blender/source/gameengine
Campbell Barton 9bbec84e7e initial support for unicode keyboard input for ghost & blenders WM.
- currently X11 only, depends on Xinput (but should not break other os's).
- ghost stores utf8 buffer, copies to wmEvent's
- UI text input is currently the only area that uses this - not console or text editor.
- no rna access yet.
2011-10-20 05:30:26 +00:00
..
BlenderRoutines bugfix: [bf-blender-Game Engine][28167] Restart game actuator don't get changed material mode 2011-09-11 05:54:07 +00:00
Converter fix spelling mistakes in comments (and in some python error messages), nothing to effect translations. 2011-10-17 06:39:13 +00:00
Expressions fix spelling mistakes in comments (and in some python error messages), nothing to effect translations. 2011-10-17 06:39:13 +00:00
GameLogic misc edits 2011-10-20 00:19:21 +00:00
GamePlayer strcpy() --> BLI_strncpy(), where source strings are not fixed and target size is known. 2011-10-19 23:10:54 +00:00
Ketsji initial support for unicode keyboard input for ghost & blenders WM. 2011-10-20 05:30:26 +00:00
Network whitespace cleanup 2011-09-25 12:31:21 +00:00
Physics spaces -> tabs (whitespace only changes) 2011-10-06 22:04:01 +00:00
PyDoc == python api doc == 2010-10-13 10:42:33 +00:00
Rasterizer spaces -> tabs (whitespace only changes) 2011-10-06 22:04:01 +00:00
SceneGraph spaces -> tabs (whitespace only changes) 2011-10-06 22:04:01 +00:00
VideoTexture spaces -> tabs (whitespace only changes) 2011-10-06 22:04:01 +00:00
CMakeLists.txt use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken. 2011-01-25 14:43:13 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00