blender/release/ui/space_image.py
Brecht Van Lommel 401b58cb45 2.5: Image Editor
* Started porting over to python, menus nearly done, header WIP.
* Game Properties panel is in python too
* Deprecated "Tiles" as a per face flag here, now it's always on
  the image, used to be both, working in a very confusing way.
  Unlikely someone actually had a purpose for this being per face.
* Remove GPC_PolygonMaterial.cpp/h, it's not actually used anymore,
  so I don't want to bother updating it.
* Fix crash in image painting (own mistake in porting over bugfix
  from 2.4x).
2009-06-16 01:22:56 +00:00

837 lines
23 KiB
Python

import bpy
class IMAGE_MT_view(bpy.types.Menu):
__space_type__ = "IMAGE_EDITOR"
__label__ = "View"
def draw(self, context):
layout = self.layout
sima = context.space_data
uv = sima.uv_editor
show_uvedit = sima.show_uvedit
layout.itemO("IMAGE_OT_properties") # icon
layout.itemS()
layout.itemR(sima, "update_automatically")
# XXX if show_uvedit:
# XXX layout.itemR(uv, "local_view") # "UV Local View", Numpad /
layout.itemS()
layout.itemO("IMAGE_OT_view_zoom_in")
layout.itemO("IMAGE_OT_view_zoom_out")
layout.itemS()
ratios = [[1, 8], [1, 4], [1, 2], [1, 1], [2, 1], [4, 1], [8, 1]];
for a, b in ratios:
text = "Zoom %d:%d" % (a, b)
layout.item_floatO("IMAGE_OT_view_zoom_ratio", "ratio", a/b, text=text)
layout.itemS()
if show_uvedit:
layout.itemO("IMAGE_OT_view_selected")
layout.itemO("IMAGE_OT_view_all")
layout.itemO("SCREEN_OT_screen_full_area")
class IMAGE_MT_select(bpy.types.Menu):
__space_type__ = "IMAGE_EDITOR"
__label__ = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("UV_OT_select_border")
layout.item_booleanO("UV_OT_select_border", "pinned", True)
layout.itemS()
layout.itemO("UV_OT_select_all_toggle")
layout.itemO("UV_OT_select_invert")
layout.itemO("UV_OT_unlink_selection")
layout.itemS()
layout.itemO("UV_OT_select_pinned")
layout.itemO("UV_OT_select_linked")
class IMAGE_MT_image(bpy.types.Menu):
__space_type__ = "IMAGE_EDITOR"
__label__ = "Image"
def draw(self, context):
layout = self.layout
sima = context.space_data
ima = sima.image
layout.itemO("IMAGE_OT_new")
layout.itemO("IMAGE_OT_open")
show_render = sima.show_render
if ima:
if show_render:
layout.itemO("IMAGE_OT_replace")
layout.itemO("IMAGE_OT_reload")
layout.itemO("IMAGE_OT_save")
layout.itemO("IMAGE_OT_save_as")
if ima.source == "SEQUENCE":
layout.itemO("IMAGE_OT_save_sequence")
if not show_render:
layout.itemS()
if ima.packed_file:
layout.itemO("IMAGE_OT_unpack")
else:
layout.itemO("IMAGE_OT_pack")
# only for dirty && specific image types : XXX poll?
#if(ibuf && (ibuf->userflags & IB_BITMAPDIRTY))
if False:
if ima.source in ("FILE", "GENERATED") and ima.type != "MULTILAYER":
layout.item_booleanO("IMAGE_OT_pack", "as_png", True, text="Pack As PNG")
layout.itemS()
layout.itemR(sima, "image_painting")
class IMAGE_MT_uvs_showhide(bpy.types.Menu):
__space_type__ = "IMAGE_EDITOR"
__label__ = "Show/Hide Faces"
def draw(self, context):
layout = self.layout
layout.itemO("UV_OT_reveal")
layout.itemO("UV_OT_hide")
layout.item_booleanO("UV_OT_hide", "unselected", True)
class IMAGE_MT_uvs_transform(bpy.types.Menu):
__space_type__ = "IMAGE_EDITOR"
__label__ = "Transform"
def draw(self, context):
layout = self.layout
layout.item_enumO("TFM_OT_transform", "mode", "TRANSLATION")
layout.item_enumO("TFM_OT_transform", "mode", "ROTATION")
layout.item_enumO("TFM_OT_transform", "mode", "RESIZE")
class IMAGE_MT_uvs_mirror(bpy.types.Menu):
__space_type__ = "IMAGE_EDITOR"
__label__ = "Mirror"
def draw(self, context):
layout = self.layout
layout.item_enumO("UV_OT_mirror", "axis", "MIRROR_X") # "X Axis", M,
layout.item_enumO("UV_OT_mirror", "axis", "MIRROR_Y") # "Y Axis", M,
class IMAGE_MT_uvs_weldalign(bpy.types.Menu):
__space_type__ = "IMAGE_EDITOR"
__label__ = "Weld/Align"
def draw(self, context):
layout = self.layout
layout.itemO("UV_OT_weld") # W, 1
layout.items_enumO("UV_OT_align", "axis") # W, 2/3/4
class IMAGE_MT_uvs(bpy.types.Menu):
__space_type__ = "IMAGE_EDITOR"
__label__ = "UVs"
def draw(self, context):
layout = self.layout
sima = context.space_data
uv = sima.uv_editor
scene = context.scene
layout.itemR(uv, "snap_to_pixels")
layout.itemR(uv, "constrain_to_image_bounds")
layout.itemS()
layout.itemR(uv, "live_unwrap")
layout.itemO("UV_OT_unwrap")
layout.item_booleanO("UV_OT_pin", "clear", True, text="Unpin")
layout.itemO("UV_OT_pin")
layout.itemS()
layout.itemO("UV_OT_pack_islands")
layout.itemO("UV_OT_average_islands_scale")
layout.itemO("UV_OT_minimize_stretch")
layout.itemO("UV_OT_stitch")
layout.itemS()
layout.itemM(context, "IMAGE_MT_uvs_transform")
layout.itemM(context, "IMAGE_MT_uvs_mirror")
layout.itemM(context, "IMAGE_MT_uvs_weldalign")
layout.itemS()
# XXX layout.itemR(scene, "proportional_editing")
layout.item_menu_enumR(scene, "proportional_editing_falloff")
layout.itemS()
layout.itemM(context, "IMAGE_MT_uvs_showhide")
class IMAGE_HT_header(bpy.types.Header):
__space_type__ = "IMAGE_EDITOR"
def draw(self, context):
sima = context.space_data
ima = sima.image
layout = self.layout
show_render = sima.show_render
show_paint = sima.show_paint
show_uvedit = sima.show_uvedit
layout.template_header(context)
# menus
if context.area.show_menus:
row = layout.row()
row.itemM(context, "IMAGE_MT_view")
if show_uvedit:
row.itemM(context, "IMAGE_MT_select")
# XXX menuname= (ibuf && (ibuf->userflags & IB_BITMAPDIRTY))? "Image*": "Image";
row.itemM(context, "IMAGE_MT_image")
if show_uvedit:
row.itemM(context, "IMAGE_MT_uvs")
layout.template_ID(context, sima, "image", new="IMAGE_OT_new", open="IMAGE_OT_open")
"""
/* image select */
pinflag= (show_render)? 0: UI_ID_PIN;
xco= uiDefIDPoinButs(block, CTX_data_main(C), NULL, (ID*)sima->image, ID_IM, &sima->pin, xco, yco,
sima_idpoin_handle, UI_ID_BROWSE|UI_ID_BROWSE_RENDER|UI_ID_RENAME|UI_ID_ADD_NEW|UI_ID_OPEN|UI_ID_DELETE|pinflag);
xco += 8;
"""
"""
if(ima && !ELEM3(ima->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE, IMA_SRC_VIEWER) && ima->ok) {
/* XXX this should not be a static var */
static int headerbuttons_packdummy;
headerbuttons_packdummy = 0;
if (ima->packedfile) {
headerbuttons_packdummy = 1;
}
if (ima->packedfile && ibuf && (ibuf->userflags & IB_BITMAPDIRTY))
uiDefIconButBitI(block, TOG, 1, 0 /* XXX B_SIMA_REPACK */, ICON_UGLYPACKAGE, xco,yco,XIC,YIC, &headerbuttons_packdummy, 0, 0, 0, 0, "Re-Pack this image as PNG");
else
uiDefIconButBitI(block, TOG, 1, 0 /* XXX B_SIMAPACKIMA */, ICON_PACKAGE, xco,yco,XIC,YIC, &headerbuttons_packdummy, 0, 0, 0, 0, "Pack/Unpack this image");
xco+= XIC+8;
}
"""
# uv editing
if show_uvedit:
pass
"""
/* uv editing */
if(show_uvedit) {
/* pivot */
uiDefIconTextButS(block, ICONTEXTROW, B_NOP, ICON_ROTATE,
"Pivot: %t|Bounding Box Center %x0|Median Point %x3|2D Cursor %x1",
xco,yco,XIC+10,YIC, &ar->v2d.around, 0, 3.0, 0, 0,
"Rotation/Scaling Pivot (Hotkeys: Comma, Shift Comma, Period)");
xco+= XIC + 18;
/* selection modes */
uiDefIconButBitS(block, TOG, UV_SYNC_SELECTION, B_REDR, ICON_EDIT, xco,yco,XIC,YIC, &scene->toolsettings->uv_flag, 0, 0, 0, 0, "Sync UV and Mesh Selection");
xco+= XIC+8;
if(scene->toolsettings->uv_flag & UV_SYNC_SELECTION) {
uiBlockBeginAlign(block);
uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_REDR, ICON_VERTEXSEL,
xco,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode");
uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_REDR, ICON_EDGESEL,
xco+=XIC,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Edge select mode");
uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_REDR, ICON_FACESEL,
xco+=XIC,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Face select mode");
uiBlockEndAlign(block);
}
else {
uiBlockBeginAlign(block);
uiDefIconButS(block, ROW, B_REDR, ICON_VERTEXSEL,
xco,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_VERTEX, 0, 0, "Vertex select mode");
uiDefIconButS(block, ROW, B_REDR, ICON_EDGESEL,
xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_EDGE, 0, 0, "Edge select mode");
uiDefIconButS(block, ROW, B_REDR, ICON_FACESEL,
xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_FACE, 0, 0, "Face select mode");
uiDefIconButS(block, ROW, B_REDR, ICON_LINKEDSEL,
xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_ISLAND, 0, 0, "Island select mode");
uiBlockEndAlign(block);
/* would use these if const's could go in strings
* SI_STICKY_LOC SI_STICKY_DISABLE SI_STICKY_VERTEX */
but = uiDefIconTextButC(block, ICONTEXTROW, B_REDR, ICON_STICKY_UVS_LOC,
"Sticky UV Selection: %t|Disable%x1|Shared Location%x0|Shared Vertex%x2",
xco+=XIC+10,yco,XIC+10,YIC, &(sima->sticky), 0, 3.0, 0, 0,
"Sticky UV Selection (Hotkeys: Shift C, Alt C, Ctrl C)");
}
xco+= XIC + 16;
/* snap options, identical to options in 3d view header */
uiBlockBeginAlign(block);
if (scene->snap_flag & SCE_SNAP) {
uiDefIconButBitS(block, TOG, SCE_SNAP, B_REDR, ICON_SNAP_GEO,xco,yco,XIC,YIC, &scene->snap_flag, 0, 0, 0, 0, "Use Snap or Grid (Shift Tab).");
xco+= XIC;
uiDefButS(block, MENU, B_NOP, "Mode%t|Closest%x0|Center%x1|Median%x2",xco,yco,70,YIC, &scene->snap_target, 0, 0, 0, 0, "Snap Target Mode.");
xco+= 70;
}
else {
uiDefIconButBitS(block, TOG, SCE_SNAP, B_REDR, ICON_SNAP_GEAR,xco,yco,XIC,YIC, &scene->snap_flag, 0, 0, 0, 0, "Snap while Ctrl is held during transform (Shift Tab).");
xco+= XIC;
}
uiBlockEndAlign(block);
xco+= 8;
/* uv layers */
{
Object *obedit= CTX_data_edit_object(C);
char menustr[34*MAX_MTFACE];
static int act;
image_menu_uvlayers(obedit, menustr, &act);
but = uiDefButI(block, MENU, B_NOP, menustr ,xco,yco,85,YIC, &act, 0, 0, 0, 0, "Active UV Layer for editing.");
// uiButSetFunc(but, do_image_buttons_set_uvlayer_callback, &act, NULL);
xco+= 85;
}
xco+= 8;
}
"""
if ima:
"""
RenderResult *rr;
/* render layers and passes */
rr= BKE_image_get_renderresult(scene, ima);
if(rr) {
uiBlockBeginAlign(block);
#if 0
uiblock_layer_pass_buttons(block, rr, &sima->iuser, B_REDR, xco, 0, 160);
#endif
uiBlockEndAlign(block);
xco+= 166;
}
"""
# painting
layout.itemR(sima, "image_painting", text="")
# draw options
row = layout.row(align=True)
row.itemR(sima, "draw_channels", text="", expand=True)
row = layout.row(align=True)
if ima.type == "COMPOSITE":
row.itemO("IMAGE_OT_record_composite", icon="ICON_REC")
if ima.type == "COMPOSITE" and ima.source in ("MOVIE", "SEQUENCE"):
row.itemO("IMAGE_OT_play_composite", icon="ICON_PLAY")
layout.itemR(sima, "update_automatically", text="")
class IMAGE_PT_game_properties(bpy.types.Panel):
__space_type__ = "IMAGE_EDITOR"
__region_type__ = "UI"
__label__ = "Game Properties"
def draw(self, context):
sima = context.space_data
layout = self.layout
ima = sima.image
if ima:
split = layout.split()
col = split.column(align=True)
col.itemR(ima, "animated")
subcol = col.column()
subcol.itemR(ima, "animation_start", text="Start")
subcol.itemR(ima, "animation_end", text="End")
subcol.itemR(ima, "animation_speed", text="Speed")
subcol.active = ima.animated
col = split.column()
col.itemR(ima, "tiles")
subrow = col.row(align=True)
subrow.itemR(ima, "tiles_x", text="X")
subrow.itemR(ima, "tiles_y", text="Y")
subrow.active = ima.tiles
col.itemS()
col.itemR(ima, "clamp_x")
col.itemR(ima, "clamp_y")
col.itemR(ima, "mapping", expand=True)
bpy.types.register(IMAGE_MT_view)
bpy.types.register(IMAGE_MT_select)
bpy.types.register(IMAGE_MT_image)
bpy.types.register(IMAGE_MT_uvs_showhide)
bpy.types.register(IMAGE_MT_uvs_transform)
bpy.types.register(IMAGE_MT_uvs_mirror)
bpy.types.register(IMAGE_MT_uvs_weldalign)
bpy.types.register(IMAGE_MT_uvs)
bpy.types.register(IMAGE_HT_header)
bpy.types.register(IMAGE_PT_game_properties)
import bpy
class IMAGE_MT_view(bpy.types.Menu):
__space_type__ = "IMAGE_EDITOR"
__label__ = "View"
def draw(self, context):
layout = self.layout
sima = context.space_data
uv = sima.uv_editor
show_uvedit = sima.show_uvedit
layout.itemO("IMAGE_OT_properties") # icon
layout.itemS()
layout.itemR(sima, "update_automatically")
# XXX if show_uvedit:
# XXX layout.itemR(uv, "local_view") # "UV Local View", Numpad /
layout.itemS()
layout.itemO("IMAGE_OT_view_zoom_in")
layout.itemO("IMAGE_OT_view_zoom_out")
layout.itemS()
ratios = [[1, 8], [1, 4], [1, 2], [1, 1], [2, 1], [4, 1], [8, 1]];
for a, b in ratios:
text = "Zoom %d:%d" % (a, b)
layout.item_floatO("IMAGE_OT_view_zoom_ratio", "ratio", a/b, text=text)
layout.itemS()
if show_uvedit:
layout.itemO("IMAGE_OT_view_selected")
layout.itemO("IMAGE_OT_view_all")
layout.itemO("SCREEN_OT_screen_full_area")
class IMAGE_MT_select(bpy.types.Menu):
__space_type__ = "IMAGE_EDITOR"
__label__ = "Select"
def draw(self, context):
layout = self.layout
layout.itemO("UV_OT_select_border")
layout.item_booleanO("UV_OT_select_border", "pinned", True)
layout.itemS()
layout.itemO("UV_OT_select_all_toggle")
layout.itemO("UV_OT_select_invert")
layout.itemO("UV_OT_unlink_selection")
layout.itemS()
layout.itemO("UV_OT_select_pinned")
layout.itemO("UV_OT_select_linked")
class IMAGE_MT_image(bpy.types.Menu):
__space_type__ = "IMAGE_EDITOR"
__label__ = "Image"
def draw(self, context):
layout = self.layout
sima = context.space_data
ima = sima.image
layout.itemO("IMAGE_OT_new")
layout.itemO("IMAGE_OT_open")
show_render = sima.show_render
if ima:
if show_render:
layout.itemO("IMAGE_OT_replace")
layout.itemO("IMAGE_OT_reload")
layout.itemO("IMAGE_OT_save")
layout.itemO("IMAGE_OT_save_as")
if ima.source == "SEQUENCE":
layout.itemO("IMAGE_OT_save_sequence")
if not show_render:
layout.itemS()
if ima.packed_file:
layout.itemO("IMAGE_OT_unpack")
else:
layout.itemO("IMAGE_OT_pack")
# only for dirty && specific image types : XXX poll?
#if(ibuf && (ibuf->userflags & IB_BITMAPDIRTY))
if False:
if ima.source in ("FILE", "GENERATED") and ima.type != "MULTILAYER":
layout.item_booleanO("IMAGE_OT_pack", "as_png", True, text="Pack As PNG")
layout.itemS()
layout.itemR(sima, "image_painting")
class IMAGE_MT_uvs_showhide(bpy.types.Menu):
__space_type__ = "IMAGE_EDITOR"
__label__ = "Show/Hide Faces"
def draw(self, context):
layout = self.layout
layout.itemO("UV_OT_reveal")
layout.itemO("UV_OT_hide")
layout.item_booleanO("UV_OT_hide", "unselected", True)
class IMAGE_MT_uvs_transform(bpy.types.Menu):
__space_type__ = "IMAGE_EDITOR"
__label__ = "Transform"
def draw(self, context):
layout = self.layout
layout.item_enumO("TFM_OT_transform", "mode", "TRANSLATION")
layout.item_enumO("TFM_OT_transform", "mode", "ROTATION")
layout.item_enumO("TFM_OT_transform", "mode", "RESIZE")
class IMAGE_MT_uvs_mirror(bpy.types.Menu):
__space_type__ = "IMAGE_EDITOR"
__label__ = "Mirror"
def draw(self, context):
layout = self.layout
layout.item_enumO("UV_OT_mirror", "axis", "MIRROR_X") # "X Axis", M,
layout.item_enumO("UV_OT_mirror", "axis", "MIRROR_Y") # "Y Axis", M,
class IMAGE_MT_uvs_weldalign(bpy.types.Menu):
__space_type__ = "IMAGE_EDITOR"
__label__ = "Weld/Align"
def draw(self, context):
layout = self.layout
layout.itemO("UV_OT_weld") # W, 1
layout.items_enumO("UV_OT_align", "axis") # W, 2/3/4
class IMAGE_MT_uvs(bpy.types.Menu):
__space_type__ = "IMAGE_EDITOR"
__label__ = "UVs"
def draw(self, context):
layout = self.layout
sima = context.space_data
uv = sima.uv_editor
scene = context.scene
layout.itemR(uv, "snap_to_pixels")
layout.itemR(uv, "constrain_to_image_bounds")
layout.itemS()
layout.itemR(uv, "live_unwrap")
layout.itemO("UV_OT_unwrap")
layout.item_booleanO("UV_OT_pin", "clear", True, text="Unpin")
layout.itemO("UV_OT_pin")
layout.itemS()
layout.itemO("UV_OT_pack_islands")
layout.itemO("UV_OT_average_islands_scale")
layout.itemO("UV_OT_minimize_stretch")
layout.itemO("UV_OT_stitch")
layout.itemS()
layout.itemM(context, "IMAGE_MT_uvs_transform")
layout.itemM(context, "IMAGE_MT_uvs_mirror")
layout.itemM(context, "IMAGE_MT_uvs_weldalign")
layout.itemS()
# XXX layout.itemR(scene, "proportional_editing")
layout.item_menu_enumR(scene, "proportional_editing_falloff")
layout.itemS()
layout.itemM(context, "IMAGE_MT_uvs_showhide")
class IMAGE_HT_header(bpy.types.Header):
__space_type__ = "IMAGE_EDITOR"
def draw(self, context):
sima = context.space_data
ima = sima.image
layout = self.layout
show_render = sima.show_render
show_paint = sima.show_paint
show_uvedit = sima.show_uvedit
layout.template_header(context)
# menus
if context.area.show_menus:
row = layout.row()
row.itemM(context, "IMAGE_MT_view")
if show_uvedit:
row.itemM(context, "IMAGE_MT_select")
# XXX menuname= (ibuf && (ibuf->userflags & IB_BITMAPDIRTY))? "Image*": "Image";
row.itemM(context, "IMAGE_MT_image")
if show_uvedit:
row.itemM(context, "IMAGE_MT_uvs")
layout.template_ID(context, sima, "image", new="IMAGE_OT_new", open="IMAGE_OT_open")
"""
/* image select */
pinflag= (show_render)? 0: UI_ID_PIN;
xco= uiDefIDPoinButs(block, CTX_data_main(C), NULL, (ID*)sima->image, ID_IM, &sima->pin, xco, yco,
sima_idpoin_handle, UI_ID_BROWSE|UI_ID_BROWSE_RENDER|UI_ID_RENAME|UI_ID_ADD_NEW|UI_ID_OPEN|UI_ID_DELETE|pinflag);
xco += 8;
"""
"""
if(ima && !ELEM3(ima->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE, IMA_SRC_VIEWER) && ima->ok) {
/* XXX this should not be a static var */
static int headerbuttons_packdummy;
headerbuttons_packdummy = 0;
if (ima->packedfile) {
headerbuttons_packdummy = 1;
}
if (ima->packedfile && ibuf && (ibuf->userflags & IB_BITMAPDIRTY))
uiDefIconButBitI(block, TOG, 1, 0 /* XXX B_SIMA_REPACK */, ICON_UGLYPACKAGE, xco,yco,XIC,YIC, &headerbuttons_packdummy, 0, 0, 0, 0, "Re-Pack this image as PNG");
else
uiDefIconButBitI(block, TOG, 1, 0 /* XXX B_SIMAPACKIMA */, ICON_PACKAGE, xco,yco,XIC,YIC, &headerbuttons_packdummy, 0, 0, 0, 0, "Pack/Unpack this image");
xco+= XIC+8;
}
"""
# uv editing
if show_uvedit:
pass
"""
/* uv editing */
if(show_uvedit) {
/* pivot */
uiDefIconTextButS(block, ICONTEXTROW, B_NOP, ICON_ROTATE,
"Pivot: %t|Bounding Box Center %x0|Median Point %x3|2D Cursor %x1",
xco,yco,XIC+10,YIC, &ar->v2d.around, 0, 3.0, 0, 0,
"Rotation/Scaling Pivot (Hotkeys: Comma, Shift Comma, Period)");
xco+= XIC + 18;
/* selection modes */
uiDefIconButBitS(block, TOG, UV_SYNC_SELECTION, B_REDR, ICON_EDIT, xco,yco,XIC,YIC, &scene->toolsettings->uv_flag, 0, 0, 0, 0, "Sync UV and Mesh Selection");
xco+= XIC+8;
if(scene->toolsettings->uv_flag & UV_SYNC_SELECTION) {
uiBlockBeginAlign(block);
uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_REDR, ICON_VERTEXSEL,
xco,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode");
uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_REDR, ICON_EDGESEL,
xco+=XIC,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Edge select mode");
uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_REDR, ICON_FACESEL,
xco+=XIC,yco,XIC,YIC, &scene->selectmode, 1.0, 0.0, 0, 0, "Face select mode");
uiBlockEndAlign(block);
}
else {
uiBlockBeginAlign(block);
uiDefIconButS(block, ROW, B_REDR, ICON_VERTEXSEL,
xco,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_VERTEX, 0, 0, "Vertex select mode");
uiDefIconButS(block, ROW, B_REDR, ICON_EDGESEL,
xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_EDGE, 0, 0, "Edge select mode");
uiDefIconButS(block, ROW, B_REDR, ICON_FACESEL,
xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_FACE, 0, 0, "Face select mode");
uiDefIconButS(block, ROW, B_REDR, ICON_LINKEDSEL,
xco+=XIC,yco,XIC,YIC, &scene->toolsettings->uv_selectmode, 1.0, UV_SELECT_ISLAND, 0, 0, "Island select mode");
uiBlockEndAlign(block);
/* would use these if const's could go in strings
* SI_STICKY_LOC SI_STICKY_DISABLE SI_STICKY_VERTEX */
but = uiDefIconTextButC(block, ICONTEXTROW, B_REDR, ICON_STICKY_UVS_LOC,
"Sticky UV Selection: %t|Disable%x1|Shared Location%x0|Shared Vertex%x2",
xco+=XIC+10,yco,XIC+10,YIC, &(sima->sticky), 0, 3.0, 0, 0,
"Sticky UV Selection (Hotkeys: Shift C, Alt C, Ctrl C)");
}
xco+= XIC + 16;
/* snap options, identical to options in 3d view header */
uiBlockBeginAlign(block);
if (scene->snap_flag & SCE_SNAP) {
uiDefIconButBitS(block, TOG, SCE_SNAP, B_REDR, ICON_SNAP_GEO,xco,yco,XIC,YIC, &scene->snap_flag, 0, 0, 0, 0, "Use Snap or Grid (Shift Tab).");
xco+= XIC;
uiDefButS(block, MENU, B_NOP, "Mode%t|Closest%x0|Center%x1|Median%x2",xco,yco,70,YIC, &scene->snap_target, 0, 0, 0, 0, "Snap Target Mode.");
xco+= 70;
}
else {
uiDefIconButBitS(block, TOG, SCE_SNAP, B_REDR, ICON_SNAP_GEAR,xco,yco,XIC,YIC, &scene->snap_flag, 0, 0, 0, 0, "Snap while Ctrl is held during transform (Shift Tab).");
xco+= XIC;
}
uiBlockEndAlign(block);
xco+= 8;
/* uv layers */
{
Object *obedit= CTX_data_edit_object(C);
char menustr[34*MAX_MTFACE];
static int act;
image_menu_uvlayers(obedit, menustr, &act);
but = uiDefButI(block, MENU, B_NOP, menustr ,xco,yco,85,YIC, &act, 0, 0, 0, 0, "Active UV Layer for editing.");
// uiButSetFunc(but, do_image_buttons_set_uvlayer_callback, &act, NULL);
xco+= 85;
}
xco+= 8;
}
"""
if ima:
"""
RenderResult *rr;
/* render layers and passes */
rr= BKE_image_get_renderresult(scene, ima);
if(rr) {
uiBlockBeginAlign(block);
#if 0
uiblock_layer_pass_buttons(block, rr, &sima->iuser, B_REDR, xco, 0, 160);
#endif
uiBlockEndAlign(block);
xco+= 166;
}
"""
# painting
layout.itemR(sima, "image_painting", text="")
# draw options
row = layout.row(align=True)
row.itemR(sima, "draw_channels", text="", expand=True)
row = layout.row(align=True)
if ima.type == "COMPOSITE":
row.itemO("IMAGE_OT_record_composite", icon="ICON_REC")
if ima.type == "COMPOSITE" and ima.source in ("MOVIE", "SEQUENCE"):
row.itemO("IMAGE_OT_play_composite", icon="ICON_PLAY")
layout.itemR(sima, "update_automatically", text="")
class IMAGE_PT_game_properties(bpy.types.Panel):
__space_type__ = "IMAGE_EDITOR"
__region_type__ = "UI"
__label__ = "Game Properties"
def draw(self, context):
sima = context.space_data
layout = self.layout
ima = sima.image
if ima:
split = layout.split()
col = split.column(align=True)
col.itemR(ima, "animated")
subcol = col.column()
subcol.itemR(ima, "animation_start", text="Start")
subcol.itemR(ima, "animation_end", text="End")
subcol.itemR(ima, "animation_speed", text="Speed")
subcol.active = ima.animated
col = split.column()
col.itemR(ima, "tiles")
subrow = col.row(align=True)
subrow.itemR(ima, "tiles_x", text="X")
subrow.itemR(ima, "tiles_y", text="Y")
subrow.active = ima.tiles
col.itemS()
col.itemR(ima, "clamp_x")
col.itemR(ima, "clamp_y")
col.itemR(ima, "mapping", expand=True)
bpy.types.register(IMAGE_MT_view)
bpy.types.register(IMAGE_MT_select)
bpy.types.register(IMAGE_MT_image)
bpy.types.register(IMAGE_MT_uvs_showhide)
bpy.types.register(IMAGE_MT_uvs_transform)
bpy.types.register(IMAGE_MT_uvs_mirror)
bpy.types.register(IMAGE_MT_uvs_weldalign)
bpy.types.register(IMAGE_MT_uvs)
bpy.types.register(IMAGE_HT_header)
bpy.types.register(IMAGE_PT_game_properties)