forked from bartvdbraak/blender
efde6ecbc4
2006/11/19 00:07:32 CET Fix for bug #5250: inaccurate conversion between edit and pose mode bones. Two very bad bugs: - replacing atan() with atan2() should also remove the M_PI correction! This is the equivalent: angle=atan(x/y); if(y<0) angle+=M_PI; angle= atan2(x, y); - the new NormalizedVecAngle2() call was negating an input vector, causing calling code to screw up. All arithb.c calls should not alter input. |
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blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |