.. |
BL_ActionActuator.cpp
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BGE Clean-up: New EXP prefix for the BGE Expression module
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2015-07-12 16:58:12 +02:00 |
BL_ActionActuator.h
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BGE: Multi-threading animation updates and skinning.
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2014-04-06 16:30:59 -07:00 |
BL_ArmatureActuator.cpp
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BGE: Multi-threading animation updates and skinning.
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2014-04-06 16:30:59 -07:00 |
BL_ArmatureActuator.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_ArmatureChannel.cpp
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mathutils: refactor instantiation
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2015-01-04 17:43:57 +11:00 |
BL_ArmatureChannel.h
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BGE Clean-up: New EXP prefix for the BGE Expression module
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2015-07-12 16:58:12 +02:00 |
BL_ArmatureConstraint.cpp
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BGE Cleanup: The value of ikconstraint cannot be NULL at this stage and
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2015-05-28 17:18:50 +02:00 |
BL_ArmatureConstraint.h
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BGE Clean-up: New EXP prefix for the BGE Expression module
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2015-07-12 16:58:12 +02:00 |
BL_ArmatureObject.cpp
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BGE: Fix T45544 Adding Armatures takes an increasing amount of logic time
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2015-07-24 17:08:55 +02:00 |
BL_ArmatureObject.h
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BGE: Multi-threading animation updates and skinning.
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2014-04-06 16:30:59 -07:00 |
BL_BlenderDataConversion.cpp
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BGE: Fix T35288 Touch/Ray/Mouse sensor and Constraint actuator with material check doesn't work.
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2015-07-25 09:43:06 +02:00 |
BL_BlenderDataConversion.h
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BGE Clean-up: New EXP prefix for the BGE Expression module
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2015-07-12 16:58:12 +02:00 |
BL_DeformableGameObject.cpp
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style cleanup
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2013-03-18 11:44:56 +00:00 |
BL_DeformableGameObject.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_MeshDeformer.cpp
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style cleanup
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2012-10-22 08:15:51 +00:00 |
BL_MeshDeformer.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_ModifierDeformer.cpp
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Make sure materials are updated before passing to renderer in game
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2014-12-03 18:12:31 +01:00 |
BL_ModifierDeformer.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
BL_ShapeActionActuator.cpp
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BGE Clean-up: New EXP prefix for the BGE Expression module
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2015-07-12 16:58:12 +02:00 |
BL_ShapeActionActuator.h
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Cleanup
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2014-08-17 12:18:40 +10:00 |
BL_ShapeDeformer.cpp
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Fix T40113: Skinned meshes with non-animated shape keys crashes the BGE.
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2014-05-09 16:05:23 -07:00 |
BL_ShapeDeformer.h
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BGE: Multi-threading animation updates and skinning.
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2014-04-06 16:30:59 -07:00 |
BL_SkinDeformer.cpp
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Cleanup: use BLI_listbase_count_ex to avoid redundant looping
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2014-11-16 14:23:37 +01:00 |
BL_SkinDeformer.h
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BGE: Fixing shape key animations on meshes with no armature.
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2014-05-09 16:03:54 -07:00 |
CMakeLists.txt
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BGE: Remove BlenderWorldInfo
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2015-03-24 00:19:15 +01:00 |
KX_BlenderScalarInterpolator.cpp
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code cleanup: remove redundant casts
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2012-10-14 08:49:01 +00:00 |
KX_BlenderScalarInterpolator.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_BlenderSceneConverter.cpp
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Use it->second instead of (*it).second in KX_BlenderSceneConverter.
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2015-07-09 09:45:21 +02:00 |
KX_BlenderSceneConverter.h
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BGE Clean-up: New EXP prefix for the BGE Expression module
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2015-07-12 16:58:12 +02:00 |
KX_ConvertActuators.cpp
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Audaspace: preparing to use standalone library.
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2015-07-28 14:01:52 +02:00 |
KX_ConvertActuators.h
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BGE: Removing an unused rendertools argument from BL_ConvertActuators().
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2013-09-05 04:19:05 +00:00 |
KX_ConvertControllers.cpp
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BGE Clean-up: New EXP prefix for the BGE Expression module
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2015-07-12 16:58:12 +02:00 |
KX_ConvertControllers.h
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BGE Clean-up: New EXP prefix for the BGE Expression module
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2015-07-12 16:58:12 +02:00 |
KX_ConvertProperties.cpp
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BGE Clean-up: New EXP prefix for the BGE Expression module
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2015-07-12 16:58:12 +02:00 |
KX_ConvertProperties.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_ConvertSensors.cpp
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BGE Clean-up: New EXP prefix for the BGE Expression module
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2015-07-12 16:58:12 +02:00 |
KX_ConvertSensors.h
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code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too.
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2012-10-09 13:36:42 +00:00 |
KX_LibLoadStatus.cpp
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Fix for building without python.
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2013-02-22 15:54:10 +00:00 |
KX_LibLoadStatus.h
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BGE Clean-up: New EXP prefix for the BGE Expression module
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2015-07-12 16:58:12 +02:00 |
KX_SoftBodyDeformer.cpp
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BGE Cleanup: Moving reinstancing physics shapes from KX_ConvertPhysicsObject to PHY_IPhysicsController
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2014-04-23 19:39:57 -07:00 |
KX_SoftBodyDeformer.h
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code cleanup: check for msvc directly when using warning pragma's.
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2012-10-15 02:15:07 +00:00 |
SConscript
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split bge includes for scons onto their own lines (for easier merging)
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2013-05-29 21:56:55 +00:00 |