forked from bartvdbraak/blender
a2f9a0cfd9
pre_draw and post_draw calls A simple insert of KX_SetActiveScene(scene) before pre_draw and post_draw calls solves the issue. Reviewers: dfelinto, sybren, brita_, campbellbarton, moguri, lordloki Reviewed By: moguri, lordloki Projects: #game_logic, #game_engine Differential Revision: https://developer.blender.org/D1129 |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
CMakeLists.txt | ||
SConscript |