forked from bartvdbraak/blender
d2d1b19170
It is per-material setting which could be found under the Volume settings in the material and world context buttons. There could still be some code-wise improvements, like using variable-size macro for interp3d instead of having interp3d_ex to which you can pass the interpolation method. |
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.. | ||
geom_attribute.h | ||
geom_bvh_shadow.h | ||
geom_bvh_subsurface.h | ||
geom_bvh_traversal.h | ||
geom_bvh_volume.h | ||
geom_bvh.h | ||
geom_curve.h | ||
geom_motion_curve.h | ||
geom_motion_triangle.h | ||
geom_object.h | ||
geom_primitive.h | ||
geom_triangle.h | ||
geom_volume.h | ||
geom.h |