[Keymap] Add userspace and personal keymaps (#7093)
* Add Planck keymap and custom keycodes to userspace * Add Preonic keymap and extract common ortho layers and keycodes * Add Leaf60 WKL keymap * Add M60-A keymap * Add Levinson keymap * Fix links in personal readmes * Use flash target * Remove duplicate definition Co-Authored-By: fauxpark <fauxpark@gmail.com> * Remove superfluous line endings * Planck and preonic encoder should have the same behavior * Use higher level API Co-Authored-By: fauxpark <fauxpark@gmail.com> * Use layouts to reduce planck/levinson duplication * Update flash instructions for levinson
This commit is contained in:
committed by
Drashna Jaelre
parent
e214f2826e
commit
d99f6e95e1
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/* Copyright 2019 Fox Lab
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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// place overrides here
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/* Copyright 2019 Fox Lab
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "mguterl.h"
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_all(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV,
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HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
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ESC_CTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
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KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(UTIL),
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KC_LALT, KC_LALT, KC_LGUI, SPC_UTL, SPC_UTL, SPC_UTL, KC_RALT, MO(1), KC_RGUI, KC_RCTL),
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[_GAMING] = LAYOUT_all(
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KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, KC_SPC, _______, _______, _______, _______, _______),
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[_UTIL] = LAYOUT_all(
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RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______,
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TG_GAME, KC_MPLY, KC_MPRV, KC_MNXT, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, _______, _______,
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_______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______)
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};
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# Michael Guterl's Leaf60 WKL Layout
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Check out my [userspace](/users/mguterl) for the custom keycodes that are used
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in keymap.c.
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This is a pretty standard 60% WKL layout. I add a couple of layers to add
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some conveniences and add vimkeys for navigation.
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```sh
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make foxlab/leaf60/universal:mguterl:flash
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```
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#pragma once
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#ifdef AUDIO_ENABLE
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#define STARTUP_SONG SONG(PREONIC_SOUND)
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// #define STARTUP_SONG SONG(NO_SOUND)
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#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
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SONG(COLEMAK_SOUND), \
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SONG(DVORAK_SOUND) \
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}
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#endif
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#define MUSIC_MASK (keycode != KC_NO)
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/*
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* MIDI options
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*/
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/* Prevent use of disabled MIDI features in the keymap */
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//#define MIDI_ENABLE_STRICT 1
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/* enable basic MIDI features:
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- MIDI notes can be sent when in Music mode is on
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*/
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#define MIDI_BASIC
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap
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- Octave shift and transpose
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- Virtual sustain, portamento, and modulation wheel
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- etc.
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*/
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//#define MIDI_ADVANCED
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/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
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//#define MIDI_TONE_KEYCODE_OCTAVES 2
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File diff suppressed because it is too large
Load Diff
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# Michael Guterl's Preonic Layout
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I have a very similar [keymap](/keyboards/planck/keymaps/mguterl) for my
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Planck.
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Check out my [userspace](/users/mguterl) for the custom keycodes that are used
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in keymap.c.
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At a very high level I use 4 layers:
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* Qwerty - Letters
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* Util - Vimkeys for navigation and other convenient things
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* Raise - Numbers and F keys
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* Lower - Symbols
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```sh
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make preonic/rev3:mguterl:flash
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```
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@@ -0,0 +1 @@
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SRC += muse.c
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@@ -0,0 +1,82 @@
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#include QMK_KEYBOARD_H
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#define QWER 0
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#define GAMING 1
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#define HHKB 2
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#define UTIL 3
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#define LIGHTING 4
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#define HPR_TAB ALL_T(KC_TAB) // Tap for Tab, hold for Hyper (Super+Ctrl+Shift+Alt)
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#define TG_GAME TG(GAMING)
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enum custom_keycodes {
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FN_HHKB = SAFE_RANGE,
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FN_UTIL
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record)
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{
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switch(keycode) {
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case FN_HHKB:
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if (record->event.pressed) {
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layer_on(2);
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update_tri_layer(2, 3, 4);
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} else {
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layer_off(2);
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update_tri_layer(2, 3, 4);
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}
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return false;
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break;
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case FN_UTIL:
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if (record->event.pressed) {
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layer_on(3);
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update_tri_layer(2, 3, 4);
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} else {
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layer_off(3);
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update_tri_layer(2, 3, 4);
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}
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return false;
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break;
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default:
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return true;
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}
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}
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[QWER] = LAYOUT_60_hhkb(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV,
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HPR_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
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KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, FN_HHKB,
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KC_LALT, KC_LGUI, LT(UTIL, KC_SPC), KC_RGUI, FN_UTIL),
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[GAMING] = LAYOUT_60_hhkb(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, KC_SPC, _______, _______),
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[HHKB] = LAYOUT_60_hhkb(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
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KC_CAPS, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, _______, _______,
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_______, KC_VOLD, KC_VOLU, KC_MUTE, KC_EJCT, _______, KC_PAST, KC_PSLS, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, _______,
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_______, _______, _______, _______, _______, _______, KC_PPLS, KC_PMNS, KC_END, KC_PGDN, KC_DOWN, _______, _______,
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_______, _______, _______, _______, _______),
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[UTIL] = LAYOUT_60_hhkb(
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_MPLY, KC_MPRV, KC_MNXT, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END, _______, _______, _______, _______,
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_______, KC_VOLD, KC_VOLU, KC_MUTE, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______),
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[LIGHTING] = LAYOUT_60_hhkb(
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RESET, EF_DEC, EF_INC, H1_DEC, H1_INC, H2_DEC, H2_INC, _______, _______, _______, _______, BR_DEC, BR_INC, _______, _______,
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TG_GAME, _______, _______, S1_DEC, S1_INC, S2_DEC, S2_INC, _______, _______, _______, _______, ES_DEC, ES_INC, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______),
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};
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@@ -0,0 +1,15 @@
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# Michael Guterl's M60-A Layout
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Check out my [userspace](/users/mguterl) for the custom keycodes that are used
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in keymap.c.
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This is a pretty standard HHKB layout. I add a couple of layers to add
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some conveniences and add vimkeys for navigation.
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If you flash a layout without RESET then you can unplug the keyboard, hold
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spacebar and escape, and then plug the keyboard back. This sequence of
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actions will allow you to flash the keyboard.
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```sh
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make wilba_tech/rama_works_m60a:mguterl:flash
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```
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@@ -0,0 +1 @@
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DYNAMIC_KEYMAP_ENABLE = no
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@@ -0,0 +1,39 @@
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#pragma once
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#ifdef AUDIO_ENABLE
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#define STARTUP_SONG SONG(PLANCK_SOUND)
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// #define STARTUP_SONG SONG(NO_SOUND)
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#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
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SONG(COLEMAK_SOUND), \
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SONG(DVORAK_SOUND) \
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}
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#endif
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/*
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* MIDI options
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*/
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/* Prevent use of disabled MIDI features in the keymap */
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//#define MIDI_ENABLE_STRICT 1
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/* enable basic MIDI features:
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- MIDI notes can be sent when in Music mode is on
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*/
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#define MIDI_BASIC
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap
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- Octave shift and transpose
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- Virtual sustain, portamento, and modulation wheel
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- etc.
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*/
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//#define MIDI_ADVANCED
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/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
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//#define MIDI_TONE_KEYCODE_OCTAVES 2
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// Most tactile encoders have detents every 4 stages
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#define ENCODER_RESOLUTION 4
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,20 @@
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# Michael Guterl's Ortho 4x12 Layout
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I use this layout for both my Planck and Levinson. I also have a very similar
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[keymap](/keyboards/preonic/keymaps/mguterl) for my Preonic.
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Check out my [userspace](/users/mguterl) for the custom keycodes that are used
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in keymap.c.
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At a very high level I use 4 layers:
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* Qwerty - Letters
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* Util - Vimkeys for navigation and other convenient things
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* Raise - Numbers and F keys
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* Lower - Symbols
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```sh
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make planck/rev5:mguterl:flash # For Planck rev5 or earlier and Planck Light
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make planck/rev6:mguterl:flash # For Planck rev6
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make keebio/levinson/rev2:mguterl:dfu # For Levinson rev2
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```
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@@ -0,0 +1 @@
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SRC += muse.c
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@@ -0,0 +1 @@
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#include "mguterl.h"
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@@ -0,0 +1,67 @@
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#pragma once
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#include "quantum.h"
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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/* Tap for Tab, hold for Hyper (Super+Ctrl+Shift+Alt) */
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#define HPR_TAB ALL_T(KC_TAB)
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/* Shift when held, Enter when tapped */
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#define SFT_ENT MT(MOD_RSFT, KC_ENT)
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/* Activate util layer while holding space */
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#define SPC_UTL LT(_UTIL, KC_SPC)
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/* Control when held, Escape when tapped */
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#define ESC_CTL MT(MOD_LCTL, KC_ESC)
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/* Toggle gaming layer */
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#define TG_GAME TG(_GAMING)
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/*
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* Make it easy to navigate back and forward in Chrome.
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*/
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#define GO_BACK LGUI(KC_LBRC)
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#define GO_FWD LGUI(KC_RBRC)
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/*
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* When using a 40% layout, these keycodes make it easy to change tabs in apps
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* like Chrome and VSCode.
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*/
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#define GUI_1 LGUI(KC_1)
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#define GUI_2 LGUI(KC_2)
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#define GUI_3 LGUI(KC_3)
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#define GUI_4 LGUI(KC_4)
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#define GUI_5 LGUI(KC_5)
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#define GUI_6 LGUI(KC_6)
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#define GUI_7 LGUI(KC_7)
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#define GUI_8 LGUI(KC_8)
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#define GUI_9 LGUI(KC_9)
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#define GUI_0 LGUI(KC_0)
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/*
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* Common layers and keycodes that are shared between Planck and Preonic
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*/
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enum ortho_layers {
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_QWERTY,
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_GAMING,
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_UTIL,
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_COLEMAK,
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_DVORAK,
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_LOWER,
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_RAISE,
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_PLOVER,
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_ADJUST
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};
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enum ortho_keycodes {
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QWERTY = SAFE_RANGE,
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GAMING,
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UTIL,
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COLEMAK,
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DVORAK,
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PLOVER,
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BACKLIT,
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EXT_PLV
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};
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@@ -0,0 +1,14 @@
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Copyright 2019 Michael Guterl michael@diminishing.org @mguterl
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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@@ -0,0 +1 @@
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SRC += mguterl.c
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