[Keyboard] New Keyboard: KBDPad MKI (#6452)
* initial commit * define pins used and matrix size * update readme * delete un needed files * make an appropriate switch matrix * create appropriate keymap * one little typo * add QMK Configurator support * Update keyboards/kbdfans/kbdpad/mk1/info.json Co-Authored-By: noroadsleft <18669334+noroadsleft@users.noreply.github.com>
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committed by
Drashna Jaelre

parent
17eea779df
commit
a2d61d76fa
38
keyboards/kbdfans/kbdpad/mk1/config.h
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38
keyboards/kbdfans/kbdpad/mk1/config.h
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/*
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Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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#define VENDOR_ID 0x20A0
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#define PRODUCT_ID 0x422D
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#define MANUFACTURER KBDfans
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#define PRODUCT KBDPAD-MKI
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#define MATRIX_ROWS 6
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#define MATRIX_COLS 4
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// 0 1 2 3 4 5
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#define MATRIX_ROW_PINS { B0, B1, B2, B3, B4, B5 }
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#define MATRIX_COL_PINS { A0, A1, A2, A3 }
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#define UNUSED_PINS
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#define DIODE_DIRECTION COL2ROW
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#define DEBOUNCE 5
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#define BACKLIGHT_LEVELS 1
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12
keyboards/kbdfans/kbdpad/mk1/info.json
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12
keyboards/kbdfans/kbdpad/mk1/info.json
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{
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"keyboard_name": "KBDFans KBDPad MKI",
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"url": "",
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"maintainer": "qmk",
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"width": 4,
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"height": 6.25,
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"layouts": {
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"LAYOUT": {
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"layout": [{"x":2, "y":0}, {"x":3, "y":0}, {"x":0, "y":1.25}, {"x":1, "y":1.25}, {"x":2, "y":1.25}, {"x":3, "y":1.25}, {"x":0, "y":2.25}, {"x":1, "y":2.25}, {"x":2, "y":2.25}, {"x":0, "y":3.25}, {"x":1, "y":3.25}, {"x":2, "y":3.25}, {"x":3, "y":2.25, "h":2}, {"x":0, "y":4.25}, {"x":1, "y":4.25}, {"x":2, "y":4.25}, {"x":0, "y":5.25, "w":2}, {"x":2, "y":5.25}, {"x":3, "y":4.25, "h":2}]
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}
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}
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}
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27
keyboards/kbdfans/kbdpad/mk1/keymaps/default/keymap.c
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27
keyboards/kbdfans/kbdpad/mk1/keymaps/default/keymap.c
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/* Copyright 2019 MechMerlin
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = LAYOUT(\
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KC_DEL, KC_BSPC, \
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KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
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KC_P7, KC_P8, KC_P9, \
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KC_P4, KC_P5, KC_P6, KC_PPLS, \
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KC_P1, KC_P2, KC_P3, \
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KC_P0, KC_PDOT, KC_PENT) \
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};
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88
keyboards/kbdfans/kbdpad/mk1/mk1.c
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88
keyboards/kbdfans/kbdpad/mk1/mk1.c
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/* Copyright 2019 MechMerlin
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "i2c_master.h"
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#include "quantum.h"
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#ifdef RGBLIGHT_ENABLE
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#include "rgblight.h"
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extern rgblight_config_t rgblight_config;
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void rgblight_set(void) {
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if (!rgblight_config.enable) {
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for (uint8_t i = 0; i < RGBLED_NUM; i++) {
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led[i].r = 0;
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led[i].g = 0;
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led[i].b = 0;
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}
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}
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i2c_init();
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i2c_transmit(0xb0, (uint8_t*)led, 3 * RGBLED_NUM, 100);
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}
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#endif
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void matrix_init_kb(void) {
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#ifdef RGBLIGHT_ENABLE
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if (rgblight_config.enable) {
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i2c_init();
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i2c_transmit(0xb0, (uint8_t*)led, 3 * RGBLED_NUM, 100);
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}
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#endif
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// call user level keymaps, if any
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matrix_init_user();
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}
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void matrix_scan_kb(void) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_task();
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#endif
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matrix_scan_user();
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/* Nothing else for now. */
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}
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__attribute__ ((weak))
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void matrix_scan_user(void) {
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}
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void backlight_init_ports(void) {
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// initialize pins D0, D1, D4 and D6 as output
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setPinOutput(D0);
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setPinOutput(D1);
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setPinOutput(D4);
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setPinOutput(D6);
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// turn backlight LEDs on
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writePinHigh(D0);
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writePinHigh(D1);
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writePinHigh(D4);
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writePinHigh(D6);
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}
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void backlight_set(uint8_t level) {
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if (level == 0) {
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// turn backlight LEDs off
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writePinLow(D0);
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writePinLow(D1);
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writePinLow(D4);
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writePinLow(D6);
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} else {
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// turn backlight LEDs on
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writePinHigh(D0);
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writePinHigh(D1);
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writePinHigh(D4);
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writePinHigh(D6);
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}
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}
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38
keyboards/kbdfans/kbdpad/mk1/mk1.h
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38
keyboards/kbdfans/kbdpad/mk1/mk1.h
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/* Copyright 2019 MechMerlin
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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// This a shortcut to help you visually see your layout.
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// The first section contains all of the arguments
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// The second converts the arguments into a two-dimensional array
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#define LAYOUT( \
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k52, k53, \
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k40, k41, k42, k43, \
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k30, k31, k32, \
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k20, k21, k22, k23, \
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k10, k11, k12, \
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k00, k02, k03 \
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){ \
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{ k00, KC_NO, k02, k03 }, \
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{ k10, k11, k12, KC_NO }, \
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{ k20, k21, k22, k23 }, \
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{ k30, k31, k32, KC_NO }, \
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{ k40, k41, k42, k43 }, \
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{ KC_NO, KC_NO, k52, k53 }, \
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}
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47
keyboards/kbdfans/kbdpad/mk1/readme.md
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47
keyboards/kbdfans/kbdpad/mk1/readme.md
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# KBDPad MKI
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Custom numpad.
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Keyboard Maintainer: [MechMerlin](https://github.com/mechmerlin)
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Hardware Supported: KBDPad MKI
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Hardware Availability: No longer available.
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Make example for this keyboard (after setting up your build environment):
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make kbdfans/kbdpad/mk1:default
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Flashing
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ps2avr(GB) boards use an atmega32a microcontroller and a different bootloader. It is not flashable using the regular QMK methods.
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**Reset Key:** Hold down the key located at `K00`, commonly programmed as `0` while plugging in the keyboard.
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Windows:
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1. Download [HIDBootFlash](http://vusb.wikidot.com/project:hidbootflash).
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2. Place your keyboard into reset.
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3. Press the `Find Device` button and ensure that your keyboard is found.
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4. Press the `Open .hex File` button and locate the `.hex` file you created.
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5. Press the `Flash Device` button and wait for the process to complete.
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macOS:
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1. Install homebrew by typing the following:
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```
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/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
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```
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2. Install `crosspack-avr`.
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```
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brew cask install crosspack-avr
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```
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3. Install the following packages:
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```
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brew install python3
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pip3 install pyusb
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brew install --HEAD https://raw.githubusercontent.com/robertgzr/homebrew-tap/master/bootloadhid.rb
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```
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4. Place your keyboard into reset.
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5. Flash the board by typing `bootloadHID -r` followed by the path to your `.hex` file.
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See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
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48
keyboards/kbdfans/kbdpad/mk1/rules.mk
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48
keyboards/kbdfans/kbdpad/mk1/rules.mk
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# Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
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#
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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# MCU name
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MCU = atmega32a
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PROTOCOL = VUSB
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# unsupported features for now
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NO_UART = yes
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NO_SUSPEND_POWER_DOWN = yes
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# processor frequency
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F_CPU = 12000000
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# Bootloader
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# This definition is optional, and if your keyboard supports multiple bootloaders of
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# different sizes, comment this out, and the correct address will be loaded
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# automatically (+60). See bootloader.mk for all options.
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BOOTLOADER = bootloadHID
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# build options
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BOOTMAGIC_ENABLE = no
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MOUSEKEY_ENABLE = yes
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EXTRAKEY_ENABLE = yes
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CONSOLE_ENABLE = yes
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COMMAND_ENABLE = yes
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BACKLIGHT_ENABLE = yes
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RGBLIGHT_ENABLE = no
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RGBLIGHT_CUSTOM_DRIVER = no
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OPT_DEFS = -DDEBUG_LEVEL=0
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QUANTUM_LIB_SRC = i2c_master.c
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# programming options
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PROGRAM_CMD = ./util/atmega32a_program.py $(TARGET).hex
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393
keyboards/kbdfans/kbdpad/mk1/usbconfig.h
Normal file
393
keyboards/kbdfans/kbdpad/mk1/usbconfig.h
Normal file
File diff suppressed because it is too large
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