forked from bartvdbraak/blender
3ac0c09d15
The first is it adds libIlmThread.a to the OpenEXR libs. The second thing it does, is make it possible to define what TARGETS you want to build inside of your user-def.mk file. This simplifies source/Makefile quite a bit. I made each platform have the same defaults (build dynamic blender, gameengine and gameplayer) I think most platforms should be building this combo anyway and if you need to change it its trivial so no need to have different defaults for each platform. The new defines are as follows with their default settings in: source/nan_definitions.mk export WITH_BF_DYNAMICOPENGL ?= true export WITH_BF_STATICOPENGL ?= false export WITH_BF_GAMEENGINE ?= true export WITH_BF_GAMEPLAYER ?= true export WITH_BF_WEBPLUGIN ?= false Let me know if you have any problems with it. Kent
48 lines
1.4 KiB
Makefile
48 lines
1.4 KiB
Makefile
#
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# $Id$
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#
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# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version. The Blender
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# Foundation also sells licenses for use in proprietary software under
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# the Blender License. See http://www.blender.org/BL/ for information
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# about this.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#
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# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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# All rights reserved.
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#
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# The Original Code is: all of this file.
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#
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# Contributor(s): none yet.
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#
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# ***** END GPL/BL DUAL LICENSE BLOCK *****
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#
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# Bounces make to subdirectories.
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include nan_definitions.mk
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SOURCEDIR = source/gameengine
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DIR = $(OCGDIR)/gameengine
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DIRS = BlenderRoutines
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DIRS += Converter
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DIRS += Expressions GameLogic Ketsji Rasterizer SceneGraph
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DIRS += Network Physics
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ifeq ($(WITH_BF_BLENDERGAMEENGINE),true)
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DIRS += GamePlayer
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endif
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include nan_subdirs.mk
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