* Improve Pointing Device report sending
* Hide old report behind preprocessors too
* put host_mouse_send() in curly brackets
* Remove POINTING_DEVICE_ALWAYS_SEND_REPORT functionality
* Fix typo
* fix function ref in docs
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Add lck75 keyboard
A 75% THT keyboard with an OLED and rotary encoder
* added info.json
* fixed rules.mk
* changed vendor id
* Update keyboards/lck75/config.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/lck75/config.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/lck75/keymaps/default/keymap.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/lck75/keymaps/default/keymap.c
moved code to the rules.mk folder
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update rules.mk
moved oled driver enable to rules.mk code
* Update keyboards/lck75/config.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update oled.c
id like to keep the copyright there as it's my friend that helped me with the OLED specifically. also updated the old_task_user
* Update keyboards/lck75/oled.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/lck75/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/lck75/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/lck75/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update rules.mk
* merged oled.c code into keymap.c file
tested and works correctly on my board
* merged code from this file into the keymap.c file
this file is no longer needed
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Fix DEBUG_MATRIX_SCAN_RATE on chibiOS when console is enabled
* update type in dprintf
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add SCRAMBLE
* Make requested changes to PR
* Add all layers to VIA keymap
Implement drashna's PR feedback in order to avoid random data within the layers in VIA.
* Make requested changes to PR
Implement fauxpark's PR feedback to clean up readme.md and rules.mk.
* Make changes based on PR feedback
-Changed VIA layers to enum
-Added info on how to enter the bootloader to readme
* Initial attempt at allowing keyboards to indicate what features they do not support
* try to use a for loop instead
* Update disable_features.mk
Co-authored-by: Drashna Jaelre <drashna@live.com>
* add a few more features
* remove my test fixture
* disable things that make all:all suggested"
Co-authored-by: Zach White <skullydazed@users.noreply.github.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* First version of keymap
* cleaned up code, made some tweaks, added readme
* extended oled timeout
* resolved final issues, all features functional
* added some leader-key combos
* added missing RGB keys to layout diagram
* removed lines for older elite-c v3
* make filename lowercase
* add old update interval
* fix spacing
* Initial support for Durgod K320 with BootMagic Lite
- Adding missing files
- Add Unicode Map Support & new user keymap
- Remove personalized features from Default keymap
- Added Unicode Map to both Default and kuenhlee keymap.c
- Updated readme.md
- Added additional Fn Shortcut keys
* Additional support for Durgod K320
- Simplifying default keymap
- Renaming durgod_k320 => durgod/k320
- Removing copy of ST_NUCLEO64_F070RB from K320. Replacing with local board.h
- Adding Mac keyboard layout for K320 as alternative via Fn+F12
- Implementing Windows Key lock on K320
- Cleaning up duplicated core functionality
- Adding default_toggle_mac_windows keymap with:
- Ability to toggle between Windows and MacOS layout
- Mac Media Lock functionality.
* Updating K320 keymap readme
Co-authored-by: kuenhlee <eos.camera.lee@gmail.com>
* Knobgoblin keyboard initial commit
New macropad initial commit. Keyboard and keymap
* corrected bracket and layout name
* attempting info file fix again
* info file line 33 hanging comma fix
* Update keyboards/knobgoblin/config.h
per fauxpark review
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/knobgoblin/readme.md
per fauxpark review
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/knobgoblin/readme.md
per fauxpark review
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
The LED anodes of the pockettype are connected to the bus voltage when a
pro micro is used, but other controllers like the Elite-C (v4) connect this
pin to GPIO B0. This means that LEDs do not work by default for those
controllers.
This commit implements a fix for that by setting the B0 pin high.
* Add RGB Matrix support for Mark 65 keyboard
* Update drive LED count
* Removed unnecessary define line
* Corrected typo
Co-authored-by: filterpaper <filterpaper@localhost>
* initial commit Dawn keyboard
* fixing some matrix
* final tweaks to keymaps and info.json layout
* fix info.json missing delimiter
* missing elements in info.json layout, resolved through lint
* fixed missing link image in readme
* Update keyboards/mechstudio/dawn/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: David <david@tarpit.be>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Fix minor typo in "General FAQ"
"want to do brand it with QMK" -> "want to brand it with QMK"
* Reword some of "Debugging FAQ" & "Miscellaneous FAQ".
Mostly grammatical wording of some parts and missing capitalization
* Initial commit on new clean branch. Testing out functionality of oled and encoder for default features.
* Cleaned up the initial push and removed the fancy keymap until the extra features and functionality can be tested and made more user friendly.
* Cleaned up the readme some more, compiled and tested both default and via keymaps, and did another round of checks to prepare for starting the PR.
* Cleaning up the keymap to meet expected formatting in a couple places and also adding in the TAP_CODE_DELAY after newly encoutnered encoder issues and inconsistencies.
* Initial commit of branch specifically for implementing the more complicated fancy keymap as I expect the main PR to be approved first.
* testing bongo cat out
* Progress with intended OLED behavior. Needs to be cleaned up still.
* Cleaned up bongocat and added WPM display on it.
* Almost there. Need to rethink the layer checking in encoder.
* Fixing all the merge issues I didn't check before doing the last commit. Learn from my mistakes, check your commits.
* Fixed and updated fancy firmware and bongocat firmware.
* Updating license year since I will be doing a PR anyway.
* Update keyboards/mechwild/mercutio/keymaps/fancy/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* split config.h for each variant
* split rules.mk for each variant
* split source and header files for each variant
* move keymaps to the appropriate variant
* update keyboard readme
* update keymap readmes
* differentiate Staggered and Ortho USB Device Strings
* clean up formatting in info.json
* split info.json files for each variant
* break up the info.json for readability
* correct key positioning and board dimensions
* correct key object sequences
* add weak encoder function to keyboard level
Allows Configurator-compiled firmware to have encoder functionality.
* add variant-specific readme files and bootloader instructions
* QMK Configurator layout support for Pinky
3-row and 4-row versions
* refactor default keymaps
- use an enum for layer names
- remove redundant definitions
- qmk cformat pass
- modify pinky/4 via keymap to mirror pinky/4 default functionality
* remove LAYOUT_kc macros
This usage is not endorsed by QMK as it has been found to be confusing to novice users.
* add VIA support to pinky/3
* update config.h files
Removes unnecessary definitions for Backlight, RGB Underglow, Magic config and MIDI.
* update main rules.mk file
Updates the rules.mk file to match the formatting of the current QMK-provided template. Removes sample bootloader comments, feature rules that are no longer included in the template, and updates the in-line comments.
* update and split keyboard readme
Updates the main readme file's formatting, adds instructions to access bootloader mode, and adds more specific readmes for each version.
* add line breaks between rows in the info.json files
* rename layout macros for Community Layout forward compatibility
The layouts of the Pinky3 and Pinky4 aren't currently Community Layouts, but support for them could be added with a rules.mk edit should the layouts be added to QMK.
* Update other keyboards for rgb matrix changes
* Remove customized bootmagic code
* Fix corne layout compilation error
* Fix compiler errors with all keymaps
* Add Simple Visualizer for ergodox infinity
* Fix compile issue with Corne
* Fix keymap stuff
* Add alias for mouse layer
* Add Halmak Keyboard layout
* Updates for Kyria
* Add support for oled interval
* Change RGB stuff
[CHANGE] Fix coexistence issues
* Fix rgb_stuff
* Add custom ploopyco mouse keymap
* Decrease default dwell time
* Updates based on last breaking changes update
* Disable command on dactyl
* Update ergodox to use proper commands for rgb matrix indicators
* Update all rgb matrix indicator functions
* Update rules for dactyl-manuform
* Reduce wait time for mouse layer off event
* Add more info to logger
* Add wrappers for get_tapping term
* Move version.h include into only file that actually needs it
* Update rgb sleep stuff
* Update key print function
* Change DM keymap settings
* Change pin for DM Manuform
* Add Proton C stuff for Corne keymap
* more arm corne tinkering
* Even more arm stuff for corne
* Cleanup corne stuff
* redirect default keymap to drashna
because I am a very bad man
* change corne rgb priority
* Update tractyl manuform to not conflict
* Add more secret stuff
* more dactyl tweaks
* Add more options to split transport
* Changes of oled support
* Change split settings
* Improve keylogger formatting more
* tweak oled stuff
* Oled and such tweaks
* Reduce brightness due to leds
* Decrease brightness more
* Only run layer code if master
* info.json: human-friendly formatting
* info.json: update key object labels
Some of the characters in the original file don't play nicely with `qmk info -l` on Windows.
* info.json: correct key object order
* exclude 'helix/rev3_4rows' from CI
Since helix/rev3_4rows is almost the same as helix/rev3_5rows, there is no point in checking with travis-ci.
* include 'helix/pico/back' to CI
helix pico and helix rev2 are still available. I would like to check both by travis-ci, but here I will add a check only for helix pico.
* first pass
* firmware firmware?
* Split out debug + testing docs
* tidy up duplicate css
* Add extra info to debug example
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* add support for bigknob
Add support for bigknob macropad
* corrected files
* Apply suggestions from code review
Co-authored-by: Joel Challis <git@zvecr.com>
* corrected tap dance
* Update config.h
* correct image link
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
* added GPL headers
* Update readme.md
* update rules to disable tap dance
* remove tap dance
* Update rules.mk
trying to get to pass travis test
* Update rules.mk
remove tap dance
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
With MAJOR_MODE (= major scale), keys in one octave is not 12 but 7.
To solve this problem, change divisor number from 12 to 7 at %(Modulo) and /(Division).
NOTE:
The last 12 represents half step keys in one octave for pitch calculation.
* Add keyboard: Mesa TKL
* Fix image link in readme
* Update keyboards/mesa/mesa_tkl/mesa_tkl.c
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/mesa/mesa_tkl/rules.mk
White space changes
Co-authored-by: Ryan <fauxpark@gmail.com>
* Replace tabs with spaces per C coding conventions.
* Update keyboards/mesa/mesa_tkl/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* new repo: create cmm.studio folder, add saka qmk firmware
new folder for cmm.studio line up keyboard
added saka68 keyboard qmk and via firmware support
* Update keyboards/cmm.studio/saka68/config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/cmm.studio/saka68/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/cmm.studio/saka68/keymaps/via/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/cmm.studio/saka68/config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* fix on keymap, readme
fix on keymap, readme
* Update keyboards/cmm.studio/saka68/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/cmm.studio/saka68/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* update vendor name with _ instead of .
update vendor name with _ instead of .
* Update readme.md
change the make format
* Update keyboards/cmm_studio/saka68/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* deleted some files from cmm.studio, changes to cmm_studio
deleted some files from cmm.studio, changes to cmm_studio
* Update readme.md
make command changed
* Update keyboards/cmm_studio/saka68/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update readme.md
added pic for pcb
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update keyboards/cmm_studio/saka68/config.h
tested and does work now. deleting these lines
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update keyboards/cmm_studio/saka68/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update readme.md
added use physical reset button instruction
* change to the cmm saka folder
making the changes to cmm saka firmware
seperated solder version firmware and hotswap version firmware
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* Update readme.md
* change to the cmm saka hotswap folder
Co-authored-by: Ryan <fauxpark@gmail.com>
* feat(kyria): new keymaps with KC_LGUI on another key
add also possibility to scroll with encoder and finally play with olded
screen to replace default kyria logo by Magic the Gathering mana color
icon.
* Update keyboards/kyria/keymaps/benji/keymap.c
Co-authored-by: Drashna Jaelre <drashna@live.com>
* add magic logo
* add mouse button
Co-authored-by: Drashna Jaelre <drashna@live.com>
* add support for --clean to compile and flash
* compile standalone JSON keymaps without polluting the tree
* Add support for passing environment vars to make
* make flake8 happy
* document changes to qmk compile and flash
* add -e support to json export compiling
* Fix python 3.6
* honor $MAKE
* add support for parallel builds
* add byte order bgr for ws2812
* update docs for driver change
* Update ws2812_driver.md
* Update docs/ws2812_driver.md
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* WIP working on new keymap
* tweaking keymap
* updated keymap
* cleaned up a little bit
* New preonic keymap
* my preonic keymap
* added mac layout
* preonic map update
* cleaning up old repo
* cleaning up to match upstream
* more cleanup
* removing old keymaps
* cleaned up commit history for bm60poker via support
* cleaned up via keymap
* fixed copywrite
Co-authored-by: Peter Peterson <ppeterson@noao.edu>
* 1st trial on 1_2
* remove keymaps/default/km_default.c
* fix cool836A.h
* fix keymap.c into 3x12
* rename to cool836a (not 'A')
* remove cool836A (not a)
* remove backslashes at keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* update keymap.c (add licence)
* Update keyboards/cool836a/keymaps/default/readme.md
removed "<br>" in line 2
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/cool836a/keymaps/default/readme.md
remove "<br>" in line 4
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/cool836a/keymaps/default/readme.md
remove "<br>" in line 8
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/cool836a/cool836a.h
remove cool836a.h line 30:36
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Initialize domnantas layout
* Update oled status display
* Layout and oled changes
* Updates to keymap
* Add F keys and page moves
* Add media keys, rearrange home and end
* Add instructions
* Swap backspace and enter
* Remove unnecesary Enter keymap
* - Change display timeout
- Update minus sign to work on both English and Lithuanian layouts
* Add copyright header
* Replace static strings with PSTR
* Update keyboards/lily58/keymaps/domnantas/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/lily58/keymaps/domnantas/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/lily58/keymaps/domnantas/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/lily58/keymaps/domnantas/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/lily58/keymaps/domnantas/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add VIA support
made changes to add VIA support for the CA66
- added VIA keymap.c, readme.md, rules.mk
- changes made to main rules.mk to keep firmware size down (mousekey_enable = no; backlight_enable = no)
- changed VENDOR_ID in config.h from 0xFEED to 0x504B (PK)
* Minor changes to CA66 for VIA support
edited keymap info
enabled backlight
* Update vendorID
Change to vendorID to remove conflict with previously chosen vendorID already in use
* Update keyboards/playkbtw/ca66/rules.mk
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/playkbtw/ca66/keymaps/via/readme.md
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/playkbtw/ca66/keymaps/via/keymap.c
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
* add Hub20 support
* Keymap formatting cleanup
Co-authored-by: Ryan <fauxpark@gmail.com>
* Delete bootloader_defs.h as no longer required
* Correct make / flashing example
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* new keymap
* Update keyboards/primekb/prime_e/keymaps/gwillad/keymap.c
use a more concise pin setting method
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Adam Gwilliam <agwilliam@yaharasoftware.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* [Keymap] own Lily58 keymap
Signed-off-by: Christian Eiden <christian@eiden.ch>
* adjustments of personal keymap
Signed-off-by: Christian Eiden <christian@eiden.ch>
* added urbanvanilla keymap
Urbanvanilla's keymap for massdrop/alt keyboard
adds in an idle timer to turn off RGB after set amount of time.
poor unsuccessful attempt at replicating a velocikey like functionality.
Grave escape is enabled on ESC.
* Update readme.md
* updating documentation
* Create readme.md
* restoring default documentation
* update with review changes implemented
removed unnecessary lines and files.
increased wait_us() parameter to 40 as was still getting chatter at 20.
removed some code for the terrible rudimentary attempt at velocikey for rgb matrix
* Update matrix.c
* Revert "Merge pull request #3 from urbanvanilla/dev_branch"
This reverts commit deb55d797a4629965c990ab507251489c578573d, reversing
changes made to ba8817356f6c0881cf7f3214f7f1ebd31febceb5.
* Update keymap.c
* added urbanvanilla keymap
Urbanvanilla's keymap for massdrop/alt keyboard
adds in an idle timer to turn off RGB after set amount of time.
poor unsuccessful attempt at replicating a velocikey like functionality.
Grave escape is enabled on ESC.
* Update readme.md
* updating documentation
* Create readme.md
* restoring default documentation
* update with review changes implemented
removed unnecessary lines and files.
increased wait_us() parameter to 40 as was still getting chatter at 20.
removed some code for the terrible rudimentary attempt at velocikey for rgb matrix
* Update matrix.c
* Revert "Merge pull request #3 from urbanvanilla/dev_branch"
This reverts commit deb55d797a4629965c990ab507251489c578573d, reversing
changes made to ba8817356f6c0881cf7f3214f7f1ebd31febceb5.
* Delete matrix.c
* Update keyboards/massdrop/alt/keymaps/urbanvanilla/config.h
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keymap.c
* Update keymap.c
* Update keyboards/massdrop/alt/keymaps/urbanvanilla/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add bongo cat animation
* Map all keys on base layer
... to make it easier to test newly built keyboards. The encoders
are optional and can be placed in different locations.
* Fix Torn in QMK configurator
This removes additional variables defined in the keymap.c file, so
that the default firmware can be compiled by the configurator.
Co-authored-by: Richard Titmuss <richardt@spotify.com>
* init
init
* Update keyboards/hp69/config.h
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/hp69/keymaps/via/rules.mk
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/hp69/rules.mk
Co-authored-by: Joel Challis <git@zvecr.com>
* re-added audio support
re-added audio support
* Update keyboards/hp69/readme.md
reduced the size of the default image
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/hp69/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/hp69/info.json
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* initial commit- copy of default
* beginnings of ergodox layout conversion
* from scratch 2020 RJH ergodox layout!
* remove extra line in keymap
* only shift to layers, led work
* Fleshed out readme
* tweak alt placement
* updated readme
* PR feedback, updated default layer
* Update keyboards/ergodox_infinity/keymaps/rjhilgefort/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Acheron Lasgewloth: layout macro rework
Arrange the layout macro to match the assembled board.
* rename layout macro
The layout supported is equivalent to 60% ANSI with split Backspace and split Right Shift, and supports every extant switch position.
Adds community layout support.
* add LAYOUT_60_ansi support
* add Configurator data
* convert tabs to spaces in lasgweloth.h
The previous implementation generated accents in NFKD -- e.g., i
followed by fn+e would generate í, which is actually an ordinary i
followed by U+0301 COMBINING ACUTE ACCENT. Unfortunately, it turns
out that a bunch of websites and apps (especially European ones
written in languages that use these a lot) were very poorly written,
and will misparse and/or crash if presented with Unicode NFKD. They
require and expect NFKC, with characters like í (U+00ED LATIN SMALL
I WITH ACUTE) that look visually identical -- and are in fact
normalization-equivalent -- but have to be encoded differently.
The new accent implementation handles this in a very flexible way.
Many new comments added as well, as it's also clear that this is going
to need a bit more expansion before it becomes a true polyglot keymap.
Co-authored-by: Yonatan Zunger <zunger@desiderata.lan>
* rework layout macro
Rework the layout macro so it's arranged the way the hardware is.
* info.json: use debug linting
* info.json: rebuild to correct key sequence
* white-space formatting
Makes the keymap and layout macro a bit more representative of where everything is.
* Add Borsdorf
* Delete config.h
* Add basic VIA keymap
* Update default keymap
* Default now uses layout_all
* Default now has layer with reset key
* Fix missing comma in borsdorf keymap
* Update rules.mk to be less specific
* Update chibiOS files
* Update keymaps to swap GUI and Alt keys
* Delete unnecessary readme
* Update VIA keymap to match default
* Remove boilerplate from readme
* Udate Copyright message
* Remove unused key from LAYOUT_rshift
* Update borsdorf.c
Remove unnecessary boiler plate
Co-authored-by: Joel Challis <git@zvecr.com>
* Add copyright message to VIA keymap
Co-authored-by: Joel Challis <git@zvecr.com>
* Fix missing directory in readme
Co-authored-by: Joel Challis <git@zvecr.com>
* Fix incorrect rules.mk
* Update BOOTMAGIC_ENABLE to the preferred lite
Co-authored-by: Joel Challis <git@zvecr.com>
* Remove redundant description from config
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/cutie_club/borsdorf/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/cutie_club/borsdorf/keymaps/via/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Initial CK60i support
* Update README, add HAL_PWM and remove AUDIO and BLUETOOTH from rules.mk
* VIA support
* Fix VIA_ENABLE to 'yes'
* Remove CONSOLE_ENABLE from rules.mk
* attribute weak for encoder callback
* Remove KC_NO definition from default keymap
Co-authored-by: Gondolindrim <alvaro.augusto.volpato@gmail.com>
* Update feature_rgblight.md
The note is meant to let people know that this is specific to RGB Backlight and does not work with RGB Matrix based implementations.
* Update docs/feature_rgblight.md
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
* chore: pulled the latest from master
Bring my redox layout from my latest redox branch
Bring my latest user stuff from my redox branch
* Update users/danielo515/config.h
Co-authored-by: Drashna Jaelre <drashna@live.com>
* chore: some more layouts
* feat: add gaming layer (has a bug)
* chore: more gaming layout
* chore: deactivate gaming layer when switching
* chore: simplify gaming toggle
* Update .vscode/settings.json
Co-authored-by: Drashna Jaelre <drashna@live.com>
* add support for idobao id80 iso layout
* This change is required as there is a logic bug on the board that C7
(capslock) is inverted thus lowercase is with light on. Mind the ! in
the write to the pin.
* Apply suggestions from code review
All fine for me, thanks for the additional information!
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* move device information to separate config.h for id80 iso and ansi
* commit via keymap similar to default. There is a problem with mapping compiling vor via, resulting in KC_ENT residing on KC_PGDN. Switching off via support in rules.mk makes the keyboard behave fine
* change KC_BSLS to KC_NUHS as this is an iso board
Co-authored-by: Carsten <modebm@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
The pcb used for wheatfield/split75 supports ANSI and ISO layout. This
commit adds the ISO variant.
With suggestions from code review:
Co-authored-by: Drashna Jael're <drashna@live.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Create Alter folder
* Revert "Create Alter folder"
This reverts commit 361103b821.
* Added the n40_o folder
* Edited info.json, n40_o.h and rules.mk
* Edited readme as per comment
* Add Herringbone Pro, reorganize herringbone folder
* Finish encoder functionality
* Change image in readme
* Fix info.json
* Flip encoder direction
* Update keyboards/ramonimbao/herringbone/pro/config.h
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/ramonimbao/herringbone/pro/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/ramonimbao/herringbone/pro/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/ramonimbao/herringbone/pro/readme.md
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Add OLED support, split space, default folder
* Fix LAYOUT_all in info.json
* Remove WPM feature
* Add readme to top level herringbone folder
* Re-add WPM because now the OLED won't turn back on lol
* Add missing timer_read32
* Add OLED wakeup on knob use
* Update keyboards/ramonimbao/herringbone/v1/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/ramonimbao/herringbone/v1/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/ramonimbao/herringbone/pro/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/ramonimbao/herringbone/pro/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add small QoL improvments for tapping
* Update keyboards/ramonimbao/herringbone/readme.md
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
* Add bootloader instructions and improve LAYOUT_all a bit
* Update keyboards/ramonimbao/herringbone/pro/pro.h
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/ramonimbao/herringbone/pro/info.json
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/ramonimbao/herringbone/pro/info.json
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/ramonimbao/herringbone/pro/keymaps/iso/keymap.c
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
* Update keyboards/ramonimbao/herringbone/v1/readme.md
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
* noop; indent and comment cleanup
* config for rogthefrog layout
* removed encoder function as there is no encoder on this pcb
* removed unnecessary declaration
* replaced individual constants with an enum for extensibility
* removed unused enum
* Added GPL license language
* added copyright for my changes, per GPL
* noop; removed unneeded line continuations; fixed indentation
* Add oddballl v2
- add CPI options
- add scroll support
- add click-and-drag support
- PMW3360 implementation
- ADNS9800 improvements
* Set default make directory
* Update readme with PMW config
* Change bootloader
* Update unused pins on v2
* Remove diode switch
* Move bootloader selection to keyboard version level
* Change default keyboard folder to v1
* Move sensor selection to keymap
* Remove PK debounce
* Change to only send mouse report on change
* Change CPI function cpi type
* Remove EEPROM state check
* Update CPI to only change on key down
* Fix incorrect F8 in keymap
* Add v2.1 with more convenient controller pinout
* Add keyboard readmes
* Update keyboards/oddball/pmw/pmw3360_srom_0x04.h
Remove direct AVR reference
Co-authored-by: Ryan <fauxpark@gmail.com>
* Remove direct AVR reference
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Alexander Tulloh <alex@riberry.io>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Initial commit for my Corne keyboard layout.
* Updates to Corne, etc.
Finished working on primary layout for Corne keyboard.
Cleaned up some comments for my 4x12 Ortho layout.
* Changes for crkbd layout
* Fixed the config.h to reflect using ee_hands
* Added RGB configs to crkbd/corne layout
Co-authored-by: Ian Sterling <503326@MC02YT9K9LVCF.tld>
* add support for bigknob
Add support for bigknob macropad
* corrected files
* Apply suggestions from code review
Co-authored-by: Joel Challis <git@zvecr.com>
* corrected tap dance
* Update config.h
* correct image link
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
* added GPL headers
* Update readme.md
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* added my keymap
* Tidy up
Add readme, run clang-format, remove some comments
* Fixed some formatting issues
* Update after reading PR checklist
Add GPL header to keymap.c, remove backslash in LAYOUT macro
* Use integer constants for switch labels
* Remove unneeded code, remove F-keys from raise layer
* Use program memory for some text on OLED
* Fixed left over debug code
* tidy up config.h and rules.mk
Remove all unused defines from config.h, and remove options which are the same as the keyboard level make file. Enabled command to be able to toggle NKRO.
* Sagittarius keyboard
* Update Sagittarius keyboard
* fix
* remove info.json as it's very hard to make
* Add license and address PR comments
* Apply suggestions from code review
Co-authored-by: Joel Challis <git@zvecr.com>
* Apply suggestions from code review
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add info json, update keymap
* Fix info json
* Update keymap
* Update keyboards/cannonkeys/sagittarius/info.json
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Initial support for Evolv75
* Fix encoder directional and layer support
* Invert knob directions
* Remove info.json and updated README
* Update keyboards/evolv/evolv.c
Update encoder_update call
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Update keyboards/evolv/config.h
Remove description field from USB descriptors
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Remove KC_NO define from default keymap
* Update config.h
New USB descriptor ID numbers
* Update keyboards/evolv/rules.mk
Remove words from bluetooth and audio enable comments
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/evolv/rules.mk
Enable full bootmagic
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add info.json for QMK Configurator
* Edit copyright info, add VIA initial support
* Fix KC_NO seven underscores issue in keymap definitions
* Update info.json
* Update info.json
* ANSI and ISO layouts, info.json file with both
* Reorganized layouts to match info.json order
Co-authored-by: Gondolindrim <alvaro.augusto.volpato@gmail.com>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Add proper prototypes for Tap-Hold Per Key functions
* Fix handwired/tennie default keymap
* Remove unneeded references
* Fix tapping term per key check in space cadet
* Pre-emptive fix for tap dance
* Fix marksard/leftover30
* Replace hard coded tapping term with define
* Add GKB-M16 Macro Pad
Add GKB-M16 (gkb_m16) Macro Pad under gkeyboard
* Update keyboards/gkeyboard/gkb_m16/config.h
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/gkeyboard/gkb_m16/keymaps/via/keymap.c
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/gkeyboard/gkb_m16/info.json
Co-authored-by: Ryan <fauxpark@gmail.com>
* Update keyboards/gkeyboard/gkb_m16/keymaps/default/keymap.c
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Initial commit on new clean branch. Testing out functionality of oled and encoder for default features.
* Cleaned up the initial push and removed the fancy keymap until the extra features and functionality can be tested and made more user friendly.
* Cleaned up the readme some more, compiled and tested both default and via keymaps, and did another round of checks to prepare for starting the PR.
* Cleaning up the keymap to meet expected formatting in a couple places and also adding in the TAP_CODE_DELAY after newly encoutnered encoder issues and inconsistencies.
* Apply suggestions from code review
Co-authored-by: Joel Challis <git@zvecr.com>
* Update keyboards/mechwild/mercutio/readme.md
Co-authored-by: Ryan <fauxpark@gmail.com>
* Fixing json syntax.
* Update keyboards/mechwild/mercutio/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
* Quark PCB for Planck/Preonic
Quark provides alternate bottom row layouts for both the OLKB Planck and Preonic
* Rename rules.mk.txt to rules.mk
* added Tapping Toggle
removed tapping toggle from keymap level
* Update info.json
took out } as requested
* update config.h
added GPL2+ license and #pragma once
* update info.json again
cleaned up syntax
* Apply suggestions from code review
Co-authored-by: Drashna Jaelre <drashna@live.com>
* update config.h
added GPL2+ License
* Update info.json - and again
fixed it - oops
Co-authored-by: Drashna Jaelre <drashna@live.com>
* Add target 'build-for-compare' to `build_keyboard.mk`
The `build-for-compare` target provides an easy way to check the md5 checksum of the generated binary.
You can easily see if there is any change in the generated binaries between the two versions, as in the example below.
```
$ git checkout 0.11.0
M build_keyboard.mk
M tmk_core/rules.mk
Note: checking out '0.11.0'.
HEAD is now at c66df1664 2020 November 28 Breaking Changes Update (#11053)
$ make helix:all:build-for-compare | grep ^MD5
MD5 (.build/helix_rev2_default.hex) = 5c3606562c944bb4d18832e601b45d4a
MD5 (.build/helix_rev2_edvorakjp.hex) = 9e43d13d389d518ba7e99cd7337e28d6
MD5 (.build/helix_rev2_five_rows.hex) = 8bcb61c2fd5d237c2997f2fa007d4934
MD5 (.build/helix_rev2_five_rows_jis.hex) = b97cd818d52f73ca2d4e78c86d90a791
MD5 (.build/helix_rev2_froggy.hex) = c492172364188f4e2918b10bf0f3a0a6
MD5 (.build/helix_rev2_froggy_106.hex) = b0861fd735a8f81881a8c02730641a2b
MD5 (.build/helix_rev2_led_test.hex) = 5c97d982a5da5cfb3dacb28a8934b81d
MD5 (.build/helix_rev2_xulkal.hex) = 01f603dc46bcf9094d7e106831d8f5b1
MD5 (.build/helix_rev2_yshrsmz.hex) = 5a008bca2d0c5790a151c02834c529ba
$ git checkout 0.11.1
M build_keyboard.mk
M tmk_core/rules.mk
Previous HEAD position was c66df1664 2020 November 28 Breaking Changes Update (#11053)
HEAD is now at cc08e3082 nix-shell: add milc dependency (#11086)
$ make helix:all:build-for-compare | grep ^MD5
MD5 (.build/helix_rev2_default.hex) = 5c3606562c944bb4d18832e601b45d4a
MD5 (.build/helix_rev2_edvorakjp.hex) = 9e43d13d389d518ba7e99cd7337e28d6
MD5 (.build/helix_rev2_five_rows.hex) = 8bcb61c2fd5d237c2997f2fa007d4934
MD5 (.build/helix_rev2_five_rows_jis.hex) = b97cd818d52f73ca2d4e78c86d90a791
MD5 (.build/helix_rev2_froggy.hex) = c492172364188f4e2918b10bf0f3a0a6
MD5 (.build/helix_rev2_froggy_106.hex) = b0861fd735a8f81881a8c02730641a2b
MD5 (.build/helix_rev2_led_test.hex) = 5c97d982a5da5cfb3dacb28a8934b81d
MD5 (.build/helix_rev2_xulkal.hex) = d848383adfd7463b138c6da179cf1436
MD5 (.build/helix_rev2_yshrsmz.hex) = 5a008bca2d0c5790a151c02834c529ba
```
* make builds reproducable by default
* update build_keyboard.mk: remove 'build-for-compare' target
* GNU make (3.81) on macOS 10.14(Mojave) does not have the 'undefine' directive.
* Adopted fauxpark's suggestion.
* Update tmk_core/rules.mk
Co-authored-by: Ryan <fauxpark@gmail.com>
* update tmk_core/rules.mk
* fix tmk_core/rules.mk
Co-authored-by: Zach White <skullydazed@gmail.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
QMK (*Quantum Mechanical Keyboard*) is an open source community centered around developing computer input devices. The community encompasses all sorts of input devices, such as keyboards, mice, and MIDI devices. A core group of collaborators maintains [QMK Firmware](https://github.com/qmk/qmk_firmware), [QMK Configurator](https://config.qmk.fm), [QMK Toolbox](https://github.com/qmk/qmk_toolbox), [qmk.fm](https://qmk.fm), and this documentation with the help of community members like you.
## Get Started
Totally new to QMK? There are two ways to get started:
<divclass="flex-container">
*Basic: [QMK Configurator](https://config.qmk.fm)
* Just select your keyboard from the dropdown and program your keyboard.
* We have an [introductory video](https://www.youtube.com/watch?v=-imgglzDMdY) you can watch.
* There is also an overview [document you can read](newbs_building_firmware_configurator.md).
@@ -28,7 +28,7 @@ As you can see the payload describes all aspects of a keyboard necessary to crea
To compile your keymap into a firmware simply POST your JSON to the `/v1/compile` endpoint. In the following example we've placed the JSON payload into a file named `json_data`.
The QMK API provides an asynchronous API that Web and GUI tools can use to compile arbitrary keymaps for any keyboard supported by [QMK](http://qmk.fm/). The stock keymap template supports all QMK keycodes that do not require supporting C code. Keyboard maintainers can supply their own custom templates to enable more functionality.
The QMK API provides an asynchronous API that Web and GUI tools can use to compile arbitrary keymaps for any keyboard supported by [QMK](https://qmk.fm/). The stock keymap template supports all QMK keycodes that do not require supporting C code. Keyboard maintainers can supply their own custom templates to enable more functionality.
[Clang-format](https://clang.llvm.org/docs/ClangFormat.html) is part of LLVM and can automatically format your code for you, because ain't nobody got time to do it manually. We supply a configuration file for it that applies most of the coding conventions listed above. It will only change whitespace and newlines, so you will still have to remember to include optional braces yourself.
Use the [full LLVM installer](http://llvm.org/builds/) to get clang-format on Windows, or use `sudo apt install clang-format` on Ubuntu.
Use the [full LLVM installer](https://llvm.org/builds/) to get clang-format on Windows, or use `sudo apt install clang-format` on Ubuntu.
If you run it from the command-line, pass `-style=file` as an option and it will automatically find the .clang-format configuration file in the QMK root directory.
@@ -23,7 +23,7 @@ Please keep these things in mind:
# Project Overview
QMK is largely written in C, with specific features and parts written in C++. It targets embedded processors found in keyboards, particularly AVR ([LUFA](http://www.fourwalledcubicle.com/LUFA.php)) and ARM ([ChibiOS](http://www.chibios.com)). If you are already well versed in Arduino programming you'll find a lot of the concepts and limitations familiar. Prior experience with Arduino is not required to successfully contribute to QMK.
QMK is largely written in C, with specific features and parts written in C++. It targets embedded processors found in keyboards, particularly AVR ([LUFA](https://www.fourwalledcubicle.com/LUFA.php)) and ARM ([ChibiOS](https://www.chibios.org)). If you are already well versed in Arduino programming you'll find a lot of the concepts and limitations familiar. Prior experience with Arduino is not required to successfully contribute to QMK.
<!-- FIXME: We should include a list of resources for learning C here. -->
QMK (*Quantum Mechanical Keyboard*) ist eine Open-Source-Community, welche die QMK-Firmware, die QMK-Toolbox, [qmk.fm](https://qmk.fm) und diese Dokumententation betreut. QMK-Firmware ist eine Weiterentwicklung der [tmk\_keyboard](http://github.com/tmk/tmk_keyboard)-Tastatur-Firmware mit vielen nützlichen Zusatzfunktionen für Atmel AVR-Prozessoren. Ursprünglich wurde sie für Produkte von [OLKB](http://olkb.com), das [ErgoDox EZ](http://www.ergodox-ez.com) und das [Clueboard](http://clueboard.co/) entwickelt. Im Laufe der Zeit wurde sie mit Hilfe von [ChibiOS](http://chibios.org) auch für die ARM-Architektur angepasst. Außerdem ist es inzwischen möglich, auch handverdrahtete Tastaturen und selbst geätzte PCBs mit QMK zu verwenden.
QMK (*Quantum Mechanical Keyboard*) ist eine Open-Source-Community, welche die QMK-Firmware, die QMK-Toolbox, [qmk.fm](https://qmk.fm) und diese Dokumententation betreut. QMK-Firmware ist eine Weiterentwicklung der [tmk\_keyboard](https://github.com/tmk/tmk_keyboard)-Tastatur-Firmware mit vielen nützlichen Zusatzfunktionen für Atmel AVR-Prozessoren. Ursprünglich wurde sie für Produkte von [OLKB](https://olkb.com), das [ErgoDox EZ](https://www.ergodox-ez.com) und das [Clueboard](https://clueboard.co/) entwickelt. Im Laufe der Zeit wurde sie mit Hilfe von [ChibiOS](https://chibios.org) auch für die ARM-Architektur angepasst. Außerdem ist es inzwischen möglich, auch handverdrahtete Tastaturen und selbst geätzte PCBs mit QMK zu verwenden.
@@ -18,7 +18,7 @@ Wenn Du es vorziehst mit einer grafischen Oberfläche zu entwickeln kannst Du au
Du wirst ein Programm benötigen, mit dem Du **plain text** (= reiner Text) Dateien bearbeiten und speichern kannst. Wenn Du Windows benutzt, reicht dafür schon das normale `Notepad` und für Linux z.B. `gedit` oder `leafpad`. Beide sind sehr rudimentäre Editoren deren Funktionsumfang aber vollkommen ausreicht. Für macOS' standard `TextEdit` muss man ein bisschen vorsichtig sein und darauf achten, beim Speichern explizit unter _Format_ die Option _Reiner Text_ auszuwählen.
Ansonsten ist es empfehlenswert, einen Editor herunterzuladen der für die Programmierung und das Bearbeiten von Code ausgelegt ist wie z.b [Notepad++](http://notepad-plus-plus.org/), [Sublime Text](https://www.sublimetext.com/) oder [VS Code](https://code.visualstudio.com/).
Ansonsten ist es empfehlenswert, einen Editor herunterzuladen der für die Programmierung und das Bearbeiten von Code ausgelegt ist wie z.b [Notepad++](https://notepad-plus-plus.org/), [Sublime Text](https://www.sublimetext.com/) oder [VS Code](https://code.visualstudio.com/).
?> Immer noch unsicher, welcher Text Editor der Richtige für Dich ist? Laurence Bradford hat eine hervorragende [Einleitung](https://learntocodewith.me/programming/basics/text-editors/) zu dem Thema geschrieben (auf Englisch).
@@ -44,7 +44,7 @@ Wir haben versucht, die Installation der Entwicklungsumgebung für QMK so einfac
Du wirst MSYS2 (o.Ä.) und Git benötigen.
* Befolge die Installationsanleitung auf der [MSYS2 Homepage](http://www.msys2.org)
* Befolge die Installationsanleitung auf der [MSYS2 Homepage](https://www.msys2.org)
* Schließe alle offenen MSYS2 Fenster und öffne ein neues MSYS2 MinGW 64-bit Terminal
* Installiere Git mit dem Kommando: `pacman -S git`
Most keymaps have an image depicting the layout. You can use [Keyboard Layout Editor](http://keyboard-layout-editor.com) to create an image. Upload it to [Imgur](http://imgur.com) or another hosting service, please do not include images in your Pull Request.
Most keymaps have an image depicting the layout. You can use [Keyboard Layout Editor](https://keyboard-layout-editor.com) to create an image. Upload it to [Imgur](https://imgur.com) or another hosting service, please do not include images in your Pull Request.
Below the image you should write a short description to help people understand your keymap.
QMK (*Quantum Mechanical Keyboard*) es una comunidad open source que mantiene el firmware QMK, QMK Toolbox, qmk.fm, y estos documentos. El firmware QMK es un firmware para teclados basado en [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) con algunas características útiles para controladores Atmel AVR, y más específicamente, la [línea de productos OLKB](http://olkb.com), el teclado [ErgoDox EZ](http://www.ergodox-ez.com), y la [línea de productos Clueboard](http://clueboard.co/). También ha sido portado a chips ARM chips usando ChibiOS. Lo puedes utilizar para manejar tu propio teclado ya sea cableado a mano o basado en una PCB personalizada.
QMK (*Quantum Mechanical Keyboard*) es una comunidad open source que mantiene el firmware QMK, QMK Toolbox, qmk.fm, y estos documentos. El firmware QMK es un firmware para teclados basado en [tmk\_keyboard](https://github.com/tmk/tmk_keyboard) con algunas características útiles para controladores Atmel AVR, y más específicamente, la [línea de productos OLKB](https://olkb.com), el teclado [ErgoDox EZ](https://www.ergodox-ez.com), y la [línea de productos Clueboard](https://clueboard.co/). También ha sido portado a chips ARM chips usando ChibiOS. Lo puedes utilizar para manejar tu propio teclado ya sea cableado a mano o basado en una PCB personalizada.
## Cómo conseguirlo
@@ -29,4 +29,4 @@ Este ejemplo compilaría la revisión `rev4` del teclado `planck` con el keymap
## Cómo personalizar
QMK tiene montones de [características](es/features.md) para explorar, y una buena cantidad de [documentación de referencia](http://docs.qmk.fm) en la que sumergirse. Se pueden sacar provecho de la mayoría de las características modificando tu [keymap](es/keymap.md), y cambiando los [keycodes](es/keycodes.md).
QMK tiene montones de [características](es/features.md) para explorar, y una buena cantidad de [documentación de referencia](https://docs.qmk.fm) en la que sumergirse. Se pueden sacar provecho de la mayoría de las características modificando tu [keymap](es/keymap.md), y cambiando los [keycodes](es/keycodes.md).
QMK es compatible con una variedad de hardware. Si tu procesador puede ser dirigido por [LUFA](http://www.fourwalledcubicle.com/LUFA.php) o [ChibiOS](http://www.chibios.com), probablemente puedes hacer que QMK se ejecute en él. Esta sección explora cómo hacer que QMK se ejecute y se comunique con hardware de todo tipo.
QMK es compatible con una variedad de hardware. Si tu procesador puede ser dirigido por [LUFA](https://www.fourwalledcubicle.com/LUFA.php) o [ChibiOS](https://www.chibios.org), probablemente puedes hacer que QMK se ejecute en él. Esta sección explora cómo hacer que QMK se ejecute y se comunique con hardware de todo tipo.
* [Pautas de teclados](hardware_keyboard_guidelines.md)
@@ -32,7 +32,7 @@ Esto creará todos los archivos necesarios para tu nuevo teclado, y rellenará l
## `readme.md`
Aquí es donde describirás tu teclado. Por favor sigue la [Plantilla del readme de teclados](documentation_templates.md#keyboard-readmemd-template) al escribir tu `readme.md`. Te animamos a colocar una imagen en la parte superior de tu `readme.md`. Por favor, utiliza un servicio externo como [Imgur](http://imgur.com) para alojar las imágenes.
Aquí es donde describirás tu teclado. Por favor sigue la [Plantilla del readme de teclados](documentation_templates.md#keyboard-readmemd-template) al escribir tu `readme.md`. Te animamos a colocar una imagen en la parte superior de tu `readme.md`. Por favor, utiliza un servicio externo como [Imgur](https://imgur.com) para alojar las imágenes.
@@ -98,7 +98,7 @@ Por ejemplo, si tienes un PCB de 60% que soporta ANSI e ISO podría definir los
En un esfuerzo por mantener el tamaño de repo abajo ya no estamos aceptando archivos binarios de cualquier formato, con pocas excepciones. Alojarlos en otro lugar (por ejemplo <https://imgur.com>) y enlazarlos en el `readme.md` es preferible.
Para archivos de hardware (tales como placas, casos, pcb) puedes contribuir a [qmk.fm repo](https://github.com/qmk/qmk.fm) y estarán disponibles en [qmk.fm](http://qmk.fm). Archivos descargables se almacenan en `/<teclado>/` (nombre sigue el mismo formato que el anterior), se sirven en `http://qmk.fm/<teclado>/`, y se generan páginas de `/_pages/<teclado>/` que se sirven en la misma ubicación (Los archivos .md se generan en archivos .html mediante Jekyll). Echa un vistazo a la carpeta `lets_split` para ver un ejemplo.
Para archivos de hardware (tales como placas, casos, pcb) puedes contribuir a [qmk.fm repo](https://github.com/qmk/qmk.fm) y estarán disponibles en [qmk.fm](https://qmk.fm). Archivos descargables se almacenan en `/<teclado>/` (nombre sigue el mismo formato que el anterior), se sirven en `https://qmk.fm/<teclado>/`, y se generan páginas de `/_pages/<teclado>/` que se sirven en la misma ubicación (Los archivos .md se generan en archivos .html mediante Jekyll). Echa un vistazo a la carpeta `lets_split` para ver un ejemplo.
## Predeterminados de teclado
@@ -140,7 +140,7 @@ El año debe ser el primer año en que se crea el archivo. Si el trabajo se hizo
## Licencia
El núcleo de QMC está licenciado bajo la [GNU General Public License](https://www.gnu.org/licenses/licenses.en.html). Si estás enviando binarios para los procesadores AVR puedes elegir cualquiera [GPLv2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.html) o [GPLv3](https://www.gnu.org/licenses/gpl.html). Si estás enviando binarios para ARM procesadores debes elegir [GPL Versión 3](https://www.gnu.org/licenses/gpl.html) para cumplir con los [ChibiOS](http://www.chibios.org) licencia GPLv3.
El núcleo de QMC está licenciado bajo la [GNU General Public License](https://www.gnu.org/licenses/licenses.en.html). Si estás enviando binarios para los procesadores AVR puedes elegir cualquiera [GPLv2](https://www.gnu.org/licenses/old-licenses/gpl-2.0.html) o [GPLv3](https://www.gnu.org/licenses/gpl.html). Si estás enviando binarios para ARM procesadores debes elegir [GPL Versión 3](https://www.gnu.org/licenses/gpl.html) para cumplir con los [ChibiOS](https://www.chibios.org) licencia GPLv3.
Si tu teclado hace uso de la [uGFX](https://gfx.io) características dentro de QMK debes cumplir con la [Licencia de uGFX](https://ugfx.io/license.html), que requiere una licencia comercial separada antes de vender un dispositivo que contiene uGFX.
QMK es un poderoso firmware Open Source para tu teclado mecánico. Puedes utilizar QMK para personalizar tu teclado en maneras a la vez simples y potentes. Gente de todos los niveles de habilidad, desde completos novatos hasta expertos programadores, han utilizado con éxito QMK para personalizar sus teclados. Esta guía te ayudará a hacer lo mismo, sin importar tu nivel de habilidad.
¿No estás seguro de si tu teclado puede ejecutar QMK? Si es un teclado mecánico construido por ti mismo probablemente puedas. Damos soporte a [gran número de placas de hobbistas](http://qmk.fm/keyboards/), e incluso si tu teclado actual no pudiera ejecutar QMK no deberías tener problemas encontrando uno que cumpliera tus necesidades.
¿No estás seguro de si tu teclado puede ejecutar QMK? Si es un teclado mecánico construido por ti mismo probablemente puedas. Damos soporte a [gran número de placas de hobbistas](https://qmk.fm/keyboards/), e incluso si tu teclado actual no pudiera ejecutar QMK no deberías tener problemas encontrando uno que cumpliera tus necesidades.
Note that running `make` with `sudo` is generally ***not*** a good idea, and you should use one of the former methods, if possible.
### Linux `udev` Rules
### Linux `udev` Rules :id=linux-udev-rules
On Linux, you'll need proper privileges to communicate with the bootloader device. You can either use `sudo` when flashing firmware (not recommended), or place [this file](https://github.com/qmk/qmk_firmware/tree/master/util/udev/50-qmk.rules) into `/etc/udev/rules.d/`.
This page details various common questions people have about troubleshooting their keyboards.
# Debug Console
## Debugging :id=debugging
Your keyboard will output debug information if you have `CONSOLE_ENABLE = yes` in your `rules.mk`. By default the output is very limited, but you can turn on debug mode to increase the amount of debug output. Use the `DEBUG` keycode in your keymap, use the [Command](feature_command.md) feature to enable debug mode, or add the following code to your keymap.
```c
voidkeyboard_post_init_user(void){
// Customise these values to desired behaviour
debug_enable=true;
debug_matrix=true;
//debug_keyboard=true;
//debug_mouse=true;
}
```
## Debugging Tools
There are two different tools you can use to debug your keyboard.
### Debugging With QMK Toolbox
For compatible platforms, [QMK Toolbox](https://github.com/qmk/qmk_toolbox) can be used to display debug messages from your keyboard.
### Debugging With hid_listen
Prefer a terminal based solution? [hid_listen](https://www.pjrc.com/teensy/hid_listen.html), provided by PJRC, can also be used to display debug messages. Prebuilt binaries for Windows,Linux,and MacOS are available.
## Sending Your Own Debug Messages
Sometimes it's useful to print debug messages from within your [custom code](custom_quantum_functions.md). Doing so is pretty simple. Start by including `print.h` at the top of your file:
```c
#include"print.h"
```
After that you can use a few different print functions:
*`print("string")`: Print a simple string.
*`uprintf("%s string", var)`: Print a formatted string
*`dprint("string")` Print a simple string, but only when debug mode is enabled
*`dprintf("%s string", var)`: Print a formatted string, but only when debug mode is enabled
## Debug Examples
Below is a collection of real world debugging examples. For additional information, refer to [Debugging/Troubleshooting QMK](faq_debug.md).
### Which matrix position is this keypress?
When porting, or when attempting to diagnose pcb issues, it can be useful to know if a keypress is scanned correctly. To enable logging for this scenario, add the following code to your keymaps `keymap.c`
When testing performance issues, it can be useful to know the frequency at which the switch matrix is being scanned. To enable logging for this scenario, add the following code to your keymaps `config.h`
```c
#define DEBUG_MATRIX_SCAN_RATE
```
Example output
```text
> matrix scan frequency: 315
> matrix scan frequency: 313
> matrix scan frequency: 316
> matrix scan frequency: 316
> matrix scan frequency: 316
> matrix scan frequency: 316
```
## `hid_listen` Can't Recognize Device
When debug console of your device is not ready you will see like this:
@@ -11,7 +98,7 @@ When debug console of your device is not ready you will see like this:
Waiting for device:.........
```
once the device is plugged in then *hid_listen* finds it you will get this message:
Once the device is plugged in then *hid_listen* finds it you will get this message:
```
Waiting for new device:.........................
@@ -20,129 +107,12 @@ Listening:
If you can't get this 'Listening:' message try building with `CONSOLE_ENABLE=yes` in [Makefile]
You may need privilege to access the device on OS like Linux.
- try `sudo hid_listen`
You may need privileges to access the device an OS like Linux. Try `sudo hid_listen`.
## Can't Get Message on Console
Check:
- *hid_listen* finds your device. See above.
- Enable debug with pressing **Magic**+d. See [Magic Commands](https://github.com/tmk/tmk_keyboard#magic-commands).
-set `debug_enable=true`. See [Testing and Debugging](newbs_testing_debugging.md#debugging)
-try using 'print' function instead of debug print. See **common/print.h**.
-disconnect other devices with console function. See [Issue #97](https://github.com/tmk/tmk_keyboard/issues/97).
***
# Miscellaneous
## Safety Considerations
You probably don't want to "brick" your keyboard, making it impossible
to rewrite firmware onto it. Here are some of the parameters to show
what things are (and likely aren't) too risky.
- If your keyboard map does not include RESET, then, to get into DFU
mode, you will need to press the reset button on the PCB, which
requires unscrewing the bottom.
- Messing with tmk_core / common files might make the keyboard
inoperable
- Too large a .hex file is trouble; `make dfu` will erase the block,
test the size (oops, wrong order!), which errors out, failing to
flash the keyboard, leaving it in DFU mode.
- To this end, note that the maximum .hex file size on Planck is
7000h (28672 decimal)
```
Linking: .build/planck_rev4_cbbrowne.elf [OK]
Creating load file for Flash: .build/planck_rev4_cbbrowne.hex [OK]
Size after:
text data bss dec hex filename
0 22396 0 22396 577c planck_rev4_cbbrowne.hex
```
- The above file is of size 22396/577ch, which is less than
28672/7000h
- As long as you have a suitable alternative .hex file around, you
can retry, loading that one
- Some of the options you might specify in your keyboard's Makefile
consume extra memory; watch out for BOOTMAGIC_ENABLE,
- DFU tools do /not/ allow you to write into the bootloader (unless
you throw in extra fruit salad of options), so there is little risk
there.
- EEPROM has around a 100000 write cycle. You shouldn't rewrite the
firmware repeatedly and continually; that'll burn the EEPROM
eventually.
## NKRO Doesn't work
First you have to compile firmware with this build option `NKRO_ENABLE` in **Makefile**.
Try `Magic`**N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work you need to switch to **6KRO** mode, in particular when you are in BIOS.
If your firmware built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic`**N** command(`Space+N` by default). This setting is stored in EEPROM and kept over power cycles.
Use `1UL<<16` instead of `1<<16` in `read_cols()` in [matrix.h] when your columns goes beyond 16.
In C `1` means one of [int] type which is [16 bit] in case of AVR so you can't shift left more than 15. You will get unexpected zero when you say `1<<16`. You have to use [unsigned long] type with `1UL`.
## Special Extra Key Doesn't Work (System, Audio Control Keys)
You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
```
EXTRAKEY_ENABLE = yes # Audio control and System control
```
## Wakeup from Sleep Doesn't Work
In Windows check `Allow this device to wake the computer` setting in Power **Management property** tab of **Device Manager**. Also check BIOS setting.
Pressing any key during sleep should wake host.
## Using Arduino?
**Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself.
Arduino Leonardo and micro have **ATMega32U4** and can be used for TMK, though Arduino bootloader may be a problem.
## Enabling JTAG
By default, the JTAG debugging interface is disabled as soon as the keyboard starts up. JTAG-capable MCUs come from the factory with the `JTAGEN` fuse set, and it takes over certain pins of the MCU that the board may be using for the switch matrix, LEDs, etc.
If you would like to keep JTAG enabled, just add the following to your `config.h`:
```c
#define NO_JTAG_DISABLE
```
## USB 3 Compatibility
I heard some people have a problem with USB 3 port, try USB 2 port.
## Problem on BIOS (UEFI)/Resume (Sleep & Wake)/Power Cycles
Some people reported their keyboard stops working on BIOS and/or after resume(power cycles).
As of now root of its cause is not clear but some build options seem to be related. In Makefile try to disable those options like `CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE` and/or others.
@@ -11,7 +11,7 @@ Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_f
There are 3 standard keyboard layouts in use around the world- ANSI, ISO, and JIS. North America primarily uses ANSI, Europe and Africa primarily use ISO, and Japan uses JIS. Regions not mentioned typically use either ANSI or ISO. The keycodes corresponding to these layouts are shown here:
<!-- Source for this image: http://www.keyboard-layout-editor.com/#/gists/bf431647d1001cff5eff20ae55621e9a -->
<!-- Source for this image: https://www.keyboard-layout-editor.com/#/gists/bf431647d1001cff5eff20ae55621e9a -->
## How Can I Make Custom Names For Complex Keycodes?
@@ -42,8 +42,8 @@ The key found on most modern keyboards that is located between `KC_RGUI` and `KC
Use keycode for Print Screen(`KC_PSCREEN` or `KC_PSCR`) instead of `KC_SYSREQ`. Key combination of 'Alt + Print Screen' is recognized as 'System request'.
See [issue #168](https://github.com/tmk/tmk_keyboard/issues/168) and
* http://en.wikipedia.org/wiki/Magic_SysRq_key
* http://en.wikipedia.org/wiki/System_request
* https://en.wikipedia.org/wiki/Magic_SysRq_key
* https://en.wikipedia.org/wiki/System_request
## Power Keys Aren't Working
@@ -60,13 +60,13 @@ Modifier keys or layers can be stuck unless layer switching is configured proper
For Modifier keys and layer actions you have to place `KC_TRANS` on same position of destination layer to unregister the modifier key or return to previous layer on release event.
This feature is for *mechanical lock switch* like [this Alps one](http://deskthority.net/wiki/Alps_SKCL_Lock). You can enable it by adding this to your `config.h`:
This feature is for *mechanical lock switch* like [this Alps one](https://deskthority.net/wiki/Alps_SKCL_Lock). You can enable it by adding this to your `config.h`:
Testing your keyboard is usually pretty straightforward. Press every single key and make sure it sends the keys you expect. You can use [QMK Configurator](https://config.qmk.fm/#/test/)'s test mode to check your keyboard, even if it doesn't run QMK.
## Safety Considerations
You probably don't want to "brick" your keyboard, making it impossible
to rewrite firmware onto it. Here are some of the parameters to show
what things are (and likely aren't) too risky.
- If your keyboard map does not include RESET, then, to get into DFU
mode, you will need to press the reset button on the PCB, which
requires unscrewing the bottom.
- Messing with tmk_core / common files might make the keyboard
inoperable
- Too large a .hex file is trouble; `make dfu` will erase the block,
test the size (oops, wrong order!), which errors out, failing to
flash the keyboard, leaving it in DFU mode.
- To this end, note that the maximum .hex file size on e.g. Planck
is 7000h (28672 decimal)
```
Linking: .build/planck_rev4_cbbrowne.elf [OK]
Creating load file for Flash: .build/planck_rev4_cbbrowne.hex [OK]
Size after:
text data bss dec hex filename
0 22396 0 22396 577c planck_rev4_cbbrowne.hex
```
- The above file is of size 22396/577ch, which is less than
28672/7000h
- As long as you have a suitable alternative .hex file around, you
can retry, loading that one
- Some of the options you might specify in your keyboard's Makefile
consume extra memory; watch out for BOOTMAGIC_ENABLE,
- DFU tools do /not/ allow you to write into the bootloader (unless
you throw in an extra fruit salad of options), so there is little risk
there.
- EEPROM has around a 100000 (100k) write cycle. You shouldn't rewrite
the firmware repeatedly and continually; that'll burn the EEPROM
eventually.
## NKRO Doesn't work
First you have to compile firmware with the build option `NKRO_ENABLE` in **Makefile**.
Try `Magic`**N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work and you will need to switch to **6KRO** mode, in particular when you are in BIOS.
If your firmware was built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic`**N** command(`Space+N` by default). This setting is stored in EEPROM and kept over power cycles.
Use `1UL<<16` instead of `1<<16` in `read_cols()` in [matrix.h] when your columns goes beyond 16.
In C `1` means one of [int] type which is [16 bit] in case of AVR, so you can't shift left more than 15. Thus, calculating `1<<16` will unexpectedly equal zero. To work around this, you have to use [unsigned long] type with `1UL`.
## Special Extra Key Doesn't Work (System, Audio Control Keys)
You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
```
EXTRAKEY_ENABLE = yes # Audio control and System control
```
## Wake from Sleep Doesn't Work
In Windows check `Allow this device to wake the computer` setting in **Power Management** property tab of **Device Manager**. Also check your BIOS settings. Pressing any key during sleep should wake host.
## Using Arduino?
**Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself.
Arduino Leonardo and micro have **ATMega32U4** and can be used for TMK, though Arduino bootloader may be a problem.
## Enabling JTAG
By default, the JTAG debugging interface is disabled as soon as the keyboard starts up. JTAG-capable MCUs come from the factory with the `JTAGEN` fuse set, and it takes over certain pins of the MCU that the board may be using for the switch matrix, LEDs, etc.
If you would like to keep JTAG enabled, just add the following to your `config.h`:
```c
#define NO_JTAG_DISABLE
```
## USB 3 Compatibility
Some problems can be fixed by switching from a USB 3.x port to a USB 2.0 port.
## Mac Compatibility
### OS X 10.11 and Hub
See here: https://geekhack.org/index.php?topic=14290.msg1884034#msg1884034
## Problem in BIOS (UEFI) Setup/Resume (Sleep & Wake)/Power Cycles
Some people reported their keyboard stops working in BIOS and/or after resume(power cycles).
As of now the root cause is not clear, but some build options seem to be related. In Makefile, try to disable options like `CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE` and/or others.
@@ -56,7 +56,7 @@ Define these arrays listing all the LEDs in your `<keyboard>.c`:
....
}
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731-simple.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ).
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](https://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731-simple.h`. The `driver` is the index of the driver you defined in your `config.h` (`0`, `1`, `2`, or `3` ).
## Keycodes
Some files were not shown because too many files have changed in this diff
Show More
Reference in New Issue
Block a user
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.