blender/source/gameengine
2013-05-20 18:42:28 +00:00
..
BlenderRoutines Fix #34997: when starting the game engine in one window and switching to a second 2013-04-18 16:28:39 +00:00
Converter BGE: Applying patch [#35416] "Missing python properties on ActionActuator: layer, layerWeight" from Florian Bantner (scheintodx). 2013-05-19 03:15:50 +00:00
Expressions bge py api: raise an overflow exception when assigning a float to a bge object which is out of the float range. 2013-05-03 01:13:51 +00:00
GameLogic code cleanup: 2013-03-25 02:41:30 +00:00
GamePlayer Patch [#35234]: 2013-05-13 20:27:05 +00:00
Ketsji BGE: A little bit of cleanup: 2013-05-14 22:52:10 +00:00
Network code cleanup: unused vars in collada, preprocessor formatting & warning in mingw. 2013-03-04 00:53:57 +00:00
Physics game engine: Use bullet's default contact processing theshold 2013-04-25 19:50:54 +00:00
Rasterizer code cleanup: split scons includes onto multiple lines, reduce chance of include conflicts later on. 2013-05-20 18:42:28 +00:00
SceneGraph style cleanup: 2013-03-26 07:29:01 +00:00
VideoTexture Image paint: 2D painting now supports texture masks and does masking more 2013-05-12 09:14:13 +00:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00