forked from bartvdbraak/blender
388 lines
13 KiB
C++
388 lines
13 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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* Scenegraph controller for ipos.
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*/
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/** \file gameengine/Ketsji/KX_IPO_SGController.cpp
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* \ingroup ketsji
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*/
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#if defined(_WIN64) && !defined(FREE_WINDOWS64)
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typedef unsigned __int64 uint_ptr;
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#else
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typedef unsigned long uint_ptr;
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#endif
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#if defined(WIN32) && !defined(FREE_WINDOWS)
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// This warning tells us about truncation of __long__ stl-generated names.
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// It can occasionally cause DevStudio to have internal compiler warnings.
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#pragma warning( disable : 4786 )
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#endif
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#include "KX_IPO_SGController.h"
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#include "KX_ScalarInterpolator.h"
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#include "KX_GameObject.h"
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#include "KX_IPhysicsController.h"
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#include "DNA_ipo_types.h"
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#include "BLI_math.h"
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// All objects should start on frame 1! Will we ever need an object to
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// start on another frame, the 1.0 should change.
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KX_IpoSGController::KX_IpoSGController()
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: m_ipo_as_force(false),
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m_ipo_add(false),
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m_ipo_local(false),
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m_modified(true),
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m_ipotime(1.0),
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m_ipo_start_initialized(false),
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m_ipo_start_euler(0.0,0.0,0.0),
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m_ipo_euler_initialized(false)
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{
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m_game_object = NULL;
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for (int i=0; i < KX_MAX_IPO_CHANNELS; i++)
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m_ipo_channels_active[i] = false;
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}
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void KX_IpoSGController::SetOption(
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int option,
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int value)
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{
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switch (option) {
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case SG_CONTR_IPO_IPO_AS_FORCE:
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m_ipo_as_force = (value != 0);
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m_modified = true;
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break;
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case SG_CONTR_IPO_IPO_ADD:
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m_ipo_add = (value != 0);
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m_modified = true;
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break;
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case SG_CONTR_IPO_RESET:
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if (m_ipo_start_initialized && value) {
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m_ipo_start_initialized = false;
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m_modified = true;
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}
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break;
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case SG_CONTR_IPO_LOCAL:
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if (value/* && ((SG_Node*)m_pObject)->GetSGParent() == NULL*/) {
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// only accept local Ipo if the object has no parent
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m_ipo_local = true;
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} else {
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m_ipo_local = false;
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}
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m_modified = true;
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break;
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default:
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; /* just ignore the rest */
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}
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}
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void
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KX_IpoSGController::UpdateSumoReference(
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)
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{
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if (m_game_object) {
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}
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}
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void
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KX_IpoSGController::SetGameObject(
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KX_GameObject* go
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)
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{
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m_game_object = go;
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}
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bool KX_IpoSGController::Update(double currentTime)
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{
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if (m_modified)
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{
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T_InterpolatorList::iterator i;
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for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
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(*i)->Execute(m_ipotime);//currentTime);
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}
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SG_Spatial* ob = (SG_Spatial*)m_pObject;
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//initialization on the first frame of the IPO
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if (! m_ipo_start_initialized && currentTime > 0.0) {
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m_ipo_start_point = ob->GetLocalPosition();
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m_ipo_start_orient = ob->GetLocalOrientation();
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m_ipo_start_scale = ob->GetLocalScale();
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m_ipo_start_initialized = true;
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if (!m_ipo_euler_initialized) {
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// do it only once to avoid angle discontinuities
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m_ipo_start_orient.getEuler(m_ipo_start_euler[0], m_ipo_start_euler[1], m_ipo_start_euler[2]);
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m_ipo_euler_initialized = true;
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}
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}
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//modifies position?
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if (m_ipo_channels_active[OB_LOC_X] || m_ipo_channels_active[OB_LOC_Y] || m_ipo_channels_active[OB_LOC_Z] ||
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m_ipo_channels_active[OB_DLOC_X] || m_ipo_channels_active[OB_DLOC_Y] || m_ipo_channels_active[OB_DLOC_Z])
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{
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if (m_ipo_as_force == true)
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{
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if (m_game_object && ob && m_game_object->GetPhysicsController())
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{
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m_game_object->GetPhysicsController()->ApplyForce(m_ipo_local ?
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ob->GetWorldOrientation() * m_ipo_xform.GetPosition() :
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m_ipo_xform.GetPosition(), false);
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}
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}
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else
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{
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// Local ipo should be defined with the object position at (0,0,0)
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// Local transform is applied to the object based on initial position
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MT_Point3 newPosition(0.0,0.0,0.0);
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if (!m_ipo_add)
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newPosition = ob->GetLocalPosition();
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//apply separate IPO channels if there is any data in them
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//Loc and dLoc act by themselves or are additive
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//LocX and dLocX
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if (m_ipo_channels_active[OB_LOC_X]) {
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newPosition[0] = (m_ipo_channels_active[OB_DLOC_X] ? m_ipo_xform.GetPosition()[0] + m_ipo_xform.GetDeltaPosition()[0] : m_ipo_xform.GetPosition()[0]);
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}
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else if (m_ipo_channels_active[OB_DLOC_X] && m_ipo_start_initialized) {
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newPosition[0] = (((!m_ipo_add)?m_ipo_start_point[0]:0.0) + m_ipo_xform.GetDeltaPosition()[0]);
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}
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//LocY and dLocY
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if (m_ipo_channels_active[OB_LOC_Y]) {
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newPosition[1] = (m_ipo_channels_active[OB_DLOC_Y] ? m_ipo_xform.GetPosition()[1] + m_ipo_xform.GetDeltaPosition()[1] : m_ipo_xform.GetPosition()[1]);
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}
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else if (m_ipo_channels_active[OB_DLOC_Y] && m_ipo_start_initialized) {
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newPosition[1] = (((!m_ipo_add)?m_ipo_start_point[1]:0.0) + m_ipo_xform.GetDeltaPosition()[1]);
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}
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//LocZ and dLocZ
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if (m_ipo_channels_active[OB_LOC_Z]) {
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newPosition[2] = (m_ipo_channels_active[OB_DLOC_Z] ? m_ipo_xform.GetPosition()[2] + m_ipo_xform.GetDeltaPosition()[2] : m_ipo_xform.GetPosition()[2]);
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}
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else if (m_ipo_channels_active[OB_DLOC_Z] && m_ipo_start_initialized) {
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newPosition[2] = (((!m_ipo_add)?m_ipo_start_point[2]:0.0) + m_ipo_xform.GetDeltaPosition()[2]);
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}
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if (m_ipo_add) {
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if (m_ipo_local)
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newPosition = m_ipo_start_point + m_ipo_start_scale*(m_ipo_start_orient*newPosition);
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else
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newPosition = m_ipo_start_point + newPosition;
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}
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if (m_game_object)
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m_game_object->NodeSetLocalPosition(newPosition);
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}
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}
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//modifies orientation?
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if (m_ipo_channels_active[OB_ROT_X] || m_ipo_channels_active[OB_ROT_Y] || m_ipo_channels_active[OB_ROT_Z] ||
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m_ipo_channels_active[OB_DROT_X] || m_ipo_channels_active[OB_DROT_Y] || m_ipo_channels_active[OB_DROT_Z])
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{
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if (m_ipo_as_force) {
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if (m_game_object && ob) {
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m_game_object->ApplyTorque(m_ipo_local ?
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ob->GetWorldOrientation() * m_ipo_xform.GetEulerAngles() :
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m_ipo_xform.GetEulerAngles(), false);
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}
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} else if (m_ipo_add) {
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if (m_ipo_start_initialized) {
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double yaw=0, pitch=0, roll=0; //delta Euler angles
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//RotX and dRotX
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if (m_ipo_channels_active[OB_ROT_X])
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yaw += m_ipo_xform.GetEulerAngles()[0];
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if (m_ipo_channels_active[OB_DROT_X])
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yaw += m_ipo_xform.GetDeltaEulerAngles()[0];
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//RotY dRotY
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if (m_ipo_channels_active[OB_ROT_Y])
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pitch += m_ipo_xform.GetEulerAngles()[1];
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if (m_ipo_channels_active[OB_DROT_Y])
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pitch += m_ipo_xform.GetDeltaEulerAngles()[1];
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//RotZ and dRotZ
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if (m_ipo_channels_active[OB_ROT_Z])
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roll += m_ipo_xform.GetEulerAngles()[2];
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if (m_ipo_channels_active[OB_DROT_Z])
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roll += m_ipo_xform.GetDeltaEulerAngles()[2];
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MT_Matrix3x3 rotation(MT_Vector3(yaw, pitch, roll));
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if (m_ipo_local)
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rotation = m_ipo_start_orient * rotation;
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else
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rotation = rotation * m_ipo_start_orient;
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if (m_game_object)
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m_game_object->NodeSetLocalOrientation(rotation);
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}
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} else if (m_ipo_channels_active[OB_ROT_X] || m_ipo_channels_active[OB_ROT_Y] || m_ipo_channels_active[OB_ROT_Z]) {
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if (m_ipo_euler_initialized) {
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// assume all channel absolute
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// All 3 channels should be specified but if they are not, we will take
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// the value at the start of the game to avoid angle sign reversal
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double yaw=m_ipo_start_euler[0], pitch=m_ipo_start_euler[1], roll=m_ipo_start_euler[2];
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//RotX and dRotX
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if (m_ipo_channels_active[OB_ROT_X]) {
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yaw = (m_ipo_channels_active[OB_DROT_X] ? (m_ipo_xform.GetEulerAngles()[0] + m_ipo_xform.GetDeltaEulerAngles()[0]) : m_ipo_xform.GetEulerAngles()[0] );
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}
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else if (m_ipo_channels_active[OB_DROT_X]) {
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yaw += m_ipo_xform.GetDeltaEulerAngles()[0];
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}
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//RotY dRotY
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if (m_ipo_channels_active[OB_ROT_Y]) {
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pitch = (m_ipo_channels_active[OB_DROT_Y] ? (m_ipo_xform.GetEulerAngles()[1] + m_ipo_xform.GetDeltaEulerAngles()[1]) : m_ipo_xform.GetEulerAngles()[1] );
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}
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else if (m_ipo_channels_active[OB_DROT_Y]) {
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pitch += m_ipo_xform.GetDeltaEulerAngles()[1];
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}
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//RotZ and dRotZ
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if (m_ipo_channels_active[OB_ROT_Z]) {
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roll = (m_ipo_channels_active[OB_DROT_Z] ? (m_ipo_xform.GetEulerAngles()[2] + m_ipo_xform.GetDeltaEulerAngles()[2]) : m_ipo_xform.GetEulerAngles()[2] );
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}
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else if (m_ipo_channels_active[OB_DROT_Z]) {
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roll += m_ipo_xform.GetDeltaEulerAngles()[2];
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}
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if (m_game_object)
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m_game_object->NodeSetLocalOrientation(MT_Vector3(yaw, pitch, roll));
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}
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} else if (m_ipo_start_initialized) {
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// only DROT, treat as Add
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double yaw=0, pitch=0, roll=0; //delta Euler angles
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//dRotX
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if (m_ipo_channels_active[OB_DROT_X])
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yaw = m_ipo_xform.GetDeltaEulerAngles()[0];
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//dRotY
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if (m_ipo_channels_active[OB_DROT_Y])
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pitch = m_ipo_xform.GetDeltaEulerAngles()[1];
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//dRotZ
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if (m_ipo_channels_active[OB_DROT_Z])
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roll = m_ipo_xform.GetDeltaEulerAngles()[2];
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// dRot are always local
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MT_Matrix3x3 rotation(MT_Vector3(yaw, pitch, roll));
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rotation = m_ipo_start_orient * rotation;
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if (m_game_object)
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m_game_object->NodeSetLocalOrientation(rotation);
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}
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}
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//modifies scale?
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if (m_ipo_channels_active[OB_SIZE_X] || m_ipo_channels_active[OB_SIZE_Y] || m_ipo_channels_active[OB_SIZE_Z] ||
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m_ipo_channels_active[OB_DSIZE_X] || m_ipo_channels_active[OB_DSIZE_Y] || m_ipo_channels_active[OB_DSIZE_Z])
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{
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//default is no scale change
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MT_Vector3 newScale(1.0,1.0,1.0);
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if (!m_ipo_add)
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newScale = ob->GetLocalScale();
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if (m_ipo_channels_active[OB_SIZE_X]) {
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newScale[0] = (m_ipo_channels_active[OB_DSIZE_X] ? (m_ipo_xform.GetScaling()[0] + m_ipo_xform.GetDeltaScaling()[0]) : m_ipo_xform.GetScaling()[0]);
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}
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else if (m_ipo_channels_active[OB_DSIZE_X] && m_ipo_start_initialized) {
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newScale[0] = (m_ipo_xform.GetDeltaScaling()[0] + ((!m_ipo_add)?m_ipo_start_scale[0]:0.0));
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}
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//RotY dRotY
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if (m_ipo_channels_active[OB_SIZE_Y]) {
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newScale[1] = (m_ipo_channels_active[OB_DSIZE_Y] ? (m_ipo_xform.GetScaling()[1] + m_ipo_xform.GetDeltaScaling()[1]): m_ipo_xform.GetScaling()[1]);
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}
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else if (m_ipo_channels_active[OB_DSIZE_Y] && m_ipo_start_initialized) {
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newScale[1] = (m_ipo_xform.GetDeltaScaling()[1] + ((!m_ipo_add)?m_ipo_start_scale[1]:0.0));
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}
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//RotZ and dRotZ
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if (m_ipo_channels_active[OB_SIZE_Z]) {
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newScale[2] = (m_ipo_channels_active[OB_DSIZE_Z] ? (m_ipo_xform.GetScaling()[2] + m_ipo_xform.GetDeltaScaling()[2]) : m_ipo_xform.GetScaling()[2]);
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}
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else if (m_ipo_channels_active[OB_DSIZE_Z] && m_ipo_start_initialized) {
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newScale[2] = (m_ipo_xform.GetDeltaScaling()[2] + ((!m_ipo_add)?m_ipo_start_scale[2]:1.0));
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}
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if (m_ipo_add) {
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newScale = m_ipo_start_scale * newScale;
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}
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if (m_game_object)
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m_game_object->NodeSetLocalScale(newScale);
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}
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m_modified=false;
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}
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return false;
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}
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void KX_IpoSGController::AddInterpolator(KX_IInterpolator* interp)
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{
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this->m_interpolators.push_back(interp);
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}
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SG_Controller* KX_IpoSGController::GetReplica(class SG_Node* destnode)
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{
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KX_IpoSGController* iporeplica = new KX_IpoSGController(*this);
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// clear object that ipo acts on in the replica.
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iporeplica->ClearObject();
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iporeplica->SetGameObject((KX_GameObject*)destnode->GetSGClientObject());
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// dirty hack, ask Gino for a better solution in the ipo implementation
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// hacken en zagen, in what we call datahiding, not written for replication :(
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T_InterpolatorList oldlist = m_interpolators;
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iporeplica->m_interpolators.clear();
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T_InterpolatorList::iterator i;
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for (i = oldlist.begin(); !(i == oldlist.end()); ++i) {
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KX_ScalarInterpolator* copyipo = new KX_ScalarInterpolator(*((KX_ScalarInterpolator*)*i));
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iporeplica->AddInterpolator(copyipo);
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MT_Scalar* scaal = ((KX_ScalarInterpolator*)*i)->GetTarget();
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uint_ptr orgbase = (uint_ptr)&m_ipo_xform;
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uint_ptr orgloc = (uint_ptr)scaal;
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uint_ptr offset = orgloc-orgbase;
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uint_ptr newaddrbase = (uint_ptr)&iporeplica->m_ipo_xform;
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newaddrbase += offset;
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MT_Scalar* blaptr = (MT_Scalar*) newaddrbase;
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copyipo->SetNewTarget((MT_Scalar*)blaptr);
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}
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return iporeplica;
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}
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KX_IpoSGController::~KX_IpoSGController()
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{
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T_InterpolatorList::iterator i;
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for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
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delete (*i);
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}
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}
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