blender/release/scripts/op
Campbell Barton c2f36a4d6a naming changes
path -> filepath (for rna and operators, as agreed on with elubie)
 path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-14 03:52:10 +00:00
..
add_armature_human.py PyAPI 2010-04-11 14:22:27 +00:00
add_mesh_torus.py add torus now works like other C add-object operators, location and rotation are initialized and kept even when settings are changed after. 2010-05-30 17:18:16 +00:00
console_python.py clear python console namespace when used with a new window manager, otherwise old python objects are kept around between opening different blend files (leaking memory). 2010-06-10 21:31:39 +00:00
console_shell.py pep8 cleanup + correction for external player operator return value. 2010-02-22 23:32:58 +00:00
fcurve_euler_filter.py PyAPI 2010-04-11 14:22:27 +00:00
image.py naming changes 2010-06-14 03:52:10 +00:00
mesh.py PyAPI 2010-04-11 14:22:27 +00:00
nla.py Fix [#22337] Wrong operator descriptions 2010-05-14 07:20:16 +00:00
object_align.py - for BGE mouse and keyboard events use tuples rather then lists 2010-04-17 19:05:53 +00:00
object_randomize_transform.py - for BGE mouse and keyboard events use tuples rather then lists 2010-04-17 19:05:53 +00:00
object.py pep8, whitespace edits 2010-06-09 19:12:03 +00:00
presets.py naming changes 2010-06-14 03:52:10 +00:00
screen_play_rendered_anim.py pep8 cleanup 2010-04-04 14:52:15 +00:00
sequencer.py pep8, whitespace edits 2010-06-09 19:12:03 +00:00
uv.py naming changes 2010-06-14 03:52:10 +00:00
uvcalc_follow_active.py utility function for mesh data types 2010-05-24 12:18:12 +00:00
uvcalc_smart_project.py missed this in recent api edits 2010-04-29 18:40:33 +00:00
vertexpaint_dirt.py misc uninteresting stuff (killing time at airport commit) 2010-05-03 16:00:42 +00:00
wm.py naming changes 2010-06-14 03:52:10 +00:00