forked from bartvdbraak/blender
5abae51a6e
Normal Map node support for GLSL mode and the internal render (multiple tangents support). The Normal Map node is a useful node which is present in the Cycles render. It makes it possible to use normal mapping without additional material node in a node tree. This patch implements Normal Map node for GLSL mode and the internal render. Previously only the active UV layer was used to calculate tangents. |
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addons@407d0ea752 | ||
addons_contrib@9f29e18707 | ||
freestyle | ||
modules | ||
presets | ||
startup | ||
templates_osl | ||
templates_py |