blender/source/gameengine/Ketsji
Brecht Van Lommel 330aa94ecc * GLSL lamps now respect 3d viewport layers.
* Fix undo crash related to sound. Sounds still stop working in
  the game engine after undo, but seems to be a different issue.
2008-09-05 14:33:36 +00:00
..
KXNetwork BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
BL_BlenderShader.cpp * GLSL lamps now respect 3d viewport layers. 2008-09-05 14:33:36 +00:00
BL_BlenderShader.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BL_Material.cpp Sync with Apricot Game Engine 2008-07-10 12:47:20 +00:00
BL_Material.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BL_Shader.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BL_Shader.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
BL_Texture.cpp Game Engine: alpha blending and sorting 2008-07-29 15:48:31 +00:00
BL_Texture.h First commit! Small bug fix for cube map crashing in the player. 2007-01-13 08:30:08 +00:00
CMakeLists.txt Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_BlenderMaterial.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_BlenderMaterial.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_BulletPhysicsController.cpp == Grease Pencil == 2008-07-22 09:53:25 +00:00
KX_BulletPhysicsController.h BGE patch: Optimization of bullet adaptation layer - part 1. 2008-07-21 12:37:27 +00:00
KX_Camera.cpp Checked all cases where PyArg_ParseTuple is used in blenders game engine and made sure all will raise errors when called with invalid args. 2008-07-01 16:43:46 +00:00
KX_Camera.h fix BGE bug #8646: unusable anaglyph settings 2008-05-24 08:34:04 +00:00
KX_CameraActuator.cpp Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo) 2008-08-14 08:58:25 +00:00
KX_CameraActuator.h Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo) 2008-08-14 08:58:25 +00:00
KX_CameraIpoSGController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_CameraIpoSGController.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_CDActuator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_CDActuator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ClientObjectInfo.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConstraintActuator.cpp BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information. 2008-08-27 19:34:19 +00:00
KX_ConstraintActuator.h BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information. 2008-08-27 19:34:19 +00:00
KX_ConstraintWrapper.cpp game engine python api 2008-08-14 03:23:36 +00:00
KX_ConstraintWrapper.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertPhysicsObject.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ConvertPhysicsObjects.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_EmptyObject.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_EmptyObject.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_GameActuator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_GameActuator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_GameObject.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_GameObject.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_IInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_IPhysicsController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_IPhysicsController.h BGE patch: Optimization of bullet adaptation layer - part 1. 2008-07-21 12:37:27 +00:00
KX_IPO_SGController.cpp BGE bugfix, ipo actuator's foce option didnt check that the object was dynamic. 2008-08-27 06:02:10 +00:00
KX_IPO_SGController.h BGE logic patch: new "Add" mode for Ipo actuator, several corrections in state system. 2008-07-08 12:18:43 +00:00
KX_IpoActuator.cpp game engine python api 2008-08-14 03:23:36 +00:00
KX_IpoActuator.h BGE patch: Add PyDoc for new logic bricks, set exception message on Py error, remove args on Py functions that don't take any to save CPU time 2008-07-23 21:37:37 +00:00
KX_IPOTransform.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_IScalarInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ISceneConverter.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_ISystem.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_KetsjiEngine.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_KetsjiEngine.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_Light.cpp * GLSL lamps now respect 3d viewport layers. 2008-09-05 14:33:36 +00:00
KX_Light.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_LightIpoSGController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_LightIpoSGController.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_MaterialIpoController.cpp Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported! 2008-08-17 17:08:00 +00:00
KX_MaterialIpoController.h BGE patch: approve patch #17312: Multiple material IPOs per mesh in BGE. 2008-07-25 13:45:57 +00:00
KX_MeshProxy.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_MeshProxy.h BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information. 2008-08-27 19:34:19 +00:00
KX_MotionState.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_MotionState.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_MouseFocusSensor.cpp more fix for compilation problem with KX_RayCast::Callback template in gcc 2008-08-28 11:06:46 +00:00
KX_MouseFocusSensor.h BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information. 2008-08-27 19:34:19 +00:00
KX_NearSensor.cpp BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
KX_NearSensor.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
KX_ObColorIpoSGController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ObColorIpoSGController.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ObjectActuator.cpp game engine python api 2008-08-14 03:23:36 +00:00
KX_ObjectActuator.h BGE patch: Add PyDoc for new logic bricks, set exception message on Py error, remove args on Py functions that don't take any to save CPU time 2008-07-23 21:37:37 +00:00
KX_OdePhysicsController.cpp BGE patch: Optimization of bullet adaptation layer - part 1. 2008-07-21 12:37:27 +00:00
KX_OdePhysicsController.h BGE patch: Optimization of bullet adaptation layer - part 1. 2008-07-21 12:37:27 +00:00
KX_OrientationInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_OrientationInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ParentActuator.cpp Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo) 2008-08-14 08:58:25 +00:00
KX_ParentActuator.h Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo) 2008-08-14 08:58:25 +00:00
KX_PhysicsEngineEnums.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PhysicsObjectWrapper.cpp game engine python api 2008-08-14 03:23:36 +00:00
KX_PhysicsObjectWrapper.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PhysicsPropertiesobsolete.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PolygonMaterial.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_PolygonMaterial.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_PolyProxy.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_PolyProxy.h BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information. 2008-08-27 19:34:19 +00:00
KX_PositionInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PositionInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PyConstraintBinding.cpp game engine python api 2008-08-14 03:23:36 +00:00
KX_PyConstraintBinding.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PyMath.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_PyMath.h added exception messages to game engine matrix and vector conversions. also removed own unneeded defines in arithb.c 2008-07-25 21:14:23 +00:00
KX_PythonInit.cpp BGE Py API 2008-09-05 02:53:12 +00:00
KX_PythonInit.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_RadarSensor.cpp BGE bug #17408 fixed: Radar sensor is oriented the wrong way when the set along negative axis. Improve reliability of Radar detection by clearing the manifold cache instead of updating it. 2008-08-07 17:29:06 +00:00
KX_RadarSensor.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_RayCast.cpp BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information. 2008-08-27 19:34:19 +00:00
KX_RayCast.h BGE patch: KX_GameObject::rayCast() improvements to have X-Ray option, return true face normal and hit polygon information. 2008-08-27 19:34:19 +00:00
KX_RayEventManager.cpp BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
KX_RayEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
KX_RaySensor.cpp BGE patch: add X-Ray option to ray sensor. The option is effective only if a property is set: the sensor will ignore the objects that don't have the property. 2008-08-28 19:37:49 +00:00
KX_RaySensor.h BGE patch: add X-Ray option to ray sensor. The option is effective only if a property is set: the sensor will ignore the objects that don't have the property. 2008-08-28 19:37:49 +00:00
KX_SCA_AddObjectActuator.cpp get/set Angular velocity for KX_GameObjects python api and for the AddObject actuator. 2008-08-27 03:34:53 +00:00
KX_SCA_AddObjectActuator.h get/set Angular velocity for KX_GameObjects python api and for the AddObject actuator. 2008-08-27 03:34:53 +00:00
KX_SCA_DynamicActuator.cpp BGE patch 15044 approved: Edit Object Dynamics Actuator. 2008-06-25 14:09:15 +00:00
KX_SCA_DynamicActuator.h BGE patch 15044 approved: Edit Object Dynamics Actuator. 2008-06-25 14:09:15 +00:00
KX_SCA_EndObjectActuator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_SCA_EndObjectActuator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_SCA_ReplaceMeshActuator.cpp BGE Py API 2008-09-05 02:53:12 +00:00
KX_SCA_ReplaceMeshActuator.h BGE Py API 2008-09-05 02:53:12 +00:00
KX_ScalarInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ScalarInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_ScalingInterpolator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_Scene.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_Scene.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_SceneActuator.cpp BGE patch: Relink actuators with target within group when duplicating group; generalize protection against object deletion for all actuators that point to objects. 2008-07-19 07:45:19 +00:00
KX_SceneActuator.h BGE patch: Relink actuators with target within group when duplicating group; generalize protection against object deletion for all actuators that point to objects. 2008-07-19 07:45:19 +00:00
KX_SG_BoneParentNodeRelationship.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_SG_BoneParentNodeRelationship.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_SG_NodeRelationships.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_SG_NodeRelationships.h Added access for adjusting timeOffset value at runtime, used for apricot (Franky climbing walls) 2008-06-14 17:12:49 +00:00
KX_SoundActuator.cpp BGE patch: fix division by 0 error when sound sample cannot be loaded in sound actuator. 2008-08-28 08:13:58 +00:00
KX_SoundActuator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_StateActuator.cpp BGE patch: add state engine support in the logic bricks. 2008-06-22 14:23:57 +00:00
KX_StateActuator.h BGE patch: add state engine support in the logic bricks. 2008-06-22 14:23:57 +00:00
KX_SumoPhysicsController.cpp BGE patch: Optimization of bullet adaptation layer - part 1. 2008-07-21 12:37:27 +00:00
KX_SumoPhysicsController.h BGE patch: Optimization of bullet adaptation layer - part 1. 2008-07-21 12:37:27 +00:00
KX_TimeCategoryLogger.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_TimeCategoryLogger.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_TimeLogger.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_TimeLogger.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_TouchEventManager.cpp BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count. 2008-08-05 16:23:33 +00:00
KX_TouchEventManager.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
KX_TouchSensor.cpp BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
KX_TouchSensor.h BGE patch: logic optimization part 2: remove inactive sensors from logic manager. 2008-07-30 17:41:47 +00:00
KX_TrackToActuator.cpp Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo) 2008-08-14 08:58:25 +00:00
KX_TrackToActuator.h Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo) 2008-08-14 08:58:25 +00:00
KX_VehicleWrapper.cpp game engine python api 2008-08-14 03:23:36 +00:00
KX_VehicleWrapper.h exposed a few more tuning paramters 2006-02-21 07:08:23 +00:00
KX_VertexProxy.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_VertexProxy.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_VisibilityActuator.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
KX_VisibilityActuator.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_WorldInfo.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_WorldInfo.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_WorldIpoController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
KX_WorldIpoController.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
SConscript Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00