..
BL_ActionActuator.cpp
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
2009-04-20 15:06:46 +00:00
BL_ActionActuator.h
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
2009-04-20 15:06:46 +00:00
BL_ArmatureObject.cpp
Yeah, and then the game engine too!
2009-01-05 15:48:24 +00:00
BL_ArmatureObject.h
Fix for bug #4192 : game engine armatures that are dynamically added
2008-09-17 01:29:54 +00:00
BL_BlenderDataConversion.cpp
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
2009-04-20 15:06:46 +00:00
BL_BlenderDataConversion.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
BL_DeformableGameObject.cpp
Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
2008-09-26 02:27:59 +00:00
BL_DeformableGameObject.h
Created a KX_SoftBodyDeformer for real-time soft bodies.
2008-09-24 03:12:10 +00:00
BL_MeshDeformer.cpp
Minor speedups for the BGE
2009-02-25 06:43:03 +00:00
BL_MeshDeformer.h
Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
2008-09-26 02:27:59 +00:00
BL_ShapeActionActuator.cpp
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
2009-04-20 15:06:46 +00:00
BL_ShapeActionActuator.h
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
2009-04-20 15:06:46 +00:00
BL_ShapeDeformer.cpp
2.5
2009-01-19 16:54:41 +00:00
BL_ShapeDeformer.h
Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
2008-09-26 02:27:59 +00:00
BL_SkinDeformer.cpp
Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
2008-09-26 02:27:59 +00:00
BL_SkinDeformer.h
Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space.
2008-09-26 02:27:59 +00:00
BL_SkinMeshObject.cpp
Created a KX_SoftBodyDeformer for real-time soft bodies.
2008-09-24 03:12:10 +00:00
BL_SkinMeshObject.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
BlenderWorldInfo.cpp
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
BlenderWorldInfo.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
CMakeLists.txt
Big, big commit!!
2009-05-05 23:10:32 +00:00
KX_BlenderScalarInterpolator.cpp
2.5
2009-01-19 16:54:41 +00:00
KX_BlenderScalarInterpolator.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_BlenderSceneConverter.cpp
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
2009-04-20 15:06:46 +00:00
KX_BlenderSceneConverter.h
Merge of first part of changes from the apricot branch, especially
2008-09-04 20:51:28 +00:00
KX_ConvertActuators.cpp
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
2009-04-20 15:06:46 +00:00
KX_ConvertActuators.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConvertControllers.cpp
compile scripts when converting controllers to give more predictable performance and print syntax errors early on rather then when the script is first executed.
2009-02-24 03:29:31 +00:00
KX_ConvertControllers.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConvertProperties.cpp
2.5 BGE
2008-12-24 21:23:07 +00:00
KX_ConvertProperties.h
Patch from GSR that a) fixes a whole bunch of GPL/BL license
2008-04-16 22:40:48 +00:00
KX_ConvertSensors.cpp
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
2009-04-20 15:06:46 +00:00
KX_ConvertSensors.h
Fix for bug #3858 : the game engine mouse focus sensor did not work
2008-09-18 01:46:28 +00:00
KX_IpoConvert.cpp
remove warnings for the BGE
2009-02-25 03:26:02 +00:00
KX_IpoConvert.h
BGE patch: approve patch #17312 : Multiple material IPOs per mesh in BGE.
2008-07-25 13:45:57 +00:00
Makefile
Merge of trunk into blender 2.5:
2008-11-12 21:16:53 +00:00
SConscript
Big, big commit!!
2009-05-05 23:10:32 +00:00