blender/source
Dalai Felinto 6d8b3d2d94 BGE bugfix: [#34550] getVertexArrayLength changed in 2.66
This bug was producing way more geometry than we need. Potentially
memory saver (or performance even) bugfix.

Bottomline is:
We need to initialize the UVs otherwise vertex comparison fails ...
Ideally MoTo should take care of initializing MT_Point2
(note in Windows that seems to be fine, but it's safer to not rely on that)
2013-03-21 21:10:14 +00:00
..
blender python api: add functionality to remove uv-texture layers. 2013-03-21 20:54:48 +00:00
blenderplayer python api: add functionality to remove uv-texture layers. 2013-03-21 20:54:48 +00:00
creator code cleanup: misc warnings/style 2013-03-21 02:58:21 +00:00
gameengine BGE bugfix: [#34550] getVertexArrayLength changed in 2.66 2013-03-21 21:10:14 +00:00
icons Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
tests code cleanup: incorrect sized array args, remove some redundant code. 2013-03-17 10:26:23 +00:00
CMakeLists.txt
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00