Add and enable msb mask vector intrinsic for aarch64.

This patch enables the use of this function for enqueuing frames to the next graph node.

Change-Id: I4003110db59870f7106e0d13942d6ff7bc54b46d
Signed-off-by: Lijian Zhang <Lijian.Zhang@arm.com>
Reviewed-by: Sirshak Das <Sirshak.Das@arm.com>
Reviewed-by: Honnappa Nagarahalli <Honnappa.Nagarahalli@arm.com>
Reviewed-by: Steve Capper <Steve.Capper@arm.com>
This commit is contained in:
Lijian Zhang
2018-10-25 18:50:33 +08:00
committed by Damjan Marion
parent 11d47af5af
commit a22ba8859a

View File

@ -23,17 +23,18 @@
/* Converts all ones/zeros compare mask to bitmap. */
always_inline u32
u8x16_compare_byte_mask (u8x16 x)
u8x16_compare_byte_mask (u8x16 v)
{
uint8x16_t mask_shift =
{ -7, -6, -5, -4, -3, -2, -1, 0, -7, -6, -5, -4, -3, -2, -1, 0 };
uint8x16_t mask_and = vdupq_n_u8 (0x80);
x = vandq_u8 (x, mask_and);
x = vshlq_u8 (x, vreinterpretq_s8_u8 (mask_shift));
x = vpaddq_u8 (x, x);
x = vpaddq_u8 (x, x);
x = vpaddq_u8 (x, x);
return vgetq_lane_u8 (x, 0) | (vgetq_lane_u8 (x, 1) << 8);
uint8x16_t mask = { 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80,
0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80
};
/* v --> [0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0x00, ... ] */
uint8x16_t x = vandq_u8 (v, mask);
/* after v & mask,
* x --> [0x01, 0x00, 0x04, 0x08, 0x10, 0x00, 0x40, 0x00, ... ] */
uint64x2_t x64 = vpaddlq_u32 (vpaddlq_u16 (vpaddlq_u8 (x)));
/* after merge, x64 --> [0x5D, 0x.. ] */
return (u32) (vgetq_lane_u64 (x64, 0) + (vgetq_lane_u64 (x64, 1) << 8));
}
always_inline u32
@ -148,6 +149,23 @@ u32x4_extend_to_u64x2_high (u32x4 v)
return vmovl_high_u32 (v);
}
/* Creates a mask made up of the MSB of each byte of the source vector */
static_always_inline u16
u8x16_msb_mask (u8x16 v)
{
int8x16_t shift =
{ -7, -6, -5, -4, -3, -2, -1, 0, -7, -6, -5, -4, -3, -2, -1, 0 };
/* v --> [0x80, 0x7F, 0xF0, 0xAF, 0xF0, 0x00, 0xF2, 0x00, ... ] */
uint8x16_t x = vshlq_u8 (vandq_u8 (v, vdupq_n_u8 (0x80)), shift);
/* after (v & 0x80) >> shift,
* x --> [0x01, 0x00, 0x04, 0x08, 0x10, 0x00, 0x40, 0x00, ... ] */
uint64x2_t x64 = vpaddlq_u32 (vpaddlq_u16 (vpaddlq_u8 (x)));
/* after merge, x64 --> [0x5D, 0x.. ] */
return (u16) (vgetq_lane_u64 (x64, 0) + (vgetq_lane_u64 (x64, 1) << 8));
}
#define CLIB_HAVE_VEC128_MSB_MASK
#define CLIB_HAVE_VEC128_UNALIGNED_LOAD_STORE
#define CLIB_VEC128_SPLAT_DEFINED
#endif /* included_vector_neon_h */