stats: add loops per second counter in the stats segment.

This change adds loops per second in the stats segment.
Applications using the stats segment to monitor VPP
can use this for better monitoring

Type: fix

Signed-off-by: Radha krishna Saragadam <krishna_srk2003@yahoo.com>
Change-Id: I53081f40ee918eec9763513a639b9d8a02488b20
This commit is contained in:
Radha krishna Saragadam
2022-07-18 19:50:23 +05:30
committed by Florin Coras
parent add763797f
commit eccb5c21cc

View File

@ -8,12 +8,14 @@
#define STAT_SEGMENT_SOCKET_FILENAME "stats.sock"
static u32 vlib_loops_stats_counter_index;
static void
vector_rate_collector_fn (vlib_stats_collector_data_t *d)
{
vlib_main_t *this_vlib_main;
counter_t **counters;
counter_t *cb;
counter_t **counters, **loops_counters;
counter_t *cb, *loops_cb;
f64 vector_rate = 0.0;
u32 i, n_threads = vlib_get_n_threads ();
@ -21,6 +23,11 @@ vector_rate_collector_fn (vlib_stats_collector_data_t *d)
counters = d->entry->data;
cb = counters[0];
vlib_stats_validate (vlib_loops_stats_counter_index, 0, n_threads - 1);
loops_counters =
vlib_stats_get_entry_data_pointer (vlib_loops_stats_counter_index);
loops_cb = loops_counters[0];
for (i = 0; i < n_threads; i++)
{
f64 this_vector_rate;
@ -28,9 +35,10 @@ vector_rate_collector_fn (vlib_stats_collector_data_t *d)
this_vector_rate = vlib_internal_node_vector_rate (this_vlib_main);
vlib_clear_internal_node_vector_rate (this_vlib_main);
cb[i] = this_vector_rate;
vector_rate += this_vector_rate;
loops_cb[i] = this_vlib_main->loops_per_second;
}
/* And set the system average rate */
@ -115,8 +123,12 @@ vlib_stats_init (vlib_main_t *vm)
reg.private_data = vlib_stats_add_gauge ("/sys/vector_rate");
reg.entry_index =
vlib_stats_add_counter_vector ("/sys/vector_rate_per_worker");
vlib_loops_stats_counter_index =
vlib_stats_add_counter_vector ("/sys/loops_per_worker");
vlib_stats_register_collector_fn (&reg);
vlib_stats_validate (reg.entry_index, 0, vlib_get_n_threads ());
vlib_stats_validate (vlib_loops_stats_counter_index, 0,
vlib_get_n_threads ());
return 0;
}