Go to file
Porteries Tristan a2f9a0cfd9 BGE: Fix T43536 logic.getCurrentScene() returning wrong scene in
pre_draw and post_draw calls

A simple insert of KX_SetActiveScene(scene) before pre_draw and
post_draw calls solves the issue.

Reviewers: dfelinto, sybren, brita_, campbellbarton, moguri, lordloki

Reviewed By: moguri, lordloki

Projects: #game_logic, #game_engine

Differential Revision: https://developer.blender.org/D1129
2015-04-18 21:37:59 +02:00
build_files CMake: resolve linking error on Linux 2015-04-08 11:50:57 +10:00
doc BGE: Fix for T42341 Sensor.frequency is badly named 2015-04-16 06:39:33 +02:00
extern Cleanup: remove unused face normals 2015-04-17 23:50:23 +10:00
intern Bake-API: reduce memory footprint when baking more than one object (Fix T41092) 2015-04-17 12:25:37 -03:00
release BGE: New Draw debug shadow box for sun lamp 2015-04-18 12:30:02 +02:00
scons@625d446ae8 Fixed border extension for the sunbeams node. 2014-09-23 11:42:11 +02:00
source BGE: Fix T43536 logic.getCurrentScene() returning wrong scene in 2015-04-18 21:37:59 +02:00
tests Cleanup: don't use single sets for comparisons 2015-04-14 10:34:32 +10:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore Revert "ignore conflict files" 2014-08-08 06:00:49 +10:00
.gitmodules Initialize git submodules for addons, locales and scons 2013-11-15 12:19:08 +06:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile tweaks to packman build 2015-03-24 07:49:17 +11:00
SConstruct Fix T31546 fragment program gets created every frame 2015-04-09 20:20:50 +02:00