Disable vector code in vlib_buffer_enqueue_to_next if no msb mask function
This fixes ARM64 build where we dont have defined u16x8_msb_mask(...) Change-Id: I864f5134a0d951601810c800f587d173b3b7ef41 Signed-off-by: Damjan Marion <damarion@cisco.com>
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Damjan Marion

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a849b7b508
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398fdc1a87
@ -359,7 +359,7 @@ vlib_buffer_enqueue_to_next (vlib_main_t * vm, vlib_node_runtime_t * node,
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next16 = (next16 == u16x16_splat (next16[0]));
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u64 bitmap = u8x32_msb_mask ((u8x32) next16);
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n_enqueued = count_trailing_zeros (~bitmap) / 2;
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#elif defined(CLIB_HAVE_VEC128)
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#elif defined(CLIB_HAVE_VEC128) && defined(CLIB_HAVE_VEC128_MSB_MASK)
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u16x8 next8 = u16x8_load_unaligned (nexts);
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next8 = (next8 == u16x8_splat (next8[0]));
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u64 bitmap = u8x16_msb_mask ((u8x16) next8);
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@ -580,6 +580,8 @@ u8x16_msb_mask (u8x16 v)
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return _mm_movemask_epi8 ((__m128i) v);
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}
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#define CLIB_HAVE_VEC128_MSB_MASK
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#undef _signed_binop
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#endif /* included_vector_sse2_h */
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