blender/intern/cycles/kernel/closure
2017-11-14 04:17:54 +01:00
..
alloc.h Fix T53270: crash with multiscatter GGX after recent refactoring. 2017-11-09 20:28:00 +01:00
bsdf_ashikhmin_shirley.h Cycles: Consider GGX/Beckmann/Ashikhmin of 0 roughness a singular ray 2016-12-14 11:04:02 +01:00
bsdf_ashikhmin_velvet.h Cycles: Implement denoising option for reducing noise in the rendered image 2017-05-07 14:40:58 +02:00
bsdf_diffuse_ramp.h Cycles: Implement denoising option for reducing noise in the rendered image 2017-05-07 14:40:58 +02:00
bsdf_diffuse.h Cycles: Implement denoising option for reducing noise in the rendered image 2017-05-07 14:40:58 +02:00
bsdf_hair.h Fix T50075: Assert during debug render of hair_geom_transmission.blend 2016-12-01 12:11:11 +01:00
bsdf_microfacet_multi_impl.h Fix Cycles multi scatter GGX different render results with Clang and GCC. 2017-07-23 23:25:12 +02:00
bsdf_microfacet_multi.h Fix Cycles multi scatter GGX different render results with Clang and GCC. 2017-07-23 23:25:12 +02:00
bsdf_microfacet.h Fix part of T53038: principled BSDF clearcoat weight has no effect with 0 roughness. 2017-10-18 23:35:54 +02:00
bsdf_oren_nayar.h Cycles: Implement denoising option for reducing noise in the rendered image 2017-05-07 14:40:58 +02:00
bsdf_phong_ramp.h Cycles: Implement denoising option for reducing noise in the rendered image 2017-05-07 14:40:58 +02:00
bsdf_principled_diffuse.h Fix T51956: color noise with principled sss, radius 0 and branched path. 2017-07-02 19:21:08 +02:00
bsdf_principled_sheen.h Cycles: Implement denoising option for reducing noise in the rendered image 2017-05-07 14:40:58 +02:00
bsdf_reflection.h Cycles: refactor kernel closure storage to use structs per closure type. 2016-07-31 02:34:43 +02:00
bsdf_refraction.h Cycles: refactor kernel closure storage to use structs per closure type. 2016-07-31 02:34:43 +02:00
bsdf_toon.h Cycles: Implement denoising option for reducing noise in the rendered image 2017-05-07 14:40:58 +02:00
bsdf_transparent.h Code refactor: sum transparent and absorption weights outside closures. 2017-11-05 18:13:44 +01:00
bsdf_util.h Squashed commit of the following: 2017-04-18 11:43:09 +02:00
bsdf.h Cycles: Refactor closure roughness detection to fix a potential bug with Denoising of specular shaders 2017-11-14 04:17:54 +01:00
bssrdf.h Cycles: add bevel shader, for raytrace based rounded edges. 2017-11-07 22:35:12 +01:00
emissive.h Code refactor: remove emission and background closures, sum directly. 2017-11-05 18:13:44 +01:00
volume.h Code refactor: sum transparent and absorption weights outside closures. 2017-11-05 18:13:44 +01:00