Callum style layout improvements and my layout changes (#16174)

This commit is contained in:
Dalius Dobravolskas
2022-10-25 09:23:35 +03:00
committed by GitHub
parent 846e9d4c53
commit f100de88e5
8 changed files with 769 additions and 393 deletions

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@@ -17,7 +17,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#pragma once
#define UNICODE_SELECTED_MODES UC_MAC, UC_LNX
#define UNICODE_SELECTED_MODES UC_LNX
#define MOUSEKEY_INTERVAL 12
#define MOUSEKEY_MAX_SPEED 6
@@ -30,3 +30,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MOUSEKEY_WHEEL_INTERVAL 50
// The default is 40
#define MOUSEKEY_WHEEL_TIME_TO_MAX 100
#define FLOW_COUNT 6
#define FLOW_LAYERS_COUNT 5

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@@ -0,0 +1,27 @@
/*
Copyright 2022 Dalius Dobravolskas <dalius.dobravolskas@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include QMK_KEYBOARD_H
bool update_flow(
uint16_t keycode,
bool pressed,
keypos_t key_position
);
void flow_matrix_scan(void);

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@@ -1,195 +0,0 @@
/* Copyright 2021 @daliusd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "print.h"
#include "oneshot.h"
void update_oneshot(
oneshot_state *state,
uint16_t mod,
uint16_t trigger,
uint16_t keycode,
keyrecord_t *record
) {
if (keycode == trigger) {
if (record->event.pressed) {
// Trigger keydown
if (*state == os_up_unqueued) {
register_code(mod);
}
*state = os_down_unused;
dprintf("trigger down (on?), mod: %d, ? -> os_down_unused\n", mod);
} else {
// Trigger keyup
switch (*state) {
case os_down_unused:
// If we didn't use the mod while trigger was held, queue it.
*state = os_up_queued;
dprintf("trigger up, mod: %d, os_down_unused -> os_up_queued\n", mod);
break;
case os_down_used:
// If we did use the mod while trigger was held, unregister it.
*state = os_up_unqueued;
unregister_code(mod);
dprintf("trigger up (off), mod: %d, os_down_used -> os_up_unqueued\n", mod);
break;
default:
break;
}
}
} else {
if (record->event.pressed) {
if (is_oneshot_cancel_key(keycode) && *state != os_up_unqueued) {
// Cancel oneshot on designated cancel keydown.
*state = os_up_unqueued;
unregister_code(mod);
dprintf("cancel (off), mod: %d, ? -> os_up_unqueued\n", mod);
}
if (!is_oneshot_ignored_key(keycode)) {
switch (*state) {
case os_up_queued:
*state = os_up_queued_used;
dprintf("key up (off), mod: %d, os_up_queued -> os_up_queued_used\n", mod);
break;
case os_up_queued_used:
*state = os_up_unqueued;
unregister_code(mod);
dprintf("key up (off), mod: %d, os_up_queued_used -> os_up_unqueued\n", mod);
break;
default:
break;
}
}
} else {
if (!is_oneshot_ignored_key(keycode)) {
// On non-ignored keyup, consider the oneshot used.
switch (*state) {
case os_down_unused:
*state = os_down_used;
dprintf("key up, mod: %d, os_down_unused -> os_down_used\n", mod);
break;
case os_up_queued:
*state = os_up_unqueued;
unregister_code(mod);
dprintf("key up (off), mod: %d, os_up_queued -> os_up_unqueued\n", mod);
break;
case os_up_queued_used:
*state = os_up_unqueued;
unregister_code(mod);
dprintf("key up (off), mod: %d, os_up_queued_used -> os_up_unqueued\n", mod);
break;
default:
break;
}
}
}
}
}
bool update_oneshot_layer(
oneshot_state *state,
uint16_t layer,
uint16_t trigger,
uint16_t keycode,
keyrecord_t *record
) {
if (keycode == trigger) {
if (record->event.pressed) {
// Trigger keydown
if (*state == os_up_unqueued) {
layer_on(layer);
}
*state = os_down_unused;
dprintf("trigger down (on?), layer: %d, ? -> os_down_unused\n", layer);
return false;
} else {
// Trigger keyup
switch (*state) {
case os_down_unused:
// If we didn't use the layer while trigger was held, queue it.
*state = os_up_queued;
dprintf("trigger up, layer: %d, os_down_unused -> os_up_queued\n", layer);
return false;
case os_down_used:
// If we did use the layer while trigger was held, turn off it.
*state = os_up_unqueued;
layer_off(layer);
dprintf("trigger up (off), layer: %d, os_down_used -> os_up_unqueued\n", layer);
return false;
default:
break;
}
}
} else {
if (record->event.pressed) {
if (is_oneshot_layer_cancel_key(keycode) && *state != os_up_unqueued) {
// Cancel oneshot layer on designated cancel keydown.
*state = os_up_unqueued;
layer_off(layer);
dprintf("cancel (off), layer: %d, ? -> os_up_unqueued\n", layer);
return false;
}
uint8_t key_layer = read_source_layers_cache(record->event.key);
if (key_layer == layer) {
// On non-ignored keyup, consider the oneshot used.
switch (*state) {
case os_down_unused:
*state = os_down_used;
dprintf("key down, layer: %d, os_down_unused -> os_down_used\n", layer);
return true;
case os_up_queued:
if (is_oneshot_mod_key(keycode)) {
*state = os_up_unqueued;
layer_off(layer);
dprintf("key down, layer: %d, os_up_queued -> os_up_unqueued\n", layer);
return false;
} else {
*state = os_up_queued_used;
dprintf("key down, layer: %d, os_up_queued -> os_up_queued_used\n", layer);
}
return true;
case os_up_queued_used:
*state = os_up_unqueued;
layer_off(layer);
dprintf("key down (off), layer: %d, os_up_queued_used -> os_up_unqueued\n", layer);
return false;
default:
break;
}
}
} else {
// Ignore key ups from other layers
uint8_t key_layer = read_source_layers_cache(record->event.key);
if (key_layer == layer) {
// On non-ignored keyup, consider the oneshot used.
switch (*state) {
case os_up_queued:
*state = os_up_unqueued;
layer_off(layer);
dprintf("key up (off), layer: %d, os_up_queued -> os_up_unqueued\n", layer);
return true;
case os_up_queued_used:
*state = os_up_unqueued;
layer_off(layer);
dprintf("key up (off), layer: %d, os_up_queued_used -> os_up_unqueued\n", layer);
return true;
default:
break;
}
}
}
}
return true;
}

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@@ -1,65 +0,0 @@
/* Copyright 2021 @daliusd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include QMK_KEYBOARD_H
// Represents the four states a oneshot key can be in
typedef enum {
os_up_unqueued,
os_up_queued,
os_up_queued_used,
os_down_unused,
os_down_used,
} oneshot_state;
// Custom oneshot mod implementation that doesn't rely on timers. If a mod is
// used while it is held it will be unregistered on keyup as normal, otherwise
// it will be queued and only released after the next non-mod keyup.
void update_oneshot(
oneshot_state *state,
uint16_t mod,
uint16_t trigger,
uint16_t keycode,
keyrecord_t *record
);
// Oneshot implementation for layers
bool update_oneshot_layer(
oneshot_state *state,
uint16_t layer,
uint16_t trigger,
uint16_t keycode,
keyrecord_t *record
);
// To be implemented by the consumer. Layers one shot implementation needs to
// know which keys are used as oneshot mods
bool is_oneshot_mod_key(
uint16_t keycode
);
// To be implemented by the consumer. Defines keys to cancel oneshot mods.
bool is_oneshot_cancel_key(uint16_t keycode);
// To be implemented by the consumer. Defines keys to cancel oneshot layers.
bool is_oneshot_layer_cancel_key(uint16_t keycode);
// To be implemented by the consumer. Defines keys to ignore when determining
// whether a oneshot mod has been used. Setting this to modifiers and layer
// change keys allows stacking multiple oneshot modifiers, and carrying them
// between layers.
bool is_oneshot_ignored_key(uint16_t keycode);

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@@ -2,4 +2,4 @@ UNICODE_ENABLE = no
UNICODEMAP_ENABLE = yes
#CONSOLE_ENABLE = yes
SRC += oneshot.c
SRC += flow.c