.. |
svm_attribute.h
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Cycles: Remove ccl_fetch and SOA
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2017-03-08 00:52:41 -05:00 |
svm_bevel.h
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Cycles: add bevel shader, for raytrace based rounded edges.
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2017-11-07 22:35:12 +01:00 |
svm_blackbody.h
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Fix T53001: more workarounds for crash in AMD compiler with recent drivers.
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2017-10-05 17:57:58 +02:00 |
svm_brick.h
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Cycles: Fix OpenCL compilation with the new brick texture
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2016-10-30 16:25:35 +01:00 |
svm_brightness.h
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Cycles: add constant folding for more color operation nodes.
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2016-06-19 20:17:28 +02:00 |
svm_bump.h
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Cycles: Remove ccl_fetch and SOA
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2017-03-08 00:52:41 -05:00 |
svm_camera.h
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Cycles: Remove ccl_fetch and SOA
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2017-03-08 00:52:41 -05:00 |
svm_checker.h
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Fix T48139: Checker texture strange behavior in cycles
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2016-04-15 15:30:30 +02:00 |
svm_closure.h
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Fix T53270: crash with multiscatter GGX after recent refactoring.
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2017-11-09 20:28:00 +01:00 |
svm_color_util.h
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Cycles: add constant folding for more color operation nodes.
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2016-06-19 20:17:28 +02:00 |
svm_convert.h
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Cleanup: Fix Cycles Apache header.
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2014-12-25 02:50:24 +01:00 |
svm_displace.h
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Cycles: Implement denoising option for reducing noise in the rendered image
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2017-05-07 14:40:58 +02:00 |
svm_fresnel.h
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Cycles: Remove ccl_fetch and SOA
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2017-03-08 00:52:41 -05:00 |
svm_gamma.h
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Cycles: Constant fold for the Gamma Node.
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2015-12-22 13:53:13 +01:00 |
svm_geometry.h
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Cycles: Implement denoising option for reducing noise in the rendered image
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2017-05-07 14:40:58 +02:00 |
svm_gradient.h
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Cycles: Use native saturate function for CUDA
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2015-04-28 00:38:32 +05:00 |
svm_hsv.h
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Code cleanup: simplify SVM stack assignment.
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2016-05-05 21:43:46 +02:00 |
svm_image.h
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Code refactor: make texture code more consistent between devices.
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2017-10-07 14:53:14 +02:00 |
svm_invert.h
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Cycles: Code cleanup, spaces around keywords
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2015-03-28 00:15:15 +05:00 |
svm_light_path.h
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Cycles: Remove ccl_fetch and SOA
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2017-03-08 00:52:41 -05:00 |
svm_magic.h
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Cleanup: Fix Cycles Apache header.
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2014-12-25 02:50:24 +01:00 |
svm_mapping.h
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Cleanup: Fix Cycles Apache header.
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2014-12-25 02:50:24 +01:00 |
svm_math_util.h
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Fix T53001: more workarounds for crash in AMD compiler with recent drivers.
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2017-10-05 17:57:58 +02:00 |
svm_math.h
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Cleanup: Fix Cycles Apache header.
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2014-12-25 02:50:24 +01:00 |
svm_mix.h
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Cycles: add constant folding for more color operation nodes.
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2016-06-19 20:17:28 +02:00 |
svm_musgrave.h
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Cleanup: Remove unused Noise Basis texture code.
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2015-05-28 01:07:37 +02:00 |
svm_noise.h
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Cycles: Cleanup, indent nested preprocessor directives
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2016-03-25 13:55:42 +01:00 |
svm_noisetex.h
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Cycles: Speedup by avoiding extra calculations in noise texture when unneeded
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2017-02-21 07:24:33 -05:00 |
svm_normal.h
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Cycles: Code cleanup, spaces around keywords
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2015-03-28 00:15:15 +05:00 |
svm_ramp_util.h
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Cycles: Cleanup, style
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2016-10-24 12:26:12 +02:00 |
svm_ramp.h
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Cycles: Tweaks to support CUDA 8 toolkit
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2016-08-01 15:54:29 +02:00 |
svm_sepcomb_hsv.h
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Cycles: Code cleanup, spaces around keywords
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2015-03-28 00:15:15 +05:00 |
svm_sepcomb_vector.h
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Cycles: Code cleanup, spaces around keywords
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2015-03-28 00:15:15 +05:00 |
svm_sky.h
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Revert "Cycles: Remove the Preetham Sky model."
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2016-04-05 12:25:54 +02:00 |
svm_tex_coord.h
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Cycles: Remove ccl_fetch and SOA
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2017-03-08 00:52:41 -05:00 |
svm_texture.h
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Cleanup: Remove unused Noise Basis texture code.
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2015-05-28 01:07:37 +02:00 |
svm_types.h
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Cycles: Refactor closure roughness detection to fix a potential bug with Denoising of specular shaders
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2017-11-14 04:17:54 +01:00 |
svm_value.h
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Cleanup: Fix Cycles Apache header.
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2014-12-25 02:50:24 +01:00 |
svm_vector_transform.h
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Cycles: Remove ccl_fetch and SOA
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2017-03-08 00:52:41 -05:00 |
svm_voronoi.h
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Cleanup: Remove unused Voronoi texture code.
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2015-05-28 00:36:33 +02:00 |
svm_voxel.h
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Cycles: CUDA bicubic and tricubic texture interpolation support.
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2017-10-07 15:30:57 +02:00 |
svm_wave.h
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Cycles: Add Saw option to the wave texture
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2016-01-01 23:25:37 +01:00 |
svm_wavelength.h
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Fix T53001: more workarounds for crash in AMD compiler with recent drivers.
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2017-10-05 17:57:58 +02:00 |
svm_wireframe.h
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Cycles: Remove ccl_fetch and SOA
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2017-03-08 00:52:41 -05:00 |
svm.h
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Cycles: add bevel shader, for raytrace based rounded edges.
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2017-11-07 22:35:12 +01:00 |