docs: Improve new plugin doc & add govpp API doc

Type: docs

Change-Id: I5f20ac0232c5cdc3cf64015185b0d0fc5c4a3100
Signed-off-by: Nathan Skrzypczak <nathan.skrzypczak@gmail.com>
This commit is contained in:
Nathan Skrzypczak
2020-09-04 18:31:23 +02:00
committed by Andrew Yourtchenko
parent f681e9f736
commit c4781a32df
4 changed files with 142 additions and 28 deletions

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@ -0,0 +1 @@
../../../src/tools/vppapigen/VPPAPI.md

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@ -7,7 +7,7 @@ Adding a plugin
Overview
________
This section shows how a VPP developer can create a new plugin, and
add it to VPP. We assume that we are starting from the VPP <top-of-workspace>.
@ -21,7 +21,7 @@ Create your new plugin
Change directory to **./src/plugins**, and run the plugin generator:
.. code-block:: console
$ cd ./src/plugins
$ ../../extras/emacs/make-plugin.sh
<snip>
@ -36,7 +36,7 @@ Change directory to **./src/plugins**, and run the plugin generator:
Plugin name: myplugin
Dispatch type [dual or qs]: dual
(Shell command succeeded with no output)
OK...
The plugin generator script asks two questions: the name of the
@ -65,9 +65,8 @@ Here are the generated files. We'll go through them in a moment.
$ cd ./myplugin
$ ls
CMakeLists.txt myplugin.c myplugin_periodic.c setup.pg
myplugin_all_api_h.h myplugin.h myplugin_test.c
myplugin.api myplugin_msg_enum.h node.c
CMakeLists.txt myplugin.api myplugin.c myplugin.h
myplugin_periodic.c myplugin_test.c node.c setup.pg
Due to recent build system improvements, you **don't** need to touch
any other files to integrate your new plugin into the vpp build. Simply
@ -92,7 +91,7 @@ As a quick sanity check, run vpp and make sure that
"myplugin_plugin.so" and "myplugin_test_plugin.so" are loaded:
.. code-block:: console
$ cd <top-of-workspace>
$ make run
<snip>
@ -122,25 +121,21 @@ the copyright notice:
The rest of the build recipe is pretty simple:
.. code-block:: console
.. code-block:: CMake
add_vpp_plugin (myplugin
SOURCES
myplugin.c
node.c
myplugin.c
node.c
myplugin_periodic.c
myplugin.h
MULTIARCH_SOURCES
node.c
node.c
API_FILES
myplugin.api
INSTALL_HEADERS
myplugin_all_api_h.h
myplugin_msg_enum.h
API_TEST_SOURCES
myplugin_test.c
)
@ -178,13 +173,13 @@ binary API message dispatcher, and to add its messages to vpp's global
Vpp itself uses dlsym(...) to track down the vlib_plugin_registration_t
generated by the VLIB_PLUGIN_REGISTER macro:
.. code-block:: console
.. code-block:: C
VLIB_PLUGIN_REGISTER () =
VLIB_PLUGIN_REGISTER () =
{
.version = VPP_BUILD_VER,
.description = "myplugin plugin description goes here",
};
};
Vpp only loads .so files from the plugin directory which contain an
instance of this data structure.
@ -193,7 +188,7 @@ You can enable or disable specific vpp plugins from the command
line. By default, plugins are loaded. To change that behavior, set
default_disabled in the macro VLIB_PLUGIN_REGISTER:
.. code-block:: console
.. code-block:: C
VLIB_PLUGIN_REGISTER () =
{
@ -205,14 +200,14 @@ default_disabled in the macro VLIB_PLUGIN_REGISTER:
The boilerplate generator places the graph node dispatch function
onto the "device-input" feature arc. This may or may not be useful.
.. code-block:: console
.. code-block:: C
VNET_FEATURE_INIT (myplugin, static) =
{
.arc_name = "device-input",
.node_name = "myplugin",
.runs_before = VNET_FEATURES ("ethernet-input"),
};
};
As given by the plugin generator, myplugin.c contains the binary API
message handler for a generic "please enable my feature on such and
@ -243,20 +238,53 @@ node.c
This is the generated graph node dispatch function. You'll need to
rewrite it to solve the problem at hand. It will save considerable
time and aggravation to retain the **structure** of the node dispatch
function.
function.
Even for an expert, it's a waste of time to reinvent the *loop
structure*, enqueue patterns, and so forth. Simply tear out and
replace the specimen 1x, 2x, 4x packet processing code with code
relevant to the problem you're trying to solve.
myplugin.api
------------
This contains the API message definition. Here we only have defined
a single one named ``myplugin_enable_disable`` and an implicit
``myplugin_enable_disable_reply`` containing only a return value due
to the ``autoreply`` keyword.
The syntax reference for ``.api`` files can be found at VPP API Language
Addressing the binary API with this message will run the handler defined
in ``myplugin.c`` as ``vl_api_myplugin_enable_disable_t_handler``.
It will receive a message pointer ``*mp`` which is the struct defined
in ``myplugin.api`` and should return another message pointer ``*rmp``,
of the reply type. That's what ``REPLY_MACRO`` does.
To be noted, all API messages are in net-endian and vpp is host-endian,
so you will need to use :
* ``u32 value = ntohl(mp->value);``
* ``rmp->value = htonl(value);``
You can now use this API with :ref:`GoLang bindings <add_plugin_goapi>`
myplugin_periodic.c
-------------------
This defines a VPP process, a routine that will run indefinitely and
be woken up intermittently, here to process plugin events.
To be noted, vlib_processes aren't thread-safe, and data structures
should be locked when shared between workers.
Plugin "Friends with Benefits"
------------------------------
In vpp VLIB_INIT_FUNCTION functions, It's reasonably common to see a
specific init function invoke other init functions:
.. code-block:: console
.. code-block:: C
if ((error = vlib_call_init_function (vm, some_other_init_function))
return error;
@ -264,7 +292,7 @@ specific init function invoke other init functions:
In the case where one plugin needs to call a init function in another
plugin, use the vlib_call_plugin_init_function macro:
.. code-block:: console
.. code-block:: C
if ((error = vlib_call_plugin_init_function (vm, "otherpluginname", some_init_function))
return error;
@ -274,7 +302,7 @@ This allows sequencing between plugin init functions.
If you wish to obtain a pointer to a symbol in another plugin, use the
vlib_plugin_get_symbol(...) API:
.. code-block:: console
.. code-block:: C
void *p = vlib_get_plugin_symbol ("plugin_name", "symbol");

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@ -0,0 +1,83 @@
.. _add_plugin_goapi:
Add a plugin's GO API
=====================
In order to use your plugin's API with GO, you will need to use
a GO client and GO definitions of the API messages that you defined
in ``myplugin.api`` (go bindings).
These two things can be found in `govpp <https://github.com/FDio/govpp>`_
* The API client lives in `./core`
* The api-generator lives in `./binapigen`
* A sample of its output (the go bindings) for VPP's latest version lives in `./binapi`
To generate the go bindings for your plugin. Assuming :
* ``/home/vpp`` is a VPP clone with your plugin in it.
* ``/home/controlplane`` is a go controlplane repo
.. code-block:: console
$ mkdir /home/controlplane/vpp-go-bindings
$ git clone https://github.com/FDio/govpp>
$ cd govpp
$ BINAPI_DIR=/home/controlplane/vpp-go-bindings VPP_DIR=/home/vpp make gen-binapi-from-code
This will generate the go-bindings in ``/home/controlplane/vpp-go-bindings``
For example ``vpp-go-bindings/myplugin/myplugin.ba.go`` will contain :
.. code-block:: go
// MypluginEnableDisable defines message 'myplugin_enable_disable'.
type MypluginEnableDisable struct {
EnableDisable bool `binapi:"bool,name=enable_disable" json:"enable_disable,omitempty"`
SwIfIndex interface_types.InterfaceIndex `binapi:"interface_index,name=sw_if_index" json:"sw_if_index,omitempty"`
}
You can then use the generated go bindings in your go code like this :
.. code-block:: go
package main
import (
"fmt"
"git.fd.io/govpp.git"
"git.fd.io/govpp.git/binapi/interfaces"
"git.fd.io/govpp.git/binapi/vpe"
"myplugin.io/controlplane/vpp-go-bindings/myplugin/myplugin"
)
func main() {
// Connect to VPP
conn, _ := govpp.Connect("/run/vpp/api.sock")
defer conn.Disconnect()
// Open channel
ch, _ := conn.NewAPIChannel()
defer ch.Close()
request := &vpe.MypluginEnableDisable{
EnableDisable: true,
}
reply := &vpe.MypluginEnableDisableReply{}
err := ch.SendRequest(request).ReceiveReply(reply)
if err != nil {
fmt.Errorf("SendRequest: %w\n", err)
}
}
As you will need to import (or ``go get "git.fd.io/govpp.git"``) to leverage the API
client in your code, you might want to use the api-generator directly from the
clone ``go build`` fetches for you. You can do this with :
.. code-block:: console
$ export GOVPP_DIR=$(go list -f '{{.Dir}}' -m git.fd.io/govpp.git)
$ cd $GOVPP_DIR && go build -o /some/bin/dir ./cmd/binapi-generator
$ # instead of make gen-binapi-from-code you can rewrite the code to target
$ # your version ./binapi-generator

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@ -22,6 +22,7 @@ The Developers section covers the following areas:
running_vpp
gdb_examples
add_plugin
add_plugin_goapi
gitreview
softwarearchitecture
infrastructure
@ -42,3 +43,4 @@ The Developers section covers the following areas:
quic_plugin
cross_compile_macos.rst
cnat
VPPAPI.md