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103 Commits

Author SHA1 Message Date
Wilba6582
baae936b47 Required overridden function for keymaps in EEPROM 2017-08-19 08:16:58 -04:00
Danny Nguyen
7277f09bba Update Nyquist readme file to new format 2017-08-18 15:44:02 -04:00
Joe Wasson
94ca84d271 Fix incorrect name for GeminiPR in docs. 2017-08-18 14:43:24 -04:00
Jack Humbert
52f2f6d8ea adds audio docs to summary 2017-08-18 13:57:57 -04:00
Benny Powers
9fed4f7948 Add link to keycodes doc in how_keyboards_work 2017-08-18 12:49:55 -04:00
Roy Wellington Ⅳ
c0a6935fb3 Fix these links, as they appear to be broken (#1595)
It looks like build_environment_setup.md got renamed to
getting_started_build_tools.md in this commit:

	commit e6c638bed1fa0a48bb6f8697b2a61717c4fd0992
	Author: skullY <skullydazed@gmail.com>
	Date:   Sat Aug 5 20:54:34 2017 -0700

		Overhaul the Getting Started section and add a FAQ section

	 docs/{build_environment_setup.md => getting_started_build_tools.md} | 132 ++++++++++++++++++++++++++++++++++++-------------------------------------

This commit adjusts the links to match the new name.
2017-08-18 00:18:04 -07:00
Jack Humbert
b483a90a90 update favicons 2017-08-17 17:13:44 -04:00
Drashna Jael're
cb76e71109 Add dvorak/colemak layers 2017-08-17 12:38:09 -04:00
0010
8392667ac4 bananasplit LED support and keymap add
* added LED pin mapping
* adding my keymap
2017-08-17 12:37:38 -04:00
Danny Nguyen
71d1c02a9b Add message to avrdude script that it can't used within WSL currently 2017-08-16 20:47:43 -04:00
skullY
4e73b0b8d7 Make the bulk of our keyboards match the readme.md standard 2017-08-16 20:36:59 -04:00
Erez Zukerman
2ee0dc7793 Revert "Moves files from ez/keymaps to ergodox/keymaps"
This reverts commit 5e36f8463adf9231a60bc8d1c657d51c3181d079.
2017-08-16 20:36:59 -04:00
Erez Zukerman
9298f9d586 Moves files from ez/keymaps to ergodox/keymaps
That directory shouldn't even exist
2017-08-16 20:36:59 -04:00
Erez Zukerman
356b489d98 Update ErgoDox readme
Per standard recommended in #1362.
2017-08-16 20:36:59 -04:00
Yu He
4c2dafc652 Add separate readme.md for ErgoDone 2017-08-16 17:31:12 -04:00
Yu He
285099de0d Add ErgoDone support to two keymaps that have special config.h 2017-08-16 17:31:12 -04:00
Yu He
cb74c8dc46 Add dummy backlight/LED functions for keymaps that require them 2017-08-16 17:31:12 -04:00
Yu He
52f4a38cb3 Add support for the ErgoDone 2017-08-16 17:31:12 -04:00
skullY
f02430b131 Update links in the glossary 2017-08-16 15:47:20 -04:00
skullY
9d1a08e38a Doc updates from going through every file 2017-08-16 15:47:20 -04:00
skullY
9b879b1267 break up keymaps and quantum keycodes into files by feature 2017-08-16 15:47:20 -04:00
skullY
2709744cdd take a stab at documenting layers 2017-08-16 15:47:20 -04:00
skullY
207bcd788a rework key_functions into feature_common_shortcuts 2017-08-16 15:47:20 -04:00
skullY
e6c638bed1 Overhaul the Getting Started section and add a FAQ section 2017-08-16 15:47:20 -04:00
skullY
89bcdde927 line endings 2017-08-16 12:23:59 -07:00
skullY
d3e1aaf5e2 trigger new travis build 2017-08-16 01:11:39 -07:00
skullY
0cc15e117d Cleanup the clueboard keymaps 2017-08-16 01:07:48 -07:00
Balz Guenat
5bff9d6181 cleanup usb-usb converter code 2017-08-15 23:14:41 -04:00
Balz Guenat
7e5ccd50dc add RESET to keymap 2017-08-15 23:14:41 -04:00
Balz Guenat
80d082055b convert keymap into qmk-style 2017-08-15 23:14:41 -04:00
Balz Guenat
c8222043fc wow, it builds! added empty matrix.c and moved custom matrix code to custom_matrix.cpp
still untested because of hardware availability :(
2017-08-15 23:14:41 -04:00
Balz Guenat
fa86b10138 add extern "C" to matrix.cpp 2017-08-15 23:14:41 -04:00
Balz Guenat
2aa5e44640 some major steps toward making the usb-usb converter work 2017-08-15 23:14:41 -04:00
Balz Guenat
42f895a4bc remove unused variables from makefile 2017-08-15 23:14:41 -04:00
Balz Guenat
f4cdc9117c small changes following Jack's advice. 2017-08-15 23:14:41 -04:00
Balz Guenat
d7d20e2511 start working on usb-usb converter port 2017-08-15 23:14:41 -04:00
Martin Sandiford
4757140107 Wrapped process_leader.c in #ifndef DISABLE_LEADER to allow compilation with DISABLE_LEADER defined. 2017-08-15 19:51:06 -04:00
Martin Sandiford
c622423668 Remove floating point calculation in mouse move. Saves approx 650 bytes if no other floating point used. 2017-08-15 19:51:06 -04:00
discursivemoth
b7d43ee253 correct tilde to grave 2017-08-15 19:48:58 -04:00
Jack Humbert
565c670ca4 Merge pull request #1571 from BalzGuenat/grave-esc-fix
Fix for issue #1568
2017-08-15 19:48:14 -04:00
Jack Humbert
aee4e4650b Merge pull request #1576 from That-Canadian/minidox
Minidox
2017-08-14 16:21:39 -04:00
drashna
be0d49ba63 Add files via upload 2017-08-14 16:20:24 -04:00
drashna
0f2a7b6210 Fixed so will compile both with and without underglow 2017-08-14 16:20:24 -04:00
drashna
cb7255755b Add files via upload 2017-08-14 16:20:24 -04:00
drashna
1a0b5aee63 Create Keymap.c
RGB Underglow mod for layer indication
2017-08-14 16:20:24 -04:00
That-Canadian
26650731d1 Added "EECONFIG_HANDEDNESS" to the eeconfig.h , because when RGB was enabled it was overwritting the old EECONFIG_HANDEDNESS address (10), so it is now on a non-conflicting addres (14).
Updated MiniDox split_util.h and eeprom files to reflect this change.

I recommend adding this to any split board that used these files, my changes will not effect them currently.
2017-08-13 14:24:04 -04:00
That-Canadian
1631f7cd79 Merge branch 'master' into minidox 2017-08-13 14:11:40 -04:00
That-Canadian
09e5885e45 Merge remote-tracking branch 'upstream/master' 2017-08-13 14:11:25 -04:00
Balz Guenat
b4be711af1 fix for issue #1568 2017-08-12 12:15:36 +02:00
Balz Guenat
430151dd51 Merge remote-tracking branch 'upstream/master'
# Conflicts:
#	docs/faq_keymap.md
2017-08-12 12:14:33 +02:00
Balz Guenat
175db1a549 fix code block formatting 2017-08-11 23:13:50 +02:00
Balz Guenat
5ad103fa51 add description of new option to docs and add option (commented out) into template. 2017-08-11 16:54:10 -04:00
Balz Guenat
188ed682e3 add short comment to grave_esc_ctrl_override 2017-08-11 16:54:10 -04:00
Balz Guenat
897ceac26c add option to let ctrl override shift/gui for the GRAVE_ESC.
This enables the ctrl+shift+esc shortcut to task manager on windows.
2017-08-11 16:54:10 -04:00
Balz Guenat
3e67cc9c80 add description of new option to docs and add option (commented out) into template. 2017-08-11 22:20:36 +02:00
Balz Guenat
bd38273f6f add short comment to grave_esc_ctrl_override 2017-08-11 21:43:49 +02:00
Balz Guenat
7b8eed9f29 add option to let ctrl override shift/gui for the GRAVE_ESC.
This enables the ctrl+shift+esc shortcut to task manager on windows.
2017-08-11 18:53:08 +02:00
Jack Humbert
88198a9606 move qmk version to very top, exclude when git isn't available 2017-08-10 18:54:14 -04:00
Jack Humbert
6895c4510e fix default layer songs 2017-08-10 16:52:35 -04:00
dwrz
70407a1b67 Add config.h to piemod keymap. 2017-08-10 14:58:15 -04:00
dwrz
3fa32867ad Remove makefile from Let's Split piemod. 2017-08-10 14:58:15 -04:00
dwrz
72b7067489 Add piemod keymaps for Let's Split and Planck. 2017-08-10 14:58:15 -04:00
That-Canadian
48a89ad864 Merge remote-tracking branch 'upstream/master' 2017-08-09 23:17:48 -04:00
Ryan Sullivan
a5ab2412ab Update readme
Fixed link and small cleanup
2017-08-09 21:03:05 -04:00
Ryan Sullivan
78ae28f24c Add 'boardy' keymap
Initial version of my personal layout for my keyboard Boardy
2017-08-09 21:03:05 -04:00
Ryan Sullivan
b6ed990d58 Rename 'base' to 'default'
Moves Eagleheardt's base layout to the default one for the Org60.  Also changed to use the right header file.
2017-08-09 21:03:05 -04:00
Ryan Sullivan
aa660d61ea Add Org60 keyboard
This makes some small changes to the XD60 configuration.  Also moves Eagleheardt's base keymap.
2017-08-09 21:03:05 -04:00
Jasonm23
d2e24354e1 Add TKL keymap for GON NerdTKL 2017-08-09 10:19:39 -04:00
Ethan Madden
6b70b6a990 Readmes! 2017-08-08 23:31:56 -04:00
Ethan Madden
daa5cee065 Added my personal layout
added RGB controls to my keymap
2017-08-08 23:31:56 -04:00
Ethan Madden
33a87c132c Base JC65 config
jc65 builds properly, haven't test flashed yet

Enabled RGB backlighting

disabled some other features to save some space
2017-08-08 23:31:56 -04:00
skullY
087d00f769 commit line ending differences 2017-08-08 16:45:44 -07:00
Jack Humbert
26d348b6d1 move version info to the top of the output 2017-08-08 16:06:45 -04:00
Jack Humbert
5210f94a56 add version to make output 2017-08-08 16:06:45 -04:00
Danny Nguyen
f1536a3f54 Change installation of avr-libc to avr-gcc, now that avr-libc is integrated into the avr-gcc build 2017-08-08 10:03:19 -04:00
Fredric Silberberg
3815067377 Fixed gaming layer 2017-08-08 10:02:53 -04:00
Fredric Silberberg
114565fe81 Rename SHIFT macro to BV_64 2017-08-08 10:02:53 -04:00
Fredric Silberberg
e9d755b6f4 Small gaming layer update 2017-08-08 10:02:53 -04:00
Fredric Silberberg
a3e1d9a8cc Added support for locking One Shot modifiers. 2017-08-08 10:02:53 -04:00
Fredric Silberberg
02f405708b Remove hex print code. 2017-08-08 10:02:53 -04:00
Fredric Silberberg
916c4d799d Added NKRO to nyquist layout. 2017-08-08 10:02:53 -04:00
Fredric Silberberg
bc59e093ec Updated ergodox profile 2017-08-08 10:02:53 -04:00
Fredric Silberberg
7935f563e9 Updated nyquist gaming layout. 2017-08-08 10:02:53 -04:00
Fredric Silberberg
5fc4a664dc Added initial key lock documentation. 2017-08-08 10:02:53 -04:00
Fredric Silberberg
8e1be7c792 Initial implementation of the key_lock feature. 2017-08-08 10:02:53 -04:00
Fredric Silberberg
7a9fb7c96b Added readme, fixed eql vs plus 2017-08-08 10:02:53 -04:00
Fredric Silberberg
8cb413b6b7 Updated licensing 2017-08-08 10:02:53 -04:00
Fredric Silberberg
b66a9af352 Finished initial Nyquist keymap. 2017-08-08 10:02:53 -04:00
Fredric Silberberg
fb91d9008b Additional keymap updates. 2017-08-08 10:02:53 -04:00
Fredric Silberberg
1219da753b Initial nyquist keymap 2017-08-08 10:02:53 -04:00
Jack Humbert
107d8031e5 update priyadi's keymap config 2017-08-07 22:36:05 -04:00
Jack Humbert
1a070d6f6f let planck keymaps use KEYMAP 2017-08-07 22:04:37 -04:00
Jack Humbert
e966854a65 Merge pull request #1558 from BalzGuenat/bananasplit
Merged my Bananasplit port with Nic's.
2017-08-07 17:09:36 -04:00
Balz Guenat
3961e14209 remove duplicate readme 2017-08-07 22:26:32 +02:00
Balz Guenat
d18df8ef7a Merge remote-tracking branch 'upstream/master' into bananasplit
# Conflicts:
#	keyboards/bananasplit/Makefile
#	keyboards/bananasplit/bananasplit.c
#	keyboards/bananasplit/bananasplit.h
#	keyboards/bananasplit/config.h
#	keyboards/bananasplit/keymaps/default/keymap.c
#	keyboards/bananasplit/rules.mk
2017-08-07 21:54:06 +02:00
That-Canadian
f64d4242ad Updated .gitignore to properly have the master changes 2017-08-07 08:05:35 -04:00
That-Canadian
1bbb49585e Merge branch 'master' into minidox 2017-08-07 08:00:02 -04:00
That-Canadian
597ff7aee9 Line endings issue for uk78? 2017-08-07 07:59:29 -04:00
That-Canadian
15822a8e44 Modified gitignore file to allow the left and right hand eeprom files for the MiniDox to be added. They need to be there for proper flashing of the board. They do not change between builds, so no need to re-build them. 2017-08-07 07:55:33 -04:00
That-Canadian
aa67e3cedb Changed my personal keymap and config. 2017-08-07 07:49:43 -04:00
Balz Guenat
308bec28bb Add language-switch for locking switch 2017-08-04 04:16:39 +02:00
Balz Guenat
d8c503f3ac add personal keymap 2017-08-03 23:33:31 +02:00
Balz Guenat
15fbe6e233 add the bananasplit keyboard incl. default keymap. 2017-08-03 03:51:34 +02:00
219 changed files with 7799 additions and 3545 deletions

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@ -19,6 +19,11 @@ endif
# Otherwise the [OK], [ERROR] and [WARN] messages won't be displayed correctly
override SILENT := false
QMK_VERSION := $(shell git describe --abbrev=0 --tags 2>/dev/null)
ifneq ($(QMK_VERSION),)
$(info QMK Firmware v$(QMK_VERSION))
endif
ON_ERROR := error_occurred=1
BREAK_ON_ERRORS = no

View File

@ -104,6 +104,11 @@ ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c
endif
ifeq ($(strip $(KEY_LOCK_ENABLE)), yes)
OPT_DEFS += -DKEY_LOCK_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_key_lock.c
endif
ifeq ($(strip $(PRINTING_ENABLE)), yes)
OPT_DEFS += -DPRINTING_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_printer.c
@ -156,4 +161,4 @@ QUANTUM_SRC:= \
ifndef CUSTOM_MATRIX
QUANTUM_SRC += $(QUANTUM_DIR)/matrix.c
endif
endif

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@ -12,7 +12,7 @@ Otherwise, you can either download it directly ([zip](https://github.com/qmk/qmk
## How to compile {#how-to-compile}
Before you are able to compile, you'll need to [install an environment](build_environment_setup.md) for AVR or/and ARM development. Once that is complete, you'll use the `make` command to build a keyboard and keymap with the following notation:
Before you are able to compile, you'll need to [install an environment](getting_started_build_tools.md) for AVR or/and ARM development. Once that is complete, you'll use the `make` command to build a keyboard and keymap with the following notation:
make planck-rev4-default
@ -22,4 +22,4 @@ This would build the `rev4` revision of the `planck` with the `default` keymap.
## How to customize {#how-to-customize}
QMK has lots of [features](features/README.md) to explore, and a good deal of [reference documentation](reference/README.md) to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md).
QMK has lots of [features](features.md) to explore, and a good deal of [reference documentation](http://docs.qmk.fm) to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md).

View File

@ -1,29 +1,51 @@
* [Getting started](README.md)
* [QMK Overview](qmk_overview.md)
* [Build Environment Setup](build_environment_setup.md)
* [Vagrant Guide](vagrant_guide.md)
* [Make instructions](make_instructions.md)
* [FAQ: Creating a Keymap](faq_keymap.md)
* [FAQ: Compiling QMK](faq_build.md)
* [How to Github](how_to_github.md)
* [QMK Introduction](getting_started_introduction.md)
* [Install Build Tools](getting_started_build_tools.md)
* Alternative: [Vagrant Guide](getting_started_vagrant_guide.md)
* [Build/Compile instructions](getting_started_make_guide.md)
* [How to Use Github](getting_started_github.md)
* [FAQ](faq.md)
* [General FAQ](faq_general.md)
* [Build/Compile QMK](faq_build.md)
* [Debugging/Troubleshooting QMK](faq_debug.md)
* [Keymap](faq_keymap.md)
* [Features](features.md)
* [Layer switching](key_functions.md)
* [Leader Key](leader_key.md)
* [Macros](macros.md)
* [Common Shortcuts](feature_common_shortcuts.md)
* [Backlight](feature_backlight.md)
* [Bootmagic](feature_bootmagic.md)
* [Dynamic Macros](dynamic_macros.md)
* [Key Lock](key_lock.md)
* [Leader Key](feature_leader_key.md)
* [Macros](macros.md)
* [Mouse keys](mouse_keys.md)
* [PS2 Mouse](feature_ps2_mouse.md)
* [Space Cadet](space_cadet_shift.md)
* [Tap Dance](tap_dance.md)
* [Mouse keys](mouse_keys.md)
* [Unicode](unicode.md)
* [Audio](feature_audio.md)
* [Thermal Printer](feature_thermal_printer.md)
* [Stenography](stenography.md)
* [Unicode](unicode.md)
* Reference
* [Glossary](glossary.md)
* [Keymap overview](keymap.md)
* [Keycodes](keycodes.md)
* [Basic Keycodes](basic_keycodes.md)
* [Quantum Keycodes](quantum_keycodes.md)
* [Basic](keycodes_basic.md)
* [Quantum](quantum_keycodes.md)
* [Backlight](feature_backlight.md#backlight-keycodes)
* [Bluetooth](feature_bluetooth.md#bluetooth-keycodes)
* [Bootmagic](feature_bootmagic.md#bootmagic-keycodes)
* [Layer Switching](feature_common_shortcuts.md#switching-and-toggling-layers)
* [Mod+Key](feature_common_shortcuts.md#modifier-keys)
* [Mod Tap](feature_common_shortcuts.md#mod-tap)
* [One Shot Keys](feature_common_shortcuts.md#one-shot-keys)
* [Shifted Keys](feature_common_shortcuts.md#shifted-keycodes)
* [Stenography](stenography.md#keycode-reference)
* [RGB Light](feature_rgblight.md#rgblight-keycodes)
* [Thermal Printer](feature_thermal_printer.md#thermal-printer-keycodes)
* [US ANSI Shifted Keys](keycodes_us_ansi_shifted.md)
* [The `config.h` File](config_options.md)
* [Customizing Functionality](custom_quantum_functions.md)
* [Documentation Best Practices](documentation_best_practices.md)
@ -38,9 +60,8 @@
* [Porting your keyboard to QMK](porting_your_keyboard_to_qmk.md)
* For a Deeper Understanding
* [How Keyboards Work](basic_how_keyboards_work.md)
* [How Keyboards Work](how_keyboards_work.md)
* [Understanding QMK](understanding_qmk.md)
* Other Topics
* [General FAQ](faq.md)
* [Using Eclipse with QMK](eclipse.md)

View File

@ -11,6 +11,6 @@ Once you have implemented your new feature you will generally submit a [pull req
* **Disabled by default** - memory is a pretty limited on most chips QMK supports, and it's important that current keymaps aren't broken, so please allow your feature to be turned **on**, rather than being turned off. If you think it should be on by default, or reduces the size of the code, please talk with us about it.
* **Compile locally before submitting** - hopefully this one is obvious, but things need to compile! Our Travis system will catch any issues, but it's generally faster for you to compile a few keyboards locally instead of waiting for the results to come back.
* **Consider subprojects and different chip-bases** - there are several keyboards that have subprojects that have allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled in one that doesn't work.
* **Consider subprojects and different chip-bases** - there are several keyboards that have subprojects that allow for slightly different configurations, and even different chip-bases. Try to make a feature supported in ARM and AVR, or automatically disabled on platforms it doesn't work on.
* **Explain your feature** - Document it in `docs/`, either as a new file or as part of an existing file. If you don't document it other people won't be able to benefit from your hard work.
* **Don't refactor code** - to maintain a clear vision of how things are laid out in QMK, we try to plan out refactors in-depth, and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues).
* **Don't refactor code** - to maintain a clear vision of how things are laid out in QMK, we try to plan out refactors in-depth, and have a collaborator make the changes. If you have an idea for refactoring, or suggestions, [open an issue](https://github.com/qmk/qmk_firmware/issues), we'd love to talk about how QMK can be improved.

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@ -75,3 +75,23 @@ You can add some colors. What about a warning message?
What about an error message?
**[error [ERROR] This is not the error you are looking for]
```
# Documenting Features
If you create a new feature for QMK, create a documentation page for it. It doesn't have to be very long, a few sentances describing your feature and a table listing any relevant keycodes is enough. Here is a basic template:
```markdown
# My Cool Feature
This page describes my cool feature. You can use my cool feature to make coffee and order cream and sugar to be delivered via drone.
## My Cool Feature Keycodes
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_COFFEE||Make Coffee|
|KC_CREAM||Order Cream|
|KC_SUGAR||Order Sugar|
```
Place your documentation into `docs/feature_<my_cool_feature>.md`, and add that file to the appropriate place in `docs/_summary.md`. If you have added any keycodes be sure to add them to `docs/keycodes.md` with a link back to your feature page.

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@ -1,216 +1,6 @@
# Frequently Asked Questions
## General
### What is QMK?
[QMK](https://github.com/qmk), short for Quantum Mechanical Keyboard, is a group of people building tools for custom keyboards. We started with the [QMK firmware](https://github.com/qmk/qmk_firmware), a heavily modified fork of [TMK](https://github.com/tmk/tmk_keyboard).
### Why the name Quantum?
<!-- FIXME -->
### What Differences Are There Between QMK and TMK?
TMK was originally designed and implemented by [Jun Wako](https://github.com/tmk). QMK started as [Jack Humbert's](https://github.com/jackhumbert) fork of TMK for the Planck. After a while Jack's fork had diverged quite a bit from TMK, and in 2015 Jack decided to rename his fork to QMK.
From a technical standpoint QMK builds upon TMK by adding several new features. Most notably QMK has expanded the number of available keycodes and uses these to implement advanced features like `S()`, `LCTL()`, and `MO()`. You can see a complete list of these keycodes in [Quantum Keycodes](quantum_keycodes.html).
From a project and community management standpoint TMK maintains all the officially supported keyboards by himself, with a bit of community support. Separate community maintained forks exist or can be created for other keyboards. Only a few keymaps are provided by default, so users typically don't share keymaps with each other. QMK encourages sharing of both keyboards and keymaps through a centrally managed repository, accepting all pull requests that follows the quality standards. These are mostly community maintained, but the QMK team also helps when necessary.
Both approaches have their merits and their drawbacks, and code flows freely between TMK and QMK when it makes sense.
# Building
## Windows
### I'm on Windows Vista, 7, or 8, how do I setup my build environment?
Follow the build instructions to [install MHV AVR Tools](https://docs.qmk.fm/build_environment_setup.html#windows-vista-and-later).
### I'm on Windows 10 without the Creators Update. Do I have to install it?
No, but if you don't install the creators update you will not be able to build and flash with a single command. You will be able to build but to flash you will have to use a separate program, such as [QMK Flasher](https://github.com/qmk/qmk_flasher).
# Troubleshooting
## Debug Console
### hid_listen can't recognize device
When debug console of your device is not ready you will see like this:
```
Waiting for device:.........
```
once the device is pluged in then *hid_listen* finds it you will get this message:
```
Waiting for new device:.........................
Listening:
```
If you can't get this 'Listening:' message try building with `CONSOLE_ENABLE=yes` in [Makefile]
You may need privilege to access the device on OS like Linux.
- try `sudo hid_listen`
### Can't get message on console
Check:
- *hid_listen* finds your device. See above.
- Enable debug with pressing **Magic**+d. See [Magic Commands](https://github.com/tmk/tmk_keyboard#magic-commands).
- set `debug_enable=true` usually in `matrix_init()` in **matrix.c**.
- try using 'print' function instead of debug print. See **common/print.h**.
- disconnect other devices with console function. See [Issue #97](https://github.com/tmk/tmk_keyboard/issues/97).
### Linux or UNIX like system requires Super User privilege
Just use 'sudo' to execute *hid_listen* with privilege.
```
$ sudo hid_listen
```
Or add an *udev rule* for TMK devices with placing a file in rules directory. The directory may vary on each system.
File: /etc/udev/rules.d/52-tmk-keyboard.rules(in case of Ubuntu)
```
# tmk keyboard products https://github.com/tmk/tmk_keyboard
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
```
## Software Issues
### NKRO Doesn't work
First you have to compile frimware with this build option `NKRO_ENABLE` in **Makefile**.
Try `Magic` **N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work you need to switch to **6KRO** mode, in particular when you are in BIOS.
If your firmeare built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic` **N** command(`Space+N` by default). This setting is stored in EEPROM and keeped over power cycles.
https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switch
### Can't read column of matrix beyond 16
Use `1UL<<16` instead of `1<<16` in `read_cols()` in [matrix.h] when your columns goes beyond 16.
In C `1` means one of [int] type which is [16bit] in case of AVR so you can't shift left more than 15. You will get unexpected zero when you say `1<<16`. You have to use [unsigned long] type with `1UL`.
http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
### Bootloader jump doesn't work
Properly configure bootloader size in **Makefile**. With wrong section size bootloader won't probably start with **Magic command** and **Boot Magic**.
```
# Size of Bootloaders in bytes:
# Atmel DFU loader(ATmega32U4) 4096
# Atmel DFU loader(AT90USB128) 8192
# LUFA bootloader(ATmega32U4) 4096
# Arduino Caterina(ATmega32U4) 4096
# USBaspLoader(ATmega***) 2048
# Teensy halfKay(ATmega32U4) 512
# Teensy++ halfKay(AT90USB128) 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
```
AVR Boot section size are defined by setting **BOOTSZ** fuse in fact. Consult with your MCU datasheet.
Note that **Word**(2 bytes) size and address are used in datasheet while TMK uses **Byte**.
AVR Boot section is located at end of Flash memory like the followings.
```
byte Atmel/LUFA(ATMega32u4) byte Atmel(AT90SUB1286)
0x0000 +---------------+ 0x00000 +---------------+
| | | |
| | | |
| Application | | Application |
| | | |
= = = =
| | 32KB-4KB | | 128KB-8KB
0x6000 +---------------+ 0x1E000 +---------------+
| Bootloader | 4KB | Bootloader | 8KB
0x7FFF +---------------+ 0x1FFFF +---------------+
byte Teensy(ATMega32u4) byte Teensy++(AT90SUB1286)
0x0000 +---------------+ 0x00000 +---------------+
| | | |
| | | |
| Application | | Application |
| | | |
= = = =
| | 32KB-512B | | 128KB-2KB
0x7E00 +---------------+ 0x1FC00 +---------------+
| Bootloader | 512B | Bootloader | 2KB
0x7FFF +---------------+ 0x1FFFF +---------------+
```
And see this discussion for further reference.
https://github.com/tmk/tmk_keyboard/issues/179
### Special Extra key doesn't work(System, Audio control keys)
You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
```
EXTRAKEY_ENABLE = yes # Audio control and System control
```
### Wakeup from sleep doesn't work
In Windows check `Allow this device to wake the computer` setting in Power **Management property** tab of **Device Manager**. Also check BIOS setting.
Pressing any key during sleep should wake host.
## Hardware Issues
### TrackPoint needs reset circuit(PS/2 mouse support)
Without reset circuit you will have inconsistent reuslt due to improper initialize of the hardware. See circuit schematic of TPM754.
- http://geekhack.org/index.php?topic=50176.msg1127447#msg1127447
- http://www.mikrocontroller.net/attachment/52583/tpm754.pdf
### Using Arduino?
**Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself.
- http://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf
- http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
Arduino leonardo and micro have **ATMega32U4** and can be used for TMK, though Arduino bootloader may be a problem.
### Using PF4-7 pins of USB AVR?
You need to set JTD bit of MCUCR yourself to use PF4-7 as GPIO. Those pins are configured to serve JTAG function by default. MCUs like ATMega*U* or AT90USB* are affeteced with this.
If you are using Teensy this isn't needed. Teensy is shipped with JTAGEN fuse bit unprogrammed to disable the function.
See this code.
```
// JTAG disable for PORT F. write JTD bit twice within four cycles.
MCUCR |= (1<<JTD);
MCUCR |= (1<<JTD);
```
https://github.com/tmk/tmk_keyboard/blob/master/keyboard/hbkb/matrix.c#L67
And read **26.5.1 MCU Control Register MCUCR** of ATMega32U4 datasheet.
### Program Arduino Micro/Leonardo
Push reset button and then run command like this within 8 seconds.
```
avrdude -patmega32u4 -cavr109 -b57600 -Uflash:w:adb_usb.hex -P/dev/ttyACM0
```
Device name will vary depending on your system.
http://arduino.cc/en/Main/ArduinoBoardMicro
https://geekhack.org/index.php?topic=14290.msg1563867#msg1563867
### Problem on BIOS(UEFI)/Resume(Sleep&Wake)/Power cycles
Some people reported their keyboard stops working on BIOS and/or after resume(power cycles).
As of now root of its cause is not clear but some build options seem to be related. In Makefile try to disable those options like `CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE` and/or others.
https://github.com/tmk/tmk_keyboard/issues/266
https://geekhack.org/index.php?topic=41989.msg1967778#msg1967778
## Flashing Problems
### Can't use dfu-programmer or QMK Flasher to flash on Windows
Windows requires a driver to support the keyboard in DFU mode. You can use [QMK Driver Installer](https://github.com/qmk/qmk_driver_installer/releases) to install the necessary drivers.
* [General](faq_general.md)
* [Building or Compiling QMK](faq_build.md)
* [Debugging and Troubleshooting QMK](faq_debug.md)
* [Keymap](faq_keymap.md)

View File

@ -1,17 +1,9 @@
# Frequently Asked Build Questions
This page covers questions about building QMK. If you have not yet you should read the [Build Guide](https://github.com/qmk/qmk_firmware/blob/master/docs/build_guide.md).
In short,
$ make [-f Makefile.<variant>] [KEYMAP=...] clean
$ make [-f Makefile.<variant>] [KEYMAP=...]
$ make [-f Makefile.<variant>] [KEYMAP=...] dfu
This page covers questions about building QMK. If you have not yet you should read the [Build Environment Setup](getting_started_build_tools.md) and [Make Instructions](make_instructions.md) guides.
## Can't program on Linux
You will need proper permission to operate a device. For Linux users see udev rules below.
Easy way is to use `sudo` command, if you are not familiar with this command check its manual with `man sudo` or this page on line.
You will need proper permission to operate a device. For Linux users see udev rules below. Easy way is to use `sudo` command, if you are not familiar with this command check its manual with `man sudo` or this page on line.
In short when your controller is ATMega32u4,
@ -21,16 +13,16 @@ In short when your controller is ATMega32u4,
or just
$ sudo make dfu
$ sudo make <keyboard>-<keymap>-dfu
But to run `make` with root privilege is not good idea. Use former method as possible.
But to run `make` with root privilege is not good idea. Use former method if possible.
## WINAVR is obsolete
It is no longer recommended and may cause some problem.
See [Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
See [TMK Issue #99](https://github.com/tmk/tmk_keyboard/issues/99).
## USB VID and PID
You can use any ID you want with editing `config.h`. Using any presumably unused ID will be no problem in fact except for very least chance of collision with other product.
You can use any ID you want with editing `config.h`. Using any presumably unused ID will be no problem in fact except for very low chance of collision with other product.
Most boards in QMK use `0xFEED` as the vendor ID. You should look through other keyboards to make sure you pick a unique Product ID.
@ -41,7 +33,6 @@ You can buy a really unique VID:PID here. I don't think you need this for person
- http://www.obdev.at/products/vusb/license.html
- http://www.mcselec.com/index.php?page=shop.product_details&flypage=shop.flypage&product_id=92&option=com_phpshop&Itemid=1
## Linux udev rules
On Linux you need proper privilege to access device file of MCU, you'll have to use `sudo` when flashing firmware. You can circumvent this with placing these files in `/etc/udev/rules.d/`.

242
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@ -0,0 +1,242 @@
# Debugging FAQ
This page details various common questions people have about troubleshooting their keyboards.
# Debug Console
## hid_listen can't recognize device
When debug console of your device is not ready you will see like this:
```
Waiting for device:.........
```
once the device is pluged in then *hid_listen* finds it you will get this message:
```
Waiting for new device:.........................
Listening:
```
If you can't get this 'Listening:' message try building with `CONSOLE_ENABLE=yes` in [Makefile]
You may need privilege to access the device on OS like Linux.
- try `sudo hid_listen`
## Can't get message on console
Check:
- *hid_listen* finds your device. See above.
- Enable debug with pressing **Magic**+d. See [Magic Commands](https://github.com/tmk/tmk_keyboard#magic-commands).
- set `debug_enable=true` usually in `matrix_init()` in **matrix.c**.
- try using 'print' function instead of debug print. See **common/print.h**.
- disconnect other devices with console function. See [Issue #97](https://github.com/tmk/tmk_keyboard/issues/97).
## Linux or UNIX like system requires Super User privilege
Just use 'sudo' to execute *hid_listen* with privilege.
```
$ sudo hid_listen
```
Or add an *udev rule* for TMK devices with placing a file in rules directory. The directory may vary on each system.
File: /etc/udev/rules.d/52-tmk-keyboard.rules(in case of Ubuntu)
```
# tmk keyboard products https://github.com/tmk/tmk_keyboard
SUBSYSTEMS=="usb", ATTRS{idVendor}=="feed", MODE:="0666"
```
***
# Miscellaneous
## Safety Considerations
You probably don't want to "brick" your keyboard, making it impossible
to rewrite firmware onto it. Here are some of the parameters to show
what things are (and likely aren't) too risky.
- If your keyboard map does not include RESET, then, to get into DFU
mode, you will need to press the reset button on the PCB, which
requires unscrewing the bottom.
- Messing with tmk_core / common files might make the keyboard
inoperable
- Too large a .hex file is trouble; `make dfu` will erase the block,
test the size (oops, wrong order!), which errors out, failing to
flash the keyboard, leaving it in DFU mode.
- To this end, note that the maximum .hex file size on Planck is
7000h (28672 decimal)
```
Linking: .build/planck_rev4_cbbrowne.elf [OK]
Creating load file for Flash: .build/planck_rev4_cbbrowne.hex [OK]
Size after:
text data bss dec hex filename
0 22396 0 22396 577c planck_rev4_cbbrowne.hex
```
- The above file is of size 22396/577ch, which is less than
28672/7000h
- As long as you have a suitable alternative .hex file around, you
can retry, loading that one
- Some of the options you might specify in your keyboard's Makefile
consume extra memory; watch out for BOOTMAGIC_ENABLE,
MOUSEKEY_ENABLE, EXTRAKEY_ENABLE, CONSOLE_ENABLE, API_SYSEX_ENABLE
- DFU tools do /not/ allow you to write into the bootloader (unless
you throw in extra fruitsalad of options), so there is little risk
there.
- EEPROM has around a 100000 write cycle. You shouldn't rewrite the
firmware repeatedly and continually; that'll burn the EEPROM
eventually.
## NKRO Doesn't work
First you have to compile frimware with this build option `NKRO_ENABLE` in **Makefile**.
Try `Magic` **N** command(`LShift+RShift+N` by default) when **NKRO** still doesn't work. You can use this command to toggle between **NKRO** and **6KRO** mode temporarily. In some situations **NKRO** doesn't work you need to switch to **6KRO** mode, in particular when you are in BIOS.
If your firmeare built with `BOOTMAGIC_ENABLE` you need to turn its switch on by `BootMagic` **N** command(`Space+N` by default). This setting is stored in EEPROM and keeped over power cycles.
https://github.com/tmk/tmk_keyboard#boot-magic-configuration---virtual-dip-switch
## TrackPoint needs reset circuit(PS/2 mouse support)
Without reset circuit you will have inconsistent reuslt due to improper initialize of the hardware. See circuit schematic of TPM754.
- http://geekhack.org/index.php?topic=50176.msg1127447#msg1127447
- http://www.mikrocontroller.net/attachment/52583/tpm754.pdf
## Can't read column of matrix beyond 16
Use `1UL<<16` instead of `1<<16` in `read_cols()` in [matrix.h] when your columns goes beyond 16.
In C `1` means one of [int] type which is [16bit] in case of AVR so you can't shift left more than 15. You will get unexpected zero when you say `1<<16`. You have to use [unsigned long] type with `1UL`.
http://deskthority.net/workshop-f7/rebuilding-and-redesigning-a-classic-thinkpad-keyboard-t6181-60.html#p146279
## Bootloader jump doesn't work
Properly configure bootloader size in **Makefile**. With wrong section size bootloader won't probably start with **Magic command** and **Boot Magic**.
```
# Size of Bootloaders in bytes:
# Atmel DFU loader(ATmega32U4) 4096
# Atmel DFU loader(AT90USB128) 8192
# LUFA bootloader(ATmega32U4) 4096
# Arduino Caterina(ATmega32U4) 4096
# USBaspLoader(ATmega***) 2048
# Teensy halfKay(ATmega32U4) 512
# Teensy++ halfKay(AT90USB128) 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
```
AVR Boot section size are defined by setting **BOOTSZ** fuse in fact. Consult with your MCU datasheet.
Note that **Word**(2 bytes) size and address are used in datasheet while TMK uses **Byte**.
AVR Boot section is located at end of Flash memory like the followings.
```
byte Atmel/LUFA(ATMega32u4) byte Atmel(AT90SUB1286)
0x0000 +---------------+ 0x00000 +---------------+
| | | |
| | | |
| Application | | Application |
| | | |
= = = =
| | 32KB-4KB | | 128KB-8KB
0x6000 +---------------+ 0x1E000 +---------------+
| Bootloader | 4KB | Bootloader | 8KB
0x7FFF +---------------+ 0x1FFFF +---------------+
byte Teensy(ATMega32u4) byte Teensy++(AT90SUB1286)
0x0000 +---------------+ 0x00000 +---------------+
| | | |
| | | |
| Application | | Application |
| | | |
= = = =
| | 32KB-512B | | 128KB-2KB
0x7E00 +---------------+ 0x1FC00 +---------------+
| Bootloader | 512B | Bootloader | 2KB
0x7FFF +---------------+ 0x1FFFF +---------------+
```
And see this discussion for further reference.
https://github.com/tmk/tmk_keyboard/issues/179
## Special Extra key doesn't work(System, Audio control keys)
You need to define `EXTRAKEY_ENABLE` in `rules.mk` to use them in QMK.
```
EXTRAKEY_ENABLE = yes # Audio control and System control
```
## Wakeup from sleep doesn't work
In Windows check `Allow this device to wake the computer` setting in Power **Management property** tab of **Device Manager**. Also check BIOS setting.
Pressing any key during sleep should wake host.
## Using Arduino?
**Note that Arduino pin naming is different from actual chip.** For example, Arduino pin `D0` is not `PD0`. Check circuit with its schematics yourself.
- http://arduino.cc/en/uploads/Main/arduino-leonardo-schematic_3b.pdf
- http://arduino.cc/en/uploads/Main/arduino-micro-schematic.pdf
Arduino leonardo and micro have **ATMega32U4** and can be used for TMK, though Arduino bootloader may be a problem.
## Using PF4-7 pins of USB AVR?
You need to set JTD bit of MCUCR yourself to use PF4-7 as GPIO. Those pins are configured to serve JTAG function by default. MCUs like ATMega*U* or AT90USB* are affeteced with this.
If you are using Teensy this isn't needed. Teensy is shipped with JTAGEN fuse bit unprogrammed to disable the function.
See this code.
```
// JTAG disable for PORT F. write JTD bit twice within four cycles.
MCUCR |= (1<<JTD);
MCUCR |= (1<<JTD);
```
https://github.com/tmk/tmk_keyboard/blob/master/keyboard/hbkb/matrix.c#L67
And read **26.5.1 MCU Control Register MCUCR** of ATMega32U4 datasheet.
## Adding LED indicators of Lock keys
You need your own LED indicators for CapsLock, ScrollLock and NumLock? See this post.
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p191560
## Program Arduino Micro/Leonardo
Push reset button and then run command like this within 8 seconds.
```
avrdude -patmega32u4 -cavr109 -b57600 -Uflash:w:adb_usb.hex -P/dev/ttyACM0
```
Device name will vary depending on your system.
http://arduino.cc/en/Main/ArduinoBoardMicro
https://geekhack.org/index.php?topic=14290.msg1563867#msg1563867
## USB 3 compatibility
I heard some people have a problem with USB 3 port, try USB 2 port.
## Mac compatibility
### OS X 10.11 and Hub
https://geekhack.org/index.php?topic=14290.msg1884034#msg1884034
## Problem on BIOS(UEFI)/Resume(Sleep&Wake)/Power cycles
Some people reported their keyboard stops working on BIOS and/or after resume(power cycles).
As of now root of its cause is not clear but some build options seem to be related. In Makefile try to disable those options like `CONSOLE_ENABLE`, `NKRO_ENABLE`, `SLEEP_LED_ENABLE` and/or others.
https://github.com/tmk/tmk_keyboard/issues/266
https://geekhack.org/index.php?topic=41989.msg1967778#msg1967778
## FLIP doesn't work
### AtLibUsbDfu.dll not found
Remove current driver and reinstall one FLIP provides from DeviceManager.
http://imgur.com/a/bnwzy

20
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@ -0,0 +1,20 @@
# Frequently Asked Questions
## What is QMK?
[QMK](https://github.com/qmk), short for Quantum Mechanical Keyboard, is a group of people building tools for custom keyboards. We started with the [QMK firmware](https://github.com/qmk/qmk_firmware), a heavily modified fork of [TMK](https://github.com/tmk/tmk_keyboard).
### Why the name Quantum?
<!-- FIXME -->
## What Differences Are There Between QMK and TMK?
TMK was originally designed and implemented by [Jun Wako](https://github.com/tmk). QMK started as [Jack Humbert's](https://github.com/jackhumbert) fork of TMK for the Planck. After a while Jack's fork had diverged quite a bit from TMK, and in 2015 Jack decided to rename his fork to QMK.
From a technical standpoint QMK builds upon TMK by adding several new features. Most notably QMK has expanded the number of available keycodes and uses these to implement advanced features like `S()`, `LCTL()`, and `MO()`. You can see a complete list of these keycodes in [Keycodes](keycodes.md).
From a project and community management standpoint TMK maintains all the officially supported keyboards by himself, with a bit of community support. Separate community maintained forks exist or can be created for other keyboards. Only a few keymaps are provided by default, so users typically don't share keymaps with each other. QMK encourages sharing of both keyboards and keymaps through a centrally managed repository, accepting all pull requests that follow the quality standards. These are mostly community maintained, but the QMK team also helps when necessary.
Both approaches have their merits and their drawbacks, and code flows freely between TMK and QMK when it makes sense.

View File

@ -1,9 +1,9 @@
# Frequently Asked Keymap Questions
# Keymap FAQ
This page covers questions people often have about keymaps. If you haven't you should read [Keymap Overview](keymap.html) first.
This page covers questions people often have about keymaps. If you haven't you should read [Keymap Overview](keymap.md) first.
## What Keycodes Can I Use?
See [Basic Keycodes](keycodes.html) and [Quantum Keycodes](quantum_keycodes.html) for most of the keys you can define.
See [Keycodes](keycodes.md) for an index of keycodes available to you. These link to more extensive documentation when available.
Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h).
@ -116,7 +116,9 @@ https://github.com/tekezo/Karabiner/issues/403
## Esc and `~ on a key
Use `GRAVE_ESC` or `KC_GESC` in your keymap.
Use `GRAVE_ESC` or `KC_GESC` in your keymap. `GUI`+`GRAVE_ESC` results in `` ` `` and `SHIFT`+`GRAVE_ESC` results in `~`.
Note that this will break the CTRL+SHIFT+ESC shortcut to the Windows task manager. Use `#define GRAVE_ESC_CTRL_OVERRIDE` in your `config.h` to get the shortcut back. With this option, `ESC_GRAVE` results in `ESC` if `CTRL` is held, even if `SHIFT` or `GUI` are also held.
## Arrow on Right Modifier keys with Dual-Role
This turns right modifer keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**.

204
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@ -0,0 +1,204 @@
# Audio
Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any AVR keyboard that allows access to the C6 or B5 port (`#define C6_AUDIO` and/or `#define B5_AUDIO`), you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
If you add `AUDIO_ENABLE = yes` to your `rules.mk`, there's a couple different sounds that will automatically be enabled without any other configuration:
```
STARTUP_SONG // plays when the keyboard starts up (audio.c)
GOODBYE_SONG // plays when you press the RESET key (quantum.c)
AG_NORM_SONG // plays when you press AG_NORM (quantum.c)
AG_SWAP_SONG // plays when you press AG_SWAP (quantum.c)
MUSIC_ON_SONG // plays when music mode is activated (process_music.c)
MUSIC_OFF_SONG // plays when music mode is deactivated (process_music.c)
CHROMATIC_SONG // plays when the chromatic music mode is selected (process_music.c)
GUITAR_SONG // plays when the guitar music mode is selected (process_music.c)
VIOLIN_SONG // plays when the violin music mode is selected (process_music.c)
MAJOR_SONG // plays when the major music mode is selected (process_music.c)
```
You can override the default songs by doing something like this in your `config.h`:
```c
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(STARTUP_SOUND)
#endif
```
A full list of sounds can be found in [quantum/audio/song_list.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/song_list.h) - feel free to add your own to this list! All available notes can be seen in [quantum/audio/musical_notes.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/musical_notes.h).
To play a custom sound at a particular time, you can define a song like this (near the top of the file):
```c
float my_song[][2] = SONG(QWERTY_SOUND);
```
And then play your song like this:
```c
PLAY_SONG(my_song);
```
Alternatively, you can play it in a loop like this:
```c
PLAY_LOOP(my_song);
```
It's advised that you wrap all audio features in `#ifdef AUDIO_ENABLE` / `#endif` to avoid causing problems when audio isn't built into the keyboard.
## Music mode
The music mode maps your columns to a chromatic scale, and your rows to octaves. This works best with ortholinear keyboards, but can be made to work with others. All keycodes less than `0xFF` get blocked, so you won't type while playing notes - if you have special keys/mods, those will still work. A work-around for this is to jump to a different layer with KC_NOs before (or after) enabling music mode.
Recording is experimental due to some memory issues - if you experience some weird behavior, unplugging/replugging your keyboard will fix things.
Keycodes available:
* `MU_ON` - Turn music mode on
* `MU_OFF` - Turn music mode off
* `MU_TOG` - Toggle music mode
* `MU_MOD` - Cycle through the music modes:
* `CHROMATIC_MODE` - Chromatic scale, row changes the octave
* `GUITAR_MODE` - Chromatic scale, but the row changes the string (+5 st)
* `VIOLIN_MODE` - Chromatic scale, but the row changes the string (+7 st)
* `MAJOR_MODE` - Major scale
In music mode, the following keycodes work differently, and don't pass through:
* `LCTL` - start a recording
* `LALT` - stop recording/stop playing
* `LGUI` - play recording
* `KC_UP` - speed-up playback
* `KC_DOWN` - slow-down playback
By default, `MUSIC_MASK` is set to `keycode < 0xFF` which means keycodes less than `0xFF` are turned into notes, and don't output anything. You can change this by defining this in your `config.h` like this:
#define MUSIC_MASK keycode != KC_NO
Which will capture all keycodes - be careful, this will get you stuck in music mode until you restart your keyboard!
The pitch standard (`PITCH_STANDARD_A`) is 440.0f by default - to change this, add something like this to your `config.h`:
#define PITCH_STANDARD_A 432.0f
## MIDI functionalty
This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
<!-- FIXME: this formatting needs work
## Audio
```c
#ifdef AUDIO_ENABLE
AU_ON,
AU_OFF,
AU_TOG,
#ifdef FAUXCLICKY_ENABLE
FC_ON,
FC_OFF,
FC_TOG,
#endif
// Music mode on/off/toggle
MU_ON,
MU_OFF,
MU_TOG,
// Music voice iterate
MUV_IN,
MUV_DE,
#endif
```
### Midi
#if !MIDI_ENABLE_STRICT || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
MI_ON, // send midi notes when music mode is enabled
MI_OFF, // don't send midi notes when music mode is enabled
#endif
MIDI_TONE_MIN,
MIDI_TONE_MAX
MI_C = MIDI_TONE_MIN,
MI_Cs,
MI_Db = MI_Cs,
MI_D,
MI_Ds,
MI_Eb = MI_Ds,
MI_E,
MI_F,
MI_Fs,
MI_Gb = MI_Fs,
MI_G,
MI_Gs,
MI_Ab = MI_Gs,
MI_A,
MI_As,
MI_Bb = MI_As,
MI_B,
MIDI_TONE_KEYCODE_OCTAVES > 1
where x = 1-5:
MI_C_x,
MI_Cs_x,
MI_Db_x = MI_Cs_x,
MI_D_x,
MI_Ds_x,
MI_Eb_x = MI_Ds_x,
MI_E_x,
MI_F_x,
MI_Fs_x,
MI_Gb_x = MI_Fs_x,
MI_G_x,
MI_Gs_x,
MI_Ab_x = MI_Gs_x,
MI_A_x,
MI_As_x,
MI_Bb_x = MI_As_x,
MI_B_x,
MI_OCT_Nx 1-2
MI_OCT_x 0-7
MIDI_OCTAVE_MIN = MI_OCT_N2,
MIDI_OCTAVE_MAX = MI_OCT_7,
MI_OCTD, // octave down
MI_OCTU, // octave up
MI_TRNS_Nx 1-6
MI_TRNS_x 0-6
MIDI_TRANSPOSE_MIN = MI_TRNS_N6,
MIDI_TRANSPOSE_MAX = MI_TRNS_6,
MI_TRNSD, // transpose down
MI_TRNSU, // transpose up
MI_VEL_x 1-10
MIDI_VELOCITY_MIN = MI_VEL_1,
MIDI_VELOCITY_MAX = MI_VEL_9,
MI_VELD, // velocity down
MI_VELU, // velocity up
MI_CHx 1-16
MIDI_CHANNEL_MIN = MI_CH1
MIDI_CHANNEL_MAX = MI_CH16,
MI_CHD, // previous channel
MI_CHU, // next channel
MI_ALLOFF, // all notes off
MI_SUS, // sustain
MI_PORT, // portamento
MI_SOST, // sostenuto
MI_SOFT, // soft pedal
MI_LEG, // legato
MI_MOD, // modulation
MI_MODSD, // decrease modulation speed
MI_MODSU, // increase modulation speed
#endif // MIDI_ADVANCED
-->

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# Backlighting
<!-- FIXME: Describe how backlighting works in QMK -->
## Backlight Keycodes
These keycodes control the backlight. Most keyboards use this for single color in-switch lighting.
|Name|Description|
|----|-----------|
|`BL_x`|Set a specific backlight level between 0-9|
|`BL_ON`|An alias for `BL_9`|
|`BL_OFF`|An alias for `BL_0`|
|`BL_DEC`|Turn the backlight level down by 1|
|`BL_INC`|Turn the backlight level up by 1|
|`BL_TOGG`|Toggle the backlight on or off|
|`BL_STEP`|Step through backlight levels, wrapping around to 0 when you reach the top.|

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# Bluetooth
## Bluetooth functionality
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
<!-- FIXME: Document bluetooth support more completely. -->
## Bluetooth Keycodes
This is used when multiple keyboard outputs can be selected. Currently this only allows for switching between USB and Bluetooth on keyboards that support both.
|Name|Description|
|----|-----------|
|`OUT_AUTO`|auto mode|
|`OUT_USB`|usb only|
|`OUT_BT`|bluetooth|

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# Bootmagic
<!-- FIXME: Describe the bootmagic feature here. -->
## Bootmagic Keycodes
Shortcuts for bootmagic options. You can use these even when bootmagic is off.
|Name|Description|
|----|-----------|
|`MAGIC_SWAP_CONTROL_CAPSLOCK`|Swap Capslock and Left Control|
|`MAGIC_CAPSLOCK_TO_CONTROL`|Treat Capslock like a Control Key|
|`MAGIC_SWAP_LALT_LGUI`|Swap the left Alt and GUI keys|
|`MAGIC_SWAP_RALT_RGUI`|Swap the right Alt and GUI keys|
|`MAGIC_NO_GUI`|Disable the GUI key|
|`MAGIC_SWAP_GRAVE_ESC`|Swap the Grave and Esc key.|
|`MAGIC_SWAP_BACKSLASH_BACKSPACE`|Swap backslack and backspace|
|`MAGIC_HOST_NKRO`|Force NKRO on|
|`MAGIC_SWAP_ALT_GUI`/`AG_SWAP`|Swap Alt and Gui on both sides|
|`MAGIC_UNSWAP_CONTROL_CAPSLOCK`|Disable the Control/Capslock swap|
|`MAGIC_UNCAPSLOCK_TO_CONTROL`|Disable treating Capslock like Control |
|`MAGIC_UNSWAP_LALT_LGUI`|Disable Left Alt and GUI switching|
|`MAGIC_UNSWAP_RALT_RGUI`|Disable Right Alt and GUI switching|
|`MAGIC_UNNO_GUI`|Enable the GUI key |
|`MAGIC_UNSWAP_GRAVE_ESC`|Disable the Grave/Esc swap |
|`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`|Disable the backslash/backspace swap|
|`MAGIC_UNHOST_NKRO`|Force NKRO off|
|`MAGIC_UNSWAP_ALT_GUI`/`AG_NORM`|Disable the Alt/GUI switching|
|`MAGIC_TOGGLE_NKRO`|Turn NKRO on or off|

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# Common Keymap Shortcuts
Your keymap can include shortcuts to common operations, for example shifted keys. This page documents the functions that are available to you.
People often define custom names using `#define`. For example:
```c
#define FN_CAPS LT(_FL, KC_CAPSLOCK)
#define ALT_TAB LALT(KC_TAB)
```
This will allow you to use `FN_CAPS` and `ALT_TAB` in your `KEYMAP()`, keeping it more readable.
### Limits of these aliases
Currently, the keycodes able to used with these functions are limited to the [Basic Keycodes](keycodes_basic.html), meaning you can't use keycodes like `KC_TILD`, or anything greater than 0xFF. For a full list of the keycodes able to be used see [Basic Keycodes](keycodes_basic.html).
## Switching and toggling layers
These functions allow you to activate layers in various ways.
* `MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer.
* `LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped.
* `TG(layer)` - toggles a layer on or off.
* `TO(layer)` - Goes to a layer. This code is special, because it lets you go either up or down the stack -- just goes directly to the layer you want. So while other codes only let you go _up_ the stack (from layer 0 to layer 3, for example), `TO(2)` is going to get you to layer 2, no matter where you activate it from -- even if you're currently on layer 5. This gets activated on keydown (as soon as the key is pressed).
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, the layer becomes active, and then deactivates when you let go. And if you tap it, the layer simply becomes active (toggles on). It needs 5 taps by default, but you can set it by defining `TAPPING_TOGGLE`, for example, `#define TAPPING_TOGGLE 2` for just two taps.
## Working With Layers
Care must be taken when switching layers, it's possible to lock yourself into a layer with no way to deactivate that layer (without unplugging your keyboard.) We've created some guidelines to help users avoid the most common problems.
### Beginners
If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:
* Setup layer 0 as your "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.)
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
* Never try to stack a higher numbered layer on top of a lower numbered layer. Doing so is tricky and error prone.
### Intermediate Users
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as multually exclusive. When one base layer is on the others are off.
### Advanced Users
Once you have a good feel for how layers work and what you can do, you can get more creative. The rules listed in the beginner section will help you be successful by avoiding some of the tricker details but they can be constraining, especially for ultra-compact keyboard users. Understanding how layers work will allow you to use them in more advanced ways.
Layers stack on top of each other in numerical order. When determining what a keypress does, QMK scans the layers from the top down, stopping when it reaches the first active layer that is not set to `KC_TRNS`. As a result if you activate a layer that is numerically lower than your current layer, and your current layer (or another layer that is active and higher than your target layer) has something other than `KC_TRNS`, that is the key that will be sent, not the key on the layer you just activated. This is the cause of most people's "why doesn't my layer get switched" problem.
## Modifier keys
These functions allow you to combine a mod with a keycode. When pressed the keydown for the mod will be sent first, and then *kc* will be sent. When released the keyup for *kc* will be sent and then the mod will be sent.
* `LSFT(kc)` or `S(kc)` - applies left Shift to *kc* (keycode)
* `RSFT(kc)` - applies right Shift to *kc*
* `LCTL(kc)` - applies left Control to *kc*
* `RCTL(kc)` - applies right Control to *kc*
* `LALT(kc)` - applies left Alt to *kc*
* `RALT(kc)` - applies right Alt to *kc*
* `LGUI(kc)` - applies left GUI (command/win) to *kc*
* `RGUI(kc)` - applies right GUI (command/win) to *kc*
* `HYPR(kc)` - applies Hyper (all modifiers) to *kc*
* `MEH(kc)` - applies Meh (all modifiers except Win/Cmd) to *kc*
* `LCAG(kc)` - applies CtrlAltGui to *kc*
You can also chain these, like this:
LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
## Shifted Keycodes
The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols.
|Name|Description|
|----|-----------|
| KC_TILD | ~ |
| KC_EXLM | ! |
| KC_QUES | ? |
| KC_AT | @ |
| KC_HASH | # |
| KC_DLR | $ |
| KC_PERC | % |
| KC_CIRC | ^ |
| KC_AMPR | & |
| KC_ASTR | * |
| KC_LPRN | ( |
| KC_RPRN | ) |
| KC_UNDS | _ |
| KC_PLUS | + |
| KC_DQUO | " |
| KC_LCBR | { |
| KC_RCBR | } |
| KC_LABK | < |
| KC_RABK | > |
| KC_PIPE | | |
| KC_COLN | : |
## Mod Tap
`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
These are the values you can use for the `mod` in `MT()` and `OSM()`:
* MOD_LCTL
* MOD_LSFT
* MOD_LALT
* MOD_LGUI
* MOD_RCTL
* MOD_RSFT
* MOD_RALT
* MOD_RGUI
* MOD_HYPR
* MOD_MEH
These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped. Note however, that you cannot mix right and left side modifiers.
We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
* `CTL_T(kc)` - is LCTL when held and *kc* when tapped
* `SFT_T(kc)` - is LSFT when held and *kc* when tapped
* `ALT_T(kc)` - is LALT when held and *kc* when tapped
* `ALGR_T(kc)` - is AltGr when held and *kc* when tapped
* `GUI_T(kc)` - is LGUI when held and *kc* when tapped
* `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
* `LCAG_T(kc)` - is CtrlAltGui when held and *kc* when tapped
* `MEH_T(kc)` - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift.
## One Shot Keys
One shot keys are keys that remain active until the next key is pressed, and then are releasd. This allows you to type keyboard combinations without pressing more than one key at a time.
For example, if you define a key as `OSM(MOD_LSFT)`, you can type a capital A character by first pressing and releasing shift, and then pressing and releasing A. Your computer will see the shift key being held the moment shift is pressed, and it will see the shift key being released immediately after A is released.
One shot keys also work as normal modifiers. If you hold down a one shot key and type other keys, your one shot will be released immediately after you let go of the key.
You can control the behavior of one shot keys by defining these in `config.h`:
```c
#define ONESHOT_TAP_TOGGLE 5 /* Tapping this number of times holds the key until tapped this number of times again. */
#define ONESHOT_TIMEOUT 5000 /* Time (in ms) before the one shot key is released */
```
* `OSM(mod)` - Momentarily hold down *mod*. You must use the `MOD_*` keycodes as shown in [Mod Tap](#mod-tap), not the `KC_*` codes.
* `OSL(layer)` - momentary switch to *layer*.
## Permissive Hold
As of [PR#1359](https://github.com/qmk/qmk_firmware/pull/1359/), there is a new `config.h` option:
```
#define PERMISSIVE_HOLD
```
This makes it easier for fast typists to use dual-function keys. Without this, if you let go of a held key inside the tapping term, it won't register.
Example: (Tapping Term = 200ms)
- SHFT_T(KC_A) Down
- KC_X Down
- KC_X Up
- SHFT_T(KC_A) Up
With defaults, if above is typed within tapping term, this will emit `ax`. With permissive hold, if above is typed within tapping term, this will emit `X` (so, Shift+X).

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## PS/2 Mouse Support
Its possible to hook up a PS/2 mouse (for example touchpads or trackpoints) to your keyboard as a composite device.
To hook up a Trackpoint, you need to obtain a Trackpoint module (i.e. harvest from a Thinkpad keyboard), identify the function of each pin of the module, and make the necessary circuitry between controller and Trackpoint module. For more information, please refer to [Trackpoint Hardware](https://deskthority.net/wiki/TrackPoint_Hardware) page on Deskthority Wiki.
There are three available modes for hooking up PS/2 devices: USART (best), interrupts (better) or busywait (not recommended).
### Busywait version
Note: This is not recommended, you may encounter jerky movement or unsent inputs. Please use interrupt or USART version if possible.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_BUSYWAIT = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_BUSYWAIT
# define PS2_CLOCK_PORT PORTD
# define PS2_CLOCK_PIN PIND
# define PS2_CLOCK_DDR DDRD
# define PS2_CLOCK_BIT 1
# define PS2_DATA_PORT PORTD
# define PS2_DATA_PIN PIND
# define PS2_DATA_DDR DDRD
# define PS2_DATA_BIT 2
#endif
```
### Interrupt version
The following example uses D2 for clock and D5 for data. You can use any INT or PCINT pin for clock, and any pin for data.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_INT = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_INT
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 2
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 5
#define PS2_INT_INIT() do { \
EICRA |= ((1<<ISC21) | \
(0<<ISC20)); \
} while (0)
#define PS2_INT_ON() do { \
EIMSK |= (1<<INT2); \
} while (0)
#define PS2_INT_OFF() do { \
EIMSK &= ~(1<<INT2); \
} while (0)
#define PS2_INT_VECT INT2_vect
#endif
```
### USART version
To use USART on the ATMega32u4, you have to use PD5 for clock and PD2 for data. If one of those are unavailable, you need to use interrupt version.
In rules.mk:
```
PS2_MOUSE_ENABLE = yes
PS2_USE_USART = yes
```
In your keyboard config.h:
```
#ifdef PS2_USE_USART
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 5
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 2
/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
/* set DDR of CLOCK as input to be slave */
#define PS2_USART_INIT() do { \
PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
UCSR1C = ((1 << UMSEL10) | \
(3 << UPM10) | \
(0 << USBS1) | \
(3 << UCSZ10) | \
(0 << UCPOL1)); \
UCSR1A = 0; \
UBRR1H = 0; \
UBRR1L = 0; \
} while (0)
#define PS2_USART_RX_INT_ON() do { \
UCSR1B = ((1 << RXCIE1) | \
(1 << RXEN1)); \
} while (0)
#define PS2_USART_RX_POLL_ON() do { \
UCSR1B = (1 << RXEN1); \
} while (0)
#define PS2_USART_OFF() do { \
UCSR1C = 0; \
UCSR1B &= ~((1 << RXEN1) | \
(1 << TXEN1)); \
} while (0)
#define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
#define PS2_USART_RX_DATA UDR1
#define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
#define PS2_USART_RX_VECT USART1_RX_vect
#endif
```
### Additional Settings
#### PS/2 mouse features
These enable settings supported by the PS/2 mouse protocol: http://www.computer-engineering.org/ps2mouse/
```
/* Use remote mode instead of the default stream mode (see link) */
#define PS2_MOUSE_USE_REMOTE_MODE
/* Enable the scrollwheel or scroll gesture on your mouse or touchpad */
#define PS2_MOUSE_ENABLE_SCROLLING
/* Some mice will need a scroll mask to be configured. The default is 0xFF. */
#define PS2_MOUSE_SCROLL_MASK 0x0F
/* Applies a transformation to the movement before sending to the host (see link) */
#define PS2_MOUSE_USE_2_1_SCALING
/* The time to wait after initializing the ps2 host */
#define PS2_MOUSE_INIT_DELAY 1000 /* Default */
```
You can also call the following functions from ps2_mouse.h
```
void ps2_mouse_disable_data_reporting(void);
void ps2_mouse_enable_data_reporting(void);
void ps2_mouse_set_remote_mode(void);
void ps2_mouse_set_stream_mode(void);
void ps2_mouse_set_scaling_2_1(void);
void ps2_mouse_set_scaling_1_1(void);
void ps2_mouse_set_resolution(ps2_mouse_resolution_t resolution);
void ps2_mouse_set_sample_rate(ps2_mouse_sample_rate_t sample_rate);
```
#### Fine control
Use the following defines to change the sensitivity and speed of the mouse.
Note: you can also use `ps2_mouse_set_resolution` for the same effect (not supported on most touchpads).
```
#define PS2_MOUSE_X_MULTIPLIER 3
#define PS2_MOUSE_Y_MULTIPLIER 3
#define PS2_MOUSE_V_MULTIPLIER 1
```
#### Scroll button
If you're using a trackpoint, you will likely want to be able to use it for scrolling.
Its possible to enable a "scroll button/s" that when pressed will cause the mouse to scroll instead of moving.
To enable the feature, you must set a scroll button mask as follows:
```
#define PS2_MOUSE_SCROLL_BTN_MASK (1<<PS2_MOUSE_BUTTON_MIDDLE) /* Default */
```
To disable the scroll button feature:
```
#define PS2_MOUSE_SCROLL_BTN_MASK 0
```
The available buttons are:
```
#define PS2_MOUSE_BTN_LEFT 0
#define PS2_MOUSE_BTN_RIGHT 1
#define PS2_MOUSE_BTN_MIDDLE 2
```
You can also combine buttons in the mask by `|`ing them together.
Once you've configured your scroll button mask, you must configure the scroll button send interval.
This is the interval before which if the scroll buttons were released they would be sent to the host.
After this interval, they will cause the mouse to scroll and will not be sent.
```
#define PS2_MOUSE_SCROLL_BTN_SEND 300 /* Default */
```
To disable sending the scroll buttons:
```
#define PS2_MOUSE_SCROLL_BTN_SEND 0
```
Fine control over the scrolling is supported with the following defines:
```
#define PS2_MOUSE_SCROLL_DIVISOR_H 2
#define PS2_MOUSE_SCROLL_DIVISOR_V 2
```
#### Debug settings
To debug the mouse, add `debug_mouse = true` or enable via bootmagic.
```
/* To debug the mouse reports */
#define PS2_MOUSE_DEBUG_HID
#define PS2_MOUSE_DEBUG_RAW
```

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# RGB Lighting
<!-- FIXME: Describe how to use RGB Lighting here. -->
## RGB Under Glow Mod
![Planck with RGB Underglow](https://raw.githubusercontent.com/qmk/qmk_firmware/master/keyboards/planck/keymaps/yang/planck-with-rgb-underglow.jpg)
Here is a quick demo on Youtube (with NPKC KC60) (https://www.youtube.com/watch?v=VKrpPAHlisY).
For this mod, you need an unused pin wiring to DI of WS2812 strip. After wiring the VCC, GND, and DI, you can enable the underglow in your Makefile.
RGBLIGHT_ENABLE = yes
In order to use the underglow animation functions, you need to have `#define RGBLIGHT_ANIMATIONS` in your `config.h`.
Please add the following options into your config.h, and set them up according your hardware configuration. These settings are for the `F4` pin by default:
#define RGB_DI_PIN F4 // The pin your RGB strip is wired to
#define RGBLIGHT_ANIMATIONS // Require for fancier stuff (not compatible with audio)
#define RGBLED_NUM 14 // Number of LEDs
#define RGBLIGHT_HUE_STEP 10
#define RGBLIGHT_SAT_STEP 17
#define RGBLIGHT_VAL_STEP 17
You'll need to edit `RGB_DI_PIN` to the pin you have your `DI` on your RGB strip wired to.
The firmware supports 5 different light effects, and the color (hue, saturation, brightness) can be customized in most effects. To control the underglow, you need to modify your keymap file to assign those functions to some keys/key combinations. For details, please check this keymap. `keyboards/planck/keymaps/yang/keymap.c`
### WS2812 Wiring
![WS2812 Wiring](https://raw.githubusercontent.com/qmk/qmk_firmware/master/keyboards/planck/keymaps/yang/WS2812-wiring.jpg)
Please note the USB port can only supply a limited amount of power to the keyboard (500mA by standard, however, modern computer and most usb hubs can provide 700+mA.). According to the data of NeoPixel from Adafruit, 30 WS2812 LEDs require a 5V 1A power supply, LEDs used in this mod should not more than 20.
## RGB Lighting Keycodes
This controls the RGB Lighting functionality. Most keyboards use WS2812 (and compatible) LEDs for underlight or case lighting.
|Name|Description|
|----|-----------|
|`RGB_TOG`|toggle on/off|
|`RGB_MOD`|cycle through modes|
|`RGB_HUI`|hue increase|
|`RGB_HUD`|hue decrease|
|`RGB_SAI`|saturation increase|
|`RGB_SAD`|saturation decrease|
|`RGB_VAI`|value increase|
|`RGB_VAD`|value decrease|

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# Thermal Printer
<!-- FIXME: Describe thermal printers support here. -->
## Thermal Printer Keycodes
|Name|Description|
|----|-----------|
|`PRINT_ON`|Start printing everything the user types|
|`PRINT_OFF`|Stop printing everything the user types|

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## The Leader key: A new kind of modifier
Most modifiers have to be held or toggled. But what if you had a key that indicated the start of a sequence? You could press that key and then rapidly press 1-3 more keys to trigger a macro, or enter a special layer, or anything else you might want to do. To learn more about it check out the [Leader Key](leader_key.md) page.
Most modifiers have to be held or toggled. But what if you had a key that indicated the start of a sequence? You could press that key and then rapidly press 1-3 more keys to trigger a macro, or enter a special layer, or anything else you might want to do. To learn more about it check out the [Leader Key](feature_leader_key.md) page.
## Tap Dance: A single key can do 3, 5, or 100 different things

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@ -1,71 +1,10 @@
# Build Environment Setup
# Installing Build Tools
This page describes setting up the build environment for QMK. These instructions cover AVR processors (such as the atmega32u4.)
<!-- FIXME: We should have ARM instructions somewhere. -->
# Windows 10
## Creators Update
If you have Windows 10 with Creators Update or later, you can build and flash the firmware directly. Before the Creators Update, only building was possible. If you don't have it yet or if are unsure, follow [these instructions](https://support.microsoft.com/en-us/instantanswers/d4efb316-79f0-1aa1-9ef3-dcada78f3fa0/get-the-windows-10-creators-update).
## Windows Subsystem for Linux
In addition to the Creators Update, you need Windows 10 Subystem for Linux, so install it following [these instructions](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/). If you already have the Windows 10 Subsystem for Linux from the Anniversary update it's recommended that you [upgrade](https://betanews.com/2017/04/14/upgrade-windows-subsystem-for-linux/) it to 16.04LTS, because some keyboards don't compile with the toolchains included in 14.04LTS. Note that you need to know what your are doing if you chose the `sudo do-release-upgrade` method.
## Git
If you already have cloned the repository on your Windows file system you can ignore this section.
You will need to clone the repository to your Windows file system using the normal Git for Windows and **not** the WSL Git. So if you haven't installed Git before, [download](https://git-scm.com/download/win) and install it. Then [set it up](https://git-scm.com/book/en/v2/Getting-Started-First-Time-Git-Setup), it's important that you setup the e-mail and user name, especially if you are planning to contribute.
Once Git is installed, open the Git bash command and change the directory to where you want to clone QMK, note that you have to use forward slashes, and that your c drive is accessed like this `/c/path/to/where/you/want/to/go`. Then run `git clone --recurse-submodules https://github.com/qmk/qmk_firmware`, this will create a new folder `qmk_firmware` as a subfolder of the current one.
## Toolchain setup
The Toolchain setup is done through the Windows Subsystem for Linux, and the process is fully automated. If you want to do everything manually, there are no other instructions than the scripts themselves, but you can always open issues and ask for more information.
1. Open "Bash On Ubuntu On Windows" from the start menu.
2. Go to the directory where you cloned `qmk_firmware`. Note that the paths start with `/mnt/` in the WSL, so you have to write for example `cd /mnt/c/path/to/qmk_firmware`.
3. Run `util/wsl_install.sh` and follow the on-screen instructions.
4. Close the Bash command window, and re-open it.
5. You are ready to compile and flash the firmware!
## Some important things to keep in mind
* You can run `util/wsl_install.sh` again to get all the newest updates.
* Your QMK repository need to be on a Windows file system path, since WSL can't run executables outside it.
* The WSL Git is **not** compatible with the Windows Git, so use the Windows Git Bash or a windows Git GUI for all Git operations
* You can edit files either inside WSL or normally using Windows, but note that if you edit makefiles or shell scripts, make sure you are using an editor that saves the files with Unix line endings. Otherwise the compilation might not work.
# Windows (Vista and later)
1. If you have ever installed WinAVR, uninstall it.
2. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
3. If you are going to flash Infinity based keyboards you will need to install dfu-util, refer to the instructions by [Input Club](https://github.com/kiibohd/controller/wiki/Loading-DFU-Firmware).
4. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
5. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
6. Open the `\util` folder.
7. Double-click on the `1-setup-path-win` batch script to run it. You'll need to accept a User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
8. Right-click on the `2-setup-environment-win` batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
If you have trouble and want to ask for help, it is useful to generate a *Win_Check_Output.txt* file by running `Win_Check.bat` in the `\util` folder.
# Mac
If you're using [homebrew,](http://brew.sh/) you can use the following commands:
brew tap osx-cross/avr
brew install avr-libc
brew install dfu-programmer
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of avr-libc can take over 20 minutes and exhibit high CPU usage.
You can also try these instructions:
1. Install Xcode from the App Store.
2. Install the Command Line Tools from `Xcode->Preferences->Downloads`.
3. Install [DFU-Programmer](https://dfu-programmer.github.io/).
If you are going to flash Infinity based keyboards you will also need dfu-util
brew install dfu-util
# Linux
## Linux
To ensure you are always up to date, you can just run `sudo util/install_dependencies.sh`. That should always install all the dependencies needed. **This will run `apt-get upgrade`.**
@ -97,7 +36,72 @@ Debian/Ubuntu example:
sudo apt-get update
sudo apt-get install gcc unzip wget zip gcc-avr binutils-avr avr-libc dfu-programmer dfu-util gcc-arm-none-eabi binutils-arm-none-eabi libnewlib-arm-none-eabi
# Docker
# Mac
If you're using [homebrew,](http://brew.sh/) you can use the following commands:
brew tap osx-cross/avr
brew install avr-libc
brew install dfu-programmer
This is the recommended method. If you don't have homebrew, [install it!](http://brew.sh/) It's very much worth it for anyone who works in the command line. Note that the `make` and `make install` portion during the homebrew installation of avr-libc can take over 20 minutes and exhibit high CPU usage.
## Windows with msys2 (recommended)
The best environment to use, for Windows Vista through any later version (tested on 7 and 10,) is [msys2](http://www.msys2.org).
* Install msys2 by downloading and following the instructions here: http://www.msys2.org
* Open the "MSYS2 MingGW 64-bit" shortcut
* Navigate to your qmk checkout. For example, if it's in the root of your c drive:
* `$ cd /c/qmk_firmware`
* Run `util/msys2_install.sh` and follow the prompts
## Windows 10 (deprecated)
These are the old instructions for Windows 10. We recommend you use [MSYS2 as outlined above](#windows-with-msys2-recommended).
### Creators Update
If you have Windows 10 with Creators Update or later, you can build and flash the firmware directly. Before the Creators Update, only building was possible. If you don't have it yet or if are unsure, follow [these instructions](https://support.microsoft.com/en-us/instantanswers/d4efb316-79f0-1aa1-9ef3-dcada78f3fa0/get-the-windows-10-creators-update).
### Windows Subsystem for Linux
In addition to the Creators Update, you need Windows 10 Subystem for Linux, so install it following [these instructions](http://www.howtogeek.com/249966/how-to-install-and-use-the-linux-bash-shell-on-windows-10/). If you already have the Windows 10 Subsystem for Linux from the Anniversary update it's recommended that you [upgrade](https://betanews.com/2017/04/14/upgrade-windows-subsystem-for-linux/) it to 16.04LTS, because some keyboards don't compile with the toolchains included in 14.04LTS. Note that you need to know what your are doing if you chose the `sudo do-release-upgrade` method.
### Git
If you already have cloned the repository on your Windows file system you can ignore this section.
You will need to clone the repository to your Windows file system using the normal Git for Windows and **not** the WSL Git. So if you haven't installed Git before, [download](https://git-scm.com/download/win) and install it. Then [set it up](https://git-scm.com/book/en/v2/Getting-Started-First-Time-Git-Setup), it's important that you setup the e-mail and user name, especially if you are planning to contribute.
Once Git is installed, open the Git bash command and change the directory to where you want to clone QMK, note that you have to use forward slashes, and that your c drive is accessed like this `/c/path/to/where/you/want/to/go`. Then run `git clone --recurse-submodules https://github.com/qmk/qmk_firmware`, this will create a new folder `qmk_firmware` as a subfolder of the current one.
### Toolchain setup
The Toolchain setup is done through the Windows Subsystem for Linux, and the process is fully automated. If you want to do everything manually, there are no other instructions than the scripts themselves, but you can always open issues and ask for more information.
1. Open "Bash On Ubuntu On Windows" from the start menu.
2. Go to the directory where you cloned `qmk_firmware`. Note that the paths start with `/mnt/` in the WSL, so you have to write for example `cd /mnt/c/path/to/qmk_firmware`.
3. Run `util/wsl_install.sh` and follow the on-screen instructions.
4. Close the Bash command window, and re-open it.
5. You are ready to compile and flash the firmware!
### Some important things to keep in mind
* You can run `util/wsl_install.sh` again to get all the newest updates.
* Your QMK repository need to be on a Windows file system path, since WSL can't run executables outside it.
* The WSL Git is **not** compatible with the Windows Git, so use the Windows Git Bash or a windows Git GUI for all Git operations
* You can edit files either inside WSL or normally using Windows, but note that if you edit makefiles or shell scripts, make sure you are using an editor that saves the files with Unix line endings. Otherwise the compilation might not work.
## Windows (Vista and later) (Deprecated)
These are the old instructions for Windows Vista and later. We recommend you use [MSYS2 as outlined above](#windows-with-msys2-recommended).
1. If you have ever installed WinAVR, uninstall it.
2. Install [MHV AVR Tools](https://infernoembedded.com/sites/default/files/project/MHV_AVR_Tools_20131101.exe). Disable smatch, but **be sure to leave the option to add the tools to the PATH checked**.
3. If you are going to flash Infinity based keyboards you will need to install dfu-util, refer to the instructions by [Input Club](https://github.com/kiibohd/controller/wiki/Loading-DFU-Firmware).
4. Install [MinGW](https://sourceforge.net/projects/mingw/files/Installer/mingw-get-setup.exe/download). During installation, uncheck the option to install a graphical user interface. **DO NOT change the default installation folder.** The scripts depend on the default location.
5. Clone this repository. [This link will download it as a zip file, which you'll need to extract.](https://github.com/qmk/qmk_firmware/archive/master.zip) Open the extracted folder in Windows Explorer.
6. Open the `\util` folder.
7. Double-click on the `1-setup-path-win` batch script to run it. You'll need to accept a User Account Control prompt. Press the spacebar to dismiss the success message in the command prompt that pops up.
8. Right-click on the `2-setup-environment-win` batch script, select "Run as administrator", and accept the User Account Control prompt. This part may take a couple of minutes, and you'll need to approve a driver installation, but once it finishes, your environment is complete!
If you have trouble and want to ask for help, it is useful to generate a *Win_Check_Output.txt* file by running `Win_Check.bat` in the `\util` folder.
## Docker
If this is a bit complex for you, Docker might be the turn-key solution you need. After installing [Docker](https://www.docker.com/products/docker), run the following command at the root of the QMK folder to build a keyboard/keymap:
@ -115,11 +119,5 @@ docker run -e keymap=default -e subproject=ez -e keyboard=ergobox --rm -v D:/Use
This will compile the targeted keyboard/keymap and leave it in your QMK directory for you to flash.
# Vagrant
## Vagrant
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](vagrant_guide.md).
# Verify Your Installation
1. If you haven't already, obtain this repository ([https://github.com/qmk/qmk_firmware](https://github.com/qmk/qmk_firmware)). You can either download it as a zip file and extract it, or clone it using the command line tool git or the Github Desktop application.
2. Open up a terminal or command prompt and navigate to the `qmk_firmware` folder using the `cd` command. The command prompt will typically open to your home directory. If, for example, you cloned the repository to your Documents folder, then you would type `cd Documents/qmk_firmware`. If you extracted the file from a zip, then it may be named `qmk_firmware-master` instead.
3. To confirm that you're in the correct location, you can display the contents of your current folder using the `dir` command on Windows, or the `ls` command on Linux or Mac. You should see several files, including `readme.md` and a `quantum` folder. From here, you need to navigate to the appropriate folder under `keyboards/`. For example, if you're building for a Planck, run `cd keyboards/planck`.
4. Once you're in the correct keyboard-specific folder, run the `make` command. This should output a lot of information about the build process. More information about the `make` command can be found below.

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@ -0,0 +1,47 @@
# Introduction
This page attempts to explain the basic information you need to know to work with the QMK project. It assumes that you are familiar with navigating a UNIX shell, but does not assume you are familiar with C or with compiling using make.
## Basic QMK structure
QMK is a fork of @tmk's [tmk_keyboard](https://github.com/tmk/tmk_keyboard) project. The original TMK code, with modifications, can be found in the `tmk` folder. The QMK additions to the project may be found in the `quantum` folder. Keyboard projects may be found in the `handwired` and `keyboard` folders.
### Keyboard project structure
Within the `handwired` and `keyboard` folders is a directory for each keyboard project, for example `qmk_firmware/keyboards/clueboard`. Within you'll find the following structure:
* `keymaps/`: Different keymaps that can be built
* `rules.mk`: The file that sets the default "make" options. Do not edit this file directly, instead use a keymap specific `Makefile`.
* `config.h`: The file that sets the default compile time options. Do not edit this file directly, instead use a keymap specific `config.h`.
### Keymap structure
In every keymap folder, the following files may be found. Only `keymap.c` is required, if the rest of the files are not found the default options will be chosen.
* `config.h`: the options to configure your keymap
* `keymap.c`: all of your keymap code, required
* `rules.mk`: the features of QMK that are enabled
* `readme.md`: a description of your keymap, how others might use it, and explanations of features. Please upload images to a service like imgur.
# The `config.h` file
There are 2 `config.h` locations:
* keyboard (`/keyboards/<keyboard>/config.h`)
* keymap (`/keyboards/<keyboard>/keymaps/<keymap>/config.h`)
If the keymap `config.h` exists that file is included by the build system and the keyboard `config.h` is not included. If you wish to override settings in your keymap's `config.h` you will need to include some glue code:
```
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
```
If you want to override a setting from the parent `config.h` file, you need to `#undef` and then `#define` the setting again, like this:
```c
#undef MY_SETTING
#define MY_SETTING 4
```

View File

@ -21,7 +21,7 @@ As mentioned above, there are some shortcuts, when you are in a:
* `keyboard` folder, the command will automatically fill the `<keyboard>` part. So you only need to type `<subproject>-<keymap>-<target>`
* `subproject` folder, it will fill in both `<keyboard>` and `<subproject>`
* `keymap` folder, then `<keyboard>` and `<keymap>` will be filled in. If you need to specify the `<subproject>` use the following syntax `<subproject>-<target>`
* Note in order to support this shortcut, the keymap needs its own Makefile (see the example [here](https://github.com/qmk/qmk_firmware/blob/master/doc/keymap_makefile_example.mk))
* Note in order to support this shortcut, the keymap needs its own Makefile
* `keymap` folder of a `subproject`, then everything except the `<target>` will be filled in
The `<target>` means the following
@ -142,7 +142,7 @@ This allows you to interface with a Bluefruit EZ-key to send keycodes wirelessly
`AUDIO_ENABLE`
This allows you output audio on the C6 pin (needs abstracting). See the [audio section](#audio-output-from-a-speaker) for more information.
This allows you output audio on the C6 pin (needs abstracting). See the [audio page](feature_audio.md) for more information.
`FAUXCLICKY_ENABLE`
@ -150,7 +150,7 @@ Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue swi
`VARIABLE_TRACE`
Use this to debug changes to variable values, see the [tracing variables](#tracing-variables) section for more information.
Use this to debug changes to variable values, see the [tracing variables](unit_testing.md#tracing-variables) section of the Unit Testing page for more information.
`API_SYSEX_ENABLE`
@ -158,6 +158,10 @@ This enables using the Quantum SYSEX API to send strings (somewhere?)
This consumes about 5390 bytes.
`KEY_LOCK_ENABLE`
This enables [key lock](key_lock.md). This consumes an additional 260 bytes.
## Customizing Makefile options on a per-keymap basis
If your keymap directory has a file called `Makefile` (note the filename), any Makefile options you set in that file will take precedence over other Makefile options for your particular keyboard.

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@ -62,7 +62,7 @@ In-system programming, a method of programming an AVR chip using external hardwa
An interface for receiving debugging messages from your keyboard. You can view these messages using [QMK Flasher](https://github.com/qmk/qmk_flasher) or [PJRC's hid_listen](https://www.pjrc.com/teensy/hid_listen.html)
## Keycode
A 2-byte number that represents a particular key. `0x00`-`0xFF` are used for [Basic Keycodes](keycodes.html) while `0x100`-`0xFFFF` are used for [Quantum Keycodes](quantum_keycodes.html).
A 2-byte number that represents a particular key. `0x00`-`0xFF` are used for [Basic Keycodes](keycodes_basic.html) while `0x100`-`0xFFFF` are used for [Quantum Keycodes](quantum_keycodes.html).
## Key Down
An event that happens when a key is pressed down, but is completed before a key is released.
@ -79,7 +79,7 @@ An abstraction used to allow a key to serve multiple purposes. The highest activ
## Leader Key
A feature that allows you to tap the leader key followed by a sequence of 1, 2, or 3 keys to activate key presses or other quantum features.
* [Leader Key Documentation](leader_key.html)
* [Leader Key Documentation](feature_leader_key.html)
## LED
Light Emitting Diode, the most common device used for indicators on a keyboard.
@ -141,7 +141,7 @@ Pressing and releasing a key. In some situations you will need to distinguish be
## Tap Dance
A feature that lets you assign muiltple keycodes to the same key based on how many times you press it.
* [Tap Dance Documentation](tap_dance.html)
* [Tap Dance Documentation](tap_dance.md)
## Teensy
A low-cost AVR development board that is commonly used for hand-wired builds. A teensy is often chosen despite costing a few dollors more due to its halfkay bootloader, which makes flashing very simple.
@ -152,12 +152,12 @@ A generic term for LEDs that light the underside of the board. These LED's typic
## Unicode
In the larger computer world Unicode is a set of encoding schemes for representing characters in any language. As it relates to QMK it means using various OS schemes to send unicode codepoints instead of scancodes.
* [Unicode Documentation](unicode.html)
* [Unicode Documentation](unicode.md)
## Unit Testing
A framework for running automated tests against QMK. Unit testing helps us be confident that our changes do not break anything.
* [Unit Testing Documentation](unit_testing.html)
* [Unit Testing Documentation](unit_testing.md)
## USB
Universal Serial Bus, the most common wired interface for a keyboard.

View File

@ -298,13 +298,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
```
Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [tmk_code/doc/keycode.txt](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/doc/keycode.txt) - there are also a lot of aliases to condense your keymap file.
Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [Keycodes](keycodes.md) - there are also a lot of aliases to condense your keymap file.
It's also important to use the `KEYMAP` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring.
## Compiling your firmware
After you've written out your entire keymap, you're ready to get the firmware compiled and onto your Teensy. Before compiling, you'll need to get your [development environment set-up](build_guide.md) - you can skip the dfu-programmer instructions, but you'll need to download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html) to get the firmware on your Teensy.
After you've written out your entire keymap, you're ready to get the firmware compiled and onto your Teensy. Before compiling, you'll need to get your [development environment set-up](getting_started_build_tools.md) - you can skip the dfu-programmer instructions, but you'll need to download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html) to get the firmware on your Teensy.
Once everything is installed, running `make` in the terminal should get you some output, and eventually a `<project_name>.hex` file in that folder. If you're having trouble with this step, see the end of the guide for the trouble-shooting section.
@ -328,4 +328,4 @@ If you've done all of these things, keep in mind that sometimes you might have h
Now that you have a working board, it's time to get things in their permanent positions. I've often used liberal amounts of hot glue to secure and insulate things, so if that's your style, start spreading that stuff like butter. Otherwise, double-sided tape is always an elegant solution, and electrical tape is a distant second. Due to the nature of these builds, a lot of this part is up to you and how you planned (or didn't plan) things out.
There are a lot of possibilities inside the firmware - check out the [readme](https://github.com/qmk/qmk_firmware/blob/master/readme.md) for a full feature list, and dive into the different project (Planck, Ergodox EZ, etc) to see how people use all of them. You can always stop by [the OLKB subreddit for help!](http://reddit.com/r/olkb)
There are a lot of possibilities inside the firmware - explore [docs.qmk.fm](http://docs.qmk.fm) for a full feature list, and dive into the different project (Planck, Clueboard, Ergodox EZ, etc) to see how people use all of them. You can always stop by [the OLKB subreddit for help!](http://reddit.com/r/olkb)

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