blender/intern/cycles/kernel/osl/CMakeLists.txt
Thomas Dinges 3f7b4916e9 OSL Backend:
* Added the Phong BRDF from the inbuilt OSL shader library.

This can be used in OSL shaders only for now:
* phong(normal N, float exponent)
* phong_ramp(normal N, float exponent, color colors[8]
2012-09-05 23:22:36 +00:00

50 lines
740 B
CMake

set(INC
.
..
../svm
../../render
../../util
../../device
)
set(SRC
background.cpp
bsdf_ashikhmin_velvet.cpp
bsdf_diffuse.cpp
bsdf_oren_nayar.cpp
bsdf_phong.cpp
bsdf_microfacet.cpp
bsdf_reflection.cpp
bsdf_refraction.cpp
bsdf_transparent.cpp
bsdf_ward.cpp
bsdf_westin.cpp
bssrdf.cpp
debug.cpp
emissive.cpp
osl_closures.cpp
osl_services.cpp
osl_shader.cpp
vol_subsurface.cpp
)
set(HEADER_SRC
osl_closures.h
osl_globals.h
osl_services.h
osl_shader.h
)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${RTTI_DISABLE_FLAGS}")
include_directories(${INC})
add_library(cycles_kernel_osl ${SRC} ${HEADER_SRC})
add_subdirectory(nodes)
if(WITH_CYCLES_OSL)
target_link_libraries(cycles_kernel_osl ${OSL_LIBRARIES})
endif()