forked from bartvdbraak/blender
6b15024f4a
* Particles support larger than 1 frame changes, bigger frame changes can result in inaccurate results, but it's super fast and you get a nice feeling of how the particles behave! * "Cache to current frame" button calculates the exact result of particles at current frame. * Current state of cache can be protected by making it a bake. * Cache is now in memory by default, disk cache is an option. * Only "viewport %" number of particles are calculated and cached in viewport, baking and rendering calculate all particles. * Info on cached frames and memory usage given in ui. * Support for exact "autocaching" of changes and large frame changes(disabled for now until exact place in event system is decided) * "Continue physics" is probably deprecated after this and should be removed once sb & cloth use the new cache code. Todo: * Make softbody & cloth use the new cache things. Other changes: * Some cleanup of particle buttons. |
||
---|---|---|
.. | ||
buttons_data_armature.py | ||
buttons_data_bone.py | ||
buttons_data_camera.py | ||
buttons_data_curve.py | ||
buttons_data_empty.py | ||
buttons_data_lamp.py | ||
buttons_data_lattice.py | ||
buttons_data_mesh.py | ||
buttons_data_modifier.py | ||
buttons_data_text.py | ||
buttons_material.py | ||
buttons_object_constraint.py | ||
buttons_objects.py | ||
buttons_particle.py | ||
buttons_physic_cloth.py | ||
buttons_scene.py | ||
buttons_texture.py | ||
buttons_world.py | ||
space_image.py | ||
space_logic.py | ||
space_outliner.py | ||
space_sequencer.py | ||
space_text.py |