Merge remote-tracking branch 'origin/master' into develop

This commit is contained in:
QMK Bot
2022-01-14 04:41:11 +00:00
35 changed files with 4202 additions and 1980 deletions

View File

@ -0,0 +1,24 @@
/*
This is the c configuration file for the keymap
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// otherwise the other promicro v3 isn't found
#define SPLIT_USB_DETECT

View File

@ -0,0 +1,60 @@
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ericgebhart.h"
#define Crkbd_base(...) Base_3x6_3(__VA_ARGS__)
#define Crkbd_bepo(...) Base_bepo_3x6_3(__VA_ARGS__)
#define Crkbd_bepo6(...) Base_bepo6_3x6_3(__VA_ARGS__)
#define Crkbd_transient(...) Transient6_3x6_3(__VA_ARGS__)
/*
* The `Crkbd_base` macro is a template to allow the use of identical
* modifiers for the default layouts (eg QWERTY, Colemak, Dvorak, etc), so
* that there is no need to set them up for each layout, and modify all of
* them if I want to change them. This helps to keep consistency and ease
* of use. K## is a placeholder to pass through the individual keycodes
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Qwerty based Base layers
[_DVORAK] = Crkbd_base(___DVORAK___),
[_BEAKL] = Crkbd_base(___BEAKL15___),
[_COLEMAK] = Crkbd_base(___COLEMAK_DH___),
[_QWERTY] = Crkbd_base(___QWERTY___),
// Bepo base layers
[_BEAKL_BP] = Crkbd_bepo(___BEAKL15_FR___),
[_DVORAK_BP] = Crkbd_bepo(___DVORAK_FR___),
[_BEPO] = Crkbd_bepo6(___BEPO6___),
// Transient layers.
[_SYMB] = Crkbd_transient(___SYMB_BEAKLB_3x12___),
[_SYMB_BP] = Crkbd_transient(___SYMB_BEAKLB_BP_3x12___),
[_KEYPAD] = Crkbd_transient(___KP_C_3x12___),
[_KEYPAD_BP] = Crkbd_transient(___KP_C_BP_3x12___),
[_TOPROWS] = Crkbd_transient(___TOPROWS_3x12___),
[_TOPROWS_BP] = Crkbd_transient(___TOPROWS_BP_3x12___),
[_NAV] = Crkbd_transient(___NAV_3x12___),
[_LAYERS] = Crkbd_transient(___LAYERS_3x12___),
//[_RGB] = Crkbd_transient(___RGB_3x12___),
[_ADJUST] = Crkbd_transient(___ADJUST_3x12___),
///HPT_TOG, KC_NUKE, ___, ___, TG_MODS, HPT_FBK
};

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,139 @@
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/********************************************************************/
/* Ergodox EZ */
/********************************************************************/
// This one is is set up to pass in the number row.
// Beakl and bepo both change the number row.
// Left, middle, right, bottom, and thumbs all stay the same.
#define Base_dox( \
K01, K02, K03, K04, K05, \
K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, \
K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, \
K26, K27, K28, K29, K2A, \
K31, K32, K33, K34, K35, \
K36, K37, K38, K39, K3A \
) \
LVARG_edox( \
ROW0_LEFT(K01, K02, K03, K04, K05), \
___2_MIDDLE_1___, \
ROW0_RIGHT(K06, K07, K08, K09, K0A), \
\
ROW1_LEFT(K11, K12, K13, K14, K15), \
___2_MIDDLE_2___, \
ROW1_RIGHT(K16, K17, K18, K19, K1A), \
\
ROW2_LEFT(K21, K22, K23, K24, K25), \
ROW2_RIGHT(K26, K27, K28, K29, K2A), \
\
ROW3_LEFT(K31, K32, K33, K34, K35), \
___2_MIDDLE_3___, \
ROW3_RIGHT(K36, K37, K38, K39, K3A), \
___5_BOTTOM_LEFT___, ___5_BOTTOM_RIGHT___, \
___12_DOX_ALL_THUMBS___ \
)
#define Base_dox_bepo( \
K01, K02, K03, K04, K05, \
K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, \
K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, \
K26, K27, K28, K29, K2A, \
K31, K32, K33, K34, K35, \
K36, K37, K38, K39, K3A \
) \
LVARG_edox( \
ROW0_LEFT(K01, K02, K03, K04, K05), \
___2_MIDDLE_1___, \
ROW0_RIGHT(K06, K07, K08, K09, K0A), \
\
ROW1_LEFT(K11, K12, K13, K14, K15), \
___2_MIDDLE_2___, \
ROW1_RIGHT(K16, K17, K18, K19, K1A), \
\
ROW2_LEFT(K21, K22, K23, K24, K25), \
ROW2_RIGHT(K26, K27, K28, K29, K2A), \
\
ROW3_LEFT(K31, K32, K33, K34, K35), \
___2_MIDDLE_3___, \
ROW3_RIGHT(K36, K37, K38, K39, K3A), \
___5_BOTTOM_LEFT___, ___5_BOTTOM_RIGHT___, \
___12_DOX_ALL_THUMBS_BP___ \
)
#define Base_dox_bepo6( \
K01, K02, K03, K04, K05, K06, \
K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, \
K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, \
K27, K28, K29, K2A, K2B, K2C \
) \
LVARG_edox( \
___6SYMBOL_BEPO_L___, \
___2_MIDDLE_T_BP___, \
___6SYMBOL_BEPO_R___, \
ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06), \
___2_MIDDLE_2_BP___, \
ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C), \
\
ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16), \
ROW2_RIGHT_BP6(K17, K18, K19, K1A, K1B, K1C), \
\
ROW3_LEFT_BP6(K21, K22, K23, K24, K25, K26), \
___2_MIDDLE_3_BP___, \
ROW3_RIGHT_BP6(K27, K28, K29, K2A, K2B, K2C), \
\
___5_BOTTOM_LEFT_BP___, ___5_BOTTOM_RIGHT_BP___, \
___12_DOX_ALL_THUMBS_BP___ \
)
#define Transient_dox6( \
K01, K02, K03, K04, K05, K06, \
K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, \
K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, \
K27, K28, K29, K2A, K2B, K2C, \
K31, K32, K33, K34, K35, K36, \
K37, K38, K39, K3A, K3B, K3C \
) \
LVARG_edox( \
K01, K02, K03, K04, K05, K06, \
___2___, \
K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, \
___2___, \
K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, \
K27, K28, K29, K2A, K2B, K2C, \
K31, K32, K33, K34, K35, K36, \
___2___, \
K37, K38, K39, K3A, K3B, K3C, \
___5___, ___5___, \
___12___ \
)
#define Dox_base(...) Base_dox(__VA_ARGS__)
#define Dox_bepo_base(...) Base_dox_bepo(__VA_ARGS__)
#define Dox_bepo_base6(...) Base_dox_bepo6(__VA_ARGS__)
#define Dox_transient(...) Transient_dox6(__VA_ARGS__)

View File

@ -19,175 +19,30 @@
#include "ericgebhart.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// 4x10
[_DVORAK] = BASE_5x14(___NUMS___, ___DVORAK___),
[_QWERTY] = BASE_5x14(___NUMS___, ___QWERTY___),
[_COLEMAK] = BASE_5x14(___NUMS___, ___COLEMAK_DH___),
[_BEAKL] = BASE_5x14(___BKLNUMS___, ___BEAKL15___),
[DVORAK] = LAYOUT_ortho_5x14_wrapper(
KC_GRV, ___12_DVORAK_1___, KC_SLASH,
TAB_BKTAB, ___12_DVORAK_2___, KC_MINUS,
KC_LSFT, ___12_DVORAK_3___, KC_RSFT,
___ORTHO_14_BOTTOM___,
___ORTHO_14_THUMBS_BOTTOM___
),
//[_DVORAK_BP] = BASE_5x14_bepo(___DVORAK_FR___),
//[_BEAKL_BP] = BASE_5x14_bepo(___BEAKL15_FR___),
[QWERTY] = LAYOUT_ortho_5x14_wrapper(
KC_GRV, ___12_QWERTY_1___, KC_SLASH,
TAB_BKTAB, ___12_QWERTY_2___, KC_MINUS,
KC_LSFT, ___12_QWERTY_3___, KC_RSFT,
___ORTHO_14_BOTTOM___,
___ORTHO_14_THUMBS_BOTTOM___
),
// 4x12
//[_BEPO] = BASE_5x14_bepo6(___BEPO6_FR___),
[COLEMAK] = LAYOUT_ortho_5x14_wrapper(
KC_GRV, ___12_COLEMAK_1___, KC_SLASH,
TAB_BKTAB, ___12_COLEMAK_2___, KC_MINUS,
KC_LSFT, ___12_COLEMAK_3___, KC_RSFT,
___ORTHO_14_BOTTOM___,
___ORTHO_14_THUMBS_BOTTOM___
),
// transient macro takes a 3x12 for args
[_SYMB] = TRANSIENT_5x14(___12___, ___SYMB_BEAKLA_3x12___),
//[_SYMB_BP] = TRANSIENT_5x14(___SYMB_BEAKLA_BP_3x12___),
[WORKMAN] = LAYOUT_ortho_5x14_wrapper(
KC_GRV, ___12_WORKMAN_1___, KC_SLASH,
TAB_BKTAB, ___12_WORKMAN_2___, KC_MINUS,
KC_LSFT, ___12_WORKMAN_3___, KC_RSFT,
___ORTHO_14_BOTTOM___,
___ORTHO_14_THUMBS_BOTTOM___
),
[_TOPROWS] = TRANSIENT_5x14(___12___, ___TOPROWS_3x12___),
//[_TOPROWS_BP] = TRANSIENT_5x14(___TOPROWS_BP_3x12___),
[NORMAN] = LAYOUT_ortho_5x14_wrapper(
KC_GRV, ___12_NORMAN_1___, KC_SLASH,
TAB_BKTAB, ___12_NORMAN_2___, KC_MINUS,
KC_LSFT, ___12_NORMAN_3___, KC_RSFT,
___ORTHO_14_BOTTOM___,
___ORTHO_14_THUMBS_BOTTOM___
),
[_KEYPAD] = TRANSIENT_5x14(___12___, ___KP_C_3x12___),
//[_KEYPAD_BP] = TRANSIENT_5x14(___KP_C_BP_3x12___),
[DVORAK_ON_BEPO] = LAYOUT_ortho_5x14_wrapper(
KC_GRV, ___12_DVORAK_B_1___, KC_SLASH,
TAB_BKTAB, ___12_DVORAK_B_2___, KC_MINUS,
KC_LSFT, ___12_DVORAK_B_3___, KC_RSFT,
___ORTHO_14_BOTTOM_FR___,
___ORTHO_14_THUMBS_BOTTOM___
),
[BEPO] = LAYOUT_ortho_5x14_wrapper(
KC_GRV, ___12_DVORAK_B_1___, KC_SLASH,
TAB_BKTAB, ___12_DVORAK_B_2___, KC_MINUS,
KC_LSFT, ___12_DVORAK_B_3___, KC_RSFT,
___ORTHO_14_BOTTOM_BP___,
___ORTHO_14_THUMBS_BOTTOM___
),
[XMONAD] = LAYOUT_ortho_5x14_wrapper(
___, ___12_DVORAK_1___, ___,
___, ___12_DVORAK_2___, ___,
___, ___12_DVORAK_3___, ___,
___14___,
___14___
),
[XMONAD_FR] = LAYOUT_ortho_5x14_wrapper(
___, ___12_DVORAK_B_1___, ___,
___, ___12_DVORAK_B_2___, ___,
___, ___12_DVORAK_B_3___, ___,
___14___,
___14___
),
// SYMBOLS
[SYMB] = LAYOUT_ortho_5x14_wrapper(
___14_SYMB_1___,
___14_SYMB_2___,
___14_SYMB_3___,
___14_SYMB_4___,
___14___
),
[KEYPAD] = LAYOUT_ortho_5x14_wrapper(
___14_KP_1___,
___14_KP_2___,
___14_KP_3___,
___14_KP_4___,
___14___
),
[KEYPAD_ON_BEPO] = LAYOUT_ortho_5x14_wrapper(
___14_KP_B_1___,
___14_KP_B_2___,
___14_KP_B_3___,
___14_KP_B_4___,
___14___
),
[SYMB_ON_BEPO] = LAYOUT_ortho_5x14_wrapper(
___14_SYMB_B_1___,
___14_SYMB_B_2___,
___14_SYMB_B_3___,
___14_SYMB_B_4___,
___14___
),
// MEDIA AND MOUSE
[MDIA] = LAYOUT_ortho_5x14_wrapper(
___14_MDIA_1___,
___14_MDIA_2___,
___14_MDIA_3___,
___14_MDIA_4___,
___14___
),
[LAYERS] = LAYOUT_ortho_5x14_wrapper(
___14_LAYERS_1___,
___14_LAYERS_2___,
___14_LAYERS_3___,
___14___,
___14___
),
[_RGB] = LAYOUT_ortho_5x14_wrapper(
___14_RGB_1___,
___14_RGB_2___,
___14_RGB_3___,
___14___,
___14___
),
// Navigation and control
[_NAV] = TRANSIENT_5x14(___12___, ___NAV_3x12___),
[_LAYERS] = TRANSIENT_5x14(___12___, ___LAYERS_3x12___),
//[_RGB] = TRANSIENT_5x14(___12___, ___RGB_3x12___),
};
/* bool process_record_user(uint16_t keycode, keyrecord_t *record) { */
/* switch (keycode) { */
/* case QWERTY: */
/* if (record->event.pressed) { */
/* set_single_persistent_default_layer(_QWERTY); */
/* } */
/* return false; */
/* break; */
/* case LOWER: */
/* if (record->event.pressed) { */
/* layer_on(_LOWER); */
/* update_tri_layer(_LOWER, _RAISE, _ADJUST); */
/* } else { */
/* layer_off(_LOWER); */
/* update_tri_layer(_LOWER, _RAISE, _ADJUST); */
/* } */
/* return false; */
/* break; */
/* case RAISE: */
/* if (record->event.pressed) { */
/* layer_on(_RAISE); */
/* update_tri_layer(_LOWER, _RAISE, _ADJUST); */
/* } else { */
/* layer_off(_RAISE); */
/* update_tri_layer(_LOWER, _RAISE, _ADJUST); */
/* } */
/* return false; */
/* break; */
/* case ADJUST: */
/* if (record->event.pressed) { */
/* layer_on(_ADJUST); */
/* } else { */
/* layer_off(_ADJUST); */
/* } */
/* return false; */
/* break; */
/* } */
/* return true; */
/* } */

View File

@ -0,0 +1,53 @@
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keymap_bepo.h"
#include "ericgebhart.h"
#define LAYOUT_PVARG(...) LAYOUT_pretty(__VA_ARGS__)
#define Kinesis_base(...) Base_4x6_4_6(__VA_ARGS__)
#define Kinesis_bepo_base(...) Base_bepo_4x6_4_6(__VA_ARGS__)
#define Kinesis_bepo_base6(...) Base_bepo6_4x6_4_6(__VA_ARGS__)
#define Kinesis_transient(...) Transient6_4x6_4_6(__VA_ARGS__)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Qwerty Base layers
[_DVORAK] = Kinesis_base(___NUMS___, ___DVORAK___),
[_QWERTY] = Kinesis_base(___NUMS___, ___QWERTY___),
[_COLEMAK] = Kinesis_base(___NUMS___, ___COLEMAK_DH___),
[_BEAKL] = Kinesis_base(___BKLNUMS___, ___BEAKL15___),
// Bepo Base layers
[_DVORAK_BP] = Kinesis_bepo_base(___NUMS_BP___, ___DVORAK_FR___),
[_BEAKL_BP] = Kinesis_bepo_base(___BKLNUMS_BP___, ___BEAKL15_FR___),
[_BEPO] = Kinesis_bepo_base6(___BEPO6___),
// transient layers.
// Switch to using a transient layer macro
[_SYMB] = Kinesis_transient(___12_FUNC___, ___SYMB_BEAKLA_3x12___),
[_SYMB_BP] = Kinesis_transient(___12_FUNC___, ___SYMB_BEAKLA_BP_3x12___),
[_TOPROWS] = Kinesis_transient(___12___, ___TOPROWS_3x12___),
[_TOPROWS_BP] = Kinesis_transient(___12___, ___TOPROWS_BP_3x12___),
[_NAV] = Kinesis_transient(___12___, ___NAV_3x12___),
[_LAYERS] = Kinesis_transient(___12___, ___LAYERS_3x12___),
[_ADJUST] = Kinesis_transient(___12___, ___ADJUST_3x12___),
//[_RGB] = Kinesis_transient(___12___, ___RGB_3x12___),
};

View File

@ -0,0 +1,5 @@
Overview
========
These are my keymaps. There isn't much here. Go take a look at my Userspace readme.
That's where all the code is.

View File

@ -0,0 +1,16 @@
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output
UNICODE_ENABLE = no # Unicode
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

View File

@ -0,0 +1,101 @@
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ericgebhart.h"
#include "layouts.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Qwerty based Base layers
[_DVORAK] = Rebound_base(___DVORAK___),
[_BEAKL] = Rebound_base(___BEAKL15___),
[_COLEMAK] = Rebound_base(___COLEMAK_DH___),
[_QWERTY] = Rebound_base(___QWERTY___),
// Bepo base layers
[_BEAKL_BP] = Rebound_base_bepo(___BEAKL15_FR___),
[_DVORAK_BP] = Rebound_base_bepo(___DVORAK_FR___),
[_BEPO] = Rebound_base_bepo6(___BEPO6___),
// Transient layers.
[_SYMB] = Rebound_transient(___SYMB_BEAKLA_3x12___),
[_SYMB_BP] = Rebound_transient(___SYMB_BEAKLA_BP_3x12___),
[_KEYPAD] = Rebound_transient(___KP_C_3x12___),
[_KEYPAD_BP] = Rebound_transient(___KP_C_BP_3x12___),
[_TOPROWS] = Rebound_transient(___TOPROWS_3x12___),
[_TOPROWS_BP] = Rebound_transient(___TOPROWS_BP_3x12___),
[_NAV] = Rebound_transient(___NAV_3x12___),
[_LAYERS] = Rebound_transient(___LAYERS_3x12___),
};
bool encoder_update_user(uint8_t index, bool clockwise) {
switch(get_highest_layer(layer_state)){
case _DVORAK:
if (clockwise) {
tap_code16(KC_VOLD);
} else {
tap_code16(KC_VOLU);
}
break;
case _NAV:
if (clockwise) {
tap_code16(S(KC_TAB));
} else {
tap_code16(KC_TAB);
}
break;
}
return true;
}
#ifdef OLED_ENABLE
void oled_task_user(void) {
// Host Keyboard Layer Status
oled_write_P(PSTR(""), false);
switch (get_highest_layer(layer_state)) {
case _BASE:
oled_write_P(PSTR("Rebound\n"), false);
oled_write_P(PSTR("Rev4\n"), false);
break;
case _NAV:
oled_write_P(PSTR("Nav\n"), false);
break;
case _SYMB_BEAKL:
case _SYMB:
oled_write_P(PSTR("Symbols\n"), false);
break;
case _KEYPAD:
oled_write_P(PSTR("Top Rows\n"), false);
break;
default:
// Or use the write_ln shortcut over adding '\n' to the end of your string
oled_write_ln_P(PSTR("Undefined"), false);
}
// Host Keyboard LED Status
led_t led_state = host_keyboard_led_state();
oled_write_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
oled_write_P(led_state.caps_lock ? PSTR("CAPS") : PSTR(" "), false);
oled_write_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR(" "), false);
}
#endif

View File

@ -0,0 +1,113 @@
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/********************************************************************/
/* Rebound 4 rows, 1x12, 3x13 */
/********************************************************************/
#define LVARG_rebound(...) LAYOUT_all(__VA_ARGS__)
#define LAYOUT_rebound_base( \
K01, K02, K03, K04, K05, \
K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, \
K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, \
K26, K27, K28, K29, K2A \
) \
LVARG_rebound( \
ROW1_LEFT(K01, K02, K03, K04, K05), \
ROW1_RIGHT(K06, K07, K08, K09, K0A), \
\
ROW2_LEFT(K11, K12, K13, K14, K15), \
KC_CCCV, \
ROW2_RIGHT(K16, K17, K18, K19, K1A), \
\
ROW3_LEFT(K21, K22, K23, K24, K25), \
MO(_ADJUST), \
ROW3_RIGHT(K26, K27, K28, K29, K2A), \
___13_BOTTOM___ \
)
#define LAYOUT_rebound_base_bepo( \
K01, K02, K03, K04, K05, \
K06, K07, K08, K09, K0A, \
K11, K12, K13, K14, K15, \
K16, K17, K18, K19, K1A, \
K21, K22, K23, K24, K25, \
K26, K27, K28, K29, K2A \
) \
LVARG_rebound( \
ROW1_LEFT_BP(K01, K02, K03, K04, K05), \
ROW1_RIGHT_BP(K06, K07, K08, K09, K0A), \
\
ROW2_LEFT_BP(K11, K12, K13, K14, K15), \
KC_CCCV, \
ROW2_RIGHT_BP(K16, K17, K18, K19, K1A), \
\
ROW3_LEFT_BP(K21, K22, K23, K24, K25), \
MO(_ADJUST), \
ROW3_RIGHT_BP(K26, K27, K28, K29, K2A), \
___13_BOTTOM_BP___ \
)
// Just for bepo because it's a 3x6 matrix on each side.
// So 3 pairs of 6 keys, left and right.
#define LAYOUT_rebound_base_bepo6( \
K01, K02, K03, K04, K05, K06, \
K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, \
K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, \
K27, K28, K29, K2A, K2B, K2C \
) \
LVARG_rebound( \
ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06), \
ROW1_RIGHT_BP6(K07, K08, K09, K0A, K0B, K0C), \
\
ROW2_LEFT_BP6(K11, K12, K13, K14, K15, K16), \
KC_CCCV, \
ROW2_RIGHT_BP6(K17, K18, K19, K1A, K1B, K1C), \
\
ROW3_LEFT_BP6(K21, K22, K23, K24, K25, K26), \
MO(_ADJUST), \
ROW3_RIGHT_BP6(K27, K28, K29, K2A, K2B, K2C), \
___13_BOTTOM_BP___ \
)
#define LAYOUT_rebound_transient( \
K01, K02, K03, K04, K05, K06, \
K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, \
K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, \
K27, K28, K29, K2A, K2B, K2C \
) \
LVARG_rebound( \
K01, K02, K03, K04, K05, K06, \
K07, K08, K09, K0A, K0B, K0C, \
K11, K12, K13, K14, K15, K16, \
___, \
K17, K18, K19, K1A, K1B, K1C, \
K21, K22, K23, K24, K25, K26, \
___, \
K27, K28, K29, K2A, K2B, K2C, \
___, ___12___)
#define Rebound_base(...) LAYOUT_rebound_base(__VA_ARGS__)
#define Rebound_base_bepo(...) LAYOUT_rebound_base_bepo(__VA_ARGS__)
#define Rebound_base_bepo6(...) LAYOUT_rebound_base_bepo6(__VA_ARGS__)
#define Rebound_transient(...) LAYOUT_rebound_transient(__VA_ARGS__)

View File

@ -0,0 +1,5 @@
Overview
========
These are my keymaps. There isn't much here. Go take a look at my Userspace readme.
That's where all the code is.

View File

@ -0,0 +1,16 @@
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Enable N-Key Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output
UNICODE_ENABLE = no # Unicode
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
TAP_DANCE_ENABLE = yes # Enable the tap dance feature.

View File

@ -20,136 +20,33 @@
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// 4x10
[_DVORAK] = BASE_5x15(___NUMS___, ___DVORAK___),
[_QWERTY] = BASE_5x15(___NUMS___, ___QWERTY___),
[_COLEMAK] = BASE_5x15(___NUMS___, ___COLEMAK_DH___),
[_BEAKL] = BASE_5x15(___BKLNUMS___, ___BEAKL15___),
[DVORAK] = LAYOUT_ortho_5x15_wrapper(
KC_GRV, ___ORTHO_15_N___, KC_EQL,
KC_LOCK, ___13_DVORAK_1___, KC_SLASH,
TAB_BKTAB, ___13_DVORAK_2___, KC_MINUS,
KC_LSFT, ___13_DVORAK_3___, KC_RSFT,
___ORTHO_15_BOTTOM___
),
//[_DVORAK_BP] = BASE_5x15_bepo(___DVORAK_FR___),
//[_BEAKL_BP] = BASE_5x15_bepo(___BEAKL15_FR___),
[QWERTY] = LAYOUT_ortho_5x15_wrapper(
KC_GRV, ___ORTHO_15_N___, KC_EQL,
KC_LOCK, ___13_QWERTY_1___, KC_SLASH,
TAB_BKTAB, ___13_QWERTY_2___, KC_MINUS,
KC_LSFT, ___13_QWERTY_3___, KC_RSFT,
___ORTHO_15_BOTTOM___
),
// 4x12
//[_BEPO] = BASE_5x15_bepo6(___BEPO6_FR___),
[COLEMAK] = LAYOUT_ortho_5x15_wrapper(
KC_GRV, ___ORTHO_15_N___, KC_EQL,
KC_LOCK, ___13_COLEMAK_1___, KC_SLASH,
TAB_BKTAB, ___13_COLEMAK_2___, KC_MINUS,
KC_LSFT, ___13_COLEMAK_3___, KC_RSFT,
___ORTHO_15_BOTTOM___
),
// transient macro takes a 4x12 for args
[_SYMB] = TRANSIENT_5x15(___12___, ___SYMB_BEAKLA_3x12___),
//[_SYMB_BP] = TRANSIENT_5x15(___12___, ___SYMB_BEAKLA_BP_3x12___),
[WORKMAN] = LAYOUT_ortho_5x15_wrapper(
KC_GRV, ___ORTHO_15_N___, KC_EQL,
KC_LOCK, ___13_WORKMAN_1___, KC_SLASH,
TAB_BKTAB, ___13_WORKMAN_2___, KC_MINUS,
KC_LSFT, ___13_WORKMAN_3___, KC_RSFT,
___ORTHO_15_BOTTOM___
),
[_TOPROWS] = TRANSIENT_5x15(___12___, ___TOPROWS_3x12___),
//[_TOPROWS_BP] = TRANSIENT_5x15(___12___, ___TOPROWS_BP_3x12___),
[NORMAN] = LAYOUT_ortho_5x15_wrapper(
KC_GRV, ___ORTHO_15_N___, KC_EQL,
KC_LOCK, ___13_NORMAN_1___, KC_SLASH,
TAB_BKTAB, ___13_NORMAN_2___, KC_MINUS,
KC_LSFT, ___13_NORMAN_3___, KC_RSFT,
___ORTHO_15_BOTTOM___
),
[_KEYPAD] = TRANSIENT_5x15(___12___, ___KP_C_3x12___),
//[_KEYPAD_BP] = TRANSIENT_5x15(___12___, ___KP_C_BP_3x12___),
[DVORAK_ON_BEPO] = LAYOUT_ortho_5x15_wrapper(
DB_GRV, ___ORTHO_15_B_N___, DB_EQL,
KC_LOCK, ___13_DVORAK_B_1___, DB_SLASH,
TAB_BKTAB, ___13_DVORAK_B_2___, DB_MINUS,
KC_LSFT, ___13_DVORAK_B_3___, KC_RSFT,
___ORTHO_15_BOTTOM_FR___
),
[XMONAD] = LAYOUT_ortho_5x15_wrapper(
___ORTHO_15_FUNC_1_12___,
___, ___13_DVORAK_1___, ___,
___, ___13_DVORAK_2___, ___,
___, ___13_DVORAK_3___, ___,
___15___
),
[XMONAD_FR] = LAYOUT_ortho_5x15_wrapper(
___ORTHO_15_FUNC_1_12___,
___, ___13_DVORAK_B_1___, ___,
___, ___13_DVORAK_B_2___, ___,
___, ___13_DVORAK_B_3___, ___,
___15___
),
[BEPO] = LAYOUT_ortho_5x15_wrapper(
___ORTHO_15_B_SYMB___,
KC_LOCK, ___13_BEPO_1___, BP_W,
TAB_BKTAB, ___13_BEPO_2___, BP_CCED,
BP_SFT_T_ECRC, ___13_BEPO_3___, BP_SFT_T_W,
___ORTHO_15_BOTTOM_BP___
),
// SYMBOLS
[SYMB] = LAYOUT_ortho_5x15_wrapper(
___ORTHO_15_FUNC_1_12___,
___15_SYMB_1___,
___15_SYMB_2___,
___15_SYMB_3___,
___15_SYMB_4___
),
[KEYPAD] = LAYOUT_ortho_5x15_wrapper(
___ORTHO_15_FUNC_1_12___,
___15_KP_1___,
___15_KP_2___,
___15_KP_3___,
___15_KP_4___
),
[KEYPAD_ON_BEPO] = LAYOUT_ortho_5x15_wrapper(
___ORTHO_15_FUNC_1_12___,
___15_KP_B_1___,
___15_KP_B_2___,
___15_KP_B_3___,
___15_KP_B_4___
),
[SYMB_ON_BEPO] = LAYOUT_ortho_5x15_wrapper(
___ORTHO_15_FUNC_1_12___,
___15_SYMB_B_1___,
___15_SYMB_B_2___,
___15_SYMB_B_3___,
___15_SYMB_B_4___
),
// MEDIA AND MOUSE
[MDIA] = LAYOUT_ortho_5x15_wrapper(
___ORTHO_15_FUNC_1_12___,
___15_MDIA_1___,
___15_MDIA_2___,
___15_MDIA_3___,
___15_MDIA_4___
),
[LAYERS] = LAYOUT_ortho_5x15_wrapper(
___ORTHO_15_FUNC_1_12___,
___15_LAYERS_1___,
___15_LAYERS_2___,
___15_LAYERS_3___,
___15___
),
[_RGB] = LAYOUT_ortho_5x15_wrapper(
___ORTHO_15_FUNC_1_12___,
___15_RGB_1___,
___15_RGB_2___,
___15_RGB_3___,
___15___
),
// Navigation and control
[_NAV] = TRANSIENT_5x15(___12___, ___NAV_3x12___),
[_LAYERS] = TRANSIENT_5x15(___12___, ___LAYERS_3x12___),
//[_RGB] = TRANSIENT_5x15(___12___, ___RGB_3x12___),
[_ADJUST] = TRANSIENT_5x15(___12___, ___ADJUST_3x12___),
};
@ -199,18 +96,18 @@ void keyboard_post_init_user(void) {
layer_state_t layer_state_set_user(layer_state_t state) {
// rgblight_set_layer_state(0, !on_qwerty());
rgblight_set_layer_state(0, layer_state_cmp(state, DVORAK));
rgblight_set_layer_state(0, layer_state_cmp(state, _DVORAK));
rgblight_set_layer_state(1, layer_state_cmp(state, BEPO));
rgblight_set_layer_state(2, layer_state_cmp(state, DVORAK));
rgblight_set_layer_state(1, layer_state_cmp(state, _BEPO));
rgblight_set_layer_state(2, layer_state_cmp(state, _DVORAK));
//|| layer_state_cmp(state, DVORAK_ON_BEPO)));
rgblight_set_layer_state(3, layer_state_cmp(state, MDIA));
rgblight_set_layer_state(4, layer_state_cmp(state, SYMB) );
rgblight_set_layer_state(3, layer_state_cmp(state, _NAV));
rgblight_set_layer_state(4, layer_state_cmp(state, _SYMB) );
//(layer_state_cmp(state, SYMB) || (layer_state_cmp(state, SYMB_ON_BEPO))));
rgblight_set_layer_state(5, layer_state_cmp(state, KEYPAD) );
rgblight_set_layer_state(5, layer_state_cmp(state, _KEYPAD) );
///(layer_state_cmp(state, KEYPAD) || (layer_state_cmp(state, KEYPAD_ON_BEPO))));
rgblight_set_layer_state(6, layer_state_cmp(state, LAYERS));
rgblight_set_layer_state(6, layer_state_cmp(state, _LAYERS));
rgblight_set_layer_state(7, layer_state_cmp(state, _RGB));
return state;
}

View File

@ -0,0 +1,94 @@
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ericgebhart.h"
#include "altlocal_keys.h"
#include "keymap_bepo.h"
// These are the keys for dvorak on bepo. column one is the keycode and mods for
// the unshifted key, the second column is the keycode and mods for the shifted key.
// GR is Good Range. It subtracts SAFE_RANGE from the keycode so we can make a
// reasnably sized array without difficulties. The macro is for the constant declarations
// the function is for when we use it.
const uint16_t key_translations[][2][2] = {
[GR(DB_1)] = {{BP_DQUO, MOD_LSFT}, {BP_DCIR, MOD_LSFT}},
[GR(DB_2)] = {{BP_LDAQ, MOD_LSFT}, {BP_AT, MOD_NONE}},
[GR(DB_3)] = {{BP_RDAQ, MOD_LSFT}, {BP_DLR, MOD_LSFT}},
[GR(DB_4)] = {{BP_LPRN, MOD_LSFT}, {BP_DLR, MOD_NONE}},
[GR(DB_5)] = {{BP_RPRN, MOD_LSFT}, {BP_PERC, MOD_NONE}},
[GR(DB_6)] = {{BP_AT, MOD_LSFT}, {BP_AT, MOD_BIT(KC_RALT)}},
[GR(DB_7)] = {{BP_PLUS, MOD_LSFT}, {BP_P, MOD_BIT(KC_RALT)}},
[GR(DB_8)] = {{BP_MINS, MOD_LSFT}, {BP_ASTR, MOD_NONE}},
[GR(DB_9)] = {{BP_SLSH, MOD_LSFT}, {BP_LPRN, MOD_NONE}},
[GR(DB_0)] = {{BP_ASTR, MOD_LSFT}, {BP_RPRN, MOD_NONE}},
[GR(DB_GRV)] = {{BP_PERC, MOD_LSFT}, {BP_K, MOD_BIT(KC_RALT)}},
[GR(DB_SCOLON)] = {{BP_COMM, MOD_LSFT}, {BP_DOT, MOD_LSFT}},
[GR(DB_SLASH)] = {{BP_SLSH, MOD_NONE}, {BP_QUOT, MOD_LSFT}},
[GR(DB_BACKSLASH)] = {{BP_AGRV, MOD_BIT(KC_RALT)}, {BP_B, MOD_BIT(KC_RALT)}},
[GR(DB_EQL)] = {{BP_EQL, MOD_NONE}, {BP_PLUS, MOD_NONE}},
[GR(DB_COMM)] = {{BP_COMM, MOD_NONE}, {BP_LDAQ, MOD_BIT(KC_RALT)}},
[GR(DB_DOT)] = {{BP_DOT, MOD_NONE}, {BP_RDAQ, MOD_BIT(KC_RALT)}},
[GR(DB_QUOT)] = {{BP_QUOT, MOD_NONE}, {BP_DQUO, MOD_NONE}},
[GR(DB_MINUS)] = {{BP_MINS, MOD_NONE}, {KC_SPC, MOD_BIT(KC_RALT)}},
[GR(DB_LPRN)] = {{BP_LPRN, MOD_NONE}, {BP_LPRN, MOD_BIT(KC_RALT)}},
[GR(DB_RPRN)] = {{BP_RPRN, MOD_NONE}, {BP_RPRN, MOD_BIT(KC_RALT)}},
[GR(DB_LBRC)] = {{BP_Y, MOD_BIT(KC_RALT)}, {BP_LPRN, MOD_BIT(KC_RALT)}},
[GR(DB_RBRC)] = {{BP_X, MOD_BIT(KC_RALT)}, {BP_RPRN, MOD_BIT(KC_RALT)}},
// For the symbol layer
[GR(DB_HASH)] = {{BP_DLR, MOD_LSFT}, {BP_DLR, MOD_LSFT}},
[GR(DB_LCBR)] = {{BP_LPRN, MOD_BIT(KC_RALT)}, {BP_LPRN, MOD_BIT(KC_RALT)}},
[GR(DB_RCBR)] = {{BP_LPRN, MOD_BIT(KC_RALT)}, {BP_RPRN, MOD_BIT(KC_RALT)}},
[GR(DB_PIPE)] = {{BP_B, MOD_BIT(KC_RALT)}, {BP_B, MOD_BIT(KC_RALT)}},
[GR(DB_TILD)] = {{BP_K, MOD_BIT(KC_RALT)}, {BP_K, MOD_BIT(KC_RALT)}},
[GR(DB_CIRC)] = {{BP_AT, MOD_BIT(KC_RALT)}, {BP_AT, MOD_BIT(KC_RALT)}},
[GR(DB_LESS)] = {{BP_LDAQ, MOD_BIT(KC_RALT)}, {BP_LDAQ, MOD_BIT(KC_RALT)}},
[GR(DB_GRTR)] = {{BP_RDAQ, MOD_BIT(KC_RALT)}, {BP_RDAQ, MOD_BIT(KC_RALT)}},
// Keys for BEAKL on Qwerty
[GR(BQ_COMM)] = {{KC_COMMA, MOD_NONE}, {KC_1, MOD_LSFT}},
[GR(BQ_DOT)] = {{KC_DOT, MOD_NONE}, {KC_2, MOD_LSFT}},
[GR(BQ_QUOT)] = {{KC_QUOT, MOD_NONE}, {KC_GRV, MOD_NONE}},
};
uint8_t gr(uint16_t kc){
return (kc - SAFE_RANGE);
}
// send the right keycode for the right mod.
// remove the mods we are taking care of,
// send our keycodes then restore them.
// all so we can make dvorak keys from bepo keycodes.
void send_keycode(uint16_t kc){
uint8_t tmp_mods = get_mods();
bool is_shifted = ( tmp_mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) );
//uint8_t key[2][2] = key_translations[GR(kc)];
// need to turn of the shift if it is on.
unregister_mods((MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)));
if(is_shifted){
register_mods(SHIFTED_MODS(kc));
register_code(SHIFTED_KEY(kc));
unregister_code(SHIFTED_KEY(kc));
unregister_mods(SHIFTED_MODS(kc));
} else{
register_mods(UNSHIFTED_MODS(kc));
register_code(UNSHIFTED_KEY(kc));
unregister_code(UNSHIFTED_KEY(kc));
unregister_mods(UNSHIFTED_MODS(kc));
}
clear_mods();
register_mods(tmp_mods);
}

View File

@ -0,0 +1,36 @@
#pragma once
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// for the creation of dvorak keys on an Bepo keyboard at the OS layer.
// so we can create an array of reasonable size
// for our translation keys. We have to create a
// good range of numbers
#define GR(x) (x-SAFE_RANGE)
// void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
uint8_t gr(uint16_t);
void send_keycode(uint16_t);
#define MOD_NONE 0x00
// indexs for the keycode translation table.
#define UNSHIFTED_KEY(key) key_translations[gr(key)][0][0]
#define UNSHIFTED_MODS(key) key_translations[gr(key)][0][1]
#define SHIFTED_KEY(key) key_translations[gr(key)][1][0]
#define SHIFTED_MODS(key) key_translations[gr(key)][1][1]

View File

@ -1,283 +0,0 @@
#pragma once
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "core_keysets.h"
/******************************************************************/
/* These are the keys for the middle and bottom edge of any layout*/
/* That way we only need to set them once and use them everywhere */
/* The thumb keys, the bottom rows, etc. */
/******************************************************************/
/******************************************************************/
/* Middle Keysets for the XD75 */
/******************************************************************/
// For the middle keys of an xd75. It's got one more column in the middle than
// the ergodox, or the viterbi. And the Ergodox is missing a key in column 7
// counting from either end. Which is the first and 3rd columns of these sets.
// it's all an experient. I'm not sure what make sense here.
// stealing what I can from the ergodox layout.
/* The XD75 has 3 keys inbetween the usual left and right hand */
#define ___ORTHO_15_MIDDLE_T___ OSL(LAYERS), LCTL(KC_A), MDIA_SYMB_KP_LAYERS
#define ___ORTHO_15_MIDDLE_1___ LCTL(KC_C), LCTL(KC_X), LCTL(KC_V)
#define ___ORTHO_15_MIDDLE_2___ TO(SYMB), TO(_RGB), TO(KEYPAD)
#define ___ORTHO_15_MIDDLE_3___ OSL(SYMB), TO(MDIA), OSL(KEYPAD)
#define ___ORTHO_15_MIDDLE_4___ CTL_BSPC, ALT_DEL, XMONAD_ESC, ALT_ENT, CTL_SPC
// The same, for BEPO
#define ___ORTHO_15_MIDDLE_T_BP___ OSL(LAYERS), LCTL(BP_A), MDIA_SYMB_KP_LAYERS
#define ___ORTHO_15_MIDDLE_1_BP___ LCTL(BP_C), LCTL(BP_X), LCTL(BP_V)
#define ___ORTHO_15_MIDDLE_2_BP___ TO(SYMB_ON_BEPO), TO(_RGB), TO(KEYPAD_ON_BEPO)
#define ___ORTHO_15_MIDDLE_3_BP___ OSL(SYMB_ON_BEPO), TO(MDIA), OSL(KEYPAD_ON_BEPO)
// The Viterbi only has 2 keys in the middle.
#define ___ORTHO_14_MIDDLE_T___ OSL(LAYERS), MDIA_SYMB_KP_LAYERS
#define ___ORTHO_14_MIDDLE_1___ LCTL(KC_C), LCTL(KC_V)
#define ___ORTHO_14_MIDDLE_2___ TO(SYMB), TO(KEYPAD)
#define ___ORTHO_14_MIDDLE_3___ OSL(SYMB), OSL(KEYPAD)
// becomes the upper thumbs, the real 4th row if we throw away
// the number row at the top
#define ___ORTHO_14_MIDDLE_4___ LSFT(KC_TAB), HOME_END, KC_PGDN, KC_TAB
// basically the thumb keys like on the ergodox.
#define ___MIDDLE_THUMBS___ CTL_BSPC, ALT_DEL, XMONAD_ESC, KC_PGDN, ALT_ENT, CTL_SPC
// The same, for BEPO
#define ___ORTHO_14_MIDDLE_T_BP___ OSL(LAYERS), MDIA_SYMB_KP_LAYERS
#define ___ORTHO_14_MIDDLE_1_BP___ LCTL(BP_C), LCTL(BP_V)
#define ___ORTHO_14_MIDDLE_2_BP___ TO(SYMB_ON_BEPO), TO(KEYPAD_ON_BEPO)
#define ___ORTHO_14_MIDDLE_3_BP___ OSL(SYMB_ON_BEPO), OSL(KEYPAD_ON_BEPO)
#define ___ORTHO_14_MIDDLE_4_BP___ LSFT(KC_TAB), HOME_END, KC_PGUP, KC_TAB
/********************************************************************/
/** The top rows for numbers, symbols and Fkeys. **/
/********************************************************************/
#define ___ORTHO_15_N___ ___NUMBER_L___, ___ORTHO_15_MIDDLE_T___, ___NUMBER_R___
#define ___ORTHO_15_B_N___ ___NUMBER_BEPO_L___, ___ORTHO_15_MIDDLE_T_BP___, ___NUMBER_BEPO_R___
// the full bepo symbol row.
#define ___ORTHO_15_B_SYMB___ BP_DLR, ___SYMBOL_BEPO_L___, ___ORTHO_15_MIDDLE_T_BP___, ___SYMBOL_BEPO_R___, BP_EQL
// transparent in the middle because I only put this on transient layers.
#define ___ORTHO_15_FUNC_1_12___ ___FUNC_1_6___, ___3___, ___FUNC_7_12___
/********************************************************************/
/** The bottom row and thumbs as needed. **/
/********************************************************************/
#define ___BOTTOM_LEFT___ LCTL(KC_C), LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT
#define ___BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_V), LCTL(KC_C)
// the bottom rows for keyboards on bepo.
// bepo on bepo - not enough space to go around....
#define ___BOTTOM_LEFT_BP___ LCTL(BP_C), BP_ECIR, LCTL(BP_V), KC_LEFT, KC_RIGHT
#define ___BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, DB_BACKSLASH, BP_CCED, BP_PERC
// for dvorak on bepo
#define ___BOTTOM_LEFT_FR___ LCTL(BP_C), LCTL(BP_C), LCTL(BP_V), KC_LEFT, KC_RIGHT
#define ___BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, DB_BACKSLASH, LCTL(KC_V), LCTL(KC_C)
#define ___ORTHO_15_BOTTOM___ ___BOTTOM_LEFT___, ___ORTHO_15_MIDDLE_4___, ___BOTTOM_RIGHT___
#define ___ORTHO_15_BOTTOM_FR___ ___BOTTOM_LEFT_FR___, ___ORTHO_15_MIDDLE_4___, ___BOTTOM_RIGHT_FR___
#define ___ORTHO_15_BOTTOM_BP___ ___BOTTOM_LEFT_BP___, ___ORTHO_15_MIDDLE_4___, ___BOTTOM_RIGHT_BP___
#define ___ORTHO_14_BOTTOM___ ___BOTTOM_LEFT___, ___ORTHO_14_MIDDLE_4___, ___BOTTOM_RIGHT___
#define ___ORTHO_14_BOTTOM_FR___ ___BOTTOM_LEFT_FR___, ___ORTHO_14_MIDDLE_4___, ___BOTTOM_RIGHT_FR___
#define ___ORTHO_14_BOTTOM_BP___ ___BOTTOM_LEFT_BP___, ___ORTHO_14_MIDDLE_4___, ___BOTTOM_RIGHT_BP___
#define ___ORTHO_14_THUMBS_BOTTOM___ ___4___, ___MIDDLE_THUMBS___, ___4___
#define ___ERGODOX_THUMB_LEFT___ \
OSL(SYMB), OSM(KC_LGUI), \
HOME_END, \
CTL_BSPC, ALT_DEL, XMONAD_ESC
#define ___ERGODOX_THUMB_RIGHT___ \
XXX, OSL(KEYPAD), \
KC_PGUP, \
KC_PGDN, ALT_ENT, CTL_SPC
#define ___ERGODOX_THUMB_RIGHT_BP___ \
XXX, OSL(KEYPAD_ON_BEPO), \
KC_PGUP, \
KC_PGDN, ALT_ENT, CTL_SPC
#define ___ERGODOX_THUMB_LEFT_BP___ \
OSL(SYMB_ON_BEPO), OSM(KC_LGUI), \
HOME_END, \
CTL_BSPC, ALT_DEL, XMONAD_ESC
/********************************************************************************/
/* the interior rows for ortholinear keyboards. the first number is the length */
/* So you can put what you want on the outside ends, make new middles as needed */
/* It would be nice to make this a little more dynamic. There is little */
/* differenc between them. */
/********************************************************************************/
//// ortho15 core rows. used with my xd75.
/***********************************************************/
/* ORTHO15 interior rows. used with my xd75 */
/***********************************************************/
#define ___13_DVORAK_1___ ___DVORAK_L1___, ___ORTHO_15_MIDDLE_1___, ___DVORAK_R1___
#define ___13_DVORAK_2___ ___DVORAK_L2___, ___ORTHO_15_MIDDLE_2___, ___DVORAK_R2___
#define ___13_DVORAK_3___ ___DVORAK_L3___, ___ORTHO_15_MIDDLE_3___, ___DVORAK_R3___
#define ___13_QWERTY_1___ ___QWERTY_L1___, ___ORTHO_15_MIDDLE_1___, ___QWERTY_R1___
#define ___13_QWERTY_2___ ___QWERTY_L2___, ___ORTHO_15_MIDDLE_2___, ___QWERTY_R2___
#define ___13_QWERTY_3___ ___QWERTY_L3___, ___ORTHO_15_MIDDLE_3___, ___QWERTY_R3___
#define ___13_COLEMAK_1___ ___COLEMAK_L1___, ___ORTHO_15_MIDDLE_1___, ___COLEMAK_R1___
#define ___13_COLEMAK_2___ ___COLEMAK_L2___, ___ORTHO_15_MIDDLE_2___, ___COLEMAK_R2___
#define ___13_COLEMAK_3___ ___COLEMAK_L3___, ___ORTHO_15_MIDDLE_3___, ___COLEMAK_R3___
#define ___13_WORKMAN_1___ ___WORKMAN_L1___, ___ORTHO_15_MIDDLE_1___, ___WORKMAN_R1___
#define ___13_WORKMAN_2___ ___WORKMAN_L2___, ___ORTHO_15_MIDDLE_2___, ___WORKMAN_R2___
#define ___13_WORKMAN_3___ ___WORKMAN_L3___, ___ORTHO_15_MIDDLE_3___, ___WORKMAN_R3___
#define ___13_NORMAN_1___ ___NORMAN_L1___, ___ORTHO_15_MIDDLE_1___, ___NORMAN_R1___
#define ___13_NORMAN_2___ ___NORMAN_L2___, ___ORTHO_15_MIDDLE_2___, ___NORMAN_R2___
#define ___13_NORMAN_3___ ___NORMAN_L3___, ___ORTHO_15_MIDDLE_3___, ___NORMAN_R3___
#define ___13_DVORAK_B_1___ ___DVORAK_FR_L1___, ___ORTHO_15_MIDDLE_1_BP___, ___DVORAK_FR_R1___
#define ___13_DVORAK_B_2___ ___DVORAK_FR_L2___, ___ORTHO_15_MIDDLE_2_BP___, ___DVORAK_FR_R2___
#define ___13_DVORAK_B_3___ ___DVORAK_FR_L3___, ___ORTHO_15_MIDDLE_3_BP___, ___DVORAK_FR_R3___
#define ___13_BEPO_1___ ___BEPO_FR_L1___, ___ORTHO_15_MIDDLE_1_BP___, ___BEPO_FR_R1___
#define ___13_BEPO_2___ ___BEPO_FR_L2___, ___ORTHO_15_MIDDLE_2_BP___, ___BEPO_FR_R2___
#define ___13_BEPO_3___ ___BEPO_FR_L3___, ___ORTHO_15_MIDDLE_3_BP___, ___BEPO_FR_R3___
// transparent xmonad/dvorak layer
#define ___15_XMONAD_1___ ___, ___DVORAK_L1___, ___3___, ___DVORAK_R1___, ___
#define ___15_XMONAD_2___ ___, ___DVORAK_L2___, ___3___, ___DVORAK_R2___, ___
#define ___15_XMONAD_3___ ___, ___DVORAK_L3___, ___3___, ___DVORAK_R3___, ___
// transparent xmonad/dvorak layer in bepo
#define ___15_XMONAD_B_1___ ___, ___DVORAK_FR_L1___, ___3___, ___DVORAK_FR_R1___, ___
#define ___15_XMONAD_B_2___ ___, ___DVORAK_FR_L2___, ___3___, ___DVORAK_FR_R2___, ___
#define ___15_XMONAD_B_3___ ___, ___DVORAK_FR_L3___, ___3___, ___DVORAK_FR_R3___, ___
#define ___15_SYMB_1___ ___SYMBOLS6_1___, ___3___, ___SYMPAD_1___
#define ___15_SYMB_2___ ___SYMBOLS6_2___, ___3___, ___SYMPAD_2___
#define ___15_SYMB_3___ ___SYMBOLS6_3___, ___3___, ___SYMPAD_3___
#define ___15_SYMB_4___ ___SYMBOLS6_4___, ___3___, ___SYMPAD_4___
#define ___15_KP_1___ ___2___, ___FUNCPAD_T___, ___5___, ___KEYPAD_1___, ___
#define ___15_KP_2___ ___2___, ___FUNCPAD_1___, ___5___, ___KEYPAD_2___, ___
#define ___15_KP_3___ ___2___, ___FUNCPAD_2___, ___5___, ___KEYPAD_3___, KC_PENT
#define ___15_KP_4___ ___2___, ___FUNCPAD_3___, ___5___, ___KEYPAD_4___, ___
#define ___15_KP_B_1___ ___2___, ___FUNCPAD_T___, ___5___, ___KEYPAD_1_BP___, ___
#define ___15_KP_B_2___ ___2___, ___FUNCPAD_1___, ___5___, ___KEYPAD_2_BP___, ___
#define ___15_KP_B_3___ ___2___, ___FUNCPAD_2___, ___5___, ___KEYPAD_3_BP___, KC_PENT
#define ___15_KP_B_4___ ___2___, ___FUNCPAD_3___, ___5___, ___KEYPAD_4_BP___, ___
#define ___15_SYMB_B_1___ ___SYMBOLS6_1_BP___, ___3___, ___SYMPAD_1_BP___
#define ___15_SYMB_B_2___ ___SYMBOLS6_2_BP___, ___3___, ___SYMPAD_2_BP___
#define ___15_SYMB_B_3___ ___SYMBOLS6_3_BP___, ___3___, ___SYMPAD_3_BP___
#define ___15_SYMB_B_4___ ___SYMBOLS6_4_BP___, ___3___, ___SYMPAD_4_BP___
#define ___15_MDIA_1___ ___MOUSE_BTNS_L___, ___4___, KC_VOLU, ___MUTE_PRV_PLAY_NXT_STOP___
#define ___15_MDIA_2___ ___, ___MOUSE_LDUR___, ___4___, KC_VOLD, ___VI_ARROWS___, ___
#define ___15_MDIA_3___ ___, ___MWHEEL_LDUR___, ___4___, KC_PGUP, ___MOUSE_BTNS_R___
#define ___15_MDIA_4___ ___2___, ___MACCL___, ___4___, KC_PGDN, ___5___
#define ___15_LAYERS_1___ ___X3___, ___2_LAYERS_B1___, ___5___, ___3_LAYERS_T_BP___, ___X2___
#define ___15_LAYERS_2___ ___X3___, ___2_LAYERS_B2___, ___5___, ___3_LAYERS_T___, ___X2___
#define ___15_LAYERS_3___ ___X2___, ___3_LAYERS_B3___, ___5___, ___3_LAYERS_T_CTL___, ___X2___
#define ___15_RGB_1___ ___, ___RGB_HUE_SAT_INT_UP___, ___5___, ___5___
#define ___15_RGB_2___ ___, ___RGB_HUE_SAT_INT_DN___, RGB_TOG, ___4___, ___RGB_P_B_R_SW_SN___
#define ___15_RGB_3___ ___5___, ___5___, ___RGB_KXGT___, ___
/***********************************************************/
/* ORTHO14 base layer interior rows. used with my viterbi */
/***********************************************************/
#define ___12_DVORAK_1___ ___DVORAK_L1___, ___ORTHO_14_MIDDLE_1___, ___DVORAK_R1___
#define ___12_DVORAK_2___ ___DVORAK_L2___, ___ORTHO_14_MIDDLE_2___, ___DVORAK_R2___
#define ___12_DVORAK_3___ ___DVORAK_L3___, ___ORTHO_14_MIDDLE_3___, ___DVORAK_R3___
#define ___12_QWERTY_1___ ___QWERTY_L1___, ___ORTHO_14_MIDDLE_1___, ___QWERTY_R1___
#define ___12_QWERTY_2___ ___QWERTY_L2___, ___ORTHO_14_MIDDLE_2___, ___QWERTY_R2___
#define ___12_QWERTY_3___ ___QWERTY_L3___, ___ORTHO_14_MIDDLE_3___, ___QWERTY_R3___
#define ___12_COLEMAK_1___ ___COLEMAK_L1___, ___ORTHO_14_MIDDLE_1___, ___COLEMAK_R1___
#define ___12_COLEMAK_2___ ___COLEMAK_L2___, ___ORTHO_14_MIDDLE_2___, ___COLEMAK_R2___
#define ___12_COLEMAK_3___ ___COLEMAK_L3___, ___ORTHO_14_MIDDLE_3___, ___COLEMAK_R3___
#define ___12_WORKMAN_1___ ___WORKMAN_L1___, ___ORTHO_14_MIDDLE_1___, ___WORKMAN_R1___
#define ___12_WORKMAN_2___ ___WORKMAN_L2___, ___ORTHO_14_MIDDLE_2___, ___WORKMAN_R2___
#define ___12_WORKMAN_3___ ___WORKMAN_L3___, ___ORTHO_14_MIDDLE_3___, ___WORKMAN_R3___
#define ___12_NORMAN_1___ ___NORMAN_L1___, ___ORTHO_14_MIDDLE_1___, ___NORMAN_R1___
#define ___12_NORMAN_2___ ___NORMAN_L2___, ___ORTHO_14_MIDDLE_2___, ___NORMAN_R2___
#define ___12_NORMAN_3___ ___NORMAN_L3___, ___ORTHO_14_MIDDLE_3___, ___NORMAN_R3___
#define ___12_DVORAK_B_1___ ___DVORAK_FR_L1___, ___ORTHO_14_MIDDLE_1_BP___, ___DVORAK_FR_R1___
#define ___12_DVORAK_B_2___ ___DVORAK_FR_L2___, ___ORTHO_14_MIDDLE_2_BP___, ___DVORAK_FR_R2___
#define ___12_DVORAK_B_3___ ___DVORAK_FR_L3___, ___ORTHO_14_MIDDLE_3_BP___, ___DVORAK_FR_R3___
#define ___12_BEPO_2___ ___BEPO_FR_L1___, ___ORTHO_14_MIDDLE_1_BP___, ___BEPO_FR_R1___
#define ___12_BEPO_3___ ___BEPO_FR_L2___, ___ORTHO_14_MIDDLE_2_BP___, ___BEPO_FR_R2___
#define ___12_BEPO_4___ ___BEPO_FR_L3___, ___ORTHO_14_MIDDLE_3_BP___, ___BEPO_FR_R3___
// transparent layers.
#define ___14_XMONAD_1___ ___, ___DVORAK_L1___, ___2___, ___DVORAK_R1___, ___
#define ___14_XMONAD_2___ ___, ___DVORAK_L2___, ___2___, ___DVORAK_R2___, ___
#define ___14_XMONAD_3___ ___, ___DVORAK_L3___, ___2___, ___DVORAK_R3___, ___
#define ___14_XMONAD_B_1___ ___, ___DVORAK_FR_L1___, ___2___, ___DVORAK_FR_R1___, ___
#define ___14_XMONAD_B_2___ ___, ___DVORAK_FR_L2___, ___2___, ___DVORAK_FR_R2___, ___
#define ___14_XMONAD_B_3___ ___, ___DVORAK_FR_L3___, ___2___, ___DVORAK_FR_R3___, ___
#define ___14_SYMB_1___ ___SYMBOLS6_1___, ___2___, ___SYMPAD_1___
#define ___14_SYMB_2___ ___SYMBOLS6_2___, ___2___, ___SYMPAD_2___
#define ___14_SYMB_3___ ___SYMBOLS6_3___, ___2___, ___SYMPAD_3___
#define ___14_SYMB_4___ ___SYMBOLS6_4___, ___2___, ___SYMPAD_4___
#define ___14_KP_1___ ___2___, ___FUNCPAD_T___, ___4___, ___KEYPAD_1___, ___
#define ___14_KP_2___ ___2___, ___FUNCPAD_1___, ___4___, ___KEYPAD_2___, ___
#define ___14_KP_3___ ___2___, ___FUNCPAD_2___, ___4___, ___KEYPAD_3___, KC_PENT
#define ___14_KP_4___ ___2___, ___FUNCPAD_3___, ___4___, ___KEYPAD_4___, ___
#define ___14_KP_B_1___ ___2___, ___FUNCPAD_T___, ___4___, ___KEYPAD_1_BP___, ___
#define ___14_KP_B_2___ ___2___, ___FUNCPAD_1___, ___4___, ___KEYPAD_2_BP___, ___
#define ___14_KP_B_3___ ___2___, ___FUNCPAD_2___, ___4___, ___KEYPAD_3_BP___, KC_PENT
#define ___14_KP_B_4___ ___2___, ___FUNCPAD_3___, ___4___, ___KEYPAD_4_BP___, ___
#define ___14_SYMB_B_1___ ___SYMBOLS6_1_BP___, ___2___, ___SYMPAD_1_BP___
#define ___14_SYMB_B_2___ ___SYMBOLS6_2_BP___, ___2___, ___SYMPAD_2_BP___
#define ___14_SYMB_B_3___ ___SYMBOLS6_3_BP___, ___2___, ___SYMPAD_3_BP___
#define ___14_SYMB_B_4___ ___SYMBOLS6_4_BP___, ___2___, ___SYMPAD_4_BP___
#define ___14_MDIA_1___ ___MOUSE_BTNS_L___, ___3___, KC_VOLU, ___MUTE_PRV_PLAY_NXT_STOP___
#define ___14_MDIA_2___ ___, ___MOUSE_LDUR___, ___3___, KC_VOLD, ___VI_ARROWS___, ___
#define ___14_MDIA_3___ ___, ___MWHEEL_LDUR___, ___3___, KC_PGUP, ___MOUSE_BTNS_R___
#define ___14_MDIA_4___ ___2___, ___MACCL___, ___3___, KC_PGDN, ___5___
#define ___14_LAYERS_1___ ___X3___, ___2_LAYERS_B1___, ___4___, ___3_LAYERS_T_BP___, ___X2___
#define ___14_LAYERS_2___ ___X3___, ___2_LAYERS_B2___, ___4___, ___3_LAYERS_T___, ___X2___
#define ___14_LAYERS_3___ ___X2___, ___3_LAYERS_B3___, ___4___, ___3_LAYERS_T_CTL___, ___X2___
#define ___14_RGB_1___ ___, ___RGB_HUE_SAT_INT_UP___, ___4___, ___5___
#define ___14_RGB_2___ ___, ___RGB_HUE_SAT_INT_DN___, RGB_TOG, ___3___, ___RGB_P_B_R_SW_SN___
#define ___14_RGB_3___ ___5___, ___4___, ___RGB_KXGT___, ___

View File

@ -0,0 +1,81 @@
// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//
// For full documentation, see
// https://getreuer.info/posts/keyboards/caps-word
#include "caps_word.h"
bool process_caps_word(uint16_t keycode, keyrecord_t* record) {
static bool caps_word_enabled = false;
static bool shifted = false;
#ifndef NO_ACTION_ONESHOT
const uint8_t mods = get_mods() | get_oneshot_mods();
#else
const uint8_t mods = get_mods();
#endif // NO_ACTION_ONESHOT
if (!caps_word_enabled) {
// Pressing both shift keys at the same time enables caps word.
if ((mods & MOD_MASK_SHIFT) == MOD_MASK_SHIFT) {
clear_mods();
#ifndef NO_ACTION_ONESHOT
clear_oneshot_mods();
#endif // NO_ACTION_ONESHOT
shifted = false;
caps_word_enabled = true;
return false;
}
return true;
}
if (!record->event.pressed) { return true; }
if (!(mods & ~MOD_MASK_SHIFT)) {
switch (keycode) {
case QK_MOD_TAP ... QK_MOD_TAP_MAX:
case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
// Earlier return if this has not been considered tapped yet.
if (record->tap.count == 0) { return true; }
// Get the base tapping keycode of a mod- or layer-tap key.
keycode &= 0xff;
}
switch (keycode) {
// Letter keys should be shifted.
case KC_A ... KC_Z:
if (!shifted) { register_code(KC_LSFT); }
shifted = true;
return true;
// Keycodes that continue caps word but shouldn't get shifted.
case KC_1 ... KC_0:
case KC_BSPC:
case KC_MINS:
case KC_UNDS:
if (shifted) { unregister_code(KC_LSFT); }
shifted = false;
return true;
// Any other keycode disables caps word.
}
}
// Disable caps word.
caps_word_enabled = false;
if (shifted) { unregister_code(KC_LSFT); }
shifted = false;
return true;
}

View File

@ -0,0 +1,35 @@
// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
//
// Caps Word, activated by pressing both shift keys at the same time.
//
// This library implements "Caps Word", which is like conventional Caps Lock,
// but automatically disables itself at the end of the word. This is useful for
// typing all-caps identifiers like `MOD_MASK_ALT`.
//
// Caps Word is activated by pressing the left and right shift keys at the same
// time. This way you don't need a dedicated key for using Caps Word. I've
// tested that this works as expected with one-shot mods and Space Cadet Shift.
// If your shift keys are mod-taps, activate Caps Word by holding both shift
// mod-tap keys until the tapping term, release them, then begin typing.
//
// For full documentation, see
// https://getreuer.info/posts/keyboards/caps-word
#pragma once
#include QMK_KEYBOARD_H
bool process_caps_word(uint16_t keycode, keyrecord_t* record);

View File

@ -0,0 +1,10 @@
// name result chord keys
COMB(LNAV, TG(_NAV), SPC_TOPR, ENT_NAV)
COMB(OSLSYM, OSL(_SYMB), ESC_TOPR, BSPC_SYMB)
COMB(OSLSYMBP, OSL(_SYMB_BP), ESC_TOPR_BP, BSPC_SYMB_BP)
COMB(LKEYPAD, TG(_KEYPAD), SPC_TOPR, BSPC_SYMB)
COMB(LKEYPADBP, TG(_KEYPAD_BP), SPC_TOPR_BP, BSPC_SYMB_BP)
COMB(LLAYERS, OSL(_LAYERS), KC_TAB, ENT_NAV)
//COMB(JKL_SPC, KC_SPC, KC_J, KC_X)
//SUBS(TH_THE, "the", KC_T, KC_H) // SUBS uses SEND_STRING to output the given string.

View File

@ -1,8 +1,29 @@
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef USERSPACE_CONFIG_H
#define USERSPACE_CONFIG_H
#include "../../config.h"
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
#define COMBO_MUST_HOLD_MODS
#define COMBO_HOLD_TERM 150
// Sets good default for the speed of the mouse.
#undef MOUSEKEY_INTERVAL
#undef MOUSEKEY_DELAY
@ -26,7 +47,7 @@
#undef TAPPING_TERM
#undef IGNORE_MOD_TAP_INTERRUPT
#define TAPPING_TOGGLE 1
#define TAPPING_TOGGLE 2
#define TAPPING_TERM 200
#define IGNORE_MOD_TAP_INTERRUPT

229
users/ericgebhart/core_keys.h Normal file → Executable file

File diff suppressed because it is too large Load Diff

508
users/ericgebhart/core_keysets.h Normal file → Executable file

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,238 @@
#pragma once
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "core_keysets.h"
/******************************************************************/
/* This is where I put my Keyboard layouts, Everything on the */
/* edges, the functions on keys like LT() and SFT_T() */
/* can be applied here. The physical shape of the keyboard is */
/* also accounted for here. This makes it very simple to add a */
/* new keyboard and reuse all of my layouts and layers */
/* */
/* The particular pieces we define here (as needed) are: */
/* * Edge pinky keys, */
/* * Middle section keys */
/* * Bottom/5th row */
/* * Thumbkeys */
/* * Any functional additions to wrap the keys. ie. LT() */
/* */
/* With all of that in hand, we then create a LAYOUT wrapper */
/* macro that takes a list of keys, to create a keyboard matrix */
/* that fits the keyboard. Simple. */
/* */
/* The thumb keys, the bottom rows, etc. */
/* */
/* An attempt has been made to adapt the kinesis and ergodox */
/* Thumb keys to the rectangular shapes of the xd75 and viterbi. */
/* which are 15x and 14x matrices respectively. */
/* The Corne was a perfect fit */
/******************************************************************/
/******************************************************************/
/* * The XD75 is a 5x15 Ortholinear matrix which means it has 3 */
/* keys inbetween the usual left and right hand keys */
/* * The Viterbi is a split 5x14 Ortholinear with 2 middle keys. */
/* * The Ergodox is a split 5x14 Ortholinear with 2 middle keys, */
/* thumbkeys. It is missing middle keys on (home) row 3. */
/* * The Corne is a split 3x12 with 6 thumb keys. It has no */
/* extra middle keys */
/* */
/******************************************************************/
/******************************************************************/
/* In all cases these keyboards are defined in a matrix which is */
/* a set of rows. Maybe like so, or not. */
/* */
/* -------------------------|------------------------ */
/* | Left0 | Numbers L | mid|dle0 | numbers R | Right0 | */
/* | Left1 | keys0-5 | mid|dle1 | Keys6-10 | Right1 | */
/* | Left2 | keys11-15 | mid|dle2 | Keys16-20 | Right2 | */
/* | Left3 | keys20-25 | mid|dle3 | Keys25-30 | Right3 | */
/* | Row5L | Row5R | */
/* | ThumbsL | ThumbsR | */
/* -------------------------|------------------------ */
/* Generally speaking, the keys on the right and left don't change. */
/* Neither does the bottom row or the thumbs. Frequently the numbers */
/* row is identical across layers. Mostly, we want our Base layers to */
/* be predctable. */
// EDGES
// outside pinky keys row 0-3.
// Qwerty and Bepo, - Applies
// to foreign layouts on bepo. dvorak_bp, beakl_bp.
#define LEFT0 KC_GRV
#define LEFT1 KC_GRV
#define LEFT2 KC_TAB
#define LEFT3 KC_BSLASH
//#define LEFT3 KC_COLN
#define LEFT0_BP DB_GRV
#define LEFT1_BP DB_GRV
#define LEFT2_BP KC_TAB
#define LEFT3_BP DB_BACKSLASH
//#define LEFT3_BP BP_COLN
#define RIGHT0 KC_EQL
#define RIGHT1 KC_SLASH
#define RIGHT2 KC_MINS
#define RIGHT3 KC_SCLN
#define RIGHT0_BP BP_EQL
#define RIGHT1_BP BP_SLSH
#define RIGHT2_BP BP_MINS
#define RIGHT3_BP BP_SCLN
/******************************************************************/
/* Middle Keysets for various keyboards */
// MIDDLES
/// Middle left and right keys.
/******************************************************************/
#define ___MIDDLE_LT___ OSL(_LAYERS)
#define ___MIDDLE_L1___ KC_CCCV
#define ___MIDDLE_L2___ TO(_SYMB)
#define ___MIDDLE_L3___ TO(_NAV)
#define ___MIDDLE_RT___ _X_
#define ___MIDDLE_R1___ KC_CCCV
#define ___MIDDLE_R2___ TO(_TOPROWS)
#define ___MIDDLE_R3___ OSL(_KEYPAD)
#define ___MIDDLE_L1_BP___ BP_CCCV
#define ___MIDDLE_L2_BP___ TO(_SYMB_BP)
#define ___MIDDLE_R1_BP___ BP_CCCV
#define ___MIDDLE_R2_BP___ TO(_KEYPAD_BP)
#define ___MIDDLE_R3_BP___ OSL(_KEYPAD_BP)
// 3 keys in the middle of a 15x matrix
#define ___3_MIDDLE_T___ ___MIDDLE_LT___, LCTL(KC_A), ___MIDDLE_RT___
#define ___3_MIDDLE_1___ ___MIDDLE_L1___, LCTL(KC_X), ___MIDDLE_R1___
#define ___3_MIDDLE_2___ ___MIDDLE_L2___, TO(_RGB), ___MIDDLE_R2___
#define ___3_MIDDLE_3___ ___MIDDLE_L3___, TO(_SYMB), ___MIDDLE_R3___
// The same, for BEPO
#define ___3_MIDDLE_T_BP___ ___MIDDLE_LT___, LCTL(BP_A), ___MIDDLE_RT___
#define ___3_MIDDLE_1_BP___ ___MIDDLE_L1_BP___, LCTL(BP_X), ___MIDDLE_R1_BP___
#define ___3_MIDDLE_2_BP___ ___MIDDLE_L2_BP___, TO(_RGB), ___MIDDLE_R2_BP___
#define ___3_MIDDLE_3_BP___ ___MIDDLE_L3___, TO(_SYMB_BP), ___MIDDLE_R3_BP___
// 2 keys in the middle of a 14x matrix - For viterbi and ergodox.
#define ___2_MIDDLE_T___ ___MIDDLE_LT___, ___MIDDLE_RT___
#define ___2_MIDDLE_1___ ___MIDDLE_L1___, ___MIDDLE_R1___
#define ___2_MIDDLE_2___ ___MIDDLE_L2___, ___MIDDLE_R2___
#define ___2_MIDDLE_3___ ___MIDDLE_L3___, ___MIDDLE_R3___
// The same, for BEPO
#define ___2_MIDDLE_T_BP___ ___MIDDLE_LT___, ___MIDDLE_RT___
#define ___2_MIDDLE_1_BP___ ___MIDDLE_L1_BP___, ___MIDDLE_R1_BP___
#define ___2_MIDDLE_2_BP___ ___MIDDLE_L2_BP___, ___MIDDLE_R2_BP___
#define ___2_MIDDLE_3_BP___ ___MIDDLE_L3___, ___MIDDLE_R3_BP___
/********************************************************************/
/* THUMBS */
/* Define the thumb clusters for all the keyboards. */
/********************************************************************/
// for xd75 or other layouts with a center column.
// #define ___5_MIDDLE_THUMBS___ CTL_BSPC, ALT_DEL, XMONAD_ESC, ALT_ENT, CTL_SPC
#define ___5_MIDDLE_THUMBS___ ALT_DEL, BSPC_TOPR, ESC_SYMB, ENT_NAV, SPC_TOPR
#define ___5_MIDDLE_THUMBS_BP___ ALT_DEL, BSPC_TOPR_BP, ESC_SYMB_BP, ENT_NAV, SPC_TOPR_BP
// for a last, 4th thumb row. for rebound.
// backtab, home end, ----, pgup, pgdn, tab ?
#define ___13_BOTTOM___ \
KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB, ESC_TOPR, \
OSL(_LAYERS), \
ENT_NAV, SPC_TOPR, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT
#define ___13_BOTTOM_BP___ \
KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB_BP, ESC_TOPR_BP, \
OSL(_LAYERS), \
ENT_NAV, SPC_TOPR_BP, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT
// becomes the upper thumbs, the real 4th row if we throw away
// the number row at the top.
// this is the 4th row on the viterbi above the thumbrow if the number
// row is not used for numbers.
#define ___4_MIDDLE_4___ LSFT(KC_TAB), HOME_END, KC_PGDN, KC_TAB
#define ___4_MIDDLE_4b___ TAB_BKTAB, HOME_END, KC_PGDN, KC_PGUP
/********************************************************************/
/** The bottom row and thumbs as needed. **/
/********************************************************************/
// I do not use those pinky keys. I had useful things there but there
// are better more useful ways than those pinkys.
#define ___5_BOTTOM_LEFT___ ___X2___, KC_INS, KC_LEFT, KC_RIGHT
#define ___5_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, ___X2___
#define ___4_BOTTOM_LEFT___ LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT
#define ___4_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLASH, LCTL(KC_C)
// the bottom rows for keyboards on bepo.
// bepo on bepo - not enough space to go around....
#define ___5_BOTTOM_LEFT_BP___ _X_, BP_EACU, _X_, KC_LEFT, KC_RIGHT
#define ___5_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, DB_BACKSLASH, BP_CCED, BP_PERC
#define ___4_BOTTOM_LEFT_BP___ LCTL(BP_C), BP_EACU, KC_LEFT, KC_RIGHT
#define ___4_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, DB_BACKSLASH, BP_CCED
// for dvorak and beakl on bepo
#define ___5_BOTTOM_LEFT_FR___ ___X3___, KC_LEFT, KC_RIGHT
#define ___5_BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, DB_BACKSLASH, ___X2___
// basically a 5th row in a 5x matrix. but maybe a 4th if there isnt a number row.
#define ___15_BOTTOM___ ___5_BOTTOM_LEFT___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT___
#define ___15_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_FR___
#define ___15_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_BP___
#define ___14_BOTTOM___ ___5_BOTTOM_LEFT___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT___
#define ___14_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_FR___
#define ___14_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_BP___
#define ___14_THUMBS_BOTTOM___ ___X4___, ___6_MIDDLE_THUMBS___, ___X4___
// bottom row of ergodox thumbs, bottom middle of all layouts.
// start with the minimilist thumb row of 6, like the Corne, 2x3.
#define ___THUMBS_1___ TT(_KEYPAD), MO(_ADJUST), MO(_LAYERS), OSL(_TOPROWS)
#define ___THUMBS_1_BP___ TT(_KEYPAD_BP), MO(_ADJUST), MO(_LAYERS), OSL(_TOPROWS_BP)
#define ___THUMBS_2___ HOME_END, KC_PGUP
#define ___THUMBS_3___ ___6_ERGO_THUMBS___
#define ___4_THUMBS_1_BP___ TT(_KEYPAD_BP), KC_HOME, KC_PGUP, OSL(_TOPROWS_BP)
#define ___4_THUMBS_1___ TT(_KEYPAD), KC_HOME, KC_PGUP, OSL(_TOPROWS)
#define ___6_THUMBS_2___ KC_LSFT, KC_BKTAB, KC_END, KC_PGDN, KC_TAB, KC_RSFT
#define ___6_THUMBS_2b___ BSPC_SYMB, ESC_TOPR, KC_END, KC_PGUP, ENT_NAV, SPC_TOPR
#define ___6_ERGO_THUMBSb___ TT(_LAYERS), BSPC_SYMB, KC_XM_PORD, KC_PGDN, TT(_NAV), KC_XM_PORD
#define ___6_THUMBS_2b_BP___ BSPC_SYMB_BP, ESC_TOPR_BP, KC_END, KC_PGDN, ENT_TOPR_BP, SPC_NAV
#define ___6_ERGO_THUMBS___ TT(_NAV), BSPC_SYMB, ESC_TOPR, ENT_NAV, SPC_TOPR, KC_XM_PORD
#define ___6_ERGO_THUMBS_BP___ TT(_NAV), BSPC_SYMB_BP, ESC_TOPR, ENT_NAV, SPC_TOPR_BP, BP_XM_PORD
#define ___6_MIDDLE_THUMBS___ ___6_ERGO_THUMBS___
#define ___12_DOX_ALL_THUMBS___ ___THUMBS_1___, ___THUMBS_2___, ___THUMBS_3___
#define ___12_DOX_ALL_THUMBS_BP___ ___THUMBS_1_BP___, ___THUMBS_2___, ___THUMBS_3___
#define ___16_ALL_THUMBSb___ ___4_THUMBS_1___, ___6_THUMBS_2b___, ___6_ERGO_THUMBSb___
#define ___16_ALL_THUMBS___ ___4_THUMBS_1___, ___6_THUMBS_2___, ___6_ERGO_THUMBS___
#define ___16_ALL_THUMBSb_BP___ ___4_THUMBS_1_BP___, ___6_THUMBS_2b_BP___, ___6_ERGO_THUMBS___
#define ___16_ALL_THUMBS_BP___ ___4_THUMBS_1_BP___, ___6_THUMBS_2_BP___, ___6_ERGO_THUMBS_BP___

590
users/ericgebhart/ericgebhart.c Normal file → Executable file

File diff suppressed because it is too large Load Diff

80
users/ericgebhart/ericgebhart.h Normal file → Executable file
View File

@ -1,32 +1,72 @@
#pragma once
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ericgebhart
#define ericgebhart
#include QMK_KEYBOARD_H
#include "base_layers.h"
#include "core_keysets.h"
#include "layouts.h"
#include "layers.h"
#if defined(OLED_ENABLE)
# include "oled_stuff.h"
#endif
//#define ONESHOT_TAP_TOGGLE 2 /* Tapping this number of times holds the key until tapped once again. */
/* Define layer names */
enum userspace_layers {
_DVORAK = 0,
_QWERTY,
_COLEMAK,
_BEAKL,
//_WORKMAN,
//_NORMAN,
//_MALTRON,
//_EUCALYN,
//_CARPLAX,
_DVORAK_BP, // beginning of Bepo
_BEAKL_BP,
_BEPO,
_LAYERS,
_NAV, // transient layers
_SYMB,
_SYMB_BP,
_KEYPAD,
_KEYPAD_BP,
_TOPROWS,
_TOPROWS_BP,
_RGB,
_ADJUST,
};
#define DVORAK 0 // dvorak layout (default)
#define QWERTY 1
#define COLEMAK 2
#define WORKMAN 3
#define NORMAN 4
// bepo layers
#define DVORAK_ON_BEPO 6 // dvorak layout (default)
#define BEPO 7 // Bepo
// non-default layers
#define SYMB 8 // symbols and numbers
#define SYMB_ON_BEPO 9 // symbols and numbers
#define MDIA 10 // mouse knd media eys
#define LAYERS 11 // layers and right mousekeys.
#define XMONAD 12 // xmonad ie. dvorak.
#define XMONAD_FR 13 // xmonad ie. dvorak.
#define KEYPAD 14 // number and Fkey pads
#define KEYPAD_ON_BEPO 15 // number and Fkey pads.
#define _RGB 16 // RGB stuff.
// clang-format off
typedef union {
uint32_t raw;
struct {
bool rgb_layer_change :1;
bool is_overwatch :1;
bool nuke_switch :1;
bool swapped_numbers :1;
bool rgb_matrix_idle_anim :1;
};
} userspace_config_t;
// clang-format on
extern userspace_config_t userspace_config;
#endif

677
users/ericgebhart/layers.h Executable file

File diff suppressed because it is too large Load Diff

720
users/ericgebhart/layouts.h Normal file

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,178 @@
#pragma once
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// define our rows for the mod layer
// takes 5 keycodes, adds mods, and left and right
// so we get keycodes in groups of 6.
// There are 3 sets of 4 rows.
// 1 for normal 6 columns, qwerty, dvorak etc.
// 1 for bepo/normal 6 columns, qwerty, dvorak etc. on bepo.
// 1 for bepo 6 columns provided instead of a 5, for bepo which needs 3x12.
// A 5 column keyboard would need another set of MACROS.
// These macros are used in the layout wrapper macros to introduce a mod
// layer. HomeRow mods and other things like that go here.
#include "core_keys.h"
//number row.
#define ROW0_LEFT(K01, K02, K03, K04, K05) \
LEFT0, K01, K02, K03, K04, K05
#define ROW0_RIGHT(K01, K02, K03, K04, K05) \
K01, K02, K03, K04, K05, RIGHT0
#define ROW1_LEFT(K01, K02, K03, K04, K05) \
LEFT1, K01, K02, K03, LT(_NAV, K04), K05
#define ROW1_RIGHT(K01, K02, K03, K04, K05) \
K01, K02, K03, K04, K05, RIGHT1
// home row, shift, alt, ctl, gui - gui, ctl, alt, shift.
// using MT so we can specify left and right.
// caps_word needs left and right shift.
#define ROW2_LEFT(K01, K02, K03, K04, K05) \
LEFT2, MT(MOD_LSFT, K01), MT(MOD_LALT, K02), MT(MOD_LCTL, K03), MT(MOD_LGUI, K04), K05
#define ROW2_RIGHT(K01, K02, K03, K04, K05) \
K01, MT(MOD_RGUI, K02), MT(MOD_RCTL, K03), MT(MOD_RALT, K04), MT(MOD_RSFT, K05), RIGHT2 \
#define ROW3_LEFT(K01, K02, K03, K04, K05) \
LEFT3, K01, LT(_TOPROWS, K02), K03, LT(_SYMB, K04), K05
#define ROW3_RIGHT(K01, K02, K03, K04, K05) \
K01, LT(_SYMB, K02), LT(_NAV, K03), LT(_TOPROWS, K04), K05, RIGHT3
//-----------------------------------------------y
// For a 5 column keyboard - no edges added.
//number row.
#define ROW0_LEFT5(K01, K02, K03, K04, K05) \
K01, K02, K03, K04, K05
#define ROW0_RIGHT5(K01, K02, K03, K04, K05) \
K01, K02, K03, K04, K05
#define ROW1_LEFT5(K01, K02, K03, K04, K05) \
LT(_LAYERS, K01), K02, LT(_KEYPAD, K03), K04, K05
#define ROW1_RIGHT5(K01, K02, K03, K04, K05) \
K01, K02, LT(_KEYPAD, K03), K04, LT(_LAYERS, K05)
// home row, shift, alt, ctl, gui - gui, ctl, alt, shift.
// using MT so we can specify left and right.
// caps_word needs left and right shift.
#define ROW2_LEFT5(K01, K02, K03, K04, K05) \
MT(MOD_LSFT, K01), MT(MOD_LALT, K02), MT(MOD_LCTL, K03), MT(MOD_LGUI, K04), K05
#define ROW2_RIGHT5(K01, K02, K03, K04, K05) \
K01, MT(MOD_RGUI, K02), MT(MOD_RCTL, K03), MT(MOD_RALT, K04), MT(MOD_RSFT, K05)
#define ROW3_LEFT5(K01, K02, K03, K04, K05) \
K01, LT(_TOPROWS, K02), LT(_NAV, K03), LT(_SYMB, K04), K05
#define ROW3_RIGHT5(K01, K02, K03, K04, K05) \
K01, LT(_SYMB, K02), LT(_NAV, K03), LT(_TOPROWS, K04), K05
//--------------------------------------------
//bepo
#define ROW0_LEFT_BP(K01, K02, K03, K04, K05) \
LEFT0_BP, K01, K02, K03, K04, K05
#define ROW0_RIGHT_BP(K01, K02, K03, K04, K05) \
K01, K02, K03, K04, K05, RIGHT0_BP
#define ROW1_LEFT_BP(K01, K02, K03, K04, K05) \
LEFT1_BP, K01, K02, K03, LT(_KEYPAD, K04), K05
#define ROW1_RIGHT_BP(K01, K02, K03, K04, K05) \
K01, K02, LT(_KEYPAD, K03), K04, K05, RIGHT1_BP
#define ROW2_LEFT_BP(K01, K02, K03, K04, K05) \
LEFT2_BP, MT(MOD_RSFT, K01), MT(MOD_LALT,K02), MT(MOD_RCTL, K03), \
MT(MOD_LGUI, K04), K05
#define ROW2_RIGHT_BP(K01, K02, K03, K04, K05) \
K01, MT(MOD_RGUI, K02), MT(MOD_RCTL, K03), MT(MOD_RALT, K04), \
MT(MOD_RSFT, K05), RIGHT2_BP \
#define ROW3_LEFT_BP(K01, K02, K03, K04, K05) \
LEFT3_BP, K01, LT(_SYMB_BP, K02), LT(_NAV, K03), LT(_TOPROWS_BP, K04), K05
#define ROW3_RIGHT_BP(K01, K02, K03, K04, K05) \
K01, LT(_SYMB_BP, K02), LT(_NAV, K03), LT(_TOPROWS_BP, K04), K05, RIGHT3_BP
//-------------------------------------------------
//bepo - 6 args, no left or right added.
#define ROW0_LEFT_BP6(K01, K02, K03, K04, K05, K06) \
K01, K02, K03, K04, K05, K06
#define ROW0_RIGHT_BP6(K01, K02, K03, K04, K05, K06 ) \
K01, K02, K03, K04, K05, K06
#define ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06) \
K01, K02, K03, K04, K05, K06
#define ROW1_RIGHT_BP6(K01, K02, K03, K04, K05, K06 ) \
K01, K02, K03, K04, K05, K06
#define ROW2_LEFT_BP6(K01, K02, K03, K04, K05, K06) \
K01, SFT_T(K02), ALT_T(K03), CTL_T(K04), GUI_T(K05), K06
#define ROW2_RIGHT_BP6(K01, K02, K03, K04, K05, K06) \
K01, GUI_T(K02), RCTL_T(K03), RALT_T(K04), RSFT_T(K05), K06
#define ROW3_LEFT_BP6(K01, K02, K03, K04, K05, K06) \
K01, K02, K03, K04, K05, K06
#define ROW3_RIGHT_BP6(K01, K02, K03, K04, K05, K06 ) \
K01, K02, K03, K04, K05, K06
//-------------------------------------------------
// For a 5 column keyboard - no edges added.
//number row.
#define ROW0_LEFT5_BP(K01, K02, K03, K04, K05) \
K01, K02, K03, K04, K05
#define ROW0_RIGHT5_BP(K01, K02, K03, K04, K05) \
K01, K02, K03, K04, K05
#define ROW1_LEFT5_BP(K01, K02, K03, K04, K05) \
LT(_LAYERS, K01), K02, K03, LT(_KEYPAD_BP, K04), K05
#define ROW1_RIGHT5_BP(K01, K02, K03, K04, K05) \
K01, LT(_KEYPAD_BP, K02), K03, K04, K05
// home row, shift, alt, ctl, gui - gui, ctl, alt, shift.
// using MT so we can specify left and right.
// caps_word needs left and right shift.
#define ROW2_LEFT5_BP(K01, K02, K03, K04, K05) \
MT(MOD_LSFT, K01), MT(MOD_LALT, K02), MT(MOD_LCTL, K03), MT(MOD_LGUI, K04), K05
#define ROW2_RIGHT5_BP(K01, K02, K03, K04, K05) \
K01, MT(MOD_RGUI, K02), MT(MOD_RCTL, K03), MT(MOD_RALT, K04), MT(MOD_RSFT, K05)
#define ROW3_LEFT5_BP(K01, K02, K03, K04, K05) \
K01, LT(_TOPROWS_BP, K02), LT(_NAV, K03), LT(_SYMB_BP, K04), K05
#define ROW3_RIGHT5_BP(K01, K02, K03, K04, K05) \
K01, LT(_SYMB_BP, K02), LT(_NAV, K03), LT(_TOPROWS_BP, K04), K05

303
users/ericgebhart/oled_stuff.c Executable file

File diff suppressed because it is too large Load Diff

24
users/ericgebhart/oled_stuff.h Executable file
View File

@ -0,0 +1,24 @@
#pragma once
/*
Copyright 2018 Eric Gebhart <e.a.gebhart@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
#include "oled_driver.h"
void oled_render_mod_lock_status(void);
void oled_driver_render_logo(void);
bool process_record_user_oled(uint16_t keycode, keyrecord_t *record);

Some files were not shown because too many files have changed in this diff Show More