[Keymap] add personal keymap files, and sofle_rgb default maps, (#12267)

This commit is contained in:
DaneEvans
2021-05-27 15:30:34 +10:00
committed by GitHub
parent 088c71b4ea
commit 9da95bc3ab
16 changed files with 2870 additions and 0 deletions

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/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2021 Dane Evans
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
//#define USE_MATRIX_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
#define CUSTOM_FONT
#define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding
#define TAPPING_FORCE_HOLD
#define TAPPING_TERM 200
#define RGBLIGHT_SLEEP
//
#define RGBLIGHT_LAYERS
#ifdef RGBLIGHT_ENABLE
#undef RGBLED_NUM
//#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
#define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
//#define RGBLIGHT_EFFECT_CHRISTMAS
//#define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#define RGBLIGHT_EFFECT_RGB_TEST
//#define RGBLIGHT_EFFECT_ALTERNATING
//#define RGBLIGHT_EFFECT_TWINKLE
//#define RGBLED_NUM 54
//#define RGBLED_SPLIT 27
//#define RGBLED_SPLIT { 27, 27 } // haven't figured out how to use this yet
#define RGBLED_NUM 27
#define RGBLIGHT_LIMIT_VAL 120
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#endif
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 8
# define RGB_MATRIX_SPD_STEP 10
/* Disable the animations you don't want/need. You will need to disable a good number of these *
* because they take up a lot of space. Disable until you can successfully compile your firmware. */
# define DISABLE_RGB_MATRIX_ALPHAS_MODS
// # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// # define DISABLE_RGB_MATRIX_BREATHING
// # define DISABLE_RGB_MATRIX_CYCLE_ALL
// # define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// # define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// # define DISABLE_RGB_MATRIX_DUAL_BEACON
// # define DISABLE_RGB_MATRIX_RAINBOW_BEACON
// # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// # define DISABLE_RGB_MATRIX_RAINDROPS
// # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define DISABLE_RGB_MATRIX_TYPING_HEATMAP
// # define DISABLE_RGB_MATRIX_DIGITAL_RAIN
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// # define DISABLE_RGB_MATRIX_SPLASH
// # define DISABLE_RGB_MATRIX_MULTISPLASH
// # define DISABLE_RGB_MATRIX_SOLID_SPLASH
// # define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif

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MOUSEKEY_ENABLE = yes
EXTRAKEY_ENABLE = yes
RGBLIGHT_ENABLE = yes
OLED_DRIVER_ENABLE = yes

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/* Copyright 2020 Dane Evans
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// MINI MACRO 5
#include QMK_KEYBOARD_H
enum layers {
_MAIN,
_MEDIA,
_DISCORD,
_PHOTOSHOP
};
// Tap Dance declarations
enum tap_dances{
TD_TO_DISCORD,
TD_TO_PHOTOSHOP,
TD_TO_MEDIA,
TD_TO_MAIN,
TD_RESET_SLIDER
};
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder*/
switch(biton32(layer_state)){
case _MAIN:
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
break;
case _MEDIA:
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
break;
case _DISCORD:
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
break;
case _PHOTOSHOP:
if (clockwise) {
tap_code(KC_UP);
} else {
tap_code(KC_DOWN);
}
break;
default:
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
break;
}
}
}
//
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { //buttion closest to usb is first
[_MAIN] = LAYOUT_ortho_1x5(
TD(TD_TO_DISCORD), TO(_DISCORD), KC_C, RGB_TOG, TD(TD_TO_PHOTOSHOP)
),
[_MEDIA] = LAYOUT_ortho_1x5(
TD(TD_TO_MAIN), KC_MEDIA_PREV_TRACK, KC_MEDIA_NEXT_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_STOP
),
[_DISCORD] = LAYOUT_ortho_1x5(
TD(TD_TO_MAIN), TD(TD_TO_MEDIA), KC_Q, KC_R, MEH(KC_UP)
)
,
[_PHOTOSHOP] = LAYOUT_ortho_1x5(
TD(TD_RESET_SLIDER) , C(KC_Z), C(KC_Y), KC_P, KC_G
)
};
layer_state_t layer_state_set_user(layer_state_t state) {
if (layer_state_cmp(state, _MAIN)) // this one not working
rgblight_sethsv_at(HSV_GREEN, 0);
if (layer_state_cmp(state, _MEDIA))
rgblight_sethsv_at(HSV_RED, 0);
if (layer_state_cmp(state, _DISCORD))
rgblight_sethsv_at(HSV_BLUE, 0);
if (layer_state_cmp(state, _PHOTOSHOP))
rgblight_sethsv_at(HSV_PURPLE, 0);
return state;
}
void keyboard_post_init_user(void) {
//rgblight_mode(1);
rgblight_sethsv_at(HSV_GREEN, 0);
}
// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// Tap once for Escape, twice for Caps Lock
[TD_TO_DISCORD] = ACTION_TAP_DANCE_LAYER_MOVE(KC_MUTE, _DISCORD),
[TD_TO_PHOTOSHOP] = ACTION_TAP_DANCE_LAYER_MOVE(KC_E, _PHOTOSHOP),
[TD_TO_MEDIA] = ACTION_TAP_DANCE_LAYER_MOVE(KC_E, _MEDIA),
[TD_TO_MAIN] = ACTION_TAP_DANCE_LAYER_MOVE(KC_MUTE, _MAIN),
[TD_RESET_SLIDER] = ACTION_TAP_DANCE_LAYER_MOVE(KC_0, _MAIN)
};

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RGBLIGHT_ENABLE = yes
TAP_DANCE_ENABLE = yes

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/*
Copyright 2019 Ethan Durrant (emdarcher)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#undef DEBOUNCE
#define DEBOUNCE 1
#define TAPPING_TERM 220
#ifdef RGBLIGHT_ENABLE
#define RGB_DI_PIN D3
#define RGBLED_NUM 3
#define RGBLIGHT_LIMIT_VAL 120
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#endif

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/* Copyright 2019 Ethan Durrant (emdarcher)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// NAVI 10
#include QMK_KEYBOARD_H
#define INDICATOR_LED B5
#define _ML1 2
#define _FN2 3
#define _PR3 4
#define _GI4 4
#define HS_RED 0,255
#define HS_WHITE 0, 0
#define HS_ORANGE 28, 255
#define HS_GREEN 85, 255
#define HS_TURQUOISE 123, 90
#define HS_CYAN 128, 255
#define HS_AZURE 132, 102
#define HS_BLUE 170, 255
#define HS_PURPLE 191, 255
#define HS_MAGENTA 213, 255
//create the tap type
typedef struct {
bool is_press_action;
int state;
} tap;
//tap dance states
enum {
// uses https://beta.docs.qmk.fm/using-qmk/software-features/feature_tap_dance
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
TRIPLE_TAP = 4,
};
//tap dance keys
enum {
TAPPY_KEY = 0
};
enum custom_keycodes { // git macros
M_G_HERE = SAFE_RANGE,
M_G_PUSH,
M_G_PULL,
M_G_ADD,
M_G_COMM
};
//function to handle all the tap dances
int cur_dance(qk_tap_dance_state_t *state);
//functions for each tap dance
void tk_finished(qk_tap_dance_state_t *state, void *user_data);
void tk_reset(qk_tap_dance_state_t *state, void *user_data);
// define the macros in here
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
// open git bash here
case M_G_HERE:
if (record->event.pressed) {
SEND_STRING(SS_TAP(X_APP)"s");
} else {
// when keycode M_G_HERE is released
}
break;
//git push
case M_G_PUSH:
if (record->event.pressed) {
// when keycode M_G_PUSH is pressed
SEND_STRING("git push"SS_TAP(X_ENTER));
} else {
// when keycode M_G_PUSH is released
}
break;
// git pull
case M_G_PULL:
if (record->event.pressed) {
SEND_STRING("git pull"SS_TAP(X_ENTER));
}
break;
// git add
case M_G_ADD:
if (record->event.pressed) {
SEND_STRING("git add ");
}
break;
// git commit
case M_G_COMM: // git commit
if (record->event.pressed) {
SEND_STRING("git commit -m ' ");
}
break;
}
return true;
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Base
[0] = LAYOUT(
TD(TAPPY_KEY),KC_HOME, KC_PGUP,
KC_DEL, KC_END, KC_PGDN,
KC_UP,
KC_LEFT, KC_DOWN, KC_RIGHT),
// media function layer, toggled on a single tap
[_ML1] = LAYOUT(
KC_TRNS, KC_BSPC, KC_VOLU,
KC_MUTE, KC_ENTER, KC_VOLD,
KC_SPC,
KC_MRWD, KC_MPLY, KC_MFFD),
// F keys, double tap to get here
[_FN2] = LAYOUT(
TO(0), KC_F3, KC_F5,
KC_F2, KC_F4, KC_F6,
KC_F7,
KC_F9, KC_F8, KC_F10),
// programming, triple tap to get here
[_PR3] = LAYOUT(
TO(0), A(KC_F7), S(KC_F10), //atmel, segger, pycharm
KC_F2, KC_F4, S(KC_F9),
KC_UP,
KC_LEFT, KC_DOWN, KC_RIGHT),
// git function layer, hold to get here
[_GI4] = LAYOUT(
KC_TRNS, M_G_PUSH, M_G_ADD,
M_G_HERE, M_G_PULL, M_G_COMM,
RGB_VAI,
RGB_TOG, RGB_VAD, RGB_MOD),
};
//determine the current tap dance state
int cur_dance (qk_tap_dance_state_t *state){
if(state->count == 1)
{
//if a tap was registered
if(!state->pressed)
{
//if not still pressed, then was a single tap
return SINGLE_TAP;
} else
{
//if still pressed/held down, then it's a single hold
return SINGLE_HOLD;
}
}
else if (state->count == 2)
{
return DOUBLE_TAP;
}
else if (state->count == 3)
{
return TRIPLE_TAP;
}
else
{
return 8;
}
}
//initialize the tap structure for the tap key
static tap tk_tap_state = {
.is_press_action = true,
.state = 0
};
//functions that control what our tap dance key does
void tk_finished(qk_tap_dance_state_t *state, void *user_data){
tk_tap_state.state = cur_dance(state);
uint8_t val = rgblight_get_val();
switch(tk_tap_state.state){
case SINGLE_TAP:
//send desired key when tapped:
//setting to the media layer
if(layer_state_is(_ML1)){
//if already active, toggle it to off
layer_off(_ML1);
rgblight_sethsv(HS_PURPLE, val);
} else {
//turn on the media layer
layer_on(_ML1);
rgblight_sethsv_at(HS_RED, 0, 0);
rgblight_sethsv_at(HS_GREEN, 0, 1);
rgblight_sethsv_at(HS_BLUE, val, 2);
}
break;
case DOUBLE_TAP:
layer_on(_FN2);
rgblight_sethsv_at(HS_RED, 0, 0);
rgblight_sethsv_at(HS_GREEN, val, 1);
rgblight_sethsv_at(HS_BLUE, 0, 2);
break;
case TRIPLE_TAP:
layer_on(_PR3);
rgblight_sethsv_at(HS_RED, 0, 0);
rgblight_sethsv_at(HS_GREEN, val, 1);
rgblight_sethsv_at(HS_BLUE, val, 2);
break;
case SINGLE_HOLD:
//set to desired layer when held:
//setting to the function layer
layer_on(_GI4);
rgblight_sethsv_at(HS_RED, val, 0);
rgblight_sethsv_at(HS_GREEN, val, 1);
rgblight_sethsv_at(HS_BLUE, val, 2);
break;
}
}
void tk_reset(qk_tap_dance_state_t *state, void *user_data){
//if held and released, leave the layer
if(tk_tap_state.state == SINGLE_HOLD){
layer_off(_GI4);
uint8_t val = rgblight_get_val();
rgblight_sethsv(HS_PURPLE, val);
}
//reset the state
tk_tap_state.state = 0;
}
//associate the tap dance key with its functionality
qk_tap_dance_action_t tap_dance_actions[] = {
[TAPPY_KEY] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, tk_finished, tk_reset, TAPPING_TERM)
};

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RGBLIGHT_ENABLE = yes
TAP_DANCE_ENABLE = yes

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/* Copyright 2021 Dane Evans
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
//#define USE_MATRIX_I2C
/* Select hand configuration */
///https://thomasbaart.nl/2018/12/01/reducing-firmware-size-in-qmk/
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
#define CUSTOM_FONT
#define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding
#define TAPPING_FORCE_HOLD
#ifdef TAPPING_TERM
#undef TAPPING_TERM
#define TAPPING_TERM 200
#endif
#define ENCODER_DIRECTION_FLIP
#define RGBLIGHT_SLEEP
//
#define RGBLIGHT_LAYERS
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#ifdef RGB_MATRIX_ENABLE
#define RGBLED_NUM 35 // Number of LEDs
#define RGBLED_NUM 35 // Number of LEDs
#define DRIVER_LED_TOTAL RGBLED_NUM
#endif
#ifdef RGBLIGHT_ENABLE
#undef RGBLED_NUM
//#define RGBLIGHT_ANIMATIONS
//#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
//#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//#define RGBLIGHT_EFFECT_SNAKE
//#define RGBLIGHT_EFFECT_KNIGHT
//#define RGBLIGHT_EFFECT_CHRISTMAS
//#define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#define RGBLIGHT_EFFECT_RGB_TEST
//#define RGBLIGHT_EFFECT_ALTERNATING
//#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 70
//#define RGBLED_SPLIT
#define RGBLED_SPLIT { 35, 35 } // haven't figured out how to use this yet
//#define RGBLED_NUM 30
#define RGBLIGHT_LIMIT_VAL 120
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#endif
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 8
# define RGB_MATRIX_SPD_STEP 10
/* Disable the animations you don't want/need. You will need to disable a good number of these *
* because they take up a lot of space. Disable until you can successfully compile your firmware. */
// # define DISABLE_RGB_MATRIX_ALPHAS_MODS
// # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// # define DISABLE_RGB_MATRIX_BREATHING
// # define DISABLE_RGB_MATRIX_CYCLE_ALL
// # define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// # define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// # define DISABLE_RGB_MATRIX_DUAL_BEACON
// # define DISABLE_RGB_MATRIX_RAINBOW_BEACON
// # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// # define DISABLE_RGB_MATRIX_RAINDROPS
// # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// # define DISABLE_RGB_MATRIX_TYPING_HEATMAP
// # define DISABLE_RGB_MATRIX_DIGITAL_RAIN
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// # define DISABLE_RGB_MATRIX_SPLASH
// # define DISABLE_RGB_MATRIX_MULTISPLASH
// # define DISABLE_RGB_MATRIX_SOLID_SPLASH
// # define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif

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MOUSEKEY_ENABLE = yes
EXTRAKEY_ENABLE = yes
CONSOLE_ENABLE = yes
RGBLIGHT_ENABLE = yes
ENCODER_ENABLE = yes
LTO_ENABLE = yes
OLED_DRIVER_ENABLE = yes

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/* Copyright 2021 Dane Evans
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
//#define USE_MATRIX_I2C
/* Select hand configuration */
///https://thomasbaart.nl/2018/12/01/reducing-firmware-size-in-qmk/
#define MASTER_LEFT
// #define MASTER_RIGHT
// #define EE_HANDS
#define CUSTOM_FONT
#define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding
#define TAPPING_FORCE_HOLD
#ifdef TAPPING_TERM
#undef TAPPING_TERM
#define TAPPING_TERM 200
#endif
#define ENCODER_DIRECTION_FLIP
#define RGBLIGHT_SLEEP
//
#define RGBLIGHT_LAYERS
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#ifdef RGB_MATRIX_ENABLE
#define RGBLED_NUM 35 // Number of LEDs
#define RGBLED_NUM 35 // Number of LEDs
#define DRIVER_LED_TOTAL RGBLED_NUM
#endif
#ifdef RGBLIGHT_ENABLE
#undef RGBLED_NUM
//#define RGBLIGHT_ANIMATIONS
//#define RGBLIGHT_EFFECT_BREATHING
#define RGBLIGHT_EFFECT_RAINBOW_MOOD
//#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
//#define RGBLIGHT_EFFECT_SNAKE
//#define RGBLIGHT_EFFECT_KNIGHT
//#define RGBLIGHT_EFFECT_CHRISTMAS
//#define RGBLIGHT_EFFECT_STATIC_GRADIENT
//#define RGBLIGHT_EFFECT_RGB_TEST
//#define RGBLIGHT_EFFECT_ALTERNATING
//#define RGBLIGHT_EFFECT_TWINKLE
#define RGBLED_NUM 70
//#define RGBLED_SPLIT
#define RGBLED_SPLIT { 35, 35 } // haven't figured out how to use this yet
//#define RGBLED_NUM 30
#define RGBLIGHT_LIMIT_VAL 120
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
#endif
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_VAL_STEP 8
# define RGB_MATRIX_SPD_STEP 10
/* Disable the animations you don't want/need. You will need to disable a good number of these *
* because they take up a lot of space. Disable until you can successfully compile your firmware. */
// # define DISABLE_RGB_MATRIX_ALPHAS_MODS
// # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
// # define DISABLE_RGB_MATRIX_BREATHING
// # define DISABLE_RGB_MATRIX_CYCLE_ALL
// # define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
// # define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
// # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
// # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
// # define DISABLE_RGB_MATRIX_DUAL_BEACON
// # define DISABLE_RGB_MATRIX_RAINBOW_BEACON
// # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
// # define DISABLE_RGB_MATRIX_RAINDROPS
// # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
// # define DISABLE_RGB_MATRIX_TYPING_HEATMAP
// # define DISABLE_RGB_MATRIX_DIGITAL_RAIN
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
// # define DISABLE_RGB_MATRIX_SPLASH
// # define DISABLE_RGB_MATRIX_MULTISPLASH
// # define DISABLE_RGB_MATRIX_SOLID_SPLASH
// # define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
#endif

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MOUSEKEY_ENABLE = yes
EXTRAKEY_ENABLE = yes
CONSOLE_ENABLE = yes
RGBLIGHT_ENABLE = yes
ENCODER_ENABLE = yes
LTO_ENABLE = yes
OLED_DRIVER_ENABLE = yes

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/* Copyright 2021 Dane Evans
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Disable unused and unneeded features to reduce on firmware size */
#if defined(LOCKING_SUPPORT_ENABLE)
# undef LOCKING_SUPPORT_ENABLE
#endif
#if defined(OLED_FONT_H)
# undef OLED_FONT_H
#endif
#define OLED_FONT_H "users/devdev/glcdfont.c"

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