
Deal with circular macro definitions instead of crashing due to stack overflow. Separate macro tables, per CLI session Add documentation to the Sphinx docs Type: improvement Signed-off-by: Dave Barach <dave@barachs.net> Change-Id: I55fc9152bd37ad0c15fa3959f38b07b63100e634
892 lines
31 KiB
Markdown
892 lines
31 KiB
Markdown
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VLIB (Vector Processing Library)
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================================
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The files associated with vlib are located in the ./src/{vlib,
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vlibapi, vlibmemory} folders. These libraries provide vector
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processing support including graph-node scheduling, reliable multicast
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support, ultra-lightweight cooperative multi-tasking threads, a CLI,
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plug in .DLL support, physical memory and Linux epoll support. Parts of
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this library embody US Patent 7,961,636.
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Init function discovery
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-----------------------
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vlib applications register for various \[initialization\] events by
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placing structures and \_\_attribute\_\_((constructor)) functions into
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the image. At appropriate times, the vlib framework walks
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constructor-generated singly-linked structure lists, performs a
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topological sort based on specified constraints, and calls the
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indicated functions. Vlib applications create graph nodes, add CLI
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functions, start cooperative multi-tasking threads, etc. etc. using
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this mechanism.
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vlib applications invariably include a number of VLIB\_INIT\_FUNCTION
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(my\_init\_function) macros.
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Each init / configure / etc. function has the return type clib\_error\_t
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\*. Make sure that the function returns 0 if all is well, otherwise the
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framework will announce an error and exit.
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vlib applications must link against vppinfra, and often link against
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other libraries such as VNET. In the latter case, it may be necessary to
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explicitly reference symbol(s) otherwise large portions of the library
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may be AWOL at runtime.
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### Init function construction and constraint specification
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It's easy to add an init function:
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```
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static clib_error_t *my_init_function (vlib_main_t *vm)
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{
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/* ... initialize things ... */
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return 0; // or return clib_error_return (0, "BROKEN!");
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}
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VLIB_INIT_FUNCTION(my_init_function);
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```
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As given, my_init_function will be executed "at some point," but with
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no ordering guarantees.
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Specifying ordering constraints is easy:
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```
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VLIB_INIT_FUNCTION(my_init_function) =
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{
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.runs_before = VLIB_INITS("we_run_before_function_1",
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"we_run_before_function_2"),
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.runs_after = VLIB_INITS("we_run_after_function_1",
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"we_run_after_function_2),
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};
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```
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It's also easy to specify bulk ordering constraints of the form "a
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then b then c then d":
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```
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VLIB_INIT_FUNCTION(my_init_function) =
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{
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.init_order = VLIB_INITS("a", "b", "c", "d"),
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};
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```
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It's OK to specify all three sorts of ordering constraints for a
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single init function, although it's hard to imagine why it would be
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necessary.
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Node Graph Initialization
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-------------------------
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vlib packet-processing applications invariably define a set of graph
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nodes to process packets.
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One constructs a vlib\_node\_registration\_t, most often via the
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VLIB\_REGISTER\_NODE macro. At runtime, the framework processes the set
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of such registrations into a directed graph. It is easy enough to add
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nodes to the graph at runtime. The framework does not support removing
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nodes.
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vlib provides several types of vector-processing graph nodes, primarily
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to control framework dispatch behaviors. The type member of the
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vlib\_node\_registration\_t functions as follows:
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- VLIB\_NODE\_TYPE\_PRE\_INPUT - run before all other node types
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- VLIB\_NODE\_TYPE\_INPUT - run as often as possible, after pre\_input
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nodes
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- VLIB\_NODE\_TYPE\_INTERNAL - only when explicitly made runnable by
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adding pending frames for processing
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- VLIB\_NODE\_TYPE\_PROCESS - only when explicitly made runnable.
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"Process" nodes are actually cooperative multi-tasking threads. They
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**must** explicitly suspend after a reasonably short period of time.
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For a precise understanding of the graph node dispatcher, please read
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./src/vlib/main.c:vlib\_main\_loop.
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Graph node dispatcher
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---------------------
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Vlib\_main\_loop() dispatches graph nodes. The basic vector processing
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algorithm is diabolically simple, but may not be obvious from even a
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long stare at the code. Here's how it works: some input node, or set of
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input nodes, produce a vector of work to process. The graph node
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dispatcher pushes the work vector through the directed graph,
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subdividing it as needed, until the original work vector has been
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completely processed. At that point, the process recurs.
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This scheme yields a stable equilibrium in frame size, by construction.
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Here's why: as the frame size increases, the per-frame-element
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processing time decreases. There are several related forces at work; the
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simplest to describe is the effect of vector processing on the CPU L1
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I-cache. The first frame element \[packet\] processed by a given node
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warms up the node dispatch function in the L1 I-cache. All subsequent
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frame elements profit. As we increase the number of frame elements, the
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cost per element goes down.
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Under light load, it is a crazy waste of CPU cycles to run the graph
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node dispatcher flat-out. So, the graph node dispatcher arranges to wait
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for work by sitting in a timed epoll wait if the prevailing frame size
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is low. The scheme has a certain amount of hysteresis to avoid
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constantly toggling back and forth between interrupt and polling mode.
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Although the graph dispatcher supports interrupt and polling modes, our
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current default device drivers do not.
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The graph node scheduler uses a hierarchical timer wheel to reschedule
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process nodes upon timer expiration.
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Graph dispatcher internals
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--------------------------
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This section may be safely skipped. It's not necessary to understand
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graph dispatcher internals to create graph nodes.
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Vector Data Structure
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---------------------
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In vpp / vlib, we represent vectors as instances of the vlib_frame_t type:
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```c
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typedef struct vlib_frame_t
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{
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/* Frame flags. */
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u16 flags;
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/* Number of scalar bytes in arguments. */
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u8 scalar_size;
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/* Number of bytes per vector argument. */
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u8 vector_size;
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/* Number of vector elements currently in frame. */
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u16 n_vectors;
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/* Scalar and vector arguments to next node. */
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u8 arguments[0];
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} vlib_frame_t;
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```
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Note that one _could_ construct all kinds of vectors - including
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vectors with some associated scalar data - using this structure. In
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the vpp application, vectors typically use a 4-byte vector element
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size, and zero bytes' worth of associated per-frame scalar data.
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Frames are always allocated on CLIB_CACHE_LINE_BYTES boundaries.
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Frames have u32 indices which make use of the alignment property, so
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the maximum feasible main heap offset of a frame is
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CLIB_CACHE_LINE_BYTES * 0xFFFFFFFF: 64*4 = 256 Gbytes.
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Scheduling Vectors
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------------------
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As you can see, vectors are not directly associated with graph
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nodes. We represent that association in a couple of ways. The
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simplest is the vlib\_pending\_frame\_t:
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```c
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/* A frame pending dispatch by main loop. */
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typedef struct
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{
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/* Node and runtime for this frame. */
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u32 node_runtime_index;
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/* Frame index (in the heap). */
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u32 frame_index;
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/* Start of next frames for this node. */
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u32 next_frame_index;
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/* Special value for next_frame_index when there is no next frame. */
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#define VLIB_PENDING_FRAME_NO_NEXT_FRAME ((u32) ~0)
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} vlib_pending_frame_t;
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```
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Here is the code in .../src/vlib/main.c:vlib_main_or_worker_loop()
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which processes frames:
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```c
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/*
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* Input nodes may have added work to the pending vector.
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* Process pending vector until there is nothing left.
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* All pending vectors will be processed from input -> output.
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*/
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for (i = 0; i < _vec_len (nm->pending_frames); i++)
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cpu_time_now = dispatch_pending_node (vm, i, cpu_time_now);
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/* Reset pending vector for next iteration. */
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```
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The pending frame node_runtime_index associates the frame with the
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node which will process it.
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Complications
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-------------
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Fasten your seatbelt. Here's where the story - and the data structures
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\- become quite complicated...
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At 100,000 feet: vpp uses a directed graph, not a directed _acyclic_
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graph. It's really quite normal for a packet to visit ip\[46\]-lookup
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multiple times. The worst-case: a graph node which enqueues packets to
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itself.
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To deal with this issue, the graph dispatcher must force allocation of
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a new frame if the current graph node's dispatch function happens to
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enqueue a packet back to itself.
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There are no guarantees that a pending frame will be processed
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immediately, which means that more packets may be added to the
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underlying vlib_frame_t after it has been attached to a
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vlib_pending_frame_t. Care must be taken to allocate new
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frames and pending frames if a (pending\_frame, frame) pair fills.
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Next frames, next frame ownership
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---------------------------------
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The vlib\_next\_frame\_t is the last key graph dispatcher data structure:
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```c
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typedef struct
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{
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/* Frame index. */
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u32 frame_index;
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/* Node runtime for this next. */
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u32 node_runtime_index;
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/* Next frame flags. */
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u32 flags;
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/* Reflects node frame-used flag for this next. */
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#define VLIB_FRAME_NO_FREE_AFTER_DISPATCH \
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VLIB_NODE_FLAG_FRAME_NO_FREE_AFTER_DISPATCH
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/* This next frame owns enqueue to node
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corresponding to node_runtime_index. */
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#define VLIB_FRAME_OWNER (1 << 15)
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/* Set when frame has been allocated for this next. */
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#define VLIB_FRAME_IS_ALLOCATED VLIB_NODE_FLAG_IS_OUTPUT
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/* Set when frame has been added to pending vector. */
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#define VLIB_FRAME_PENDING VLIB_NODE_FLAG_IS_DROP
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/* Set when frame is to be freed after dispatch. */
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#define VLIB_FRAME_FREE_AFTER_DISPATCH VLIB_NODE_FLAG_IS_PUNT
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/* Set when frame has traced packets. */
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#define VLIB_FRAME_TRACE VLIB_NODE_FLAG_TRACE
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/* Number of vectors enqueue to this next since last overflow. */
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u32 vectors_since_last_overflow;
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} vlib_next_frame_t;
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```
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Graph node dispatch functions call vlib\_get\_next\_frame (...) to
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set "(u32 \*)to_next" to the right place in the vlib_frame_t
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corresponding to the ith arc (aka next0) from the current node to the
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indicated next node.
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After some scuffling around - two levels of macros - processing
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reaches vlib\_get\_next\_frame_internal (...). Get-next-frame-internal
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digs up the vlib\_next\_frame\_t corresponding to the desired graph
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arc.
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The next frame data structure amounts to a graph-arc-centric frame
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cache. Once a node finishes adding element to a frame, it will acquire
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a vlib_pending_frame_t and end up on the graph dispatcher's
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run-queue. But there's no guarantee that more vector elements won't be
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added to the underlying frame from the same (source\_node,
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next\_index) arc or from a different (source\_node, next\_index) arc.
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Maintaining consistency of the arc-to-frame cache is necessary. The
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first step in maintaining consistency is to make sure that only one
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graph node at a time thinks it "owns" the target vlib\_frame\_t.
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Back to the graph node dispatch function. In the usual case, a certain
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number of packets will be added to the vlib\_frame\_t acquired by
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calling vlib\_get\_next\_frame (...).
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Before a dispatch function returns, it's required to call
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vlib\_put\_next\_frame (...) for all of the graph arcs it actually
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used. This action adds a vlib\_pending\_frame\_t to the graph
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dispatcher's pending frame vector.
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Vlib\_put\_next\_frame makes a note in the pending frame of the frame
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index, and also of the vlib\_next\_frame\_t index.
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dispatch\_pending\_node actions
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-------------------------------
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The main graph dispatch loop calls dispatch pending node as shown
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above.
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Dispatch\_pending\_node recovers the pending frame, and the graph node
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runtime / dispatch function. Further, it recovers the next\_frame
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currently associated with the vlib\_frame\_t, and detaches the
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vlib\_frame\_t from the next\_frame.
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In .../src/vlib/main.c:dispatch\_pending\_node(...), note this stanza:
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```c
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/* Force allocation of new frame while current frame is being
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dispatched. */
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restore_frame_index = ~0;
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if (nf->frame_index == p->frame_index)
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{
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nf->frame_index = ~0;
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nf->flags &= ~VLIB_FRAME_IS_ALLOCATED;
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if (!(n->flags & VLIB_NODE_FLAG_FRAME_NO_FREE_AFTER_DISPATCH))
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restore_frame_index = p->frame_index;
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}
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```
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dispatch\_pending\_node is worth a hard stare due to the several
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second-order optimizations it implements. Almost as an afterthought,
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it calls dispatch_node which actually calls the graph node dispatch
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function.
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Process / thread model
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----------------------
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vlib provides an ultra-lightweight cooperative multi-tasking thread
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model. The graph node scheduler invokes these processes in much the same
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way as traditional vector-processing run-to-completion graph nodes;
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plus-or-minus a setjmp/longjmp pair required to switch stacks. Simply
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set the vlib\_node\_registration\_t type field to
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vlib\_NODE\_TYPE\_PROCESS. Yes, process is a misnomer. These are
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cooperative multi-tasking threads.
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As of this writing, the default stack size is 2<<15 = 32kb.
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Initialize the node registration's process\_log2\_n\_stack\_bytes member
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as needed. The graph node dispatcher makes some effort to detect stack
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overrun, e.g. by mapping a no-access page below each thread stack.
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Process node dispatch functions are expected to be "while(1) { }" loops
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which suspend when not otherwise occupied, and which must not run for
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unreasonably long periods of time.
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"Unreasonably long" is an application-dependent concept. Over the years,
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we have constructed frame-size sensitive control-plane nodes which will
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use a much higher fraction of the available CPU bandwidth when the frame
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size is low. The classic example: modifying forwarding tables. So long
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as the table-builder leaves the forwarding tables in a valid state, one
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can suspend the table builder to avoid dropping packets as a result of
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control-plane activity.
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Process nodes can suspend for fixed amounts of time, or until another
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entity signals an event, or both. See the next section for a description
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of the vlib process event mechanism.
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When running in vlib process context, one must pay strict attention to
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loop invariant issues. If one walks a data structure and calls a
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function which may suspend, one had best know by construction that it
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cannot change. Often, it's best to simply make a snapshot copy of a data
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structure, walk the copy at leisure, then free the copy.
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Process events
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--------------
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The vlib process event mechanism API is extremely lightweight and easy
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to use. Here is a typical example:
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```c
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vlib_main_t *vm = &vlib_global_main;
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uword event_type, * event_data = 0;
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while (1)
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{
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vlib_process_wait_for_event_or_clock (vm, 5.0 /* seconds */);
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event_type = vlib_process_get_events (vm, &event_data);
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switch (event_type) {
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case EVENT1:
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handle_event1s (event_data);
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break;
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case EVENT2:
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handle_event2s (event_data);
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break;
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case ~0: /* 5-second idle/periodic */
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handle_idle ();
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break;
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default: /* bug! */
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ASSERT (0);
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}
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vec_reset_length(event_data);
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}
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```
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In this example, the VLIB process node waits for an event to occur, or
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for 5 seconds to elapse. The code demuxes on the event type, calling
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the appropriate handler function. Each call to
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vlib\_process\_get\_events returns a vector of per-event-type data
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passed to successive vlib\_process\_signal\_event calls; it is a
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serious error to process only event\_data\[0\].
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Resetting the event\_data vector-length to 0 \[instead of calling
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vec\_free\] means that the event scheme doesn't burn cycles continuously
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allocating and freeing the event data vector. This is a common vppinfra
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/ vlib coding pattern, well worth using when appropriate.
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Signaling an event is easy, for example:
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```c
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vlib_process_signal_event (vm, process_node_index, EVENT1,
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(uword)arbitrary_event1_data); /* and so forth */
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```
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One can either know the process node index by construction - dig it out
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of the appropriate vlib\_node\_registration\_t - or by finding the
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vlib\_node\_t with vlib\_get\_node\_by\_name(...).
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Buffers
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-------
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vlib buffering solves the usual set of packet-processing problems,
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albeit at high performance. Key in terms of performance: one ordinarily
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allocates / frees N buffers at a time rather than one at a time. Except
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when operating directly on a specific buffer, one deals with buffers by
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index, not by pointer.
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Packet-processing frames are u32\[\] arrays, not
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vlib\_buffer\_t\[\] arrays.
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Packets comprise one or more vlib buffers, chained together as required.
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Multiple particle sizes are supported; hardware input nodes simply ask
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for the required size(s). Coalescing support is available. For obvious
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reasons one is discouraged from writing one's own wild and wacky buffer
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chain traversal code.
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vlib buffer headers are allocated immediately prior to the buffer data
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area. In typical packet processing this saves a dependent read wait:
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given a buffer's address, one can prefetch the buffer header
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\[metadata\] at the same time as the first cache line of buffer data.
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Buffer header metadata (vlib\_buffer\_t) includes the usual rewrite
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expansion space, a current\_data offset, RX and TX interface indices,
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packet trace information, and a opaque areas.
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The opaque data is intended to control packet processing in arbitrary
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subgraph-dependent ways. The programmer shoulders responsibility for
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data lifetime analysis, type-checking, etc.
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Buffers have reference-counts in support of e.g. multicast replication.
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Shared-memory message API
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-------------------------
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Local control-plane and application processes interact with the vpp
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dataplane via asynchronous message-passing in shared memory over
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unidirectional queues. The same application APIs are available via
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sockets.
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Capturing API traces and replaying them in a simulation environment
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requires a disciplined approach to the problem. This seems like a
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make-work task, but it is not. When something goes wrong in the
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control-plane after 300,000 or 3,000,000 operations, high-speed replay
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of the events leading up to the accident is a huge win.
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The shared-memory message API message allocator vl\_api\_msg\_alloc uses
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a particularly cute trick. Since messages are processed in order, we try
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to allocate message buffering from a set of fixed-size, preallocated
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rings. Each ring item has a "busy" bit. Freeing one of the preallocated
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message buffers merely requires the message consumer to clear the busy
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bit. No locking required.
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Debug CLI
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---------
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Adding debug CLI commands to VLIB applications is very simple.
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Here is a complete example:
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```c
|
|
static clib_error_t *
|
|
show_ip_tuple_match (vlib_main_t * vm,
|
|
unformat_input_t * input,
|
|
vlib_cli_command_t * cmd)
|
|
{
|
|
vlib_cli_output (vm, "%U\n", format_ip_tuple_match_tables, &routing_main);
|
|
return 0;
|
|
}
|
|
|
|
/* *INDENT-OFF* */
|
|
static VLIB_CLI_COMMAND (show_ip_tuple_command) =
|
|
{
|
|
.path = "show ip tuple match",
|
|
.short_help = "Show ip 5-tuple match-and-broadcast tables",
|
|
.function = show_ip_tuple_match,
|
|
};
|
|
/* *INDENT-ON* */
|
|
```
|
|
|
|
This example implements the "show ip tuple match" debug cli
|
|
command. In ordinary usage, the vlib cli is available via the "vppctl"
|
|
application, which sends traffic to a named pipe. One can configure
|
|
debug CLI telnet access on a configurable port.
|
|
|
|
The cli implementation has an output redirection facility which makes it
|
|
simple to deliver cli output via shared-memory API messaging,
|
|
|
|
Particularly for debug or "show tech support" type commands, it would be
|
|
wasteful to write vlib application code to pack binary data, write more
|
|
code elsewhere to unpack the data and finally print the answer. If a
|
|
certain cli command has the potential to hurt packet processing
|
|
performance by running for too long, do the work incrementally in a
|
|
process node. The client can wait.
|
|
|
|
### Macro expansion
|
|
|
|
The vpp debug CLI engine includes a recursive macro expander. This
|
|
is quite useful for factoring out address and/or interface name
|
|
specifics:
|
|
|
|
```
|
|
define ip1 192.168.1.1/24
|
|
define ip2 192.168.2.1/24
|
|
define iface1 GigabitEthernet3/0/0
|
|
define iface2 loop1
|
|
|
|
set int ip address $iface1 $ip1
|
|
set int ip address $iface2 $(ip2)
|
|
|
|
undefine ip1
|
|
undefine ip2
|
|
undefine iface1
|
|
undefine iface2
|
|
```
|
|
|
|
Each socket (or telnet) debug CLI session has its own macro
|
|
tables. All debug CLI sessions which use CLI_INBAND binary API
|
|
messages share a single table.
|
|
|
|
The macro expander recognizes circular defintions:
|
|
|
|
```
|
|
define foo \$(bar)
|
|
define bar \$(mumble)
|
|
define mumble \$(foo)
|
|
```
|
|
|
|
At 8 levels of recursion, the macro expander throws up its hands and
|
|
replies "CIRCULAR."
|
|
|
|
### Macro-related debug CLI commands
|
|
|
|
In addition to the "define" and "undefine" debug CLI commands, use
|
|
"show macro [noevaluate]" to dump the macro table. The "echo" debug
|
|
CLI command will evaluate and print its argument:
|
|
|
|
```
|
|
vpp# define foo This\ Is\ Foo
|
|
vpp# echo $foo
|
|
This Is Foo
|
|
```
|
|
|
|
Handing off buffers between threads
|
|
-----------------------------------
|
|
|
|
Vlib includes an easy-to-use mechanism for handing off buffers between
|
|
worker threads. A typical use-case: software ingress flow hashing. At
|
|
a high level, one creates a per-worker-thread queue which sends packets
|
|
to a specific graph node in the indicated worker thread. With the
|
|
queue in hand, enqueue packets to the worker thread of your choice.
|
|
|
|
### Initialize a handoff queue
|
|
|
|
Simple enough, call vlib_frame_queue_main_init:
|
|
|
|
```c
|
|
main_ptr->frame_queue_index
|
|
= vlib_frame_queue_main_init (dest_node.index, frame_queue_size);
|
|
```
|
|
|
|
Frame_queue_size means what it says: the number of frames which may be
|
|
queued. Since frames contain 1...256 packets, frame_queue_size should
|
|
be a reasonably small number (32...64). If the frame queue producer(s)
|
|
are faster than the frame queue consumer(s), congestion will
|
|
occur. Suggest letting the enqueue operator deal with queue
|
|
congestion, as shown in the enqueue example below.
|
|
|
|
Under the floorboards, vlib_frame_queue_main_init creates an input queue
|
|
for each worker thread.
|
|
|
|
Please do NOT create frame queues until it's clear that they will be
|
|
used. Although the main dispatch loop is reasonably smart about how
|
|
often it polls the (entire set of) frame queues, polling unused frame
|
|
queues is a waste of clock cycles.
|
|
|
|
### Hand off packets
|
|
|
|
The actual handoff mechanics are simple, and integrate nicely with
|
|
a typical graph-node dispatch function:
|
|
|
|
```c
|
|
always_inline uword
|
|
do_handoff_inline (vlib_main_t * vm,
|
|
vlib_node_runtime_t * node, vlib_frame_t * frame,
|
|
int is_ip4, int is_trace)
|
|
{
|
|
u32 n_left_from, *from;
|
|
vlib_buffer_t *bufs[VLIB_FRAME_SIZE], **b;
|
|
u16 thread_indices [VLIB_FRAME_SIZE];
|
|
u16 nexts[VLIB_FRAME_SIZE], *next;
|
|
u32 n_enq;
|
|
htest_main_t *hmp = &htest_main;
|
|
int i;
|
|
|
|
from = vlib_frame_vector_args (frame);
|
|
n_left_from = frame->n_vectors;
|
|
|
|
vlib_get_buffers (vm, from, bufs, n_left_from);
|
|
next = nexts;
|
|
b = bufs;
|
|
|
|
/*
|
|
* Typical frame traversal loop, details vary with
|
|
* use case. Make sure to set thread_indices[i] with
|
|
* the desired destination thread index. You may
|
|
* or may not bother to set next[i].
|
|
*/
|
|
|
|
for (i = 0; i < frame->n_vectors; i++)
|
|
{
|
|
<snip>
|
|
/* Pick a thread to handle this packet */
|
|
thread_indices[i] = f (packet_data_or_whatever);
|
|
<snip>
|
|
|
|
b += 1;
|
|
next += 1;
|
|
n_left_from -= 1;
|
|
}
|
|
|
|
/* Enqueue buffers to threads */
|
|
n_enq =
|
|
vlib_buffer_enqueue_to_thread (vm, hmp->frame_queue_index,
|
|
from, thread_indices, frame->n_vectors,
|
|
1 /* drop on congestion */);
|
|
/* Typical counters,
|
|
if (n_enq < frame->n_vectors)
|
|
vlib_node_increment_counter (vm, node->node_index,
|
|
XXX_ERROR_CONGESTION_DROP,
|
|
frame->n_vectors - n_enq);
|
|
vlib_node_increment_counter (vm, node->node_index,
|
|
XXX_ERROR_HANDED_OFF, n_enq);
|
|
return frame->n_vectors;
|
|
}
|
|
```
|
|
|
|
Notes about calling vlib_buffer_enqueue_to_thread(...):
|
|
|
|
* If you pass "drop on congestion" non-zero, all packets in the
|
|
inbound frame will be consumed one way or the other. This is the
|
|
recommended setting.
|
|
|
|
* In the drop-on-congestion case, please don't try to "help" in the
|
|
enqueue node by freeing dropped packets, or by pushing them to
|
|
"error-drop." Either of those actions would be a severe error.
|
|
|
|
* It's perfectly OK to enqueue packets to the current thread.
|
|
|
|
Handoff Demo Plugin
|
|
-------------------
|
|
|
|
Check out the sample (plugin) example in
|
|
.../src/examples/handoffdemo. If you want to build the handoff demo plugin:
|
|
|
|
```
|
|
$ cd .../src/plugins
|
|
$ ln -s ../examples/handoffdemo
|
|
```
|
|
|
|
This plugin provides a simple example of how to hand off packets
|
|
between threads. We used it to debug packet-tracer handoff tracing
|
|
support.
|
|
|
|
# Packet generator input script
|
|
|
|
```
|
|
packet-generator new {
|
|
name x
|
|
limit 5
|
|
size 128-128
|
|
interface local0
|
|
node handoffdemo-1
|
|
data {
|
|
incrementing 30
|
|
}
|
|
}
|
|
```
|
|
# Start vpp with 2 worker threads
|
|
|
|
The demo plugin hands packets from worker 1 to worker 2.
|
|
|
|
# Enable tracing, and start the packet generator
|
|
|
|
```
|
|
trace add pg-input 100
|
|
packet-generator enable
|
|
```
|
|
|
|
# Sample Run
|
|
|
|
```
|
|
DBGvpp# ex /tmp/pg_input_script
|
|
DBGvpp# pa en
|
|
DBGvpp# sh err
|
|
Count Node Reason
|
|
5 handoffdemo-1 packets handed off processed
|
|
5 handoffdemo-2 completed packets
|
|
DBGvpp# show run
|
|
Thread 1 vpp_wk_0 (lcore 0)
|
|
Time 133.9, average vectors/node 5.00, last 128 main loops 0.00 per node 0.00
|
|
vector rates in 3.7331e-2, out 0.0000e0, drop 0.0000e0, punt 0.0000e0
|
|
Name State Calls Vectors Suspends Clocks Vectors/Call
|
|
handoffdemo-1 active 1 5 0 4.76e3 5.00
|
|
pg-input disabled 2 5 0 5.58e4 2.50
|
|
unix-epoll-input polling 22760 0 0 2.14e7 0.00
|
|
---------------
|
|
Thread 2 vpp_wk_1 (lcore 2)
|
|
Time 133.9, average vectors/node 5.00, last 128 main loops 0.00 per node 0.00
|
|
vector rates in 0.0000e0, out 0.0000e0, drop 3.7331e-2, punt 0.0000e0
|
|
Name State Calls Vectors Suspends Clocks Vectors/Call
|
|
drop active 1 5 0 1.35e4 5.00
|
|
error-drop active 1 5 0 2.52e4 5.00
|
|
handoffdemo-2 active 1 5 0 2.56e4 5.00
|
|
unix-epoll-input polling 22406 0 0 2.18e7 0.00
|
|
```
|
|
|
|
Enable the packet tracer and run it again...
|
|
|
|
```
|
|
DBGvpp# trace add pg-input 100
|
|
DBGvpp# pa en
|
|
DBGvpp# sh trace
|
|
sh trace
|
|
------------------- Start of thread 0 vpp_main -------------------
|
|
No packets in trace buffer
|
|
------------------- Start of thread 1 vpp_wk_0 -------------------
|
|
Packet 1
|
|
|
|
00:06:50:520688: pg-input
|
|
stream x, 128 bytes, 0 sw_if_index
|
|
current data 0, length 128, buffer-pool 0, ref-count 1, trace handle 0x1000000
|
|
00000000: 000102030405060708090a0b0c0d0e0f101112131415161718191a1b1c1d0000
|
|
00000020: 0000000000000000000000000000000000000000000000000000000000000000
|
|
00000040: 0000000000000000000000000000000000000000000000000000000000000000
|
|
00000060: 0000000000000000000000000000000000000000000000000000000000000000
|
|
00:06:50:520762: handoffdemo-1
|
|
HANDOFFDEMO: current thread 1
|
|
|
|
Packet 2
|
|
|
|
00:06:50:520688: pg-input
|
|
stream x, 128 bytes, 0 sw_if_index
|
|
current data 0, length 128, buffer-pool 0, ref-count 1, trace handle 0x1000001
|
|
00000000: 000102030405060708090a0b0c0d0e0f101112131415161718191a1b1c1d0000
|
|
00000020: 0000000000000000000000000000000000000000000000000000000000000000
|
|
00000040: 0000000000000000000000000000000000000000000000000000000000000000
|
|
00000060: 0000000000000000000000000000000000000000000000000000000000000000
|
|
00:06:50:520762: handoffdemo-1
|
|
HANDOFFDEMO: current thread 1
|
|
|
|
Packet 3
|
|
|
|
00:06:50:520688: pg-input
|
|
stream x, 128 bytes, 0 sw_if_index
|
|
current data 0, length 128, buffer-pool 0, ref-count 1, trace handle 0x1000002
|
|
00000000: 000102030405060708090a0b0c0d0e0f101112131415161718191a1b1c1d0000
|
|
00000020: 0000000000000000000000000000000000000000000000000000000000000000
|
|
00000040: 0000000000000000000000000000000000000000000000000000000000000000
|
|
00000060: 0000000000000000000000000000000000000000000000000000000000000000
|
|
00:06:50:520762: handoffdemo-1
|
|
HANDOFFDEMO: current thread 1
|
|
|
|
Packet 4
|
|
|
|
00:06:50:520688: pg-input
|
|
stream x, 128 bytes, 0 sw_if_index
|
|
current data 0, length 128, buffer-pool 0, ref-count 1, trace handle 0x1000003
|
|
00000000: 000102030405060708090a0b0c0d0e0f101112131415161718191a1b1c1d0000
|
|
00000020: 0000000000000000000000000000000000000000000000000000000000000000
|
|
00000040: 0000000000000000000000000000000000000000000000000000000000000000
|
|
00000060: 0000000000000000000000000000000000000000000000000000000000000000
|
|
00:06:50:520762: handoffdemo-1
|
|
HANDOFFDEMO: current thread 1
|
|
|
|
Packet 5
|
|
|
|
00:06:50:520688: pg-input
|
|
stream x, 128 bytes, 0 sw_if_index
|
|
current data 0, length 128, buffer-pool 0, ref-count 1, trace handle 0x1000004
|
|
00000000: 000102030405060708090a0b0c0d0e0f101112131415161718191a1b1c1d0000
|
|
00000020: 0000000000000000000000000000000000000000000000000000000000000000
|
|
00000040: 0000000000000000000000000000000000000000000000000000000000000000
|
|
00000060: 0000000000000000000000000000000000000000000000000000000000000000
|
|
00:06:50:520762: handoffdemo-1
|
|
HANDOFFDEMO: current thread 1
|
|
|
|
------------------- Start of thread 2 vpp_wk_1 -------------------
|
|
Packet 1
|
|
|
|
00:06:50:520796: handoff_trace
|
|
HANDED-OFF: from thread 1 trace index 0
|
|
00:06:50:520796: handoffdemo-2
|
|
HANDOFFDEMO: current thread 2
|
|
00:06:50:520867: error-drop
|
|
rx:local0
|
|
00:06:50:520914: drop
|
|
handoffdemo-2: completed packets
|
|
|
|
Packet 2
|
|
|
|
00:06:50:520796: handoff_trace
|
|
HANDED-OFF: from thread 1 trace index 1
|
|
00:06:50:520796: handoffdemo-2
|
|
HANDOFFDEMO: current thread 2
|
|
00:06:50:520867: error-drop
|
|
rx:local0
|
|
00:06:50:520914: drop
|
|
handoffdemo-2: completed packets
|
|
|
|
Packet 3
|
|
|
|
00:06:50:520796: handoff_trace
|
|
HANDED-OFF: from thread 1 trace index 2
|
|
00:06:50:520796: handoffdemo-2
|
|
HANDOFFDEMO: current thread 2
|
|
00:06:50:520867: error-drop
|
|
rx:local0
|
|
00:06:50:520914: drop
|
|
handoffdemo-2: completed packets
|
|
|
|
Packet 4
|
|
|
|
00:06:50:520796: handoff_trace
|
|
HANDED-OFF: from thread 1 trace index 3
|
|
00:06:50:520796: handoffdemo-2
|
|
HANDOFFDEMO: current thread 2
|
|
00:06:50:520867: error-drop
|
|
rx:local0
|
|
00:06:50:520914: drop
|
|
handoffdemo-2: completed packets
|
|
|
|
Packet 5
|
|
|
|
00:06:50:520796: handoff_trace
|
|
HANDED-OFF: from thread 1 trace index 4
|
|
00:06:50:520796: handoffdemo-2
|
|
HANDOFFDEMO: current thread 2
|
|
00:06:50:520867: error-drop
|
|
rx:local0
|
|
00:06:50:520914: drop
|
|
handoffdemo-2: completed packets
|
|
DBGvpp#
|
|
```
|