
Change-Id: Ia083050389853c25b069f0f8286d50d3f4aef527 Signed-off-by: Damjan Marion <damarion@cisco.com>
472 lines
18 KiB
Markdown
472 lines
18 KiB
Markdown
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VNET (VPP Network Stack)
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========================
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The files associated with the VPP network stack layer are located in the
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*./src/vnet* folder. The Network Stack Layer is basically an
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instantiation of the code in the other layers. This layer has a vnet
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library that provides vectorized layer-2 and 3 networking graph nodes, a
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packet generator, and a packet tracer.
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In terms of building a packet processing application, vnet provides a
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platform-independent subgraph to which one connects a couple of
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device-driver nodes.
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Typical RX connections include "ethernet-input" \[full software
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classification, feeds ipv4-input, ipv6-input, arp-input etc.\] and
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"ipv4-input-no-checksum" \[if hardware can classify, perform ipv4 header
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checksum\].
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Effective graph dispatch function coding
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----------------------------------------
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Over the 15 years, multiple coding styles have emerged: a
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single/dual/quad loop coding model (with variations) and a
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fully-pipelined coding model.
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Single/dual loops
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-----------------
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The single/dual/quad loop model variations conveniently solve problems
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where the number of items to process is not known in advance: typical
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hardware RX-ring processing. This coding style is also very effective
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when a given node will not need to cover a complex set of dependent
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reads.
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Here is an quad/single loop which can leverage up-to-avx512 SIMD vector
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units to convert buffer indices to buffer pointers:
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```c
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static uword
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simulated_ethernet_interface_tx (vlib_main_t * vm,
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vlib_node_runtime_t *
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node, vlib_frame_t * frame)
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{
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u32 n_left_from, *from;
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u32 next_index = 0;
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u32 n_bytes;
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u32 thread_index = vm->thread_index;
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vnet_main_t *vnm = vnet_get_main ();
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vnet_interface_main_t *im = &vnm->interface_main;
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vlib_buffer_t *bufs[VLIB_FRAME_SIZE], **b;
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u16 nexts[VLIB_FRAME_SIZE], *next;
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n_left_from = frame->n_vectors;
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from = vlib_frame_vector_args (frame);
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/*
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* Convert up to VLIB_FRAME_SIZE indices in "from" to
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* buffer pointers in bufs[]
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*/
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vlib_get_buffers (vm, from, bufs, n_left_from);
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b = bufs;
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next = nexts;
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/*
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* While we have at least 4 vector elements (pkts) to process..
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*/
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while (n_left_from >= 4)
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{
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/* Prefetch next quad-loop iteration. */
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if (PREDICT_TRUE (n_left_from >= 8))
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{
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vlib_prefetch_buffer_header (b[4], STORE);
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vlib_prefetch_buffer_header (b[5], STORE);
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vlib_prefetch_buffer_header (b[6], STORE);
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vlib_prefetch_buffer_header (b[7], STORE);
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}
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/*
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* $$$ Process 4x packets right here...
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* set next[0..3] to send the packets where they need to go
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*/
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do_something_to (b[0]);
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do_something_to (b[1]);
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do_something_to (b[2]);
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do_something_to (b[3]);
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/* Process the next 0..4 packets */
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b += 4;
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next += 4;
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n_left_from -= 4;
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}
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/*
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* Clean up 0...3 remaining packets at the end of the incoming frame
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*/
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while (n_left_from > 0)
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{
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/*
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* $$$ Process one packet right here...
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* set next[0..3] to send the packets where they need to go
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*/
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do_something_to (b[0]);
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/* Process the next packet */
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b += 1;
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next += 1;
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n_left_from -= 1;
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}
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/*
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* Send the packets along their respective next-node graph arcs
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* Considerable locality of reference is expected, most if not all
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* packets in the inbound vector will traverse the same next-node
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* arc
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*/
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vlib_buffer_enqueue_to_next (vm, node, from, nexts, frame->n_vectors);
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return frame->n_vectors;
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}
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```
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Given a packet processing task to implement, it pays to scout around
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looking for similar tasks, and think about using the same coding
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pattern. It is not uncommon to recode a given graph node dispatch function
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several times during performance optimization.
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Creating Packets from Scratch
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-----------------------------
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At times, it's necessary to create packets from scratch and send
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them. Tasks like sending keepalives or actively opening connections
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come to mind. Its not difficult, but accurate buffer metadata setup is
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required.
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### Allocating Buffers
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Use vlib_buffer_alloc, which allocates a set of buffer indices. For
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low-performance applications, it's OK to allocate one buffer at a
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time. Note that vlib_buffer_alloc(...) does NOT initialize buffer
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metadata. See below.
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In high-performance cases, allocate a vector of buffer indices,
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and hand them out from the end of the vector; decrement _vec_len(..)
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as buffer indices are allocated. See tcp_alloc_tx_buffers(...) and
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tcp_get_free_buffer_index(...) for an example.
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### Buffer Initialization Example
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The following example shows the **main points**, but is not to be
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blindly cut-'n-pasted.
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```c
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u32 bi0;
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vlib_buffer_t *b0;
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ip4_header_t *ip;
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udp_header_t *udp;
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/* Allocate a buffer */
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if (vlib_buffer_alloc (vm, &bi0, 1) != 1)
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return -1;
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b0 = vlib_get_buffer (vm, bi0);
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/* Initialize the buffer */
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VLIB_BUFFER_TRACE_TRAJECTORY_INIT (b0);
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/* At this point b0->current_data = 0, b0->current_length = 0 */
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/*
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* Copy data into the buffer. This example ASSUMES that data will fit
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* in a single buffer, and is e.g. an ip4 packet.
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*/
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if (have_packet_rewrite)
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{
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clib_memcpy (b0->data, data, vec_len (data));
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b0->current_length = vec_len (data);
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}
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else
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{
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/* OR, build a udp-ip packet (for example) */
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ip = vlib_buffer_get_current (b0);
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udp = (udp_header_t *) (ip + 1);
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data_dst = (u8 *) (udp + 1);
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ip->ip_version_and_header_length = 0x45;
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ip->ttl = 254;
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ip->protocol = IP_PROTOCOL_UDP;
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ip->length = clib_host_to_net_u16 (sizeof (*ip) + sizeof (*udp) +
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vec_len(udp_data));
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ip->src_address.as_u32 = src_address->as_u32;
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ip->dst_address.as_u32 = dst_address->as_u32;
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udp->src_port = clib_host_to_net_u16 (src_port);
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udp->dst_port = clib_host_to_net_u16 (dst_port);
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udp->length = clib_host_to_net_u16 (vec_len (udp_data));
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clib_memcpy (data_dst, udp_data, vec_len(udp_data));
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if (compute_udp_checksum)
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{
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/* RFC 7011 section 10.3.2. */
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udp->checksum = ip4_tcp_udp_compute_checksum (vm, b0, ip);
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if (udp->checksum == 0)
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udp->checksum = 0xffff;
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}
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b0->current_length = vec_len (sizeof (*ip) + sizeof (*udp) +
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vec_len (udp_data));
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}
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b0->flags |= (VLIB_BUFFER_TOTAL_LENGTH_VALID;
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/* sw_if_index 0 is the "local" interface, which always exists */
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vnet_buffer (b0)->sw_if_index[VLIB_RX] = 0;
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/* Use the default FIB index for tx lookup. Set non-zero to use another fib */
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vnet_buffer (b0)->sw_if_index[VLIB_TX] = 0;
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```
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If your use-case calls for large packet transmission, use
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vlib_buffer_chain_append_data_with_alloc(...) to create the requisite
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buffer chain.
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### Enqueueing packets for lookup and transmission
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The simplest way to send a set of packets is to use
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vlib_get_frame_to_node(...) to allocate fresh frame(s) to
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ip4_lookup_node or ip6_lookup_node, add the constructed buffer
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indices, and dispatch the frame using vlib_put_frame_to_node(...).
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```c
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vlib_frame_t *f;
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f = vlib_get_frame_to_node (vm, ip4_lookup_node.index);
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f->n_vectors = vec_len(buffer_indices_to_send);
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to_next = vlib_frame_vector_args (f);
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for (i = 0; i < vec_len (buffer_indices_to_send); i++)
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to_next[i] = buffer_indices_to_send[i];
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vlib_put_frame_to_node (vm, ip4_lookup_node_index, f);
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```
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It is inefficient to allocate and schedule single packet frames.
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That's typical in case you need to send one packet per second, but
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should **not** occur in a for-loop!
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Packet tracer
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-------------
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Vlib includes a frame element \[packet\] trace facility, with a simple
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debug CLI interface. The cli is straightforward: "trace add
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input-node-name count" to start capturing packet traces.
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To trace 100 packets on a typical x86\_64 system running the dpdk
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plugin: "trace add dpdk-input 100". When using the packet generator:
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"trace add pg-input 100"
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To display the packet trace: "show trace"
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Each graph node has the opportunity to capture its own trace data. It is
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almost always a good idea to do so. The trace capture APIs are simple.
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The packet capture APIs snapshoot binary data, to minimize processing at
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capture time. Each participating graph node initialization provides a
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vppinfra format-style user function to pretty-print data when required
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by the VLIB "show trace" command.
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Set the VLIB node registration ".format\_trace" member to the name of
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the per-graph node format function.
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Here's a simple example:
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```c
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u8 * my_node_format_trace (u8 * s, va_list * args)
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{
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vlib_main_t * vm = va_arg (*args, vlib_main_t *);
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vlib_node_t * node = va_arg (*args, vlib_node_t *);
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my_node_trace_t * t = va_arg (*args, my_trace_t *);
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s = format (s, "My trace data was: %d", t-><whatever>);
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return s;
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}
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```
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The trace framework hands the per-node format function the data it
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captured as the packet whizzed by. The format function pretty-prints the
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data as desired.
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Graph Dispatcher Pcap Tracing
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-----------------------------
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The vpp graph dispatcher knows how to capture vectors of packets in pcap
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format as they're dispatched. The pcap captures are as follows:
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```
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VPP graph dispatch trace record description:
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0 1 2 3
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0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Major Version | Minor Version | NStrings | ProtoHint |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Buffer index (big endian) |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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+ VPP graph node name ... ... | NULL octet |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Buffer Metadata ... ... | NULL octet |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Buffer Opaque ... ... | NULL octet |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Buffer Opaque 2 ... ... | NULL octet |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| VPP ASCII packet trace (if NStrings > 4) | NULL octet |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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| Packet data (up to 16K) |
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+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
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```
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Graph dispatch records comprise a version stamp, an indication of how
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many NULL-terminated strings will follow the record header and preceed
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packet data, and a protocol hint.
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The buffer index is an opaque 32-bit cookie which allows consumers of
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these data to easily filter/track single packets as they traverse the
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forwarding graph.
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Multiple records per packet are normal, and to be expected. Packets
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will appear multipe times as they traverse the vpp forwarding
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graph. In this way, vpp graph dispatch traces are significantly
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different from regular network packet captures from an end-station.
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This property complicates stateful packet analysis.
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Restricting stateful analysis to records from a single vpp graph node
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such as "ethernet-input" seems likely to improve the situation.
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As of this writing: major version = 1, minor version = 0. Nstrings
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SHOULD be 4 or 5. Consumers SHOULD be wary values less than 4 or
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greater than 5. They MAY attempt to display the claimed number of
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strings, or they MAY treat the condition as an error.
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Here is the current set of protocol hints:
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```c
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typedef enum
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{
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VLIB_NODE_PROTO_HINT_NONE = 0,
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VLIB_NODE_PROTO_HINT_ETHERNET,
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VLIB_NODE_PROTO_HINT_IP4,
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VLIB_NODE_PROTO_HINT_IP6,
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VLIB_NODE_PROTO_HINT_TCP,
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VLIB_NODE_PROTO_HINT_UDP,
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VLIB_NODE_N_PROTO_HINTS,
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} vlib_node_proto_hint_t;
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```
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Example: VLIB_NODE_PROTO_HINT_IP6 means that the first octet of packet
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data SHOULD be 0x60, and should begin an ipv6 packet header.
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Downstream consumers of these data SHOULD pay attention to the
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protocol hint. They MUST tolerate inaccurate hints, which MAY occur
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from time to time.
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### Dispatch Pcap Trace Debug CLI
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To start a dispatch trace capture of up to 10,000 trace records:
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```
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pcap dispatch trace on max 10000 file dispatch.pcap
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```
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To start a dispatch trace which will also include standard vpp packet
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tracing for packets which originate in dpdk-input:
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```
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pcap dispatch trace on max 10000 file dispatch.pcap buffer-trace dpdk-input 1000
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```
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To save the pcap trace, e.g. in /tmp/dispatch.pcap:
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```
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pcap dispatch trace off
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```
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### Wireshark dissection of dispatch pcap traces
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It almost goes without saying that we built a companion wireshark
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dissector to display these traces. As of this writing, we have
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upstreamed the wireshark dissector.
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Since it will be a while before wireshark/master/latest makes it into
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all of the popular Linux distros, please see the "How to build a vpp
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dispatch trace aware Wireshark" page for build info.
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Here is a sample packet dissection, with some fields omitted for
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clarity. The point is that the wireshark dissector accurately
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displays **all** of the vpp buffer metadata, and the name of the graph
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node in question.
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```
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Frame 1: 2216 bytes on wire (17728 bits), 2216 bytes captured (17728 bits)
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Encapsulation type: USER 13 (58)
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[Protocols in frame: vpp:vpp-metadata:vpp-opaque:vpp-opaque2:eth:ethertype:ip:tcp:data]
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VPP Dispatch Trace
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BufferIndex: 0x00036663
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NodeName: ethernet-input
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VPP Buffer Metadata
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Metadata: flags:
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Metadata: current_data: 0, current_length: 102
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Metadata: current_config_index: 0, flow_id: 0, next_buffer: 0
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Metadata: error: 0, n_add_refs: 0, buffer_pool_index: 0
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Metadata: trace_index: 0, recycle_count: 0, len_not_first_buf: 0
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Metadata: free_list_index: 0
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Metadata:
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VPP Buffer Opaque
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Opaque: raw: 00000007 ffffffff 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
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Opaque: sw_if_index[VLIB_RX]: 7, sw_if_index[VLIB_TX]: -1
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Opaque: L2 offset 0, L3 offset 0, L4 offset 0, feature arc index 0
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Opaque: ip.adj_index[VLIB_RX]: 0, ip.adj_index[VLIB_TX]: 0
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Opaque: ip.flow_hash: 0x0, ip.save_protocol: 0x0, ip.fib_index: 0
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Opaque: ip.save_rewrite_length: 0, ip.rpf_id: 0
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Opaque: ip.icmp.type: 0 ip.icmp.code: 0, ip.icmp.data: 0x0
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Opaque: ip.reass.next_index: 0, ip.reass.estimated_mtu: 0
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Opaque: ip.reass.fragment_first: 0 ip.reass.fragment_last: 0
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Opaque: ip.reass.range_first: 0 ip.reass.range_last: 0
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Opaque: ip.reass.next_range_bi: 0x0, ip.reass.ip6_frag_hdr_offset: 0
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Opaque: mpls.ttl: 0, mpls.exp: 0, mpls.first: 0, mpls.save_rewrite_length: 0, mpls.bier.n_bytes: 0
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Opaque: l2.feature_bitmap: 00000000, l2.bd_index: 0, l2.l2_len: 0, l2.shg: 0, l2.l2fib_sn: 0, l2.bd_age: 0
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Opaque: l2.feature_bitmap_input: none configured, L2.feature_bitmap_output: none configured
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Opaque: l2t.next_index: 0, l2t.session_index: 0
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Opaque: l2_classify.table_index: 0, l2_classify.opaque_index: 0, l2_classify.hash: 0x0
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Opaque: policer.index: 0
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Opaque: ipsec.flags: 0x0, ipsec.sad_index: 0
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Opaque: map.mtu: 0
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Opaque: map_t.v6.saddr: 0x0, map_t.v6.daddr: 0x0, map_t.v6.frag_offset: 0, map_t.v6.l4_offset: 0
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Opaque: map_t.v6.l4_protocol: 0, map_t.checksum_offset: 0, map_t.mtu: 0
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Opaque: ip_frag.mtu: 0, ip_frag.next_index: 0, ip_frag.flags: 0x0
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Opaque: cop.current_config_index: 0
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Opaque: lisp.overlay_afi: 0
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Opaque: tcp.connection_index: 0, tcp.seq_number: 0, tcp.seq_end: 0, tcp.ack_number: 0, tcp.hdr_offset: 0, tcp.data_offset: 0
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Opaque: tcp.data_len: 0, tcp.flags: 0x0
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Opaque: sctp.connection_index: 0, sctp.sid: 0, sctp.ssn: 0, sctp.tsn: 0, sctp.hdr_offset: 0
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Opaque: sctp.data_offset: 0, sctp.data_len: 0, sctp.subconn_idx: 0, sctp.flags: 0x0
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Opaque: snat.flags: 0x0
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Opaque:
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VPP Buffer Opaque2
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Opaque2: raw: 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
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Opaque2: qos.bits: 0, qos.source: 0
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Opaque2: loop_counter: 0
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Opaque2: gbp.flags: 0, gbp.src_epg: 0
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Opaque2: pg_replay_timestamp: 0
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Opaque2:
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Ethernet II, Src: 06:d6:01:41:3b:92 (06:d6:01:41:3b:92), Dst: IntelCor_3d:f6 Transmission Control Protocol, Src Port: 22432, Dst Port: 54084, Seq: 1, Ack: 1, Len: 36
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Source Port: 22432
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Destination Port: 54084
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TCP payload (36 bytes)
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Data (36 bytes)
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0000 cf aa 8b f5 53 14 d4 c7 29 75 3e 56 63 93 9d 11 ....S...)u>Vc...
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0010 e5 f2 92 27 86 56 4c 21 ce c5 23 46 d7 eb ec 0d ...'.VL!..#F....
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0020 a8 98 36 5a ..6Z
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Data: cfaa8bf55314d4c729753e5663939d11e5f2922786564c21…
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[Length: 36]
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```
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It's a matter of a couple of mouse-clicks in Wireshark to filter the
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trace to a specific buffer index. With that specific kind of filtration,
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one can watch a packet walk through the forwarding graph; noting any/all
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metadata changes, header checksum changes, and so forth.
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This should be of significant value when developing new vpp graph
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nodes. If new code mispositions b->current_data, it will be completely
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obvious from looking at the dispatch trace in wireshark.
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