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Author SHA1 Message Date
James Young
c7a7982e23 Branch point for 2021 May 29 Breaking Change 2021-02-27 12:54:23 -08:00
1041 changed files with 5615 additions and 46009 deletions

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@@ -25,13 +25,18 @@ jobs:
- name: Generate API Data
run: qmk generate-api
- name: Install rsync
run: |
apt-get update && apt-get install -y rsync
- name: Upload API Data
uses: jakejarvis/s3-sync-action@master
uses: JamesIves/github-pages-deploy-action@3.7.1
with:
args: --acl public-read --follow-symlinks --delete
env:
AWS_S3_BUCKET: ${{ secrets.API_SPACE_MASTER }}
AWS_ACCESS_KEY_ID: ${{ secrets.SPACES_ACCESS_KEY }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.SPACES_SECRET_KEY }}
AWS_S3_ENDPOINT: https://nyc3.digitaloceanspaces.com
SOURCE_DIR: 'api_data'
ACCESS_TOKEN: ${{ secrets.API_TOKEN_GITHUB }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
BRANCH: main
FOLDER: api_data/v1
CLEAN: true
GIT_CONFIG_EMAIL: hello@qmk.fm
REPOSITORY_NAME: qmk/qmk_keyboards
TARGET_FOLDER: v1

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@@ -25,13 +25,18 @@ jobs:
- name: Generate API Data
run: qmk generate-api
- name: Install rsync
run: |
apt-get update && apt-get install -y rsync
- name: Upload API Data
uses: jakejarvis/s3-sync-action@master
uses: JamesIves/github-pages-deploy-action@3.7.1
with:
args: --acl public-read --follow-symlinks --delete
env:
AWS_S3_BUCKET: ${{ secrets.API_SPACE_DEVELOP }}
AWS_ACCESS_KEY_ID: ${{ secrets.SPACES_ACCESS_KEY }}
AWS_SECRET_ACCESS_KEY: ${{ secrets.SPACES_SECRET_KEY }}
AWS_S3_ENDPOINT: https://nyc3.digitaloceanspaces.com
SOURCE_DIR: 'api_data'
ACCESS_TOKEN: ${{ secrets.API_TOKEN_GITHUB }}
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
BRANCH: main
FOLDER: api_data/v1
CLEAN: true
GIT_CONFIG_EMAIL: hello@qmk.fm
REPOSITORY_NAME: qmk/qmk_keyboards_devel
TARGET_FOLDER: v1

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@@ -97,7 +97,7 @@ MAIN_KEYMAP_PATH_4 := $(KEYBOARD_PATH_4)/keymaps/$(KEYMAP)
MAIN_KEYMAP_PATH_5 := $(KEYBOARD_PATH_5)/keymaps/$(KEYMAP)
# Pull in rules from info.json
INFO_RULES_MK = $(shell bin/qmk generate-rules-mk --quiet --escape --keyboard $(KEYBOARD) --output $(KEYBOARD_OUTPUT)/src/rules.mk)
INFO_RULES_MK = $(shell bin/qmk generate-rules-mk --quiet --keyboard $(KEYBOARD) --output $(KEYBOARD_OUTPUT)/src/rules.mk)
include $(INFO_RULES_MK)
# Check for keymap.json first, so we can regenerate keymap.c

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@@ -17,7 +17,6 @@ SERIAL_PATH := $(QUANTUM_PATH)/serial_link
QUANTUM_SRC += \
$(QUANTUM_DIR)/quantum.c \
$(QUANTUM_DIR)/send_string.c \
$(QUANTUM_DIR)/bitwise.c \
$(QUANTUM_DIR)/led.c \
$(QUANTUM_DIR)/keymap_common.c \

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@@ -38,9 +38,5 @@
"RGBLIGHT_SPLIT": {"info_key": "rgblight.split", "value_type": "bool"},
"PRODUCT": {"info_key": "keyboard_folder", "to_json": false},
"PRODUCT_ID": {"info_key": "usb.pid", "value_type": "hex"},
"VENDOR_ID": {"info_key": "usb.vid", "value_type": "hex"},
"QMK_ESC_OUTPUT": {"info_key": "qmk_lufa_bootloader.esc_output"},
"QMK_ESC_INPUT": {"info_key": "qmk_lufa_bootloader.esc_input"},
"QMK_LED": {"info_key": "qmk_lufa_bootloader.led"},
"QMK_SPEAKER": {"info_key": "qmk_lufa_bootloader.speaker"}
"VENDOR_ID": {"info_key": "usb.vid", "value_type": "hex"}
}

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@@ -88,7 +88,7 @@
"oneOf": [
{
"type": "string",
"enum": ["LAYOUT", "LAYOUT_planck_1x2uC"]
"enum": ["LAYOUT"]
},
{
"type": "string",
@@ -299,28 +299,6 @@
"pattern": "^[0-9A-F]x[0-9A-F][0-9A-F][0-9A-F][0-9A-F]"
}
}
},
"qmk_lufa_bootloader": {
"type": "object",
"additionalProperties": false,
"properties": {
"esc_output": {
"type": "string",
"pattern": "^[A-K]\\d{1,2}$"
},
"esc_input": {
"type": "string",
"pattern": "^[A-K]\\d{1,2}$"
},
"led": {
"type": "string",
"pattern": "^[A-K]\\d{1,2}$"
},
"speaker": {
"type": "string",
"pattern": "^[A-K]\\d{1,2}$"
}
}
}
}
}

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@@ -109,19 +109,6 @@ If you can't get this 'Listening:' message try building with `CONSOLE_ENABLE=yes
You may need privileges to access the device an OS like Linux. Try `sudo hid_listen`.
On many Linux distros you can avoid having to run hid_listen as root
by creating a file called `/etc/udev/rules.d/70-hid-listen.rules` with
the following content:
```
SUBSYSTEM=="hidraw", ATTRS{idVendor}=="abcd", ATTRS{idProduct}=="def1", TAG+="uaccess", RUN{builtin}+="uaccess"
```
Replace abcd and def1 with your keyboard's vendor and product id,
letters must be lowercase. The `RUN{builtin}+="uaccess"` part is only
needed for older distros.
## Can't Get Message on Console
Check:
- *hid_listen* finds your device. See above.

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@@ -23,141 +23,6 @@ These allow you to combine a modifier with a keycode. When pressed, the keydown
You can also chain them, for example `LCTL(LALT(KC_DEL))` or `C(A(KC_DEL))` makes a key that sends Control+Alt+Delete with a single keypress.
# Checking Modifier State :id=checking-modifier-state
The current modifier state can mainly be accessed with two functions: `get_mods()` for normal modifiers and modtaps and `get_oneshot_mods()` for one-shot modifiers (unless they're held, in which case they act like normal modifier keys).
The presence of one or more specific modifiers in the current modifier state can be detected by ANDing the modifier state with a mod mask corresponding to the set of modifiers you want to match for. The reason why bitwise operators are used is that the modifier state is stored as a single byte in the format (GASC)<sub>R</sub>(GASC)<sub>L</sub>.
Thus, to give an example, `01000010` would be the internal representation of LShift+RAlt.
For more information on bitwise operators in C, click [here](https://en.wikipedia.org/wiki/Bitwise_operations_in_C) to open the Wikipedia page on the topic.
In practice, this means that you can check whether a given modifier is active with `get_mods() & MOD_BIT(KC_<modifier>)` (see the [list of modifier keycodes](keycodes_basic.md#modifiers)) or with `get_mods() & MOD_MASK_<modifier>` if the difference between left and right hand modifiers is not important and you want to match both. Same thing can be done for one-shot modifiers if you replace `get_mods()` with `get_oneshot_mods()`.
To check that *only* a specific set of mods is active at a time, AND the modifier state and your desired mod mask as explained above and compare the result to the mod mask itself: `get_mods() & <mod mask> == <mod mask>`.
For example, let's say you want to trigger a piece of custom code if one-shot left control and one-shot left shift are on but every other one-shot mods are off. To do so, you can compose the desired mod mask by combining the mod bits for left control and shift with `(MOD_BIT(KC_LCTL) | MOD_BIT(KC_LSFT))` and then plug it in: `get_oneshot_mods & (MOD_BIT(KC_LCTL) | MOD_BIT(KC_LSFT)) == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_LSFT))`. Using `MOD_MASK_CS` instead for the mod bitmask would have forced you to press four modifier keys (both versions of control and shift) to fulfill the condition.
The full list of mod masks is as follows:
| Mod Mask Name | Matching Modifiers |
|--------------------|------------------------------------------------|
| `MOD_MASK_CTRL` | LCTRL , RCTRL |
| `MOD_MASK_SHIFT` | LSHIFT , RSHIFT |
| `MOD_MASK_ALT` | LALT , RALT |
| `MOD_MASK_GUI` | LGUI , RGUI |
| `MOD_MASK_CS` | CTRL , SHIFT |
| `MOD_MASK_CA` | (L/R)CTRL , (L/R)ALT |
| `MOD_MASK_CG` | (L/R)CTRL , (L/R)GUI |
| `MOD_MASK_SA` | (L/R)SHIFT , (L/R)ALT |
| `MOD_MASK_SG` | (L/R)SHIFT , (L/R)GUI |
| `MOD_MASK_AG` | (L/R)ALT , (L/R)GUI |
| `MOD_MASK_CSA` | (L/R)CTRL , (L/R)SHIFT , (L/R)ALT |
| `MOD_MASK_CSG` | (L/R)CTRL , (L/R)SHIFT , (L/R)GUI |
| `MOD_MASK_CAG` | (L/R)CTRL , (L/R)ALT , (L/R)GUI |
| `MOD_MASK_SAG` | (L/R)SHIFT , (L/R)ALT , (L/R)GUI |
| `MOD_MASK_CSAG` | (L/R)CTRL , (L/R)SHIFT , (L/R)ALT , (L/R)GUI |
Aside from accessing the currently active modifiers using `get_mods()`, there exists some other functions you can use to modify the modifier state, where the `mods` argument refers to the modifiers bitmask.
* `add_mods(mods)`: Enable `mods` without affecting any other modifiers
* `register_mods(mods)`: Like `add_mods` but send a keyboard report immediately.
* `del_mods(mods)`: Disable `mods` without affecting any other modifiers
* `unregister_mods(mods)`: Like `del_mods` but send a keyboard report immediately.
* `set_mods(mods)`: Overwrite current modifier state with `mods`
* `clear_mods()`: Reset the modifier state by disabling all modifiers
Similarly, in addition to `get_oneshot_mods()`, there also exists these functions for one-shot mods:
* `add_oneshot_mods(mods)`: Enable `mods` without affecting any other one-shot modifiers
* `del_oneshot_mods(mods)`: Disable `mods` without affecting any other one-shot modifiers
* `set_oneshot_mods(mods)`: Overwrite current one-shot modifier state with `mods`
* `clear_oneshot_mods()`: Reset the one-shot modifier state by disabling all one-shot modifiers
## Examples :id=examples
The following examples use [advanced macro functions](feature_macros.md#advanced-macro-functions) which you can read more about in the [documentation page on macros](feature_macros.md).
### Alt + Escape for Alt + Tab :id=alt-escape-for-alt-tab
Simple example where chording Left Alt with `KC_ESC` makes it behave like `KC_TAB` for alt-tabbing between applications. This example strictly checks if only Left Alt is active, meaning you can't do Alt+Shift+Esc to switch between applications in reverse order. Also keep in mind that this removes the ability to trigger the actual Alt+Escape keyboard shortcut, though it keeps the ability to do AltGr+Escape.
```c
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case KC_ESC:
// Detect the activation of only Left Alt
if ((get_mods() & MOD_BIT(KC_LALT)) == MOD_BIT(KC_LALT)) {
if (record->event.pressed) {
// No need to register KC_LALT because it's already active.
// The Alt modifier will apply on this KC_TAB.
register_code(KC_TAB);
} else {
unregister_code(KC_TAB);
}
// Do not let QMK process the keycode further
return false;
}
// Else, let QMK process the KC_ESC keycode as usual
return true;
}
return true;
};
```
### Shift + Backspace for Delete :id=shift-backspace-for-delete
Advanced example where the original behaviour of shift is cancelled when chorded with `KC_BSPC` and is instead fully replaced by `KC_DEL`. Two main variables are created to make this work well: `mod_state` and `delkey_registered`. The first one stores the modifier state and is used to restore it after registering `KC_DEL`. The second variable is a boolean variable (true or false) which keeps track of the status of `KC_DEL` to manage the release of the whole Backspace/Delete key correctly.
As opposed to the previous example, this doesn't use strict modifier checking. Pressing `KC_BSPC` while one or two shifts are active is enough to trigger this custom code, regardless of the state of other modifiers. That approach offers some perks: Ctrl+Shift+Backspace lets us delete the next word (Ctrl+Delete) and Ctrl+Alt+Shift+Backspace lets us execute the Ctrl+Alt+Del keyboard shortcut.
```c
// Initialize variable holding the binary
// representation of active modifiers.
uint8_t mod_state;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// Store the current modifier state in the variable for later reference
mod_state = get_mods();
switch (keycode) {
case KC_BSPC:
{
// Initialize a boolean variable that keeps track
// of the delete key status: registered or not?
static bool delkey_registered;
if (record->event.pressed) {
// Detect the activation of either shift keys
if (mod_state & MOD_MASK_SHIFT) {
// First temporarily canceling both shifts so that
// shift isn't applied to the KC_DEL keycode
del_mods(MOD_MASK_SHIFT);
register_code(KC_DEL);
// Update the boolean variable to reflect the status of KC_DEL
delkey_registered = true;
// Reapplying modifier state so that the held shift key(s)
// still work even after having tapped the Backspace/Delete key.
set_mods(mod_state);
return false;
}
} else { // on release of KC_BSPC
// In case KC_DEL is still being sent even after the release of KC_BSPC
if (delkey_registered) {
unregister_code(KC_DEL);
delkey_registered = false;
return false;
}
}
// Let QMK process the KC_BSPC keycode as usual outside of shift
return true;
}
}
return true;
};
```
# Legacy Content :id=legacy-content
This page used to encompass a large set of features. We have moved many sections that used to be part of this page to their own pages. Everything below this point is simply a redirect so that people following old links on the web find what they're looking for.

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@@ -92,7 +92,7 @@ void leader_start(void) {
}
void leader_end(void) {
// sequence ended (no success/failure detection)
// sequence ended (no success/failuer detection)
}
```

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@@ -209,7 +209,7 @@ SEND_STRING(".."SS_TAP(X_END));
There are some functions you may find useful in macro-writing. Keep in mind that while you can write some fairly advanced code within a macro, if your functionality gets too complex you may want to define a custom keycode instead. Macros are meant to be simple.
?> You can also use the functions described in [Useful function](ref_functions.md) and [Checking modifier state](feature_advanced_keycodes#checking-modifier-state) for additional functionality. For example, `reset_keyboard()` allows you to reset the keyboard as part of a macro and `get_mods() & MOD_MASK_SHIFT` lets you check for the existence of active shift modifiers.
?> You can also use the functions described in [Useful functions](ref_functions.md) for additional functionality. For example `reset_keyboard()` allows you to reset the keyboard as part of a macro.
### `record->event.pressed`

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@@ -281,10 +281,8 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|Define |Description |
|-------------------------------------------------------|-----------------------------------------------|
|`#define DISABLE_RGB_MATRIX_SOLID_COLOR` |Disables `RGB_MATRIX_SOLID_COLOR` |
|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS` |Disables `RGB_MATRIX_ALPHAS_MODS` |
|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN` |Disables `RGB_MATRIX_GRADIENT_UP_DOWN` |
|`#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT` |Disables `MATRIX_GRADIENT_LEFT_RIGHT` |
|`#define DISABLE_RGB_MATRIX_BREATHING` |Disables `RGB_MATRIX_BREATHING` |
|`#define DISABLE_RGB_MATRIX_BAND_SAT` |Disables `RGB_MATRIX_BAND_SAT` |
|`#define DISABLE_RGB_MATRIX_BAND_VAL` |Disables `RGB_MATRIX_BAND_VAL` |
@@ -295,20 +293,20 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
|`#define DISABLE_RGB_MATRIX_CYCLE_ALL` |Disables `RGB_MATRIX_CYCLE_ALL` |
|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT` |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT` |
|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN` |Disables `RGB_MATRIX_CYCLE_UP_DOWN` |
|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |
|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN` |Disables `RGB_MATRIX_CYCLE_OUT_IN` |
|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL` |Disables `RGB_MATRIX_CYCLE_OUT_IN_DUAL` |
|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON` |
|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` |
|`#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL` |Disables `RGB_MATRIX_CYCLE_PINWHEEL` |
|`#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL` |Disables `RGB_MATRIX_CYCLE_SPIRAL` |
|`#define DISABLE_RGB_MATRIX_DUAL_BEACON` |Disables `RGB_MATRIX_DUAL_BEACON` |
|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON` |Disables `RGB_MATRIX_RAINBOW_BEACON` |
|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS` |Disables `RGB_MATRIX_RAINBOW_PINWHEELS` |
|`#define DISABLE_RGB_MATRIX_RAINDROPS` |Disables `RGB_MATRIX_RAINDROPS` |
|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS` |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS` |
|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP` |Disables `RGB_MATRIX_TYPING_HEATMAP` |
|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN` |Disables `RGB_MATRIX_DIGITAL_RAIN` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE` |Disables `RGB_MATRIX_SOLID_REACTIVE` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE` |Disables `RGB_MATRIX_SOLID_REACTIVE_WIDE` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |
|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS` |Disables `RGB_MATRIX_SOLID_REACTIVE_CROSS` |

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@@ -109,10 +109,6 @@ Normally, when a diode is connected to an intersection, it is judged to be left.
#define SPLIT_HAND_MATRIX_GRID_LOW_IS_RIGHT
```
Note that adding a diode at a previously unused intersection will effectively tell the firmware that there is a key held down at that point. You can instruct qmk to ignore that intersection by defining `MATRIX_MASKED` and then defining a `matrix_row_t matrix_mask[MATRIX_ROWS]` array in your keyboard config. Each bit of a single value (starting form the least-significant bit) is used to tell qmk whether or not to pay attention to key presses at that intersection.
While `MATRIX_MASKED` isn't necessary to use `SPLIT_HAND_MATRIX_GRID` successfully, without it you may experience issues trying to suspend your computer with your keyboard attached as the matrix will always report at least one key-press.
#### Handedness by EEPROM
This method sets the keyboard's handedness by setting a flag in the persistent storage (`EEPROM`). This is checked when the controller first starts up, and determines what half the keyboard is, and how to orient the keyboard layout.
@@ -243,12 +239,7 @@ This sets how many LEDs are directly connected to each controller. The first nu
```c
#define SPLIT_USB_DETECT
```
Enabling this option changes the startup behavior to listen for an active USB communication to delegate which part is master and which is slave. With this option enabled and theres's USB communication, then that half assumes it is the master, otherwise it assumes it is the slave.
Without this option, the master is the half that can detect voltage on the physical USB connection (VBUS detection).
Enabled by default on ChibiOS/ARM.
This option changes the startup behavior to detect an active USB connection when delegating master/slave. If this operation times out, then the half is assume to be a slave. This is the default behavior for ARM, and required for AVR Teensy boards (due to hardware limitations).
?> This setting will stop the ability to demo using battery packs.
@@ -264,13 +255,9 @@ This sets the poll frequency when detecting master/slave when using `SPLIT_USB_D
## Hardware Considerations and Mods
Master/slave delegation is made either by detecting voltage on VBUS connection or waiting for USB communication (`SPLIT_USB_DETECT`). Pro Micro boards can use VBUS detection out of the box and be used with or without `SPLIT_USB_DETECT`.
While most any Pro Micro can be used, micro controllers like the AVR Teensys and most (if not all) ARM boards require the Split USB Detect.
Many ARM boards, but not all, do not support VBUS detection. Because it is common that ARM boards lack VBUS detection, `SPLIT_USB_DETECT` is automatically defined on ARM targets (technically when ChibiOS is targetted).
### Teensy boards
Teensy boards lack VBUS detection out of the box and must have `SPLIT_USB_DETECT` defined. With the Teensy 2.0 and Teensy++ 2.0, there is a simple hardware mod that you can perform to add VBUS detection, so you don't need the `SPLIT_USB_DETECT` option.
However, with the Teensy 2.0 and Teensy++ 2.0, there is a simple hardware mod that you can perform to add VBUS detection, so you don't need the Split USB detection option.
You'll only need a few things:

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@@ -126,8 +126,6 @@ The following input modes are available:
Enabled by default and works almost anywhere on IBus-enabled distros. Without IBus, this mode works under GTK apps, but rarely anywhere else.
By default, this mode uses Ctrl+Shift+U (`LCTL(LSFT(KC_U))`) to start Unicode input, but this can be changed by defining [`UNICODE_KEY_LNX`](#input-key-configuration) with a different keycode. This might be required for IBus versions ≥1.5.15, where Ctrl+Shift+U behavior is consolidated into Ctrl+Shift+E.
Users who wish support in non-GTK apps without IBus may need to resort to a more indirect method, such as creating a custom keyboard layout ([more on this method](#custom-linux-layout)).
* **`UC_WIN`**: _(not recommended)_ Windows built-in hex numpad Unicode input. Supports code points up to `0xFFFF`.
To enable, create a registry key under `HKEY_CURRENT_USER\Control Panel\Input Method` of type `REG_SZ` called `EnableHexNumpad` and set its value to `1`. This can be done from the Command Prompt by running `reg add "HKCU\Control Panel\Input Method" -v EnableHexNumpad -t REG_SZ -d 1` with administrator privileges. Reboot afterwards.
@@ -272,22 +270,3 @@ AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.
If you enable the US International layout on the system, it will use punctuation to accent the characters. For instance, typing "\`a" will result in à.
You can find details on how to enable this [here](https://support.microsoft.com/en-us/help/17424/windows-change-keyboard-layout).
## Software keyboard layout on Linux :id=custom-linux-layout
This method does not require Unicode support on the keyboard itself but instead uses a custom keyboard layout for Xorg. This is how special characters are inserted by regular keyboards. This does not require IBus and works in practically all software. Help on creating a custom layout can be found [here](https://www.linux.com/news/creating-custom-keyboard-layouts-x11-using-xkb/), [here](http://karols.github.io/blog/2013/11/18/creating-custom-keyboard-layouts-for-linux/) and [here](https://wiki.archlinux.org/index.php/X_keyboard_extension). An example of how you could edit the `us` layout to gain 🤣 on `RALT(KC_R)`:
Edit the keyboard layout file `/usr/share/X11/xkb/symbols/us`.
Inside `xkb_symbols "basic" {`, add `include "level3(ralt_switch)"`.
Find the line defining the R key and add an entry to the list, making it look like this:
```
key <AD04> { [ r, R, U1F923 ] };
```
Save the file and run the command `setxkbmap us` to reload the layout.
You can define one custom character for key defined in the layout, and another if you populate the fourth layer. Additional layers up to 8th are also possible.
This method is specific to the computer on which you set the custom layout. The custom keys will be available only when Xorg is running. To avoid accidents, you should always reload the layout using `setxkbmap`, otherwise an invalid layout could prevent you from logging into your system, locking you out.

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@@ -4,9 +4,8 @@ This project includes a Docker workflow that will allow you to build a new firmw
## Requirements
The main prerequisite is a working `docker` or `podman` install.
The main prerequisite is a working `docker` install.
* [Docker CE](https://docs.docker.com/install/#supported-platforms)
* [Podman](https://podman.io/getting-started/installation)
## Usage
@@ -39,13 +38,6 @@ util/docker_build.sh
# Reads parameters as input (leave blank for all keyboards/keymaps)
```
You can manually set which container runtime you want to use by setting the `RUNTIME` environment variable to it's name or path.
By default docker or podman are automatically detected and docker is preferred over podman.
```bash
RUNTIME="podman" util/docker_build.sh keyboard:keymap:target
```
## FAQ
### Why can't I flash on Windows/macOS

File diff suppressed because it is too large Load Diff

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@@ -1,34 +0,0 @@
/*
Copyright 2021 0xCB - Conor Burns
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "1337.h"
void eeconfig_init_kb(void) {
#ifdef BACKLIGHT_ENABLE
backlight_enable();
backlight_level(5);
#endif
#ifdef RGBLIGHT_ENABLE
rgblight_enable();
rgblight_sethsv(0, 255, 255);
#ifdef RGBLIGHT_ANIMATIONS
rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL + 2);
#endif
#endif
eeconfig_update_kb(0);
eeconfig_init_user();
}

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@@ -1,38 +0,0 @@
/*
Copyright 2021 0xCB - Conor Burns
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* This a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT( \
KA1, KA2, KA3, \
KB1, KB2, KB3, \
KC1, KC2, KC3 \
) \
{ \
{ KA1, KA2, KA3 }, \
{ KB1, KB2, KB3 }, \
{ KC1, KC2, KC3 } \
}

View File

@@ -1,70 +0,0 @@
/*
Copyright 2021 0xCB - Conor Burns
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xCB00
#define PRODUCT_ID 0x1337
#define DEVICE_VER 0x0001
#define MANUFACTURER 0xCB
#define PRODUCT 1337
/* key matrix size */
#define MATRIX_ROWS 3
#define MATRIX_COLS 3
/* Keyboard Matrix Assignments */
#define DIRECT_PINS { \
{ D2, D4, F4 }, \
{ D7, B1, B3 }, \
{ E6, B4, B2 } \
}
#define TAP_CODE_DELAY 10
#define ENCODER_RESOLUTION 4
#define ENCODERS_PAD_A { F5 }
#define ENCODERS_PAD_B { F6 }
#define BACKLIGHT_PIN B5
// #define BACKLIGHT_BREATHING
#define BACKLIGHT_LEVELS 7
#define RGB_DI_PIN D3
#ifdef RGB_DI_PIN
#define RGBLED_NUM 5
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
#define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== all animations enable ==*/
#define RGBLIGHT_ANIMATIONS
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* Oled Size */
#define OLED_DISPLAY_128X64
/* QMK DFU */
#define QMK_LED B0

View File

@@ -1,22 +0,0 @@
{
"keyboard_name": "0xCB 1337",
"url": "https://0xCB.dev",
"maintainer": "Conor-Burns",
"width": 3,
"height": 3,
"layouts": {
"LAYOUT": {
"layout": [
{"x":0, "y":0},
{"x":1, "y":0},
{"x":2, "y":0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2, "y":1},
{"x":0, "y":2},
{"x":1, "y":2},
{"x":2, "y":2}
]
}
}
}

View File

@@ -1,189 +0,0 @@
/*
Copyright 2021 0xCB - Conor Burns
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layer_names {
_HOME,
_MISC,
_RGB,
_BLED
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_HOME] = LAYOUT(
KC_MPRV, KC_MNXT, KC_MPLY,
KC_PGUP, KC_PGDN, TO(3),
KC_HOME, KC_END, TO(1)
),
[_MISC] = LAYOUT(
_______, _______, _______,
_______, _______, TO(0),
_______, _______, TO(2)
),
[_RGB] = LAYOUT(
RGB_HUI, RGB_HUD, RGB_MOD,
RGB_SAI, RGB_SAD, TO(1),
RGB_SPI, RGB_SPD, TO(3)
),
[_BLED] = LAYOUT(
BL_STEP, BL_BRTG, BL_TOGG,
BL_ON, BL_OFF, TO(2),
BL_INC, BL_DEC, TO(0)
)
};
/* rotary encoder (SW3) - add more else if blocks for more granular layer control */
#ifdef ENCODER_ENABLE
void encoder_update_user(uint8_t index, bool clockwise) {
if (IS_LAYER_ON(_RGB)) {
if (clockwise) {
rgblight_increase_val();
} else {
rgblight_decrease_val();
}
} else if (IS_LAYER_ON(_BLED)) {
if (clockwise) {
backlight_increase();
} else {
backlight_decrease();
}
} else {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
}
}
#endif
/* oled stuff :) */
#ifdef OLED_DRIVER_ENABLE
uint16_t startup_timer;
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
startup_timer = timer_read();
return rotation;
}
static void render_logo(void) {
static const char PROGMEM logo[] = {
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};
oled_write_raw_P(logo, sizeof(logo));
}
/* Shows the name of the current layer and locks for the host (CAPS etc.) */
static void render_info(void) {
oled_write_P(PSTR("Layer: "), false);
switch (get_highest_layer(layer_state)) {
case _HOME:
oled_write_ln_P(PSTR("HOME"), false);
break;
case _MISC:
oled_write_ln_P(PSTR("MISC"), false);
break;
case _RGB:
oled_write_ln_P(PSTR("RGB"), false);
break;
case _BLED:
oled_write_ln_P(PSTR("Backlight"), false);
break;
default:
oled_write_ln_P(PSTR("Undefined"), false);
}
led_t led_state = host_keyboard_led_state();
oled_write_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
oled_write_P(led_state.caps_lock ? PSTR("CAP ") : PSTR(" "), false);
oled_write_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR(" "), false);
}
void oled_task_user(void) {
static bool finished_timer = false;
if ((timer_elapsed(startup_timer) < 3000) && !finished_timer) {
render_logo();
} else {
finished_timer = true;
render_info();
}
}
#endif

View File

@@ -1,189 +0,0 @@
/*
Copyright 2021 0xCB - Conor Burns
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layer_names {
_HOME,
_MISC,
_RGB,
_BLED
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_HOME] = LAYOUT(
KC_MPRV, KC_MNXT, KC_MPLY,
KC_PGUP, KC_PGDN, TO(3),
KC_HOME, KC_END, TO(1)
),
[_MISC] = LAYOUT(
_______, _______, _______,
_______, _______, TO(0),
_______, _______, TO(2)
),
[_RGB] = LAYOUT(
RGB_HUI, RGB_HUD, RGB_MOD,
RGB_SAI, RGB_SAD, TO(1),
RGB_SPI, RGB_SPD, TO(3)
),
[_BLED] = LAYOUT(
BL_STEP, BL_BRTG, BL_TOGG,
BL_ON, BL_OFF, TO(2),
BL_INC, BL_DEC, TO(0)
)
};
/* rotary encoder (SW3) - add more else if blocks for more granular layer control */
#ifdef ENCODER_ENABLE
void encoder_update_user(uint8_t index, bool clockwise) {
if (IS_LAYER_ON(_RGB)) {
if (clockwise) {
rgblight_increase_val();
} else {
rgblight_decrease_val();
}
} else if (IS_LAYER_ON(_BLED)) {
if (clockwise) {
backlight_increase();
} else {
backlight_decrease();
}
} else {
if (clockwise) {
tap_code(KC_VOLU);
} else {
tap_code(KC_VOLD);
}
}
}
#endif
/* oled stuff :) */
#ifdef OLED_DRIVER_ENABLE
uint16_t startup_timer;
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
startup_timer = timer_read();
return rotation;
}
static void render_logo(void) {
static const char PROGMEM logo[] = {
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};
oled_write_raw_P(logo, sizeof(logo));
}
/* Shows the name of the current layer and locks for the host (CAPS etc.) */
static void render_info(void) {
oled_write_P(PSTR("Layer: "), false);
switch (get_highest_layer(layer_state)) {
case _HOME:
oled_write_ln_P(PSTR("HOME"), false);
break;
case _MISC:
oled_write_ln_P(PSTR("MISC"), false);
break;
case _RGB:
oled_write_ln_P(PSTR("RGB"), false);
break;
case _BLED:
oled_write_ln_P(PSTR("Backlight"), false);
break;
default:
oled_write_ln_P(PSTR("Undefined"), false);
}
led_t led_state = host_keyboard_led_state();
oled_write_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false);
oled_write_P(led_state.caps_lock ? PSTR("CAP ") : PSTR(" "), false);
oled_write_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR(" "), false);
}
void oled_task_user(void) {
static bool finished_timer = false;
if ((timer_elapsed(startup_timer) < 3000) && !finished_timer) {
render_logo();
} else {
finished_timer = true;
render_info();
}
}
#endif

View File

@@ -1,25 +0,0 @@
# 0xCB 1337
Macro keypad
* Keyboard Maintainer: [Conor Burns](https://github.com/conor-burns)
* Hardware Supported: https://github.com/conor-burns/0xcb-1337
* Hardware Availability: Soon on tindie or order your own parts - the hardware in the repo is Open Source :D
* PCB renders :)
![](https://github.com/Conor-Burns/0xcb-1337/blob/main/PCB/top.png)
![](https://github.com/Conor-Burns/0xcb-1337/blob/main/PCB/bottom.png)
To go to bootloader press row 0 col 0 key (top left) while plugging in the board.
Make example for this keyboard (after setting up your build environment):
make 0xcb/1337:default
Flashing example for this keyboard:
make 0xcb/1337:default:flash
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

View File

@@ -1,27 +0,0 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = qmk-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality on B7 by default
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = yes
LTO_ENABLE = yes
OLED_DRIVER_ENABLE = yes

View File

@@ -1,25 +0,0 @@
{
"keyboard_name": "2Key2CrawlPad",
"url": "",
"maintainer": "qmk",
"width": 6.5,
"height": 2,
"layouts": {
"LAYOUT": {
"layout": [
{"label":"K00", "x":0, "y":0},
{"label":"K01", "x":1, "y":0},
{"label":"K02", "x":2, "y":0},
{"label":"K03", "x":3, "y":0},
{"label":"K15", "x":4, "y":0},
{"label":"K10", "x":0, "y":1},
{"label":"K11", "x":1, "y":1},
{"label":"K12", "x":2, "y":1},
{"label":"K13", "x":3, "y":1},
{"label":"K14", "x":4, "y":1},
{"label":"K16", "x":5.5, "y":0.5}
]
}
}
}

View File

@@ -1,197 +0,0 @@
{
"keyboard_name": "40percent.club 4x4",
"url": "",
"maintainer": "qmk",
"height": 4,
"width": 4,
"layouts": {
"LAYOUT_ortho_4x4": {
"layout": [
{"x":0, "y":0},
{"x":1, "y":0},
{"x":2, "y":0},
{"x":3, "y":0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2, "y":1},
{"x":3, "y":1},
{"x":0, "y":2},
{"x":1, "y":2},
{"x":2, "y":2},
{"x":3, "y":2},
{"x":0, "y":3},
{"x":1, "y":3},
{"x":2, "y":3},
{"x":3, "y":3}
]
},
"LAYOUT_ortho_4x8": {
"layout": [
{"x":0, "y":0},
{"x":1, "y":0},
{"x":2, "y":0},
{"x":3, "y":0},
{"x":4, "y":0},
{"x":5, "y":0},
{"x":6, "y":0},
{"x":7, "y":0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2, "y":1},
{"x":3, "y":1},
{"x":4, "y":1},
{"x":5, "y":1},
{"x":6, "y":1},
{"x":7, "y":1},
{"x":0, "y":2},
{"x":1, "y":2},
{"x":2, "y":2},
{"x":3, "y":2},
{"x":4, "y":2},
{"x":5, "y":2},
{"x":6, "y":2},
{"x":7, "y":2},
{"x":0, "y":3},
{"x":1, "y":3},
{"x":2, "y":3},
{"x":3, "y":3},
{"x":4, "y":3},
{"x":5, "y":3},
{"x":6, "y":3},
{"x":7, "y":3}
]
},
"LAYOUT_ortho_4x12": {
"layout": [
{"x":0, "y":0},
{"x":1, "y":0},
{"x":2, "y":0},
{"x":3, "y":0},
{"x":4, "y":0},
{"x":5, "y":0},
{"x":6, "y":0},
{"x":7, "y":0},
{"x":8, "y":0},
{"x":9, "y":0},
{"x":10, "y":0},
{"x":11, "y":0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2, "y":1},
{"x":3, "y":1},
{"x":4, "y":1},
{"x":5, "y":1},
{"x":6, "y":1},
{"x":7, "y":1},
{"x":8, "y":1},
{"x":9, "y":1},
{"x":10, "y":1},
{"x":11, "y":1},
{"x":0, "y":2},
{"x":1, "y":2},
{"x":2, "y":2},
{"x":3, "y":2},
{"x":4, "y":2},
{"x":5, "y":2},
{"x":6, "y":2},
{"x":7, "y":2},
{"x":8, "y":2},
{"x":9, "y":2},
{"x":10, "y":2},
{"x":11, "y":2},
{"x":0, "y":3},
{"x":1, "y":3},
{"x":2, "y":3},
{"x":3, "y":3},
{"x":4, "y":3},
{"x":5, "y":3},
{"x":6, "y":3},
{"x":7, "y":3},
{"x":8, "y":3},
{"x":9, "y":3},
{"x":10, "y":3},
{"x":11, "y":3}
]
},
"LAYOUT_ortho_4x16": {
"layout": [
{"x":0, "y":0},
{"x":1, "y":0},
{"x":2, "y":0},
{"x":3, "y":0},
{"x":4, "y":0},
{"x":5, "y":0},
{"x":6, "y":0},
{"x":7, "y":0},
{"x":8, "y":0},
{"x":9, "y":0},
{"x":10, "y":0},
{"x":11, "y":0},
{"x":12, "y":0},
{"x":13, "y":0},
{"x":14, "y":0},
{"x":15, "y":0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2, "y":1},
{"x":3, "y":1},
{"x":4, "y":1},
{"x":5, "y":1},
{"x":6, "y":1},
{"x":7, "y":1},
{"x":8, "y":1},
{"x":9, "y":1},
{"x":10, "y":1},
{"x":11, "y":1},
{"x":12, "y":1},
{"x":13, "y":1},
{"x":14, "y":1},
{"x":15, "y":1},
{"x":0, "y":2},
{"x":1, "y":2},
{"x":2, "y":2},
{"x":3, "y":2},
{"x":4, "y":2},
{"x":5, "y":2},
{"x":6, "y":2},
{"x":7, "y":2},
{"x":8, "y":2},
{"x":9, "y":2},
{"x":10, "y":2},
{"x":11, "y":2},
{"x":12, "y":2},
{"x":13, "y":2},
{"x":14, "y":2},
{"x":15, "y":2},
{"x":0, "y":3},
{"x":1, "y":3},
{"x":2, "y":3},
{"x":3, "y":3},
{"x":4, "y":3},
{"x":5, "y":3},
{"x":6, "y":3},
{"x":7, "y":3},
{"x":8, "y":3},
{"x":9, "y":3},
{"x":10, "y":3},
{"x":11, "y":3},
{"x":12, "y":3},
{"x":13, "y":3},
{"x":14, "y":3},
{"x":15, "y":3}
]
}
}
}

View File

@@ -1,183 +0,0 @@
{
"keyboard_name": "40percent.club 4x4",
"url": "",
"maintainer": "qmk",
"height": 4,
"width": 4,
"layouts": {
"LAYOUT_ortho_5x5": {
"layout": [
{"x":0, "y":0},
{"x":1, "y":0},
{"x":2, "y":0},
{"x":3, "y":0},
{"x":4, "y":0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2, "y":1},
{"x":3, "y":1},
{"x":4, "y":1},
{"x":0, "y":2},
{"x":1, "y":2},
{"x":2, "y":2},
{"x":3, "y":2},
{"x":4, "y":2},
{"x":0, "y":3},
{"x":1, "y":3},
{"x":2, "y":3},
{"x":3, "y":3},
{"x":4, "y":3},
{"x":0, "y":4},
{"x":1, "y":4},
{"x":2, "y":4},
{"x":3, "y":4},
{"x":4, "y":4}
]
},
"LAYOUT_ortho_5x10": {
"layout": [
{"x":0, "y":0},
{"x":1, "y":0},
{"x":2, "y":0},
{"x":3, "y":0},
{"x":4, "y":0},
{"x":5, "y":0},
{"x":6, "y":0},
{"x":7, "y":0},
{"x":8, "y":0},
{"x":9, "y":0},
{"x":0, "y":1},
{"x":1, "y":1},
{"x":2, "y":1},
{"x":3, "y":1},
{"x":4, "y":1},
{"x":5, "y":1},
{"x":6, "y":1},
{"x":7, "y":1},
{"x":8, "y":1},
{"x":9, "y":1},
{"x":0, "y":2},
{"x":1, "y":2},
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},
"LAYOUT_ortho_5x15": {
"layout": [
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]
}
}
}

View File

@@ -1,81 +0,0 @@
{
"keyboard_name": "AEKISO60 Rev A",
"url": "",
"maintainer": "4pplet",
"width": 15,
"height": 5,
"layouts": {
"LAYOUT_all": {
"layout": [
{"x":0, "y":0, "w":1.25},
{"x":1.25, "y":0},
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]
}
}
}

View File

@@ -1,87 +0,0 @@
{
"keyboard_name": "Steezy60 Rev A",
"url": "",
"maintainer": "4pplet",
"width": 15,
"height": 5,
"layouts": {
"LAYOUT_all": {
"layout": [
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{"x":6.25, "y":4, "w":1.5},
{"x":7.75, "y":4, "w":2.25},
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]
}
}
}

View File

@@ -1,20 +0,0 @@
{
"keyboard_name": "6-Ball",
"url": "",
"maintainer": "qmk",
"width": 3,
"height": 3,
"layouts": {
"LAYOUT": {
"layout": [
{"x":0, "y":0.5},
{"x":1, "y":0},
{"x":2, "y":0.5},
{"x":0, "y":1.5},
{"x":1, "y":2},
{"x":2, "y":1.5}
]
}
}
}

View File

@@ -1,40 +0,0 @@
/* Copyright 2020 Steven Nguyen
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
#define VENDOR_ID 0x77C8
#define PRODUCT_ID 0x0001
#define DEVICE_VER 0x0000
#define MANUFACTURER 7c8
#define PRODUCT Framework
#define MATRIX_ROWS 10
#define MATRIX_COLS 6
#define MATRIX_ROW_PINS { B0, B1, D7, B2, D6, B3, D5, B4, D4, B5 }
#define MATRIX_COL_PINS { C0, C1, C2, C3, C4, C5 }
#define ENCODERS_PAD_A { D0 }
#define ENCODERS_PAD_B { D1 }
#define ENCODER_RESOLUTION 4
#define TAP_CODE_DELAY 16
#define DIODE_DIRECTION COL2ROW
#define DEBOUNCE 5
#define LEADER_TIMEOUT 250
#define LEADER_PER_KEY_TIMING 150

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