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19 Commits

Author SHA1 Message Date
6c462e0c01 Merge pull request #1073 from qmk/backlight_changes
Open backlight functionality to all ports
2017-02-09 20:14:35 -05:00
d537120eab Merge pull request #1078 from VoodaGod/bone2planck
updated Bone2Planck Keymap, Readme & fixed Makefile
2017-02-09 10:38:46 -05:00
93ee3bea37 Merge pull request #1079 from r2d2rogers/patch-1
[Typo] correct link to default keymap in readme.
2017-02-09 10:38:09 -05:00
2b95f41b91 [Typo] correct link to default keymap in readme. 2017-02-09 09:08:50 -06:00
c330872f47 updated layout & readme 2017-02-09 13:07:59 +01:00
986b065654 more formatting 2017-02-09 12:17:13 +01:00
1becbcb013 readme formatting changes 2017-02-09 11:25:50 +01:00
cb590bb37b updated readme 2017-02-09 11:21:52 +01:00
9a64eb8533 updated bone2planck keymap & readme 2017-02-09 10:01:39 +01:00
0a9fda968d Merge pull request #1074 from dungdung/kc60_led
Moved KC60 capslock LED code to standard led_set_kb…
2017-02-07 21:25:00 -05:00
ad1327cd00 accept numbers in travis build 2017-02-07 20:51:50 -05:00
304d84cd08 Moved KC60 capslock LED code to standard led_set_kb so it can be overridden by users 2017-02-07 16:55:40 -08:00
f5c8c5d4c8 Merge pull request #1070 from jimmyhchan/fixSplit
Lets split readme eeprom master hand fixes
2017-02-07 15:46:29 -05:00
56d2198b3d rename I2C_MASTER_RIGHT to MASTER_RIGHT since this works for serial as well 2017-02-07 12:36:52 -08:00
048ef311dc udpate readme to reflect QMK and not having the Makefile from ahtn's repo 2017-02-07 12:33:35 -08:00
9c02e2ab49 correctly put eeprom EE_HANDS at addr 0x0a (decimal 10). default to rev2 project. do not default EE_HANDS for the serial keymap
if you compare split_util.h with the original project by ahtn, the
address we look for isLeftHand config went from addr 7 to addr 10
(decimal). The EEP files were not updated.

EE_HANDS should not be enabled by default since it's more confusing for
most users
2017-02-07 12:30:24 -08:00
b4e30d3929 added functionality for just a port 2017-02-07 15:23:56 -05:00
d639bd2021 Merge pull request #1072 from nicinabox/improve-ls-avrdude-target
Check for Pro Micro serial port automatically
2017-02-07 13:52:03 -05:00
3dbdd15304 Check for a new serial port every second 2017-02-06 19:57:34 -06:00
18 changed files with 315 additions and 150 deletions

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@ -8,7 +8,7 @@ Beginner's keymap emulates standard QWERTY keyboard for beginners. Once you get
* Easy on beginners. It has everything you need for your day to day usage.
#### Cons
* Keys are not ergonomically placed to take full advantage of Ergodox-EZ. Take a look at this [Default Keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/ergodox_ez/keymaps/default/readme.md)
* Keys are not ergonomically placed to take full advantage of Ergodox-EZ. Take a look at this [Default Keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/ergodox/keymaps/default/readme.md)
* While multiple layers are possible, beginner's keymap only uses one additional layer for mouse, function and volume keys.
#### Notes

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@ -1 +1,16 @@
#include "kc60.h"
void led_set_kb(uint8_t usb_led)
{
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
// output low
DDRB |= (1<<2);
PORTB &= ~(1<<2);
} else {
// Hi-Z
DDRB &= ~(1<<2);
PORTB &= ~(1<<2);
}
led_set_user(usb_led);
}

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@ -1,31 +0,0 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/io.h>
#include "stdint.h"
#include "led.h"
void led_set(uint8_t usb_led)
{
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
// output low
DDRB |= (1<<2);
PORTB &= ~(1<<2);
} else {
// Hi-Z
DDRB &= ~(1<<2);
PORTB &= ~(1<<2);
}
}

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@ -1,6 +1,3 @@
# project specific files
SRC = led.c
# MCU name
#MCU = at90usb1287
MCU = atmega32u4

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@ -1,3 +1,5 @@
SUBPROJECT_DEFAULT = rev2
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif
endif

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@ -1,2 +1,2 @@
:080000000000000000000001F7
:0B0000000000000000000000000001F4
:00000001FF

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@ -1,2 +1,2 @@
:080000000000000000000000F8
:0B0000000000000000000000000000F5
:00000001FF

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@ -16,8 +16,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#define USE_I2C
#define I2C_MASTER_LEFT
// #define I2C_MASTER_RIGHT
#define MASTER_LEFT
// #define _MASTER_RIGHT
// #define EE_HANDS
#ifdef SUBPROJECT_rev1
#include "../../rev1/config.h"
@ -27,4 +28,4 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#endif
#ifdef SUBPROJECT_rev2fliphalf
#include "../../rev2fliphalf/config.h"
#endif
#endif

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@ -18,7 +18,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define USE_SERIAL
#define EE_HANDS
#define MASTER_LEFT
// #define _MASTER_RIGHT
// #define EE_HANDS
#ifdef SUBPROJECT_rev1
@ -29,4 +31,4 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#endif
#ifdef SUBPROJECT_rev2fliphalf
#include "../../rev2fliphalf/config.h"
#endif
#endif

View File

@ -6,9 +6,45 @@ This readme and most of the code are from https://github.com/ahtn/tmk_keyboard/
Split keyboard firmware for Arduino Pro Micro or other ATmega32u4
based boards.
## First Time Setup
Download or clone the whole firmware and navigate to the keyboards/lets_split directory. Once your dev env is setup, you'll be able to generate the default .hex using:
```
$ make rev2
```
You will see a lot of output and if everything worked correctly you will see the built hex files:
```
lets_split_rev2_serial.hex
lets_split_rev2_i2c.hex
```
If you would like to use one of the alternative keymaps, or create your own, copy one of the existing [keymaps](keymaps/) and run make like so:
```
$ make rev2-YOUR_KEYMAP_NAME
```
If everything worked correctly you will see a file:
```
lets_split_rev2_YOUR_KEYMAP_NAME.hex
```
For more information on customizing keymaps, take a look at the primary documentation for [Customizing Your Keymap](/readme.md##customizing-your-keymap) in the main readme.md.
### Let's split 1.0
If you have a first generation Let's Split you will need to use the revision 1 code. To do so, use `rev1` in all your commands instead.
Features
--------
For the full Quantum Mechanical Keyboard feature list, see [the parent readme.md](/readme.md).
Some features supported by the firmware:
* Either half can connect to the computer via USB, or both halves can be used
@ -62,7 +98,7 @@ unnecessary in simple use cases.
Notes on Software Configuration
-------------------------------
Configuring the firmware is similar to any other TMK project. One thing
Configuring the firmware is similar to any other QMK project. One thing
to note is that `MATIX_ROWS` in `config.h` is the total number of rows between
the two halves, i.e. if your split keyboard has 4 rows in each half, then
`MATRIX_ROWS=8`.
@ -70,37 +106,59 @@ the two halves, i.e. if your split keyboard has 4 rows in each half, then
Also the current implementation assumes a maximum of 8 columns, but it would
not be very difficult to adapt it to support more if required.
Flashing
--------
-------
From the keymap directory run `make SUBPROJECT-KEYMAP-avrdude` for automatic serial port resolution and flashing.
Example: `make rev2-serial-avrdude`
Choosing which board to plug the USB cable into (choosing Master)
--------
Because the two boards are identical, the firmware has logic to differentiate the left and right board.
It uses two strategies to figure things out: look at the EEPROM (memory on the chip) or looks if the current board has the usb cable.
The EEPROM approach requires additional setup (flashing the eeeprom) but allows you to swap the usb cable to either side.
The USB cable approach is easier to setup and if you just want the usb cable on the left board, you do not need to do anything extra.
### Setting the left hand as master
If you always plug the usb cable into the left board, nothing extra is needed as this is the default. Comment out `EE_HANDS` and comment out `I2C_MASTER_RIGHT` or `MASTER_RIGHT` if for some reason it was set.
### Setting the right hand as master
If you always plug the usb cable into the right board, add an extra flag to your `config.h`
```
#define MASTER_RIGHT
```
### Setting EE_hands to use either hands as master
If you define `EE_HANDS` in your `config.h`, you will need to set the
EEPROM for the left and right halves. The EEPROM is used to store whether the
EEPROM for the left and right halves.
The EEPROM is used to store whether the
half is left handed or right handed. This makes it so that the same firmware
file will run on both hands instead of having to flash left and right handed
versions of the firmware to each half. To flash the EEPROM file for the left
half run:
```
make eeprom-left
avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:eeprom-lefthand.eep
// or the equivalent in dfu-programmer
```
and similarly for right half
```
make eeprom-right
avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:eeprom-righhand.eep
// or the equivalent in dfu-programmer
```
After you have flashed the EEPROM for the first time, you then need to program
the flash memory:
```
make program
```
NOTE: replace `$(COM_PORT)` with the port of your device (e.g. `/dev/ttyACM0`)
After you have flashed the EEPROM, you then need to set `EE_HANDS` in your config.h, rebuild the hex files and reflash.
Note that you need to program both halves, but you have the option of using
different keymaps for each half. You could program the left half with a QWERTY
layout and the right half with a Colemak layout. Then if you connect the left
half to a computer by USB the keyboard will use QWERTY and Colemak when the
layout and the right half with a Colemak layout using bootmagic's default layout option.
Then if you connect the left half to a computer by USB the keyboard will use QWERTY and Colemak when the
right half is connected.

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@ -76,10 +76,12 @@ CUSTOM_MATRIX = yes
avrdude: build
ls /dev/tty* > /tmp/1; \
echo "Reset your Pro Micro then hit any key to continue..."; \
read -n 1 -s; \
ls /dev/tty* > /tmp/2; \
USB=`diff /tmp/1 /tmp/2 | grep '>' | sed -e 's/> //'`; \
echo "Reset your Pro Micro now"; \
while [[ -z $$USB ]]; do \
sleep 1; \
ls /dev/tty* > /tmp/2; \
USB=`diff /tmp/1 /tmp/2 | grep -o '/dev/tty.*'`; \
done; \
avrdude -p $(MCU) -c avr109 -P $$USB -U flash:w:$(BUILD_DIR)/$(TARGET).hex
.PHONY: avrdude

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@ -21,7 +21,8 @@ static void setup_handedness(void) {
#ifdef EE_HANDS
isLeftHand = eeprom_read_byte(EECONFIG_HANDEDNESS);
#else
#ifdef I2C_MASTER_RIGHT
// I2C_MASTER_RIGHT is deprecated use MASTER_RIGHT instead since this works for both serial and i2c
#if defined(I2C_MASTER_RIGHT) || defined(MASTER_RIGHT)
isLeftHand = !has_usb();
#else
isLeftHand = has_usb();

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@ -1,20 +1,16 @@
# Please remove if no longer applicable
$(warning THIS FILE MAY BE TOO LARGE FOR YOUR KEYBOARD)
$(warning Please disable some options in the Makefile to resolve)
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = yes # Audio output on port C6
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.

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@ -1,7 +1,8 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#endif
#include "../../config.h"
#define PREVENT_STUCK_MODIFIERS
#define PREVENT_STUCK_MODIFIERS
#endif

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@ -7,11 +7,12 @@
// for intellisense, has to be commented for building
/*
#include "..\..\..\..\quantum\keymap_extras\keymap_german.h"
#include "..\..\..\..\quantum\keymap_common.h"
#include "..\..\..\..\tmk_core\common\keycode.h"
*/
#define _______ KC_TRNS
#define XXXXXXX KC_NO
/* This Layout tries to emulate the Bone2 Variant of Neo2, and is intended to be used with a German QWERTZ Softwarelayout.
It has "üäöß" as it is optimized for a mix of German & English.
@ -23,11 +24,11 @@ Bone2 wiki page: http://wiki.neo-layout.org/wiki/Bone
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Bone2
/* Bone2 (adapted)
* ,-----------------------------------------------------------------------------------.
* | Q | J | D | U | A | X | P | H | L | M | W | |
* | ß | J | D | U | A | X | P | H | L | M | W | Q |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* |M1/Tab| C | T | I | E | O | B | N | R | S | G |M1/Ent| //hold for M1, tap for Tab/Enter
* | M1 | C | T | I | E | O | B | N | R | S | G |M1/Ent| //hold for M1, tap for Enter
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| F | V | Ü | Ä | Ö | Y | Z | , | . | K |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
@ -35,20 +36,21 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-----------------------------------------------------------------------------------'
*/
[0] = {
{ DE_Q, DE_J, DE_D, DE_U, DE_A, DE_X, DE_P, DE_H, DE_L, DE_M, DE_W, DE_SS },
{ LT(1,KC_TAB), DE_C, DE_T, DE_I, DE_E, DE_O, DE_B, DE_N, DE_R, DE_S, DE_G, LT(1,KC_ENT) },
{ DE_SS, DE_J, DE_D, DE_U, DE_A, DE_X, DE_P, DE_H, DE_L, DE_M, DE_W, DE_Q },
//{ LT(1,KC_TAB), DE_C, DE_T, DE_I, DE_E, DE_O, DE_B, DE_N, DE_R, DE_S, DE_G, LT(1,KC_ENT) },
{ MO(1), DE_C, DE_T, DE_I, DE_E, DE_O, DE_B, DE_N, DE_R, DE_S, DE_G, LT(1,KC_ENT) },
{ KC_LSFT, DE_F, DE_V, DE_UE, DE_AE, DE_OE, DE_Y, DE_Z, DE_COMM, DE_DOT, DE_K, KC_LSFT },
{ KC_LCTL, KC_RGUI, KC_LALT, MO(4), MO(2), KC_SPC, KC_SPC, MO(2), MO(4), KC_RALT, KC_ESC, KC_RCTL }
},
/* M1 Special Characters
very ergonomic placement for coding
* very ergonomic placement for coding
* ,-----------------------------------------------------------------------------------.
* | ° | @ | _ | [ | ] | ^ | ! | < | > | = | & | ´ |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* |M1/Tab| \ | / | { | } | * | ? | ( | ) | - | : |M1/Ent| //hold for M1, tap for Tab/Enter
* | M1 | \ | / | { | } | * | ? | ( | ) | - | : |M1/Ent| //hold for M1, tap for Enter
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| # | $ | | | ~ | € | + | % | " | ' | ; |Shift |
* | Shift| # | ~ | | | $ | € | + | % | " | ' | ; |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | M4 | M2 | Space | M2 | M4 | Alt | Esc | Ctrl |
* `-----------------------------------------------------------------------------------'
@ -56,56 +58,55 @@ very ergonomic placement for coding
[1] = {
{ DE_RING, DE_AT, DE_UNDS, DE_LBRC, DE_RBRC, DE_CIRC, DE_EXLM, DE_LESS, DE_MORE, DE_EQL, DE_AMPR, DE_ACUT },
{ _______, DE_BSLS, DE_SLSH, DE_LCBR, DE_RCBR, DE_ASTR, DE_QST, DE_LPRN, DE_RPRN, DE_MINS, DE_COLN, _______ },
{ _______, DE_HASH, DE_DLR, DE_PIPE, DE_TILD, DE_EURO, DE_PLUS, DE_PERC, DE_DQOT, DE_QUOT, DE_SCLN, _______ },
{ _______, DE_HASH, DE_TILD, DE_PIPE, DE_DLR, DE_EURO, DE_PLUS, DE_PERC, DE_DQOT, DE_QUOT, DE_SCLN, _______ },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }
},
/* Navigation & Number Blocks
very easy to get used to & intuituve placement
/* M2 Navigation & Number Blocks
* very easy to get used to & intuituve placement
* ,-----------------------------------------------------------------------------------.
* | | PgUp | Bksp | Up | DEL | PgDn | | 7 | 8 | 9 | | Ins |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Tab | Home | Lft | Down | Right| End | . | 4 | 5 | 6 | , | Enter|
* | Tab | Home | Lft | Down | Right| End | | 4 | 5 | 6 | . | Enter|
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| | Tab | | Enter| | 0 | 1 | 2 | 3 | ; |Shift |
* | Shift| | Tab | | Enter| | 0 | 1 | 2 | 3 | , |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | M3 | M2 | Space | M2 | M3 | Alt | Esc | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[2] = {
{ KC_NO, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, KC_NO, DE_7, DE_8, DE_9, KC_NO, KC_INS },
{ KC_TAB, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, DE_DOT, DE_4, DE_5, DE_6, DE_COMM, KC_ENT },
{ _______, KC_NO, KC_TAB, KC_NO, KC_ENT, KC_NO, DE_0, DE_1, DE_2, DE_3, DE_SCLN, _______ },
{ XXXXXXX, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, XXXXXXX, DE_7, DE_8, DE_9, XXXXXXX, KC_INS },
{ KC_TAB, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, XXXXXXX, DE_4, DE_5, DE_6, DE_DOT, KC_ENT },
{ _______, XXXXXXX, KC_TAB, XXXXXXX, KC_ENT, XXXXXXX, DE_0, DE_1, DE_2, DE_3, DE_COMM, _______ },
{ _______, _______, _______, MO(3), _______, _______, _______, _______, MO(3), _______, _______, _______ }
},
/* Flipped Navigation & Number Blocks for one handed use
accessed by sliding from M2 to M3 with thumb
/* M3 Switched Navigation & Number Blocks for one handed use
* accessed by sliding from M2 to M3 with thumb
* ,-----------------------------------------------------------------------------------.
* | Ins | | 7 | 8 | 9 | | PgUp | Bksp | Up | DEL | PgDn | |
* | Ins | | 7 | 8 | 9 | | PgUp | Bksp | Up | DEL | PgDn | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Tab | . | 4 | 5 | 6 | , | Home | Left | Down | Right| End | Enter|
* | Tab | | 4 | 5 | 6 | . | Home | Left | Down | Right| End | Enter|
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| 0 | 1 | 2 | 3 | ; | | Tab | Ins | Enter| |Shift |
* | Shift| 0 | 1 | 2 | 3 | , | | Tab | | Enter| |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | M3 | | Space | | M3 | Alt | Esc | Ctrl |
* `-----------------------------------------------------------------------------------'
*/
[3] = {
{ KC_INS, KC_NO, DE_7, DE_8, DE_9, KC_NO, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, KC_NO },
{ _______, DE_DOT, DE_4, DE_5, DE_6, DE_COMM, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, _______ },
{ _______, DE_0, DE_1, DE_2, DE_3, DE_SCLN, KC_NO, KC_TAB, KC_INS, KC_ENT, KC_NO, _______ },
{ _______, _______, _______, _______, KC_NO, _______, _______, KC_NO, _______, _______, _______, _______ }
{ KC_INS, XXXXXXX, DE_7, DE_8, DE_9, XXXXXXX, KC_PGUP, KC_BSPC, KC_UP, KC_DEL, KC_PGDN, XXXXXXX },
{ _______, XXXXXXX, DE_4, DE_5, DE_6, DE_DOT, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, _______ },
{ _______, DE_0, DE_1, DE_2, DE_3, DE_COMM, XXXXXXX, KC_TAB, XXXXXXX, KC_ENT, XXXXXXX, _______ },
{ _______, _______, _______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______, _______, _______ }
},
/* Function & Media Keys
slide from m4 to m5 to access flipped version
/* M4 Function & Media Keys
* ,-----------------------------------------------------------------------------------.
* | | | Print|Scroll|Pause | | | F7 | F8 | F9 | F12 | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | Mute | Vol- | Vol+ | | ³ | F4 | F5 | F6 | F11 | |
* | Tab | | Mute | Vol- | Vol+ | | ³ | F4 | F5 | F6 | F11 | Enter|
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| | Prev | Play | Next | | ² | F1 | F2 | F3 | F10 |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
@ -113,18 +114,19 @@ slide from m4 to m5 to access flipped version
* `-----------------------------------------------------------------------------------'
*/
[4] = {
{ KC_NO, KC_NO, KC_PSCR, KC_SLCK, KC_PAUS, KC_NO, KC_NO, KC_F7, KC_F8, KC_F9, KC_F12, KC_NO },
{ KC_NO, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, DE_SQ3, KC_F4, KC_F5, KC_F6, KC_F11, KC_NO },
{ _______, KC_NO, KC_MPRV, KC_MPLY, KC_MNXT, KC_NO, DE_SQ2, KC_F1, KC_F2, KC_F3, KC_F10, _______ },
{ XXXXXXX, XXXXXXX, KC_PSCR, KC_SLCK, KC_PAUS, XXXXXXX, XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F12, XXXXXXX },
{ KC_TAB, XXXXXXX, KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, DE_SQ3, KC_F4, KC_F5, KC_F6, KC_F11, KC_ENT },
{ _______, XXXXXXX, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, DE_SQ2, KC_F1, KC_F2, KC_F3, KC_F10, _______ },
{ _______, _______, _______, _______, MO(5), _______, _______, MO(5), _______, _______, _______, _______ }
},
/* flipped Function & Media Keys
/* M5 Switched Function & Media Keys|
* accessed by sliding from M4 to M5 with thumb
* ,-----------------------------------------------------------------------------------.
* | | | F7 | F8 | F9 | F12 | | Print|Scroll| Pause| | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | ³ | F4 | F5 | F6 | F11 | | Mute | Vol- | Vol+ | | |
* | Tab | ³ | F4 | F5 | F6 | F11 | | Mute | Vol- | Vol+ | | Enter|
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| ² | F1 | F2 | F3 | F10 | | Prev | Play | Next | |Shift |
* |------+------+------+------+------+------+------+------+------+------+------+------|
@ -132,13 +134,14 @@ slide from m4 to m5 to access flipped version
* `-----------------------------------------------------------------------------------'
*/
[5] = {
{ KC_NO, KC_NO, KC_F7, KC_F8, KC_F9, KC_F12, KC_NO, KC_PSCR, KC_SLCK, KC_PAUS, KC_NO, KC_NO },
{ KC_NO, DE_SQ3, KC_F4, KC_F5, KC_F6, KC_F11, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, KC_NO },
{ _______, DE_SQ2, KC_F1, KC_F2, KC_F3, KC_F10, KC_NO, KC_MPRV, KC_MPLY, KC_MNXT, KC_NO, _______ },
{ _______, _______, _______, KC_NO, _______, _______, _______, _______, KC_NO, _______, _______, _______ }
{ XXXXXXX, XXXXXXX, KC_F7, KC_F8, KC_F9, KC_F12, XXXXXXX, KC_PSCR, KC_SLCK, KC_PAUS, XXXXXXX, XXXXXXX },
{ _______, DE_SQ3, KC_F4, KC_F5, KC_F6, KC_F11, XXXXXXX, KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, _______ },
{ _______, DE_SQ2, KC_F1, KC_F2, KC_F3, KC_F10, XXXXXXX, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, _______ },
{ _______, _______, _______, XXXXXXX, _______, _______, _______, _______, XXXXXXX, _______, _______, _______ }
}
};
const uint16_t PROGMEM fn_actions[] = {
};

View File

@ -1,8 +1,96 @@
check keymap.c to the layers
Bone2Planck
=====================================
This Layout tries to emulate the Bone2 Variant of Neo2, and is intended to be used with a German QWERTZ Softwarelayout.
This layout tries to emulate the Bone2 variant of Neo2, and is intended to be used with a German QWERTZ softwarelayout.
It has "üäöß" as it is optimized for a mix of German & English.
My favourite features are the placement of the special characters often used for programming right on the home row
and the number & navigation block combo, so you never have to move your hands from their home position.
The special character layer and the navigation & number block layer are inspired by the Neo2 layers,
designed to keep the fingers near the home row.
Bone2 wiki page: http://wiki.neo-layout.org/wiki/Bone
Bone2 wiki page: http://wiki.neo-layout.org/wiki/Bone
To build, run "make" from within the \bone2planck folder.
## Bone2 (adapted) Base Layer
```
,-----------------------------------------------------------------------------------.
| ß | J | D | U | A | X | P | H | L | M | W | Q |
|------+------+------+------+------+-------------+------+------+------+------+------|
| M1 | C | T | I | E | O | B | N | R | S | G |M1/Ent| hold for M1, tap for Enter
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| F | V | Ü | Ä | Ö | Y | Z | , | . | K |Shift |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | GUI | Alt | M4 | M2 | Space | M2 | M4 | Alt | Esc | Ctrl |
`-----------------------------------------------------------------------------------'
```
## M1 Special Characters
very ergonomic placement for coding
```
,-----------------------------------------------------------------------------------.
| ° | @ | _ | [ | ] | ^ | ! | < | > | = | & | ´ |
|------+------+------+------+------+-------------+------+------+------+------+------|
| M1 | \ | / | { | } | * | ? | ( | ) | - | : |M1/Ent| hold for M1, tap for Enter
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| # | ~ | | | $ | € | + | % | " | ' | ; |Shift |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | GUI | Alt | M4 | M2 | Space | M2 | M4 | Alt | Esc | Ctrl |
`-----------------------------------------------------------------------------------'
```
## M2 Navigation & Number Blocks
very easy to get used to & intuituve placement
```
,-----------------------------------------------------------------------------------.
| | PgUp | Bksp | Up | DEL | PgDn | | 7 | 8 | 9 | | Ins |
|------+------+------+------+------+-------------+------+------+------+------+------|
| Tab | Home | Lft | Down | Right| End | | 4 | 5 | 6 | . | Enter|
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| | Tab | | Enter| | 0 | 1 | 2 | 3 | , |Shift |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | GUI | Alt | M3 | M2 | Space | M2 | M3 | Alt | Esc | Ctrl |
`-----------------------------------------------------------------------------------'
```
## M4 Function & Media Keys
```
,-----------------------------------------------------------------------------------.
| | | Print|Scroll|Pause | | | F7 | F8 | F9 | F12 | |
|------+------+------+------+------+-------------+------+------+------+------+------|
| | | Mute | Vol- | Vol+ | | ³ | F4 | F5 | F6 | F11 | |
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| | Prev | Play | Next | | ² | F1 | F2 | F3 | F10 |Shift |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | GUI | Alt | M4 | M5 | Space | M5 | M4 | Alt | Esc | Ctrl |
`-----------------------------------------------------------------------------------'
```
##Switched layers for one handed access:
### M3 Switched Navigation & Number Blocks
accessed by sliding from M2 to M3 with thumb
```
,-----------------------------------------------------------------------------------.
| Ins | | 7 | 8 | 9 | | PgUp | Bksp | Up | DEL | PgDn | |
|------+------+------+------+------+-------------+------+------+------+------+------|
| Tab | | 4 | 5 | 6 | . | Home | Left | Down | Right| End | Enter|
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| 0 | 1 | 2 | 3 | , | | Tab | | Enter| |Shift |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | GUI | Alt | M3 | | Space | | M3 | Alt | Esc | Ctrl |
`-----------------------------------------------------------------------------------'
```
### M5 Switched Function & Media Keys
accessed by sliding from M4 to M5 with thumb
```
,-----------------------------------------------------------------------------------.
| | | F7 | F8 | F9 | F12 | | Print|Scroll| Pause| | |
|------+------+------+------+------+-------------+------+------+------+------+------|
| | ³ | F4 | F5 | F6 | F11 | | Mute | Vol- | Vol+ | | |
|------+------+------+------+------+------|------+------+------+------+------+------|
| Shift| ² | F1 | F2 | F3 | F10 | | Prev | Play | Next | |Shift |
|------+------+------+------+------+------+------+------+------+------+------+------|
| Ctrl | GUI | Alt | | M5 | Space | M5 | | Alt | Esc | Ctrl |
`-----------------------------------------------------------------------------------'
```

View File

@ -594,34 +594,45 @@ static const uint8_t backlight_pin = BACKLIGHT_PIN;
# define COM1x1 COM1A1
# define OCR1x OCR1A
#else
# error "Backlight pin not supported - use B5, B6, or B7"
# define NO_BACKLIGHT_CLOCK
#endif
#ifndef BACKLIGHT_ON_STATE
#define BACKLIGHT_ON_STATE 0
#endif
__attribute__ ((weak))
void backlight_init_ports(void)
{
// Setup backlight pin as output and output low.
// Setup backlight pin as output and output to on state.
// DDRx |= n
_SFR_IO8((backlight_pin >> 4) + 1) |= _BV(backlight_pin & 0xF);
// PORTx &= ~n
_SFR_IO8((backlight_pin >> 4) + 2) &= ~_BV(backlight_pin & 0xF);
#if BACKLIGHT_ON_STATE == 0
// PORTx &= ~n
_SFR_IO8((backlight_pin >> 4) + 2) &= ~_BV(backlight_pin & 0xF);
#else
// PORTx |= n
_SFR_IO8((backlight_pin >> 4) + 2) |= _BV(backlight_pin & 0xF);
#endif
// Use full 16-bit resolution.
ICR1 = 0xFFFF;
#ifndef NO_BACKLIGHT_CLOCK
// Use full 16-bit resolution.
ICR1 = 0xFFFF;
// I could write a wall of text here to explain... but TL;DW
// Go read the ATmega32u4 datasheet.
// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
// I could write a wall of text here to explain... but TL;DW
// Go read the ATmega32u4 datasheet.
// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
// Pin PB7 = OCR1C (Timer 1, Channel C)
// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
// (i.e. start high, go low when counter matches.)
// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
// Pin PB7 = OCR1C (Timer 1, Channel C)
// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
// (i.e. start high, go low when counter matches.)
// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
TCCR1A = _BV(COM1x1) | _BV(WGM11); // = 0b00001010;
TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
TCCR1A = _BV(COM1x1) | _BV(WGM11); // = 0b00001010;
TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
#endif
backlight_init();
#ifdef BACKLIGHT_BREATHING
@ -633,24 +644,43 @@ __attribute__ ((weak))
void backlight_set(uint8_t level)
{
// Prevent backlight blink on lowest level
// PORTx &= ~n
_SFR_IO8((backlight_pin >> 4) + 2) &= ~_BV(backlight_pin & 0xF);
#if BACKLIGHT_ON_STATE == 0
// PORTx &= ~n
_SFR_IO8((backlight_pin >> 4) + 2) &= ~_BV(backlight_pin & 0xF);
#else
// PORTx |= n
_SFR_IO8((backlight_pin >> 4) + 2) |= _BV(backlight_pin & 0xF);
#endif
if ( level == 0 ) {
// Turn off PWM control on backlight pin, revert to output low.
TCCR1A &= ~(_BV(COM1x1));
OCR1x = 0x0;
} else if ( level == BACKLIGHT_LEVELS ) {
// Turn on PWM control of backlight pin
TCCR1A |= _BV(COM1x1);
// Set the brightness
OCR1x = 0xFFFF;
} else {
// Turn on PWM control of backlight pin
TCCR1A |= _BV(COM1x1);
// Set the brightness
OCR1x = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
}
#ifndef NO_BACKLIGHT_CLOCK
// Turn off PWM control on backlight pin, revert to output low.
TCCR1A &= ~(_BV(COM1x1));
OCR1x = 0x0;
#else
#if BACKLIGHT_ON_STATE == 0
// PORTx |= n
_SFR_IO8((backlight_pin >> 4) + 2) |= _BV(backlight_pin & 0xF);
#else
// PORTx &= ~n
_SFR_IO8((backlight_pin >> 4) + 2) &= ~_BV(backlight_pin & 0xF);
#endif
#endif
}
#ifndef NO_BACKLIGHT_CLOCK
else if ( level == BACKLIGHT_LEVELS ) {
// Turn on PWM control of backlight pin
TCCR1A |= _BV(COM1x1);
// Set the brightness
OCR1x = 0xFFFF;
}
else {
// Turn on PWM control of backlight pin
TCCR1A |= _BV(COM1x1);
// Set the brightness
OCR1x = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
}
#endif
#ifdef BACKLIGHT_BREATHING
breathing_intensity_default();

View File

@ -11,7 +11,7 @@ if [[ "$TRAVIS_COMMIT_MESSAGE" != *"[skip build]"* ]] ; then
make all-keyboards AUTOGEN="true"
: $((exit_code = $exit_code + $?))
else
MKB=$(git diff --name-only -n 1 ${TRAVIS_COMMIT_RANGE} | grep -oP '(?<=keyboards\/)([a-zA-Z_]+)' | sort -u)
MKB=$(git diff --name-only -n 1 ${TRAVIS_COMMIT_RANGE} | grep -oP '(?<=keyboards\/)([a-zA-Z0-9_]+)' | sort -u)
for KB in $MKB ; do
echo "Making all keymaps for $KB"
make "$KB" AUTOGEN=true