forked from bartvdbraak/blender
3f7b4916e9
* Added the Phong BRDF from the inbuilt OSL shader library. This can be used in OSL shaders only for now: * phong(normal N, float exponent) * phong_ramp(normal N, float exponent, color colors[8] |
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.. | ||
nodes | ||
background.cpp | ||
bsdf_ashikhmin_velvet.cpp | ||
bsdf_diffuse.cpp | ||
bsdf_microfacet.cpp | ||
bsdf_oren_nayar.cpp | ||
bsdf_phong.cpp | ||
bsdf_reflection.cpp | ||
bsdf_refraction.cpp | ||
bsdf_transparent.cpp | ||
bsdf_ward.cpp | ||
bsdf_westin.cpp | ||
bssrdf.cpp | ||
CMakeLists.txt | ||
debug.cpp | ||
emissive.cpp | ||
osl_closures.cpp | ||
osl_closures.h | ||
osl_globals.h | ||
osl_services.cpp | ||
osl_services.h | ||
osl_shader.cpp | ||
osl_shader.h | ||
vol_subsurface.cpp |