forked from bartvdbraak/blender
7dabfb2048
The idea is to only count intersections with objects which has volumetric shader and ignore all other objects. This is probably as fast as we can go without involving some forth level magic. |
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.. | ||
geom_attribute.h | ||
geom_bvh_shadow.h | ||
geom_bvh_subsurface.h | ||
geom_bvh_traversal.h | ||
geom_bvh_volume.h | ||
geom_bvh.h | ||
geom_curve.h | ||
geom_motion_curve.h | ||
geom_motion_triangle.h | ||
geom_object.h | ||
geom_primitive.h | ||
geom_triangle.h | ||
geom_volume.h | ||
geom.h |