for all textures.
* The only problem is that there is no way to pin textures if there are
  no textures in the context path, so it's for example impossible to pin
  the texture of a displace modifier without adding a texture somewhere
  else and selecting that texture first. I my opinion this is quite
  counter productive so perhaps a dedicated "only textures" texture
  context option is needed after all.
2011-02-16 10:22:19 +00:00
Campbell Barton
430bb75749 enum-flag arguments were incorrectly documented. 2011-02-16 10:19:14 +00:00
Joshua Leung
ac1e2fc977 Bugfix [#22535] Dupliframes with keyframe Anim are broken
So, it turns out that dupliframes weren't that bad to restore... the
old version didn't do truly accurate transform freezing as it didn't
update ancestors too. However, as a modelling tool, this will probably
suffice.
2011-02-16 09:59:29 +00:00
M.G. Kishalmi
b7d349e09c The modifications in mkktspace broke compilation on gcc 4.2.x
This is a patch proposed by sparky_ on irc.
2011-02-16 08:49:27 +00:00
Joshua Leung
437bdbc96c PoseLib Bugfixes, Cleanups, and Missing Operators
* All the various index-related issues should finally be sorted now.
It seems you cannot just partially implement some of these active
index getter/setters...
* Standardised the call used by PoseLib operators to get the Object
from which they get the active PoseLib data from
* PoseLib operators which require some existing data to work now use a
poll() which checks for this
* Added back the operator used to make standard actions into ones
usable by PoseLib
* Added a dummy operator for the apply active pose button which really
just calls the same backend functions as "Browse Interactive", but
which has a nicer frontend (naming + description) for the purpose of
being used in this way
* Also, removed some useless code from here
2011-02-16 06:18:20 +00:00
Campbell Barton
7748860aeb doc generation support for excluding some modules, without this a full rebuild takes too long to test changes.
also include own function definitions for blf_dir.c.
2011-02-16 05:18:10 +00:00
Campbell Barton
85edbd5f8d fix from mikes for building on apple with gcc 4.2.1 2011-02-16 05:03:33 +00:00
Campbell Barton
4c35d8d5a8 rename IDPropertyGroup to PropertyGroup
also renamed IDProperty to PropertyGroupItem (these are not referenced for common usage and we already have 'Property' defined).
2011-02-16 02:51:56 +00:00
Campbell Barton
fee5363912 bugfix [#26094] Going to Bone Roll menu brings up python error
also correct for pep8 warnings.
2011-02-16 02:25:03 +00:00
Joshua Leung
78c135d93e Fix for compiler warning: forgot to hook up a poll callback I defined
for unlinking PoseLib data
2011-02-16 02:10:26 +00:00
Joshua Leung
7756da34c9 PoseLib UI and Bugfixes:
- Added operator button to show the current pose. This runs on top of
the interactive pose browse functionality, so the tooltip may be a bit
obtuse...
- Specifying a pose for the Pose browse functionality to set now works
correctly. Previously, some old depsgraph hacks were actually
interferring with correct updating (only the armature updated
correctly, but deforms didn't occur)
- Fixed a case of accessing freed memory, which I'm surprised no
static checkers have reportedly picked up on yet, or that nobody has
really had issues with (probably due to low memory "turnaround" so
far)
2011-02-16 02:05:41 +00:00
Campbell Barton
669cffdb1e fix [#26098] python API: quaternion.rotate never seems to work. 2011-02-16 02:05:36 +00:00
Joshua Leung
f5217afd18 Ugly hack to get PoseLib UI working ok (problem mentioned in log for
r34883).

Full description:
When defining an operator button in the UI layout code, trying to set
the value for such an operator's enum properties, where said enum uses
a dynamically generated list of items (which depends on using context
info), will "fail". No context info will be passed to the callbacks
used to generate this list of items, as PROP_ENUM_NO_CONTEXT is still
set on the operator properties (it seems these will only get cleared
when the operator actually runs, which is far too late already for
this usage) so RNA_property_enum_items() will pass NULL instead of a
context pointer *even* when one exists!

I'm not sure of why we even need this flag. It seems to have caused a
few other rounds of problems already, from quick searches I did on
this matter...
2011-02-16 01:46:32 +00:00
Joshua Leung
c39aba0f82 Bugfix: Browing Pose Libs should work now... RNA wrapping was missing
an "editable" flag there
2011-02-16 00:19:54 +00:00
Joshua Leung
147309e3c5 Pose Lib: Start of PoseLib UI in Armature buttons
This presents a UI from which PoseLibs can be assigned/removed from
Objects. From here, it is also possible to see the list of poses and
add/remove poses from this list.

Known Issues:
- [Py/RNA/Operators BUG ALERT!] If after immediately starting Blender
you try to remove a pose from the PoseLib using the UI buttons, you'll
get a an error the first time you do so (but not for subsequent
attempts). This seems to be caused by the "pose" enum (dynamically
generated) of the POSELIB_OT_pose_remove operator, which does not seem
to be getting initialised when the operator's exec gets called without
the invoke having been called previously
- Changing the active Pose Library still seems to be broken (to be
fixed soon)

Todos:
- Operator button to make the selected pose get shown in the 3d view
- Restore the "validate action" operator and add that to this panel
- Rename pose access
2011-02-16 00:17:22 +00:00
Michael Fox
c195e68e8e small correction to BGE as recent commits broken normal mapping in the GE 2011-02-16 00:04:37 +00:00
Nathan Letwory
b94be2aa14 Fix from sparky for compile problem with older GCC 2011-02-15 19:57:33 +00:00
Lukas Steiblys
610917d52e removed some more magic constants
another fix: the patch for #25806 was submitted by Riakiotakis Antonis and not by Andrew Wall
2011-02-15 19:22:08 +00:00
Sergey Sharybin
e9ff1b98cb - Do not use old anchor toggling operator. It used to set brush flags to
unawaliable state.
- Also changed dynamic space bar menu, so it now also wouldn't allow to
  set brush stroke flags to unavaliable state.

Also tried to remove use_anchor, use_space, use_restore_mesh and
use_airbrush, so user would be unable to set flags to unavaliable state,
but it was quite difficult for non-sculpt paint modes. They don't support
all of stroke methods, so brush.stroke_method can't be used for them.

Keep this area unchanged for now.
2011-02-15 19:19:36 +00:00
Campbell Barton
c461a7ea4d patch from IRIE Shinsuke, use systems openjpeg on *nix. 2011-02-15 19:04:51 +00:00
Lukas Steiblys
7fba9eab47 added more code comments and removed some magic constants 2011-02-15 19:04:00 +00:00
Lukas Steiblys
15570631fd a fix for bug #25806
http://projects.blender.org/tracker/index.php?func=detail&aid=25806
Thanks Andrew Wall for the report and the patch
2011-02-15 18:36:42 +00:00
Campbell Barton
52c08fa4d3 CPack packaging support from Dan Eicher, tested to build redhat RPM's, a Mac bundle also defined. 2011-02-15 18:33:05 +00:00
Campbell Barton
8845163574 menu to select an enum from an RNA path:
eg,
   bpy.ops.wm.context_menu_enum(data_path="scene.tool_settings.vertex_paint.brush.stroke_method")

This saves us defining operators only for menus.
2011-02-15 18:12:41 +00:00
Sergey Sharybin
35c03e85ef - Use the same logic as for BEZIERs when making segment of between
first and last NURBS' control points (toggle cyclic flag)
- Show U/V selection menu only for surface objects. There's no
  much logic in asking U/V direction for simple curves.
- Set active spline when two segments were joined.
2011-02-15 16:37:44 +00:00
Sergey Sharybin
c4ad7b4ebe Fix #26087: in a curve, can't make segment if Fkey was pressed 2 times before on a single vertex
- Disallow setting cyclic flag for single-point segment when this lonely
  segment is selected
- Clear cyclic flag for single-pointed segments when finding segments which
  can be merged
2011-02-15 16:09:53 +00:00
Campbell Barton
cb12d708c7 Doc generator now makes 'bpy.context' api reference.
http://www.blender.org/documentation/250PythonDoc/bpy.context.html

strings are extracted from blender to ensure all values are included, currently there is no type info so this is stored in the doc generator.
2011-02-15 15:37:40 +00:00
Janne Karhu
78bb53a1bf Fix for [#26083] Animated Particle Textures have no effect
* Duplicating particle settings didn't duplicate texture slots.
2011-02-15 15:03:49 +00:00
Campbell Barton
86cf6b4016 moving dir strings into global namespace for doc access (coming up) 2011-02-15 14:38:43 +00:00
Campbell Barton
efb21625bf ...and for blenderplayer 2011-02-15 12:43:34 +00:00
Campbell Barton
f94256ea5c fix for building with make on linux from recent new lib. 2011-02-15 12:37:15 +00:00
Joshua Leung
e63b51a9ab PoseLib: Adding support for custom properties
Custom properties are now supported by Pose Library. They will get
saved and restored correctly during previewing and pose adding.

To do this, I've changed PoseLib over from using the "LocRotScale"
Builtin Keying Set to the "Whole Character" one instead. One
consequence of this, is that now entire poses are stored in the Pose
Lib, irrespective of whether you only selected part of a pose to store
(i.e. facial controls only, or hand poses only). If this is enough of
a problem, I'll make a second Keying Set that does take selections
into account, and use that here instead.
2011-02-15 11:47:09 +00:00
Campbell Barton
d5316768c3 corrention for bpy.props docstrings. 2011-02-15 11:43:35 +00:00
Nathan Letwory
3ce233e28d Move mikktspace code to own library, so it is clear that it is also
intended as a standalone library for use in other applications that
want the same tangent space as Blender.

This also keeps blenkernel clean(er) from extra math functions.
2011-02-15 09:24:35 +00:00
Campbell Barton
be8c8942f4 fix for own error with image info display, also dont draw if the mouse is outside the image. 2011-02-15 04:06:13 +00:00
Campbell Barton
07e9cfef81 fix warnings. 2011-02-15 03:20:12 +00:00