DOC ONLY: clean up plugin documentation
The old "sample_plugin" page was stuffed with superceded autotools build information, so it morphed into an "add a new plugin" page based on the emacs-lisp plugin generator. Before sending hate mail about emacs, please *look* at the new document: you'll find running the plugin generator hard to tell from running a shell script. Change-Id: I84da45675e838c05faeca05c8f7be45d8c7bff13 Signed-off-by: Dave Barach <dave@barachs.net>
This commit is contained in:
docs/gettingstarted/developers
275
docs/gettingstarted/developers/add_plugin.rst
Normal file
275
docs/gettingstarted/developers/add_plugin.rst
Normal file
@ -0,0 +1,275 @@
|
||||
.. _add_plugin:
|
||||
|
||||
Adding a plugin
|
||||
===============
|
||||
|
||||
.. toctree::
|
||||
|
||||
Overview
|
||||
________
|
||||
|
||||
This section shows how a VPP developer can create a new plugin, and
|
||||
add it to VPP.
|
||||
|
||||
As an example, we will use the **make-plugin.sh** tool found in
|
||||
**.../extras/emacs**. make-plugin.sh is a simple wrapper for a comprehensive
|
||||
plugin generator constructed from a set of emacs-lisp skeletons.
|
||||
|
||||
Create your new plugin
|
||||
----------------------
|
||||
|
||||
Change directory to **.../src/plugins**, and run the plugin generator:
|
||||
|
||||
.. code-block:: console
|
||||
|
||||
$ cd .../src/plugins
|
||||
$ ../../extras/emacs/make-plugin.sh
|
||||
<snip>
|
||||
Loading /scratch/vpp-docs/extras/emacs/tunnel-c-skel.el (source)...
|
||||
Loading /scratch/vpp-docs/extras/emacs/tunnel-decap-skel.el (source)...
|
||||
Loading /scratch/vpp-docs/extras/emacs/tunnel-encap-skel.el (source)...
|
||||
Loading /scratch/vpp-docs/extras/emacs/tunnel-h-skel.el (source)...
|
||||
Loading /scratch/vpp-docs/extras/emacs/elog-4-int-skel.el (source)...
|
||||
Loading /scratch/vpp-docs/extras/emacs/elog-4-int-track-skel.el (source)...
|
||||
Loading /scratch/vpp-docs/extras/emacs/elog-enum-skel.el (source)...
|
||||
Loading /scratch/vpp-docs/extras/emacs/elog-one-datum-skel.el (source)...
|
||||
Plugin name: myplugin
|
||||
Dispatch type [dual or qs]: dual
|
||||
(Shell command succeeded with no output)
|
||||
|
||||
OK...
|
||||
|
||||
The plugin generator script asks two questions: the name of the
|
||||
plugin, and which of two dispatch types to use. Since the plugin name
|
||||
finds its way into quite a number of places - filenames, typedef
|
||||
names, graph arc names - it pays to think for a moment.
|
||||
|
||||
The dispatch type refers to the coding pattern used to construct
|
||||
**node.c**, the *pro forma* data-plane node. The **dual** option
|
||||
constructs a dual-single loop pair with speculative enqueueing. This
|
||||
is the traditional coding pattern for load-store intensive graph
|
||||
nodes.
|
||||
|
||||
The **qs** option generates a quad-single loop pair which uses
|
||||
vlib_get_buffers(...) and vlib_buffer_enqueue_to_next(...). These
|
||||
operators make excellent use of available SIMD vector unit
|
||||
operations. It's very simple to change a quad-single loop-pair to a
|
||||
dual-single loop pair if you decide to do so later.
|
||||
|
||||
Generated Files
|
||||
---------------
|
||||
|
||||
Here are the generated files. We'll go through them in a moment.
|
||||
|
||||
.. code-block:: console
|
||||
|
||||
$ cd .../src/plugins/myplugin
|
||||
$ ls
|
||||
CMakeLists.txt myplugin.c myplugin_periodic.c setup.pg
|
||||
myplugin_all_api_h.h myplugin.h myplugin_test.c
|
||||
myplugin.api myplugin_msg_enum.h node.c
|
||||
|
||||
Due to recent build system improvements, you **don't** need to touch
|
||||
any other files to integrate your new plugin into the vpp build. Simply
|
||||
rebuild your workspace from scratch, and the new plugin will appear.
|
||||
|
||||
Rebuild your workspace
|
||||
----------------------
|
||||
|
||||
This is the straightforward way to reconfigure and rebuild your workspace:
|
||||
|
||||
.. code-block:: console
|
||||
|
||||
$ cd <top-of-workspace>
|
||||
$ make rebuild [or rebuild-release]
|
||||
|
||||
Thanks to ccache, this operation doesn't take an annoying amount of time.
|
||||
|
||||
Sanity check: run vpp
|
||||
---------------------
|
||||
|
||||
As a quick sanity check, run vpp and make sure that
|
||||
"myplugin_plugin.so" and "myplugin_test_plugin.so" are loaded:
|
||||
|
||||
.. code-block:: console
|
||||
|
||||
$ cd <top-of-workspace>
|
||||
$ make run
|
||||
<snip>
|
||||
load_one_plugin:189: Loaded plugin: myplugin_plugin.so (myplugin description goes here)
|
||||
<snip>
|
||||
load_one_vat_plugin:67: Loaded plugin: myplugin_test_plugin.so
|
||||
<snip>
|
||||
DBGvpp#
|
||||
|
||||
If this simple test fails, please seek assistance.
|
||||
|
||||
Generated Files in Detail
|
||||
_________________________
|
||||
|
||||
This section discusses the generated files in some detail. It's fine to
|
||||
skim this section, and return later for more detail.
|
||||
|
||||
CMakeLists.txt
|
||||
--------------
|
||||
|
||||
This is the build system recipe for building your plugin. Please fix
|
||||
the copyright notice:
|
||||
|
||||
.. code-block:: console
|
||||
|
||||
# Copyright (c) <current-year> <your-organization>
|
||||
|
||||
The rest of the build recipe is pretty simple:
|
||||
|
||||
.. code-block:: console
|
||||
|
||||
add_vpp_plugin (myplugin
|
||||
SOURCES
|
||||
myplugin.c
|
||||
node.c
|
||||
myplugin_periodic.c
|
||||
myplugin.h
|
||||
|
||||
MULTIARCH_SOURCES
|
||||
node.c
|
||||
|
||||
API_FILES
|
||||
myplugin.api
|
||||
|
||||
INSTALL_HEADERS
|
||||
myplugin_all_api_h.h
|
||||
myplugin_msg_enum.h
|
||||
|
||||
API_TEST_SOURCES
|
||||
myplugin_test.c
|
||||
)
|
||||
|
||||
As you can see, the build recipe consists of several lists of
|
||||
files. **SOURCES** is a list of C source files. **API_FILES** is a
|
||||
list of the plugin's binary API definition files [one such file is
|
||||
usually plenty], and so forth.
|
||||
|
||||
**MULTIARCH_SOURCES** lists data plane graph node dispatch function
|
||||
source files considered to be performance-critical. Specific functions
|
||||
in these files are compiled multiple times, so that they can leverage
|
||||
CPU-specific features. More on this in a moment.
|
||||
|
||||
If you add source files, simply add them to the indicated list(s).
|
||||
|
||||
myplugin.h
|
||||
----------
|
||||
|
||||
This is the primary #include file for the new plugin. Among other
|
||||
things, it defines the plugin's *main_t* data structure. This is the
|
||||
right place to add problem-specific data structures. Please **resist
|
||||
the temptation** to create a set of static or [worse yet] global
|
||||
variables in your plugin. Refereeing name-collisions between plugins
|
||||
is not anyone's idea of a good time.
|
||||
|
||||
myplugin.c
|
||||
----------
|
||||
|
||||
For want of a better way to describe it, myplugin.c is the vpp plugin
|
||||
equivalent of "main.c". Its job is to hook the plugin into the vpp
|
||||
binary API message dispatcher, and to add its messages to vpp's global
|
||||
"message-name_crc" hash table. See "myplugin_init (...")"
|
||||
|
||||
Vpp itself uses dlsym(...) to track down the vlib_plugin_registration_t
|
||||
generated by the VLIB_PLUGIN_REGISTER macro:
|
||||
|
||||
.. code-block:: console
|
||||
|
||||
VLIB_PLUGIN_REGISTER () =
|
||||
{
|
||||
.version = VPP_BUILD_VER,
|
||||
.description = "myplugin plugin description goes here",
|
||||
};
|
||||
|
||||
Vpp only loads .so files from the plugin directory which contain an
|
||||
instance of this data structure.
|
||||
|
||||
You can enable or disable specific vpp plugins from the command
|
||||
line. By default, plugins are loaded. To change that behavior, set
|
||||
default_disabled in the vlib_plugin_macro:
|
||||
|
||||
.. code-block:: console
|
||||
|
||||
.default_disabled = 1
|
||||
|
||||
The boilerplate generator places the graph node dispatch function
|
||||
onto the "device-input" feature arc. This may or may not be useful.
|
||||
|
||||
.. code-block:: console
|
||||
|
||||
VNET_FEATURE_INIT (myplugin, static) =
|
||||
{
|
||||
.arc_name = "device-input",
|
||||
.node_name = "myplugin",
|
||||
.runs_before = VNET_FEATURES ("ethernet-input"),
|
||||
};
|
||||
|
||||
As given by the plugin generator, myplugin.c contains the binary API
|
||||
message handler for a generic "please enable my feature on such and
|
||||
such an interface" binary API message. As you'll see, setting up the
|
||||
vpp message API tables is simple. Big fat warning: the scheme is
|
||||
intolerant of minor mistakes. Example: forgetting to add
|
||||
mainp->msg_id_base can lead to very confusing failures.
|
||||
|
||||
If you stick to modifying the generated boilerplate with care -
|
||||
instead of trying to build code from first principles - you'll save
|
||||
yourself a bunch of time and aggravation
|
||||
|
||||
myplugin_test.c
|
||||
---------------
|
||||
|
||||
This file contains binary API message **generation** code, which is
|
||||
compiled into a separate .so file. The "vpp_api_test" program loads
|
||||
these plugins, yielding immediate access to your plugin APIs for
|
||||
external client binary API testing.
|
||||
|
||||
vpp itself loads test plugins, and makes the code available via the
|
||||
"binary-api" debug CLI. This is a favorite way to unit-test binary
|
||||
APIs prior to integration testing.
|
||||
|
||||
node.c
|
||||
------
|
||||
|
||||
This is the generated graph node dispatch function. You'll need to
|
||||
rewrite it to solve the problem at hand. It will save considerable
|
||||
time and aggravation to retain the **structure** of the node dispatch
|
||||
function.
|
||||
|
||||
Even for an expert, it's a waste of time to reinvent the *loop
|
||||
structure*, enqueue patterns, and so forth. Simply tear out and
|
||||
replace the specimen 1x, 2x, 4x packet processing code with code
|
||||
relevant to the problem you're trying to solve.
|
||||
|
||||
Plugin "Friends with Benefits"
|
||||
------------------------------
|
||||
|
||||
In vpp VLIB_INIT_FUNCTION functions, It's reasonably common to see a
|
||||
specific init function invoke other init functions:
|
||||
|
||||
.. code-block:: console
|
||||
|
||||
if ((error = vlib_call_init_function (vm, some_other_init_function))
|
||||
return error;
|
||||
|
||||
In the case where one plugin needs to call a init function in another
|
||||
plugin, use the vlib_call_plugin_init_function macro:
|
||||
|
||||
.. code-block:: console
|
||||
|
||||
if ((error = vlib_call_plugin_init_function (vm, "otherpluginname", some_init_function))
|
||||
return error;
|
||||
|
||||
This allows sequencing between plugin init functions.
|
||||
|
||||
If you wish to obtain a pointer to a symbol in another plugin, use the
|
||||
vlib_plugin_get_symbol(...) API:
|
||||
|
||||
.. code-block:: console
|
||||
|
||||
void *p = vlib_get_plugin_symbol ("plugin_name", "symbol");
|
||||
|
@ -34,5 +34,5 @@ The Developers section covers the following areas:
|
||||
binary_api_support
|
||||
buildsystem/index.rst
|
||||
eventviewer
|
||||
sample_plugin
|
||||
add_plugin
|
||||
fib20/index.rst
|
||||
|
@ -10,4 +10,4 @@ filter to apply (if desired). VLIB needs to load plug-ins very early.
|
||||
Once loaded, the plug-in DLL mechanism uses dlsym to find and verify a
|
||||
vlib\_plugin\_registration data structure in the newly-loaded plug-in.
|
||||
|
||||
For more on plugins please refer to :ref:`sample_plugin`.
|
||||
For more on plugins please refer to :ref:`add_plugin`.
|
||||
|
@ -1,173 +0,0 @@
|
||||
.. _sample_plugin:
|
||||
|
||||
Integrating a plugin
|
||||
=====================
|
||||
|
||||
.. toctree::
|
||||
|
||||
Overview
|
||||
________
|
||||
|
||||
This section shows how a VPP plugin developer can modify VPP scripts to add and load their plugin as a node in VPP.
|
||||
|
||||
As an example we will integrate the **Sample Plugin** found in *vpp/src/examples/sample-plugin/sample* The VPP Sample Plugin is a small plugin that demonstrates simple implementation of a macswap algorithim. Since it is a VPP plugin, it has runtime integration with the VPP graph hierachy, API, and CLI.
|
||||
|
||||
This section will not go into the details of the plugin itself. For a deeper dive into the sample plugin see the annotations in `sample.c <https://docs.fd.io/vpp/18.11/da/d30/sample_8c.html>`_, or go to the next page for general VPP C API usage.
|
||||
|
||||
Setup
|
||||
_____
|
||||
|
||||
Each plugin has their own automake file (\*.am) used by *configure.ac*, as well as a separate directory containing C files for the plugin. The directory containing these for each plugin is *vpp/src/plugins*
|
||||
|
||||
To get a basic idea for how a VPP automake plugin file specifies its C files, here is part of the Sample Plugin automake file, *sample.am*
|
||||
|
||||
.. code-block:: console
|
||||
|
||||
sample_plugin_la_SOURCES = \
|
||||
sample/sample.c \
|
||||
sample/node.c \
|
||||
sample/sample_plugin.api.h
|
||||
|
||||
API_FILES += sample/sample.api
|
||||
|
||||
nobase_apiinclude_HEADERS += \
|
||||
sample/sample_all_api_h.h \
|
||||
sample/sample_msg_enum.h \
|
||||
sample/sample.api.h
|
||||
|
||||
|
||||
The Sample Plugin is located in *vpp/src/examples/sample-plugin/sample*, so as mentioned above we will need to copy its contents into *vpp/src/plugins*
|
||||
|
||||
In your */vpp* directory, or the directory above */src*, run:
|
||||
|
||||
.. code-block:: console
|
||||
|
||||
$ cp -r src/examples/sample-plugin/sample src/plugins
|
||||
$ cp src/examples/sample-plugin/sample.am src/plugins
|
||||
|
||||
Modifying configure.ac and Makefile.am
|
||||
______________________________________
|
||||
|
||||
We now need to modify the plugin sections of the VPP automake and configuration scripts so that VPP builds correctly with your new plugin.
|
||||
|
||||
Using a text editor such as *vi*, add the following entry to the plugins section in *vpp/src/configure.ac*
|
||||
|
||||
.. code-block:: console
|
||||
|
||||
PLUGIN_ENABLED(sample)
|
||||
|
||||
For reference, the plugins section of that file looks like this:
|
||||
|
||||
.. code-block:: console
|
||||
|
||||
###############################################################################
|
||||
# Plugins
|
||||
###############################################################################
|
||||
|
||||
# Please keep alphabetical order
|
||||
PLUGIN_ENABLED(abf)
|
||||
PLUGIN_ENABLED(acl)
|
||||
PLUGIN_ENABLED(avf)
|
||||
PLUGIN_ENABLED(cdp)
|
||||
PLUGIN_ENABLED(dpdk)
|
||||
PLUGIN_ENABLED(flowprobe)
|
||||
|
||||
|
||||
Using a text editor such as *vi*, now add the following entry to the plugins section in *vpp/src/plugins/Makefile.am*
|
||||
|
||||
.. code-block:: console
|
||||
|
||||
if ENABLE_SAMPLE_PLUGIN
|
||||
include sample.am
|
||||
endif
|
||||
|
||||
For reference, the plugins section of that file looks something like this:
|
||||
|
||||
.. code-block:: console
|
||||
|
||||
vppapitestpluginsdir = ${libdir}/vpp_api_test_plugins
|
||||
vpppluginsdir = ${libdir}/vpp_plugins
|
||||
|
||||
if ENABLE_ABF_PLUGIN
|
||||
include abf.am
|
||||
endif
|
||||
|
||||
if ENABLE_ACL_PLUGIN
|
||||
include acl.am
|
||||
endif
|
||||
|
||||
if ENABLE_AVF_PLUGIN
|
||||
include avf.am
|
||||
endif
|
||||
|
||||
Building and Running
|
||||
____________________
|
||||
|
||||
|
||||
Build VPP by using the main Makefile found in */vpp/Makefile*
|
||||
|
||||
.. code-block:: console
|
||||
|
||||
$ make build
|
||||
|
||||
.. note::
|
||||
|
||||
If you want to have a fresh debug build and compile every VPP file from scratch, you can wipe all compiled files and build VPP with:
|
||||
|
||||
.. code-block:: console
|
||||
|
||||
$ make rebuild
|
||||
|
||||
However this will take much longer than just running *make build*
|
||||
|
||||
Run VPP and make sure the plugin is loaded. Below is the command for running the VPP debug binary, accompanied with sample output.
|
||||
|
||||
.. code-block:: console
|
||||
|
||||
$ make run
|
||||
vlib_plugin_early_init:361: plugin path /vpp/build-root/install-vpp_debug-native/vpp/lib/vpp_plugins:/vpp/build-root/install-vpp_debug-native/vpp/lib64/vpp_plugins
|
||||
load_one_plugin:189: Loaded plugin: abf_plugin.so (ACL based Forwarding)
|
||||
load_one_plugin:189: Loaded plugin: acl_plugin.so (Access Control Lists)
|
||||
load_one_plugin:189: Loaded plugin: avf_plugin.so (Intel Adaptive Virtual Function (AVF) Device Plugin)
|
||||
load_one_plugin:191: Loaded plugin: cdp_plugin.so
|
||||
...
|
||||
load_one_plugin:189: Loaded plugin: sample_plugin.so (Sample of VPP Plugin)
|
||||
...
|
||||
load_one_vat_plugin:67: Loaded plugin: avf_test_plugin.so
|
||||
load_one_vat_plugin:67: Loaded plugin: mactime_test_plugin.so
|
||||
load_one_vat_plugin:67: Loaded plugin: sample_test_plugin.so
|
||||
...
|
||||
_______ _ _ _____ ___
|
||||
__/ __/ _ \ (_)__ | | / / _ \/ _ \
|
||||
_/ _// // / / / _ \ | |/ / ___/ ___/
|
||||
/_/ /____(_)_/\___/ |___/_/ /_/
|
||||
|
||||
DBGvpp#
|
||||
|
||||
.. note::
|
||||
|
||||
Notice when running the debug build that (\*_test_plugin.so) is also loaded, which is meant for testing your plugin.
|
||||
|
||||
To enable the sample plugin, use this command:
|
||||
|
||||
.. code-block:: console
|
||||
|
||||
DBGvpp# sample macswap <interface name>
|
||||
|
||||
To disable the sample plugin, use this command:
|
||||
|
||||
.. code-block:: console
|
||||
|
||||
DBGvpp# sample macswap <interface name> disable
|
||||
|
||||
|
||||
Great! Now you've successfully added your plugin as a VPP node.
|
||||
|
||||
|
||||
Additional remarks
|
||||
__________________
|
||||
|
||||
How the build process works for plugins is that the (\*.api) plugin file is automatically translated to a JSON file (\*.api.json) in *vpp/build-root/install-vpp_debug-native/vpp/share/vpp/api/plugins*, which the code generator then parses and generates a C header file (\*.api.h) in *vpp/build-root/install-vpp_debug-native/vpp/include/vpp_plugins/\**.
|
||||
|
||||
After the build process is completed you finally end up with two plugin files (\*_plugin.so and \*_test_plugin.so) found in *vpp/build-root/install-vpp_debug-native/vpp/lib64/vpp_plugins* and *vpp/build-root/install-vpp_debug-native/vpp/lib64/vpp_api_test_plugins* respectively, that are loaded at runtime during a debug binary run of VPP (*make run*).
|
||||
|
Reference in New Issue
Block a user