[planck] Adds Sean Hunter keymap(#1706)
* Sean Hunter initial keymap * Update old map to sync it up with new one * Add TODO fix a few minor things * small doc fixes * Minor fixups
This commit is contained in:

committed by
Jack Humbert

parent
63028dde82
commit
cf001300b3
4
keyboards/planck/keymaps/sean/Makefile
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4
keyboards/planck/keymaps/sean/Makefile
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ifndef QUANTUM_DIR
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include ../../../../Makefile
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endif
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MOUSEKEY_ENABLE = yes
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29
keyboards/planck/keymaps/sean/config.h
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keyboards/planck/keymaps/sean/config.h
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "../../config.h"
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/*
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* MIDI options
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*/
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/* Prevent use of disabled MIDI features in the keymap */
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//#define MIDI_ENABLE_STRICT 1
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/* enable basic MIDI features:
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- MIDI notes can be sent when in Music mode is on
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*/
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#define MIDI_BASIC
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap
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- Octave shift and transpose
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- Virtual sustain, portamento, and modulation wheel
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- etc.
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*/
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//#define MIDI_ADVANCED
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/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
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//#define MIDI_TONE_KEYCODE_OCTAVES 2
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#endif
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306
keyboards/planck/keymaps/sean/keymap.c
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306
keyboards/planck/keymaps/sean/keymap.c
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File diff suppressed because it is too large
Load Diff
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keyboards/planck/keymaps/sean/mymappings.h
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keyboards/planck/keymaps/sean/mymappings.h
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//Defines etc for Sean Hunter's keymap.
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#include "keymap_extras/keymap_dvorak.h"
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#define PERMISSIVE_HOLD
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//Special hammerspoon keys
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#define HMENU LCTL(LSFT(KC_BSLS))
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#define HRESET LCTL(LSFT(KC_EQL))
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#define HRVL LCTL(LSFT(KC_SLSH))
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//Make virtual desktops a little easier on i3 (otherwise on this keyboard they're awkward
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#define GUI_1 LGUI(KC_1)
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#define GUI_2 LGUI(KC_2)
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#define GUI_3 LGUI(KC_3)
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#define GUI_4 LGUI(KC_4)
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#define GUI_5 LGUI(KC_5)
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#define GUI_6 LGUI(KC_6)
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#define GUI_7 LGUI(KC_7)
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#define GUI_8 LGUI(KC_8)
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#define GUI_9 LGUI(KC_9)
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#define GUI_10 LGUI(KC_0)
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//Abbreviations for mouse keys
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#define KC_MUP KC_MS_UP
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#define KC_MDN KC_MS_DOWN
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#define KC_MLFT KC_MS_LEFT
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#define KC_MRGT KC_MS_RIGHT
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#define KC_MB1 KC_MS_BTN1
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#define KC_MB2 KC_MS_BTN2
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#define KC_MB3 KC_MS_BTN3
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#define KC_MB4 KC_MS_BTN4
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#define KC_MB5 KC_MS_BTN5
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#define KC_MWUP KC_MS_WH_UP
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#define KC_MWDN KC_MS_WH_DOWN
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// Fillers to make layering more clear
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#define _______ KC_TRNS
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#define XXXXXXX KC_NO
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keyboards/planck/keymaps/sean/readme.md
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keyboards/planck/keymaps/sean/readme.md
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# Sean Hunter's Planck Layout
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## Main layout
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Inspired by my old typematrix dvorak keyboard, with escape, tab, enter and
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backspace in the middle.
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```
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,-----------------------------------------------------------------------------------.
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| " | , | . | P | Y | / | = | F | G | C | R | L |
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| A | O | E | U | I | ESC | BSPC | D | H | T | N | S |
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| ; | Q | J | K | X | TAB | ENT | B | M | W | V | Z |
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| Sft | Ctl | Alt | Gui |Lower | Space |Raise | < | v | ^ | > |
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`-----------------------------------------------------------------------------------'
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```
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## Lower
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With Lower, the numbers are on the home row. Brackets and braces are down the
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centre of the keyboard when holding lower, and most other special characters,
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can be found on the row below home. One row up are the main function keys.
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The arrow keys become `Home`, `End` and `Page Up` and `Page Down`.
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```
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,-----------------------------------------------------------------------------------.
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| F1 | F2 | F3 | F4 | F5 | { | } | F6 | F7 | F8 | F9 | F10 |
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|------+------+------+------+------+-------------+------+------+------+------+------|
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| 1 | 2 | 3 | 4 | 5 | [ | ] | 6 | 7 | 8 | 9 | 0 |
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|------+------+------+------+------+------|------+------+------+------+------+------|
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| ~ | | | ` | - | _ | INS | DEL | ( | ) | + | = | \ |
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| Sft | Ctl | Alt | Gui |Lower | |Raise | Home | PgDn | PgUp | End |
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`-----------------------------------------------------------------------------------'
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```
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## Raise
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With Raise, the middle row functions as though we are holding shift and typing
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numbers. This makes it a little easier than trying to hold lower and shift at
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the same time. The row below home is a set of keys mapped from `Gui-1` to
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`Gui-0`. I use these to change virtual desktops on [i3](https://i3wm.org/). I
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also include 'right' versions of the modifier keys on here.
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```
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,-----------------------------------------------------------------------------------.
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| F11 | F12 | F13 | F14 | F15 | | | F16 | F17 | F18 | F19 | F20 |
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|------+------+------+------+------+-------------+------+------+------+------+------|
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| ! | @ | # | $ | % |Sleep | Wake | ^ | & | * | ( | ) |
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|------+------+------+------+------+-------------+------+------+------+------+------|
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| GUI1 | GUI2 | GUI3 | GUI4 | GUI5 | | | GUI6 | GUI7 | GUI8 | GUI9 |GUI10 |
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| Sft | Ctl | Alt | Gui |Lower | |Raise | Gui | Alt | Ctl | Sft |
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`-----------------------------------------------------------------------------------'
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```
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## Adjust
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Raise and lower at the same time give an adjustment layer, which allows
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changing to the numpad and movement layer, and adjusting the backlights
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(assuming you have them - I don't yet). I have also added various media keys
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and the all-important `Reset` key for programming the keyboard. I've got the
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ability to swap `Alt` and `Gui` in hardware and three special keys set up for
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[hammerspoon]( http://www.hammerspoon.org/) on mac. If I ever start using this
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keyboard seriously on mac again (I'm using it mainly on Windows and Linux atm)
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I'll write a special Mac mode and redo all my hammerspoon config to be more
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like i3 on Linux.
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```
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Adjust (Lower + Raise)
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,-----------------------------------------------------------------------------------.
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| | Reset| | | |AGnorm|AGswap| | |HRevl |HReset|HMenu |
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|------+------+------+------+------+-------------+------+------+------+------+------|
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| PWR | EJCT | CUT | COPY |PASTE |PrScr |SysReq| CAPS | << | >> | Mute | Stop |
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|------+------+------+------+------+------|------+------+------+------+------+------|
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|DVORAK|NUMPAD| MVMT | SDRK | | | | | Next | Vol- | Vol+ | Play |
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|------+------+------+------+------+------+------+------+------+------+------+------|
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|Brite |BToggl| | | | | | Gui | Alt | Ctl | Sft |
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`-----------------------------------------------------------------------------------'
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```
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## Numpad
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I have added a numpad, although this is a little annoying at the moment as you
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have to first press `NumLock` to use. I guess I could make a macro so as soon as
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you go into numpad mode it turns `NumLock` on.
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```
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,-----------------------------------------------------------------------------------.
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| | | | | | | |NumLck| 7 | 8 | 9 | / |
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|------+------+------+------+------+------+------+------+------+------+------+------|
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| | | | | | | |Enter | 4 | 5 | 6 | * |
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|------+------+------+------+------+------+------+------+------+------+------+------|
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|DVORAK|NUMPAD| MVMT | SDRK | | | | | 3 | 2 | 1 | - |
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|------+------+------+------+------+-------------+------+------+------+------+------|
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| | | | | | | | | 0 | . | + |
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`-----------------------------------------------------------------------------------'
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```
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## Movement
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I have added a movement layer but at present I seldom use it.
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```
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,-----------------------------------------------------------------------------------.
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|MsBut2|MsWhDn|MsWhUp|MsBut1|MsBut3| | | | Home | PgDn | PgUp | End |
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+------+------+------+------+------+------+------+------+------+------+------+------+
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|Ms Lft|Ms Dn |Ms Up |Ms Rht| | | | | Left | Down | Up | Right|
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|------+------+------+------+------+------+------+------+------+------+------+------|
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|DVORAK|NUMPAD| MVMT | SDRK | | | | | | | | |
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|------+------+------+------+------+-------------+------+------+------+------+------|
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| Sft | Ctl | Alt | Gui | | | | Gui | Alt | Ctl | Sft |
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`-----------------------------------------------------------------------------------'
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```
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## Software Dvorak mode
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I have implemented a version of the main, lower and raise maps that works if
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the computer itself is in dvorak mode at the os level. This allows me to work
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well on my laptop when I have to take it with me (eg to go to a meeting) and
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don't want the keyboard with me. I simply set it in dvorak mode in the os and
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then put the keyboard into this mode.
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## TODO
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1. Actually learn to use the media keys
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#include "keymap.h"
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#define KC_RESET 0x5000
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#include "keymap_common.h"
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enum planck_layers {
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_DVRK,
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_LOWER,
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_RAISE,
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_ADJUST
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};
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const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = KEYMAP( /* Matrix Dvorak */
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/* Dvorak
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* ,-----------------------------------------------------------------------------------.
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* | " | , | . | P | Y | / | = | F | G | C | R | L |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | A | O | E | U | I | ESC | BSPC | D | H | T | N | S |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | ; | Q | J | K | X | TAB | ENT | B | M | W | V | Z |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Sft | Ctl | Alt | Gui |Lower | Space |Raise | < | v | ^ | > |
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* `-----------------------------------------------------------------------------------'
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*/
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[_DVRK] = KEYMAP(
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QUOT, COMM, DOT, P, Y, SLSH, EQL, F, G, C, R, L,
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A, O, E, U, I, ESC, BSPC, D, H, T, N, S,
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SCLN, Q, J, K, X, TAB, ENT, B, M, W, V, Z,
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LSFT, LCTL, LALT, LGUI, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT),
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[1] = KEYMAP( /* Matrix Qwerty */
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Q, W, E, R, T, QUOT, EQL, Y, U, I, O, P,
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A, S, D, F, G, ESC, BSPC, H, J, K, L, SCLN,
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Z, X, C, V, B, TAB, ENT, N, M, COMM, DOT, SLSH,
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LSFT, LCTL, LALT, LGUI, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT),
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[2] = KEYMAP( /* fn1 lower */
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F1, F2, F3, F4, F5, NO, NO, F6, F7, F8, F9, F10,
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1, 2, 3, 4, 5, F18, DEL, 6, 7, 8, 9, 0,
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FN3, FN4, FN28, GRV, MINS, TRNS, INS, BSLS, LBRC, RBRC, TRNS, TRNS,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, HOME, PGDN, PGUP, END),
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/* Lower
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* ,-----------------------------------------------------------------------------------.
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* | F1 | F2 | F3 | F4 | F5 | { | } | F6 | F7 | F8 | F9 | F10 |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | 1 | 2 | 3 | 4 | 5 | [ | ] | 6 | 7 | 8 | 9 | 0 |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | ~ | | | ` | - | _ | INS | DEL | ( | ) | + | = | \ |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | Sft | Ctl | Alt | Gui |Lower | Space |Raise | | PgDn | PgUp | End |
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* `-----------------------------------------------------------------------------------'
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*/
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[_LOWER] = KEYMAP( /* fn1 lower */
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F1, F2, F3, F4, F5, FN26, FN27, F6, F7, F8, F9, F10,
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1, 2, 3, 4, 5, LBRC, RBRC, 6, 7, 8, 9, 0,
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FN23, FN25, GRV,MINS, FN24, INS, DEL, FN19, FN20, FN22, EQL, BSLS,
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TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN4, HOME, PGDN, PGUP, END),
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[3] = KEYMAP( /* fn2 raise */
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MRWD, MPLY, MFFD, NO, NO, FN21, FN22, EJCT, PWR, LSFT,PAUSE, RSFT,
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FN11, FN12, FN13, FN14, FN15, F18, DEL, FN16, FN17, FN18, FN19, FN20,
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FN3, FN4, FN28, FN23, FN24, TRNS, INS, FN25, FN26, FN27, MPRV, MNXT,
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TRNS, TRNS, TRNS, TRNS, FN1, TRNS, FN2, NO, VOLD, VOLU, MUTE),
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/* Raise
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* ,-----------------------------------------------------------------------------------.
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* | F11 | F12 | F13 | F14 | F15 | - | _ | F16 | F17 | F18 | F19 | F20 |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | ! | @ | # | $ | % | | | ^ | & | * | ( | ) |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | | | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | CAPS | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_RAISE] = KEYMAP( /* fn2 raise */
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F11, F12, F13, F14, F15,MINS, FN24, F16, F17, F18, F19, F20,
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FN11, FN12, FN13, FN14, FN15, NO, NO, FN16, FN17, FN18, FN19, FN20,
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PWR, EJCT, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO,
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CAPS, TRNS, TRNS, TRNS, FN4, TRNS, FN2, NO, NO, NO, NO),
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/* Adjust (Lower + Raise or SLower + SRaise)
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* ,-----------------------------------------------------------------------------------.
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* | | Reset| | | | | | | | | | |
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | PWR | EJCT | | | | | | CAPS | | | | |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* |DVORAK| | | | | | | | | | | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | | | | | | | | | | | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_ADJUST] = KEYMAP(
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NO, RESET, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO,
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PWR, EJCT, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO,
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CAPS, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO,
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NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO),
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};
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const uint16_t PROGMEM fn_actions[] = {
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[1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay LOWER
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[2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay RAISE
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[3] = ACTION_DEFAULT_LAYER_SET(0),
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[4] = ACTION_DEFAULT_LAYER_SET(1),
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[11] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
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[12] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
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[13] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
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[14] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
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[15] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
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[16] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
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[17] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
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[18] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
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[19] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
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[20] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
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[21] = ACTION_MODS_KEY(MOD_LSFT, KC_SLSH),
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[22] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
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[23] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
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[24] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
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[25] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
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[26] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
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[27] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
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[1] = ACTION_LAYER_MOMENTARY(_LOWER), // to Fn overlay LOWER
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[2] = ACTION_LAYER_MOMENTARY(_RAISE), // to Fn overlay RAISE
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[3] = ACTION_DEFAULT_LAYER_SET(_DVRK),
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[4] = ACTION_LAYER_MOMENTARY(_ADJUST), // RAISE + LOWER
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[11] = ACTION_MODS_KEY(MOD_LSFT, KC_1), //!
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[12] = ACTION_MODS_KEY(MOD_LSFT, KC_2), //@
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[13] = ACTION_MODS_KEY(MOD_LSFT, KC_3), //#
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[14] = ACTION_MODS_KEY(MOD_LSFT, KC_4), //$
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[15] = ACTION_MODS_KEY(MOD_LSFT, KC_5), //%
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[16] = ACTION_MODS_KEY(MOD_LSFT, KC_6), //^
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[17] = ACTION_MODS_KEY(MOD_LSFT, KC_7), //&
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[18] = ACTION_MODS_KEY(MOD_LSFT, KC_8), //*
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[19] = ACTION_MODS_KEY(MOD_LSFT, KC_9), //(
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[20] = ACTION_MODS_KEY(MOD_LSFT, KC_0), //)
|
||||
[21] = ACTION_MODS_KEY(MOD_LSFT, KC_SLSH), //?
|
||||
[22] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), //+
|
||||
[23] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), //~
|
||||
[24] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), //_
|
||||
[25] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), //|
|
||||
[26] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), //{
|
||||
[27] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), //}
|
||||
[28] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
|
||||
};
|
||||
|
Reference in New Issue
Block a user