Commit Graph

63 Commits

Author SHA1 Message Date
Luca Bonavita
406fd33a86 == addons ==
- new (and temporary) directory addons_extern/ to store external projects addons
2010-10-24 16:01:21 +00:00
Campbell Barton
ab8aa13b82 bugfix [#24087] Blender can not install add-ons unless running with root priviledges
now addon path is created using the same path functions and selecting where to save the startup.blend

also made some minor changes to path handling funcs.
2010-10-03 20:00:22 +00:00
Campbell Barton
ed7ffb111a bugfix [#24116] UV layout exporting doesnt work
in-fact this is unrelated to UV Layout script, just a missing check for an bad state.
2010-10-03 12:22:33 +00:00
Campbell Barton
92954672dc bugfix [#23978] Error installing addon 2010-09-25 06:36:01 +00:00
Brecht Van Lommel
7428e708ac Fix #23865: F8 reload scripts doesn't work with an addon enabled,
broken with bugfix for #23001.
2010-09-16 18:50:33 +00:00
Campbell Barton
84c4062928 bugfix [#23833] Console Errors (Keymaps)
dont allow non-existing preset paths to be passed to the preset menu.
2010-09-15 13:41:38 +00:00
Campbell Barton
8d0c01e6e2 keyconfig updates/changes
- use preset subclass with funcs for updating the keyconfig
- keyconfig filenames are used for the UI names as with presets (so separation anymore)
- keyconfig's are stored in the preset dir (scripts/cfg dir removed)
- only the active keyconfig script is loaded
- some bugfixes for saving keymaps
- user interactions no longer saves keyconfigs too, I think this needs to be re-worked.

developer note...
multiple keyconfigs at once are not really needed now that they are stored & accessed directly in python.
for now I left it alone but we could consider to remove this capability in the future.
2010-09-14 16:45:24 +00:00
Campbell Barton
74b2022a82 button to remove presets.
note: this is an option to the add preset operator which is a bit odd but easiest since these classes have all the info needed for removal as well.
2010-09-14 04:58:25 +00:00
Campbell Barton
18702a9eef bugfix [#23001] Addons do not unregister properly in Blender 2.5.3
Now reloading the user defaults also unloads/loads addons, resetting the state to the one set in the user preferences.

moved addon functions into bpy.utils
- bpy.utils.addon_enable(name, default_set=True)
- bpy.utils.addon_disable(name, default_set=True)
- bpy.utils.addon_reset_all(name, default_set=True)

the user preference operators now just wrap these.
2010-09-13 04:52:56 +00:00
Campbell Barton
b58f41e120 addon improvements/fixes
- better error reporting when an addon fails to load
- upload an addon which loads partly but then fails (eg, module loads but class register fails)
- bugfix addon loading, failier to load would leave _bpy_types._register_immediate = False
- added which change on disk are reloaded when enabling.
- bpy.path.module_names() now returns (module_name, module_path) pairs.
2010-09-08 07:30:20 +00:00
Campbell Barton
1a41d2fc29 new bpy function bpy.path.module_names(path, recursive=False)
addon's and python initialization both had this inline.
2010-09-08 04:55:37 +00:00
Campbell Barton
115b256738 ran through pep8 checker 2010-09-07 15:17:42 +00:00
Campbell Barton
7a31417f50 apply UserPrefs and Theme rna naming changes. 2010-08-17 13:14:41 +00:00
Campbell Barton
ab8ccaa709 python declarative UI
- remove XML testing feature
- add 2 modules: bpyml - generic, bpyml_ui - blender spesific. nothing uses these now.

==bpyml_ui module==
defines BPyML_BaseUI and its draw() function which uses the bpyml member of the class instance self.draw_data & self.draw_header_data.

This way declarative ui is opt-in and easy to use by using BPyML_BaseUI as a mix-in class.

==bpyml module==

This module translates a python like XML representation into XML
or simple python blender/ui function calls.

    sometag(arg=10) [
        another(),
        another(key="value")
    ]

# converts into ...

    <sometag arg="10">
        <another/>
        <another key="value" />
    </sometag>
2010-08-11 15:11:30 +00:00
Campbell Barton
057aac553b Experemental XML UI, define panels/menus/headers which load at startup like python scripts.
- 2 panels implimented in properties_render_test.xml (Render Dimensions and Stamp)
- only enabled in debug mode.
- poll() functions are not supported yet.
- as stated above experemental, we'll see if this is at all useful, remove if not.
- XML could be replaced with JSON or YAML.
2010-08-07 16:21:15 +00:00
Campbell Barton
30d180ff0d bugfix [#23194] export UVs miss the extension file
also made all other exporters do this.

Made some internal changes.
- moved path functions from bpy.utils to bpy.path (similar to os.path)
- added functions...
  bpy.path.ensure_ext(path, ".ext", case_sensitive=False) # simple function to ensure the extension is set.
  bpy.path.resolve_ncase(path) # useful for importing scenes made on windows where the path case doesnt match the files.
2010-08-06 01:40:54 +00:00
Campbell Barton
233df907d0 py/rna update, reload works again.
- fix for reload (f8) crashing, missing incref when creating the script namespace.
- store the module names rather then the modules for reloading incase the modules get out of date.
2010-08-03 03:53:36 +00:00
Campbell Barton
0c62d107e0 minor changes to registration before committing addons fixes 2010-08-02 06:56:31 +00:00
Campbell Barton
55e64f0ba4 minor changes to Martni's commit 30961
- removed the immediate option from C/api and now store in python only, when python loads modules it sets it to False.
- unloading a module would clear the entire TypeMap for all modules, only remove the module types that is being unloaded.
- added some checks for bad class registering, report errors rather then crashing.
2010-08-02 04:20:41 +00:00
Martin Poirier
5b345524ea RNA Types metaclass registration
See mailing list posts for details [1][2][3]

Addons still need to be fixed; Campbell said he'd do it today.

See any of the py files (outside netrender) in this commit for how to do it (it's rather simple).

[1] http://lists.blender.org/pipermail/bf-committers/2010-February/026328.html
[2] http://lists.blender.org/pipermail/bf-committers/2010-August/028311.html
[3] http://lists.blender.org/pipermail/bf-committers/2010-August/028321.html
2010-08-02 02:55:12 +00:00
Campbell Barton
fa9550bba0 fix for un-initialized memory use with thumb's & minor internal improvement for bpy.utils.clean_name() 2010-07-28 07:37:24 +00:00
Campbell Barton
15e94823dd in debug mode report the time to load addon modules. 2010-07-26 09:09:53 +00:00
Campbell Barton
fd31436897 spelling correction: alredy --> already 2010-07-17 18:08:14 +00:00
Andrea Weikert
05fb497f75 == installation paths ==
remove deprecated python BLI_gethome_folder calls

Patch by Brecht, thanks a lot
2010-07-15 20:02:53 +00:00
Campbell Barton
1028284301 pep8, whitespace edits 2010-06-09 19:12:03 +00:00
Campbell Barton
9cbbc9d3af rename some rna properties filename --> filepath
* filename == "foo.ext"
 * filepath == "/path/to/and/including/foo.ext"

this was alredy followed in some places not not everywhere.
2010-06-02 17:58:28 +00:00
Campbell Barton
ed3a7bd299 script reload (f8), is closer to working.
there are internal memory problems which can make it crash still.
If you remove all directories in the scripts folder except for 'modules' and 'ui', it runs without crashes.
2010-06-01 08:15:43 +00:00
Campbell Barton
80de1162ee clear some pep8 warnings 2010-05-16 12:15:04 +00:00
Campbell Barton
e8408697de bpy.utils.blend_paths(absolute=False) (was Blender.GetPaths in 2.4x) 2010-05-11 07:08:32 +00:00
Campbell Barton
daba1d23ff utility functions
bpy.utils.smpte_from_seconds(time)
 bpy.utils.smpte_from_frame(frame)
2010-05-10 20:41:01 +00:00
Campbell Barton
6a5c036304 py api. bpy.utils.relpath() function. 2010-04-21 09:27:36 +00:00
Campbell Barton
7eb4eebe22 add the modules directory from the user scripts path (if it exists) 2010-04-16 09:31:58 +00:00
Joshua Leung
ea4a987fd4 == Massive Keying Sets Recode ==
After a few days of wrong turns and learning the finer points of RNA-type-subclassing the hard way, this commit finally presents a refactored version of the Keying Sets system (now version 2) based on some requirements from Cessen.

For a more thorough discussion of this commit, see 
http://sites.google.com/site/aligorith/keyingsets_2.pdf?attredirects=0&d=1

------

The main highlight of this refactor is that relative Keying Sets have now been recoded so that Python callbacks are run to generate the Keying Set's list of paths everytime the Keying Set is used (to insert or delete keyframes), allowing complex heuristics to be used to determine whether a property gets keyframed based on the current context. These checks may include checking on selection status of related entities, or transform locks.

Built-In KeyingSets have also been recoded, and moved from C and out into Python. These are now coded as Relative Keying Sets, and can to some extent serve as basis for adding new relative Keying Sets. However, these have mostly been coded in a slightly 'modular' way which may be confusing for those not so familiar with Python in general. A usable template will be added soon for more general usage.

Keyframing settings (i.e. 'visual', 'needed') can now be specified on a per-path basis now, which is especially useful for Absolute Keying Sets, where control over this is often beneficial.

Most of the places where Auto-Keyframing is performed have been tidied up for consistency. I'm sure quite a few issues still exist there, but these I'll clean up over the next few days.
2010-03-16 06:18:49 +00:00
Campbell Barton
10dbf6faee rename extension to addon after discussion with meta-androcto & mindrones 2010-02-26 14:28:29 +00:00
Campbell Barton
97bdfe6f1b pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
Martin Poirier
b602c6b5fa Better code to prevent loading scripts from .blender/scripts
Treat user defined script dir (where loading from base dir is ok) differently than system dirs, where we only want to load from specific subdirs.
2010-02-20 22:57:49 +00:00
Campbell Barton
1a07aa169e temp workaround for blender loading 2.4x scripts in ~/.blender/scripts 2010-02-20 22:12:27 +00:00
Campbell Barton
c72ab0a39e topology based mirror, (from apricot branch)
- correct errors with non-mirrored meshes
- mirror weight paint on asymmetrical meshes
2010-02-17 19:50:42 +00:00
Campbell Barton
768f20d537 update for missing docs & dont include operator classes in sphinx docs. 2010-02-16 15:01:34 +00:00
Campbell Barton
a789942219 ignore scripts that are loaded twice rather then raising an error. 2010-02-16 13:13:22 +00:00
Campbell Barton
37858fd435 make it so an error registering/unregestering wont stop loading scripts, just print the error and continue 2010-02-15 12:43:25 +00:00
Campbell Barton
536e448e7a [#21141] boring segfault on F8/"reload scripts", 26878, backtrace
reloading bpy_types was causing reload to fail. also unregister all modules in the reverse order that they were loaded, so when reloading removed files done hang around.
2010-02-15 10:54:51 +00:00
Campbell Barton
677386e53a initial support for extensions in the user preferences
only one script at the moment:
 [#20848] Blender Gears for 2.5 (for ideasman42)
 from Michel Anders (varkenvarken)
2010-02-14 23:33:18 +00:00
Campbell Barton
39c04315e2 change python scripts so modules which register with blender have a register() function rather then making import automatically run the register functions (generally considered bad practice by python people) 2010-02-14 11:21:21 +00:00
Martin Poirier
5c9f10f673 Remove debug print 2010-02-12 22:02:10 +00:00
Campbell Barton
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
Campbell Barton
8f4c340915 bpy.utils.home_paths, use this to get script paths for the user/local/system blender paths. 2010-02-11 14:08:22 +00:00
Martin Poirier
7379e75e12 Fix loading python modules (like netrender) 2010-02-01 01:33:40 +00:00
Campbell Barton
95069f2909 pep8 changes 2010-01-31 14:46:28 +00:00
Campbell Barton
026b5bacca bugfix [#20638] not loading script in user script directory when startup 2010-01-30 14:48:46 +00:00