blender/source/gameengine/Ketsji
2012-09-16 01:35:00 +00:00
..
KXNetwork Spelling Cleanup 2012-03-01 12:20:18 +00:00
BL_Action.cpp Fix for [#32054] "Animation break after resuming scene" reported by Andreas Esau (ndee). The action's timing was getting messed up which resulted in negative local frames, which were being counted as "done." 2012-08-06 00:53:26 +00:00
BL_Action.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
BL_ActionManager.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
BL_ActionManager.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
BL_BlenderShader.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
BL_BlenderShader.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
BL_Material.cpp fix [#30839] Blender crashes while open/close a scene and deletes .blend-file 2012-04-10 13:10:44 +00:00
BL_Material.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
BL_Shader.cpp style cleanup: 2012-06-17 09:58:26 +00:00
BL_Shader.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
BL_Texture.cpp style cleanup 2012-08-23 07:10:48 +00:00
BL_Texture.h Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber. 2012-06-30 04:34:34 +00:00
CMakeLists.txt ..\commmit_hive.txt 2012-09-01 21:23:05 +00:00
KX_ArmatureSensor.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_ArmatureSensor.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_BlenderMaterial.cpp code cleanup: double promotion warnings 2012-08-02 21:17:12 +00:00
KX_BlenderMaterial.h BGE: Better fix for the textures not working with custom shaders regression. Now custom shaders work, and textures aren't uploaded twice for GLSL materials (my earlier fix had some bad logic). 2012-07-14 04:43:32 +00:00
KX_BulletPhysicsController.cpp As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch. 2012-07-09 04:57:21 +00:00
KX_BulletPhysicsController.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_Camera.cpp style cleanup: whitespace 2012-08-26 11:35:43 +00:00
KX_Camera.h style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_CameraActuator.cpp Hopefully Blender compiles again with MSVC 2012-07-24 09:08:27 +00:00
KX_CameraActuator.h style cleanup - spelling corrections & update some incorrect comments. 2012-03-03 11:45:08 +00:00
KX_CameraIpoSGController.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_CameraIpoSGController.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ClientObjectInfo.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ConstraintActuator.cpp style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_ConstraintActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_ConstraintWrapper.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_ConstraintWrapper.h style cleanup - remove unneeded ';'s 2012-03-08 03:05:57 +00:00
KX_ConvertPhysicsObject.h BGE patch #28476: Character object physics type 2012-05-28 21:36:29 +00:00
KX_ConvertPhysicsObjects.cpp As a response to issue [#28483] "Enable/Disable Rigid Body actuator do nothing" reported by Jean-Francois Gallant (pyroevil), I'm adding preliminary support to enable and disable rigid body physics on dynamic objects. This is can be done via the Edit Object Actuator or through KX_GameObject.enableRigidBody() and KX_GameObject.disableRigidBody(). Thanks to Sergej Reich for his help with the patch. 2012-07-09 04:57:21 +00:00
KX_Dome.cpp code cleanup: double promotion warnings 2012-08-02 21:17:12 +00:00
KX_Dome.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_EmptyObject.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_EmptyObject.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_FontObject.cpp code cleanup: make local game engine functions static 2012-09-16 00:22:55 +00:00
KX_FontObject.h code cleanup: bge builds with clang without warnings / errors. 2012-06-29 09:16:59 +00:00
KX_GameActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_GameActuator.h quiet double promotion warnings for the game engine. 2012-07-18 23:03:27 +00:00
KX_GameObject.cpp patch/bugfix [#32006] Fix for Collision Sensor - R6025 pure virtual function call crash when deleting objects in overlay scene by Jay Parker(battery) Fix for bug [#30477] Collision Sensor - R6025 pure virtual function call crash 2012-08-19 20:45:34 +00:00
KX_GameObject.h Accidentally did a commit when I wanted to revert... (ignore my last revision) 2012-08-08 01:29:20 +00:00
KX_IInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_IPhysicsController.cpp BGE patch #28476: Character object physics type 2012-05-28 21:36:29 +00:00
KX_IPhysicsController.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_IPO_SGController.cpp revert 45924, not a very clean solution, especially for external libraries and looks like -fpermissive is used in linux too 2012-04-24 16:14:23 +00:00
KX_IPO_SGController.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_IpoActuator.cpp use fabsf when using floats. 2012-07-21 15:27:40 +00:00
KX_IpoActuator.h style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_IPOTransform.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_IScalarInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ISceneConverter.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ISystem.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_KetsjiEngine.cpp BGE: When using the "Restrict Animation Updates" option, animations are now truly frame rate independent. Thanks to vrav for reporting the issue in IRC. 2012-07-29 23:53:21 +00:00
KX_KetsjiEngine.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_Light.cpp code cleanup: 2012-07-29 17:49:14 +00:00
KX_Light.h Merging phase 1 of the BGE Harmony branch: 2012-05-01 02:50:17 +00:00
KX_LightIpoSGController.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_LightIpoSGController.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_MaterialIpoController.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_MaterialIpoController.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_MeshProxy.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_MeshProxy.h style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
KX_MotionState.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_MotionState.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_MouseFocusSensor.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_MouseFocusSensor.h style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_NavMeshObject.cpp Fix #30720: Creating Navmesh crashes blender 2012-04-16 13:53:30 +00:00
KX_NavMeshObject.h style cleanup - remove unneeded ';'s 2012-03-08 03:05:57 +00:00
KX_NearSensor.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_NearSensor.h style cleanup: use capital camel case names for typedef's 2012-06-10 15:20:10 +00:00
KX_ObColorIpoSGController.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_ObColorIpoSGController.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ObjectActuator.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_ObjectActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_ObstacleSimulation.cpp code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macros which results in calling the function multiple times needlessly. 2012-07-06 22:48:28 +00:00
KX_ObstacleSimulation.h style cleanup 2012-04-21 13:37:26 +00:00
KX_OrientationInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_OrientationInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ParentActuator.cpp remove header text: 2011-11-29 10:54:47 +00:00
KX_ParentActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_PhysicsEngineEnums.h code cleanup: remove unused defines 2012-04-23 08:05:02 +00:00
KX_PhysicsObjectWrapper.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_PhysicsObjectWrapper.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_PhysicsPropertiesobsolete.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_PolygonMaterial.cpp fix [#31045] 2012-04-21 15:56:50 +00:00
KX_PolygonMaterial.h fix [#31045] 2012-04-21 15:56:50 +00:00
KX_PolyProxy.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_PolyProxy.h style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
KX_PositionInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_PositionInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_PyConstraintBinding.cpp code cleanup: make local game engine functions static 2012-09-16 00:22:55 +00:00
KX_PyConstraintBinding.h Code Cleanup: remove non existing function declarations. 2012-02-29 15:00:37 +00:00
KX_PyMath.cpp quiet some warnings for gcc 4.7 2012-03-26 20:49:33 +00:00
KX_PyMath.h style cleanup 2012-07-21 22:58:08 +00:00
KX_PythonInit.cpp code cleanup: move file string defines into BLI_path_utils.h, BKE_utildefines is now unused but keep incase we want to add defines there later. 2012-09-03 22:04:14 +00:00
KX_PythonInit.h ..\commmit_hive.txt 2012-09-01 21:23:05 +00:00
KX_PythonInitTypes.cpp fix for error in recent commit (made function static that shouldn't have been), add extra gcc warnings to cmake. 2012-09-16 01:35:00 +00:00
KX_PythonInitTypes.h remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_PythonMain.cpp code clenup: comments and some style edits on ghost/osx (odd indentation) 2012-09-06 02:10:09 +00:00
KX_PythonMain.h ..\commmit_hive.txt 2012-09-01 21:23:05 +00:00
KX_PythonSeq.cpp code cleanup: make local game engine functions static 2012-09-16 00:22:55 +00:00
KX_PythonSeq.h style cleanup: guys - set your editors to tabs! 2012-05-01 17:51:03 +00:00
KX_RadarSensor.cpp style cleanup: 2012-06-17 09:58:26 +00:00
KX_RadarSensor.h code cleanup: 2012-07-29 17:49:14 +00:00
KX_RayCast.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
KX_RayCast.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_RayEventManager.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_RayEventManager.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_RaySensor.cpp style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
KX_RaySensor.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_SCA_AddObjectActuator.cpp quiet double promotion warnings for the game engine. 2012-07-18 23:03:27 +00:00
KX_SCA_AddObjectActuator.h style cleanup: also correct some doxy comments 2012-08-18 13:07:48 +00:00
KX_SCA_DynamicActuator.cpp fix some types and incorrect info 2012-07-26 17:41:09 +00:00
KX_SCA_DynamicActuator.h quiet double promotion warnings for the game engine. 2012-07-18 23:03:27 +00:00
KX_SCA_EndObjectActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_SCA_EndObjectActuator.h style cleanup: also correct some doxy comments 2012-08-18 13:07:48 +00:00
KX_SCA_ReplaceMeshActuator.cpp quiet double promotion warnings for the game engine. 2012-07-18 23:03:27 +00:00
KX_SCA_ReplaceMeshActuator.h style cleanup: also correct some doxy comments 2012-08-18 13:07:48 +00:00
KX_ScalarInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_ScalarInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_ScalingInterpolator.cpp style cleanup, use { on newline after function definition. 2012-02-25 16:49:59 +00:00
KX_ScalingInterpolator.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_Scene.cpp code cleanup: make local game engine functions static 2012-09-16 00:22:55 +00:00
KX_Scene.h style cleanup: whitespace, also add '?' to save over popup since it wasnt totally clear it was a question (user pointed this out, they thought it was just notification and lost their work). 2012-07-31 23:06:12 +00:00
KX_SceneActuator.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_SceneActuator.h quiet double promotion warnings for the game engine. 2012-07-18 23:03:27 +00:00
KX_SG_BoneParentNodeRelationship.cpp style cleanup 2012-03-28 05:03:24 +00:00
KX_SG_BoneParentNodeRelationship.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_SG_NodeRelationships.cpp style cleanup 2012-03-28 05:03:24 +00:00
KX_SG_NodeRelationships.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_SoundActuator.cpp code cleanup: remove Python.h include from blenkernel. 2012-07-04 20:13:39 +00:00
KX_SoundActuator.h style cleanup 2012-06-06 22:38:39 +00:00
KX_StateActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_StateActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_SteeringActuator.cpp Fix for bug #30219: "Obstacle Simulation of Steering Actuator does not work with added objects" 2012-04-22 02:16:33 +00:00
KX_SteeringActuator.h Missed this file in my last commit. 2012-04-22 04:01:14 +00:00
KX_TimeCategoryLogger.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
KX_TimeCategoryLogger.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_TimeLogger.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
KX_TimeLogger.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_TouchEventManager.cpp style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
KX_TouchEventManager.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
KX_TouchSensor.cpp use defines for property name lenghths in the BGE, were using 31,32,64,100. 2012-01-16 05:27:11 +00:00
KX_TouchSensor.h style cleanup: use capital camel case names for typedef's 2012-06-10 15:20:10 +00:00
KX_TrackToActuator.cpp code cleanup: make local game engine functions static 2012-09-16 00:22:55 +00:00
KX_TrackToActuator.h quiet double promotion warnings for the game engine. 2012-07-18 23:03:27 +00:00
KX_VehicleWrapper.cpp doxygen: gameengine/Ketsji tagged. 2011-02-25 13:35:59 +00:00
KX_VehicleWrapper.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_VertexProxy.cpp style cleanup: whitespace, braces 2012-05-01 20:08:23 +00:00
KX_VertexProxy.h style cleanup (mostly whitespace) 2012-02-27 10:35:39 +00:00
KX_VisibilityActuator.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_VisibilityActuator.h use __ prefix on header guards to avoid mixing up defines with api functions / classes. 2012-02-23 10:41:31 +00:00
KX_WorldInfo.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_WorldInfo.h style cleanup 2012-07-21 22:58:08 +00:00
KX_WorldIpoController.cpp remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
KX_WorldIpoController.h optionally use guarded alloc for tiles compositor, also replace allocation functions with a macro. 2012-06-25 09:14:37 +00:00
SConscript Fix for windows compile. 2012-04-28 22:59:55 +00:00