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bvh
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Code refactor: rename subsurface to local traversal, for reuse.
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2017-11-07 22:35:12 +01:00 |
closure
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Cycles: Refactor closure roughness detection to fix a potential bug with Denoising of specular shaders
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2017-11-14 04:17:54 +01:00 |
filter
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Code refactor: use split variance calculation for mega kernels too.
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2017-10-04 21:11:14 +02:00 |
geom
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Cycles: add bevel shader, for raytrace based rounded edges.
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2017-11-07 22:35:12 +01:00 |
kernels
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Code refactor: device memory cleanups, preparing for mapped host memory.
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2017-11-05 15:22:04 +01:00 |
osl
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Fix T53270: crash with multiscatter GGX after recent refactoring.
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2017-11-09 20:28:00 +01:00 |
shaders
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Cycles: add bevel shader, for raytrace based rounded edges.
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2017-11-07 22:35:12 +01:00 |
split
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Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variable
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2017-11-09 01:04:06 -05:00 |
svm
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Cycles: Refactor closure roughness detection to fix a potential bug with Denoising of specular shaders
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2017-11-14 04:17:54 +01:00 |
CMakeLists.txt
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Cycles: add bevel shader, for raytrace based rounded edges.
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2017-11-07 22:35:12 +01:00 |
kernel_accumulate.h
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Fix T53012: Shadow catcher creates artifacts on contact area
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2017-10-06 17:27:34 +05:00 |
kernel_bake.h
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Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variable
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2017-11-09 01:04:06 -05:00 |
kernel_camera.h
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Cycles: Remove ccl_fetch and SOA
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2017-03-08 00:52:41 -05:00 |
kernel_compat_cpu.h
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Code refactor: make texture code more consistent between devices.
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2017-10-07 14:53:14 +02:00 |
kernel_compat_cuda.h
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Code refactor: make texture code more consistent between devices.
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2017-10-07 14:53:14 +02:00 |
kernel_compat_opencl.h
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Code refactor: make texture code more consistent between devices.
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2017-10-07 14:53:14 +02:00 |
kernel_differential.h
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Cycles: OpenCL kernel split
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2015-05-09 19:52:40 +05:00 |
kernel_emission.h
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Cycles: reduce closure memory usage for emission/shadow shader data.
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2017-11-05 20:48:33 +01:00 |
kernel_film.h
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Cycles: Use native saturate function for CUDA
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2015-04-28 00:38:32 +05:00 |
kernel_globals.h
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Code refactor: make texture code more consistent between devices.
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2017-10-07 14:53:14 +02:00 |
kernel_jitter.h
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Cycles: Use more stable version of integer square root function
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2017-05-09 17:07:17 +02:00 |
kernel_light.h
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Fix incorrect MIS weights in Cycles with multiple lights.
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2017-11-07 22:35:12 +01:00 |
kernel_math.h
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Cycles: Make all #include statements relative to cycles source directory
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2017-03-29 13:41:11 +02:00 |
kernel_montecarlo.h
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Cycles: Cleanup, indendation
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2017-10-06 19:33:59 +05:00 |
kernel_passes.h
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Cycles: Refactor closure roughness detection to fix a potential bug with Denoising of specular shaders
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2017-11-14 04:17:54 +01:00 |
kernel_path_branched.h
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Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variable
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2017-11-09 01:04:06 -05:00 |
kernel_path_common.h
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Code refactor: remove rng_state buffer and compute hash on the fly.
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2017-10-04 21:11:14 +02:00 |
kernel_path_state.h
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Code cleanup: remove hack to avoid seeing transparent objects in noise.
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2017-09-20 19:38:08 +02:00 |
kernel_path_subsurface.h
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Code refactor: rename subsurface to local traversal, for reuse.
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2017-11-07 22:35:12 +01:00 |
kernel_path_surface.h
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Cycles: reduce subsurface stack memory usage.
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2017-09-28 15:18:43 +02:00 |
kernel_path_volume.h
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Cycles: reduce subsurface stack memory usage.
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2017-09-28 15:18:43 +02:00 |
kernel_path.h
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Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variable
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2017-11-09 01:04:06 -05:00 |
kernel_projection.h
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Cycles: Implement denoising option for reducing noise in the rendered image
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2017-05-07 14:40:58 +02:00 |
kernel_queues.h
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Cycles: Add function to dequeue a ray
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2017-06-10 03:51:18 -04:00 |
kernel_random.h
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Cycles: restore SOBOL_SKIP hack, for some cases where it helps still.
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2017-10-29 16:44:20 +01:00 |
kernel_shader.h
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Code refactor: rename subsurface to local traversal, for reuse.
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2017-11-07 22:35:12 +01:00 |
kernel_shadow.h
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Cycles: reduce closure memory usage for emission/shadow shader data.
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2017-11-05 20:48:33 +01:00 |
kernel_subsurface.h
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Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variable
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2017-11-09 01:04:06 -05:00 |
kernel_textures.h
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Code refactor: make texture code more consistent between devices.
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2017-10-07 14:53:14 +02:00 |
kernel_types.h
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Cycles: Replace __MAX_CLOSURE__ build option with runtime integrator variable
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2017-11-09 01:04:06 -05:00 |
kernel_volume.h
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Cycles: better distance sampling for chromatic volume extinction.
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2017-11-10 01:37:10 +01:00 |
kernel_work_stealing.h
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Code refactor: add WorkTile struct for passing work to kernel.
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2017-10-04 21:11:14 +02:00 |
kernel.h
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Code refactor: device memory cleanups, preparing for mapped host memory.
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2017-11-05 15:22:04 +01:00 |