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261 Commits

Author SHA1 Message Date
Drashna Jaelre
6c086f2b6d Revert changes to chibiOS-contrib (#4176)
* Revert "Keymap: qwerty_code_friendly: use numpad layout for f-keys (#4170)"

This reverts commit efc88a0b16.

* Fix keymap
2018-10-19 12:42:28 -07:00
mcarni
0d1e0a0d97 added an ISO split spacebar layout, keymap and readme files (#4165) 2018-10-19 12:05:34 -07:00
wanleg
6f6d28fa8d Big Switch and 5x5 edits (#4168)
* 4x4 - pro micro version

* pro-micro setup on 4x4

* tap dance LCTL/RESET key

* remove test file

* more research

* revert a couple un-intended edits

* opt_defs version of adding custom rules.mk variables

* cleanup

* cleanup

* cleanup

* cleanup

* layout edits

* layout edits

* keymap edit

* numpad layout change

* got tap dance layer-switch working

* keymap changes

* temporary revert

* restore previous settings

* misc fixes

* layer order change

* fix layout matrix

* Update tapdances.c

* playing around with triple tap dance

* sync with upstream

* quick edit

* tapdance cleanup

* mod tap interrupt

* tapping term edit

* tapping term adjust

* 5x5 board edits

* set gherkin tapping term

* big switch tap dance edit

* tapping term refinements

* 5x10 layout setup

* add audio for bigswitch

* keymap change

* keymap change & created testing board

* sound setup for big_switch

* more big switch size testing

* bigswitch testing finished

* final touch-ups
2018-10-19 11:01:40 -07:00
Andy
9ca73a9edc Keymap: Add dz60 iso-de layout (#4173) 2018-10-19 10:57:44 -07:00
Kosuke Adachi
78b48371aa Keyboard: Update logo and commonize it (#4151)
* Update logo and commonize it

* Move the glcdfont.c to the lib and add it to the SRC values of the rules.mk in the keymap folders

* Add static
2018-10-19 09:12:55 -07:00
Campbell Barton
efc88a0b16 Keymap: qwerty_code_friendly: use numpad layout for f-keys (#4170) 2018-10-19 08:43:55 -07:00
Konstantin Đorđević
6c6897f778 Keymap: Update whitefox/konstantin keymap (#4169)
* td_fn_ctrl_* → td_fn_rctl_*

* Swap Fn and RCtrl

* Change key combination for Command feature

* Replace register/unregister_code call with tap_code

* Add virtual desktop controls to keymap

* Add/close virtual desktop on Fn+GUI tap dance
2018-10-19 08:42:01 -07:00
Trigotometry
ae31eb564a Keymap: Trigotometry's Preonic (#4158)
* adding my keymap

* updated pull request comments from dashna, including redundancies and DVORAK entirely

* changed over visual representation to use 'LAYOUT_preonic_grid()'

* added a ReadMe and commented out AUDIO_ENABLED related stuff in keymap.c until I can align with current QMK standards

* Update readme.md

* readme corrections and adjustments
2018-10-19 08:40:46 -07:00
Drashna Jaelre
7222e3691b Fix Unicode EEPROM handling so it is consistent. (#4066)
* Fix Unicode EEPROM handling so it's consistant

* Remove changes to my userspace

* Optimize variables used

* fix functions

* additional cleanup

* Add False Flag

* rename function
2018-10-19 00:35:15 -04:00
Drashna Jaelre
7e1b57add4 Some cleanup of the Useful Functions docs (#4064)
* Add examples for tri layers

* Clean up and spelling fixes
2018-10-19 00:34:40 -04:00
Takuya Urakawa
f4094930a3 stm32f1xx EEPROM emulation (#3914)
* * Add stm32f1xx EEPROM emulation
* Fix eeprom update compare bug

Squashed commit of the following:

commit b8f248ae08cec0cd81ecbb8854d9b39221d4d573
Author: hsgw <urkwtky@gmail.com>
Date:   Sat Sep 15 19:13:48 2018 +0900

    fix EEPROM_update wrong compare

commit d4ed4e6ea864e967a3e17f7edee4b0c3b4a25541
Author: hsgw <urkwtky@gmail.com>
Date:   Sat Sep 15 17:43:47 2018 +0900

    eeprom fix initialization define

commit b61aa7c04d70c64df3416d63e5da08b73b6053af
Author: hsgw <urkwtky@gmail.com>
Date:   Sat Sep 15 16:33:40 2018 +0900

    maybe working

* Fix FLASH_KEY defines
2018-10-19 00:33:23 -04:00
194h
8efe8b498d Keymap: Added 194h atreus62 keymap (#4164)
* Added my(194h) atreus62 keymap

* Fixed what noroadsleft remarked in my pull request, hopefully got it all.

* Followed drashna's suggestion.
2018-10-18 17:09:06 -07:00
lexworth
fc1c692f71 Keymap: Adding my Minivan layout (#4162)
* adding my keymap

* adding my Minivan keymap

* deleted old incomplete keymap

* added link to layout image

* adding my minivan keymap
2018-10-18 15:36:30 -07:00
noroadsleft
480651cf9d Docs: Adding QMK Git Conventions doc; formatting cleanup on Learning Resources doc (#3902)
* Docs: newbs_learn_more_resources.md: formatting

* Added QMK Git Conventions doc, initial version

* Renamed contributing_qmk.md to newbs_best_practices.md

* Updated per review by @drashna

* Added navigation links

* Updated to Best Practices doc

* Minor updates to Learn More Resources doc

Markdown formatting consistency because I'm particular about it.

* Added Merge Conflict section to Best Practices doc
2018-10-18 15:12:11 -07:00
Jason Thigpen
53a43dbe99 Keymap: Swap func layer keys and add vim navigation to navigation layer (#4163) 2018-10-18 13:53:39 -07:00
mtei
db03b76910 optimize rgblight_effect_alternating(void)
rgblight_effect_alternating (void) calls rgblight_sethsv_at () RGBLED_NUM times. As a result, rgblight_set () is called RGBLED_NUM + 1 times. This is wasteful processing.
2018-10-18 13:52:41 -07:00
sm0g
14bdd5ed2a Keymap: added my tada68's from Gitlab. (#4146)
* added my tada68 from Gitlab.

* Removed unneeded code and the sm0gunix layout.
2018-10-18 13:51:02 -07:00
mwpeterson
f45bc9b362 Keymap: Add Planck keymap (#4154)
* remove clmk and dvrk and backlight; switch esc and enter to be modtap; add meh key

* change songs

* space cadet; move enter; move '"; move pgup pgdn

* remove extra songs

* update from noahfredrick keymap

* make it easier to type ../../thing/*/*

* move pipe

* requested changes
2018-10-18 13:00:30 -07:00
TheOneTrueTrench
4a7baaaf50 Keymap: Adding new functionality to personal keymap, smart macros (#4159)
* Added base keymap

* Added initial layers and mirrored most of Pok3r behavior.

* Some stuff for Space Captain

* Added new Marianas keymap for DZ60

* Included suggestions to remove unnecessary line regarding MODS_CTRL_MASK, and added names for layers.

Added enum to define names for layers, and removed unused #DEFINE

* Added DVORAK and COLEMAK

* Caps + enter + space for flashing mode.

* Added RGB status

* added flash script

* Changed lighting modes to make layers more apparent

* fixed issue with not being able to exit gaming mode.

* Added abbreviation constructor

* Changed lighting modes to make layers more apparent

* fixed issue with not being able to exit gaming mode.

* Added abbreviation constructor

* Fixed bug with SQL Table Macro generator.

* restructured file. No Logical changes.

* literals only for smart macros

* removed extraneous pointer declaration.

* Smart Macros

* Added Makefile and header file

* extended smart macros to be able to cover the whole alphas.

* removed non-relavent keymaps.

* didn't mean to include this guy.
2018-10-17 21:38:24 -07:00
Christoffer Holmberg
dad79cafcd Fix more broken links to the HID spec 2018-10-17 16:51:51 -07:00
Christoffer Holmberg
d08f9cb6e4 Fix grammar, typos, and the link to HID specification 2018-10-17 16:51:51 -07:00
Bramver
397d404ce0 Keymap: Added personal Quefrency layout (#4156) 2018-10-17 13:42:26 -07:00
jshuf
9de4ace6f2 Keyboard: Add tkl_ansi_plus_five layout for Phantom (#4145)
* 60_ansi keymap for DZ60

* 60_ansi keymap for DZ60

Amend author

* 60_ansi keymap for DZ60

* Merge new phantom layout from dev branch
2018-10-16 17:13:53 -07:00
Žan Pevec
1f13254460 Keymap: Personal keymap for planck (#4061)
* added my keymap

* Adde more changes

* Moved to pevecyan folder

* Added slovenian mapping

* Slovenian keymap completed

* Suggestions updates

* Fixes on slovenian keymap

Made some typos in previous iteration
2018-10-16 16:56:39 -07:00
QMK Bot
1d03af876c convert to unix line-endings [skip ci] 2018-10-16 23:11:58 +00:00
Žan Pevec
8ce9e3255e Fixes on slovenian keymap 2018-10-16 15:51:27 -07:00
Drashna Jaelre
1dc1e12fec Only include lufa.h if AVR in quantum/api.h 2018-10-16 17:11:51 -04:00
Drashna Jaelre
6cf9402cbc Fix LAYOUT define generation (#4148)
* Fix LAYOUT define generation

Prior to this, only the full keyboard path was defined.  Eg `KEYBOARD_planck_rev6`.
But the docs mention `KEYBOAD_planck`, which never actually gets defined.

This addresses this, and creates a define for each level of the keyboard folder, so that stuff like `KEYBOARD_planck` actually exists.

* Clean up changes to make it more readable
2018-10-16 14:14:52 -04:00
Jim Tittsler
76aa2baf3e Fix doc typo 2018-10-15 16:58:03 -07:00
jshuf
423b419138 Keymap: 60_ansi keymap for DZ60 (#4139)
* 60_ansi keymap for DZ60

* 60_ansi keymap for DZ60

Amend author

* 60_ansi keymap for DZ60
2018-10-15 13:27:09 -07:00
Max Rumpf
4e2817eff1 Keymap: Some tweaks to Maxr1998's Contra layout (#4144)
* Make some keys more accessible, prevent mistypings

* Add "Gaming" layer which maps L-Ctrl to space (left-handed jumping compatibility-mode for all games)
2018-10-15 13:23:19 -07:00
Drashna Jaelre
31d12662bd Update to drashna keymaps and userspace - RGB edition (#4143)
* Fix up userspace after feature merges

* Add new macros for keyboard layouts

* Keep new layouts in keymap for easy reference

* Cleanup layouts

* Fix CRKBD wrappers

* Fix up comments

* Fix spacing in orthodox base layer

* ergodox related cleanup

* Make KC_MAKE only flash when holding shift

* Add option to fast compile boards

* Clean up rgb modes to save space

* Re-enable Swap Hands on my Iris
2018-10-15 15:34:49 -04:00
Danny Nguyen
44a348d56f Use DFU bootloader for rev 3 2018-10-15 10:56:46 -07:00
Danny Nguyen
85f315ad65 Add Iris Rev. 3 2018-10-15 10:56:46 -07:00
Danny
2c3e617fba Keymap: Add nano keymap for modding Spooka light (#4141) 2018-10-15 10:53:32 -07:00
Yann Hodique
088b476343 Keymap: add sun_usb keymap for sigma (#4138)
Also add users/sigma, which contains useful code for keymaps.
2018-10-15 10:49:51 -07:00
Yann Hodique
4c9372a081 Keyboard: Make type 5 the default sun keyboard. (#4137)
Type 5 is better polished, and probably more common as the last non-USB Sun
keyboard.
2018-10-15 10:45:30 -07:00
Jason Thigpen
4930e22dda Keymap: Move multimedia events to dedicated layer and format config (#4136) 2018-10-15 10:44:55 -07:00
Kenny Hung
0beb945554 Keymap: add JJ40 Skewwhiffy layout (#4135) 2018-10-15 10:44:19 -07:00
Christoffer Holmberg
bf0bb1a4db Keymap: Update to ergodox layout (#4134)
* Disable KB mouse & cleanup

* fix ascii-layout

* _______ is now defined by qmk

and apparently has been for a year already ;)
2018-10-15 10:43:11 -07:00
Christoffer Holmberg
64459fedbf Keymap: Reworked layout (#4133)
* Reworked layout

* Remove redundant defines

https://github.com/qmk/qmk_firmware/pull/4133#discussion_r224977420

* fix typo
2018-10-15 10:42:38 -07:00
Chris
47e29754c2 Keymap: added default layout to the kbd6x for the tofu hhkb (#4132)
* added layouts

* fixed

* might aswell fix the default layout aswell
2018-10-15 10:41:43 -07:00
Žan Pevec
ec86141a4a Basic Slovenian keymap added (#4128)
* Basic Slovenian keymap added

* Author fixed
2018-10-15 10:39:58 -07:00
Vyolle
f0f9283d02 Keymap: add new keymap for Iris (#4119)
* Add files via upload

* Delete config.h

* Delete keymap.c

* Delete rules.mk

* Keymap w/mirror mode and steno support.

Keymap w/mirror mode and steno support. Can be used entirely one handed.

* Fixed some niggling issues.
2018-10-15 10:21:14 -07:00
QMK Bot
9fbd7eb7a5 convert to unix line-endings [skip ci] 2018-10-15 16:24:29 +00:00
Drashna Jaelre
d7dea0e6d9 Fix ErgoTravel Board
It was not properly including the "config_common" files, and was causing it to break on the configurator.

Additionally, updated this to use the split common code.
2018-10-15 12:21:28 -04:00
Kenny Hung
533f684887 Keymap: Move navigation buttons closer to the middle on XD75:skewwhiffy (#4118)
* RGB toggle button

* Remove custom lighting effects

* Fix small bug in Symbols layer

* Ignore mod tap interrupt in XD75 for skewwhiffy, and split layers into two for more flexibility and fix persistent layer issue

* Replace shift in nav layer with IntelliJ omnibox shortcut to avoid a sticky shift

* Remove custom setting in config, because it were annoying, it were.

* Move navigation buttons in one key

* Some review markups

* Use enums for layers

* Use LAYOUT_ortho_5x15

* Revert some capitalization changes made by accident
2018-10-13 13:46:46 -07:00
asakuno
d81d216d72 Fix Typo in Custom Quantum functions document (led_state) (#4129)
*_LOCK
  ↓
DEL
2018-10-13 00:40:42 -07:00
MechMerlin
e5c315f961 Treasure Type9 Fix: change diode direction to ROW2COL (#4125) 2018-10-12 10:34:52 -07:00
Patrick Hener
0793abfd19 Add sendstring_german.h (#4124)
* added sweet16 test keymap and touched sendstring_german.h

* added sendstring_german.h

* Delete keymap.c

As suggested deleted the keymap file.
2018-10-12 10:31:08 -07:00
Yann Hodique
52ecc76e28 port sun_usb converter from tmk
initial import
2018-10-12 10:26:58 -07:00
mtei
4bb0fb2ffc A comment indicating the insertion location of the new mode was added. 2018-10-11 17:14:42 -07:00
mtei
ec59556cd7 add a notice into docs/feature_rgblight.md 2018-10-11 17:14:42 -07:00
mtei
661e304033 Add a temporary comment to quantum/rgblight.h to aid migration.
Add a temporary comment. The content is a contrast table of old magic number and new symbol.
2018-10-11 17:14:42 -07:00
Jason Thigpen
ae489efee4 Keymap: Add crd's simple layout (#4117)
* Add crd's simple layout

* Fix transparent mapping in crd's config

* Add secondary navigation to fn layer
2018-10-11 17:00:53 -07:00
Oscillope
8a778d656d Keymap: Undo my backlight workaround (#4122)
* Update jj40 keymap for easier pgup/pgdn

* Backlight problem fixed by a previous commit
2018-10-11 17:00:17 -07:00
Drashna Jaelre
a7d05820a6 Add documentation for Combo feature 2018-10-10 21:36:58 -04:00
Drashna Jaelre
43757cd985 Cleanup learning newb links 2018-10-10 21:36:32 -04:00
Drashna Jaelre
0e4374042c Update and cleanup AVR Hardware docs 2018-10-10 21:35:26 -04:00
Boris Burger
6c55e8cab5 Keymap: DZ60 layout based on stephengrier's with PgUp/PgDn/Home/End, Insert, etc. (#4110)
* DZ60 layout based on stephengrier's with customisations.

* CapsLock is used as Fn key.
* Del is available as Fn+Backspace & Shift+Backspace (using a macro)
* PgUp / PgDn / Home / End = Fn+Arrows (as on macOS, Microsoft Surface)
* Tilde = Shift+Esc
* Backtick = Fn+Esc
* Underglow toggle and mode selection are available as Fn+Q and Fn+W
* Reset (bootloader mode) = Fn+B

* Standardised layout formatting and Ctrl+Del & Shift+Del support.

Using 7 underscores for KC_TRNS in layouts and aligning the keycodes
according to LAYOUT_directional.

Del is now only Fn+Del, Ctrl+Backspace translates to Ctrl+Del,
Shift+Backspace translates to Shift+Del.

* Documented new Backspace/Del related macros.

Del is now just Fn+Backspace, pressing Ctrl+Backspace sends Ctrl+Del,
pressing Shift+Backspace sends Shift+Del
2018-10-10 14:17:42 -07:00
noroadsleft
0e142138aa evil80: Add readme.md file 2018-10-10 13:26:06 -07:00
pgillan145
d17421d074 Added cheese keymap to tada68. (#4105)
* Added cheese keymap to tada68.

* Removed extraneous definitions.
2018-10-10 12:58:11 -07:00
noroadsleft
7d156263ab Orange75: cleanup and Configurator support update (#4101)
* Orange75: cleanup and Configurator support update

`orange75.h`:
Moved `K014` to the second (number row) as the left half of a split Backspace (guessing at its true location; will need to be checked/tested after merge).

`info.json`:
Updated to match new `LAYOUT` macro.

`keymaps/default/keymap.c`:
- Updated to match new `LAYOUT` macro.
- Added layer mock-ups as block comments.
- Formatted to be a bit more readable.

* Orange75: deleted an extra comma from keymap.c
2018-10-10 12:56:45 -07:00
MakotoKurauchi
79bff50247 Keymaps: Helix rgblight mode update (#4091)
* Helix each keymap's using rgblight mode symbol instead magic number

No change in build result.

* Helix pico keymaps: make rgblight modes selectable.

No change in build result.

* Helix rev2 keymaps: make rgblight modes selectable.

No change in build result.

* fixed Helix froggy/keymap.c: invalid rgblight mode value 0 to 1 (=RGBLIGHT_MODE_STATIC_LIGHT)

* Deselect RGB_TEST and ALTERNATING in Helix rev2,pico keymaps config.h.
2018-10-10 12:53:18 -07:00
patrickmt
ab91e07753 Massdrop keyboards console device support for hid_listen
Added hid_listen USB device for arm_atsam USB protocol.
Debug printing is now done through the console device (CONSOLE_ENABLE = yes) rather than the virtser device, for viewing in hid_listen.
Function dpf(...) renamed to CDC_printf(...) and should now be called directly if intending to print to the virtual serial device.
2018-10-10 13:49:01 -04:00
Drashna Jaelre
f2965e1eea Specify max layers supported in layer keycodes 2018-10-10 11:48:36 -04:00
Drashna Jaelre
1df10ae3bf Update default Planck layout to be more in line with standard conventions 2018-10-09 15:21:37 -04:00
Drashna Jaelre
5a127293e7 Fix formatting in Unicode text 2018-10-09 15:21:08 -04:00
Brian Choromanski
7f6bb82b9d Added link to One Shot Keys 2018-10-09 10:27:03 -07:00
Brian Choromanski
04e28470bc Added OSL to list of layer toggles 2018-10-09 10:27:03 -07:00
Grady Sigler
42add5450d Keymap: Iris Keymap (#4100)
* IRIS Keyboard Keymap

I wanted a keymap that really changed things up. I also found that as a programmer I need as many symbols as I can get.

* Make cmd-option-escape work on a mac

* Add more prettyfication.

* Add other types of hold

* More work on the layer keys

* tweaks

* More tweaks.

* more tweaks

* Remove OSL/OSM they didnt seem to work very well
2018-10-08 19:50:42 -07:00
captsis
be227b4317 Keyboard: add orange75 (#4093)
* New Keyboard: orange75

Co-Authored-By: fox-lab <fox-lab@users.noreply.github.com>

* Update keyboards/orange75/info.json

corrected

*  #4093 corrections

* added del to layout again

* clarified supported hardware

* directives...

* Update keyboards/orange75/config.h

* Update keyboards/orange75/readme.md
2018-10-08 18:20:31 -07:00
yiancar
98a63d8d6e DC01 updates and I2C avr speed overwrite (#4088)
* DC01 updates and I2C avr speed overwrite

- General updating of DC01
- Made F_SCL define in AVR I2C driver overwritable from config.h

* Update drivers/avr/i2c_master.c
2018-10-08 18:27:04 -04:00
chipperdoodles
914d42acd0 Update Bluetooth docs (#4062)
* syncing upstream

* Bluetooth Doc update

More Description in bluetooth section, Addition to Config options rules.mk section.

* merge upstream

chibios

* lib/chibios checkout

* Additional EZ key Section

added back EZ-Key diy link, Cleaned up some errors
2018-10-07 11:23:41 -07:00
sbstjn
be2610b6da feat: Add 68Keys.io 2018-10-07 10:51:18 -07:00
Bramver
aa707c6b9e Keymap: Personal Nyquist keymap added. (#4059)
* Personal Nyquist keymap added.

* Responded to comments for PR.

Removed unnecessary imports.
Updated way of macros.
Removed tick from unicode inputs.

* formatting in keymap
2018-10-07 07:36:01 -07:00
Brian Mock
370fdb89c2 Keymap: Adds TheVan RoadKit Gamepad Layout (#4090)
* adds prototype firmware for wavebeem-gamepad

* adds installer script

* updates readme

* updates title

* adds prototype firmware for wavebeem-gamepad

* adds installer script

* updates readme

* updates title

* removes unused code

* removes more code

* simplify code
2018-10-06 20:55:48 -07:00
Drashna Jaelre
f86c0c2643 Update and clarify Unicode documentation (#4065)
* Update and clarify Unicode documentation

* Fixed UCIS info based on feedback from algernon

* Further clarifications and cleanup

* Formatting

* Add an example for unicode map

* fix AutoHotKey title
2018-10-06 20:44:33 -04:00
Drashna Jaelre
7458ac9489 Update Contrib doc (#4068)
* Add link for style

* ignore java

* Add example and update link?

* Minor fixes

* Change 1TBS text

* comments
2018-10-06 20:43:37 -04:00
Drashna Jaelre
cfa9f6ba6d Add non-US Hash and Backslash to AutoShift handling 2018-10-06 20:43:12 -04:00
Wojciech Siewierski
60f5ce8890 Keymap: Update keyboards/planck/keymaps/vifon (#4084)
* Implement macro recording

* Remove off-by-one from the macro recorder

* Holding both modifiers enables the third layer

* Exit the 3rd layer into one of the secondary ones

* Regular Enter and Escape on the secondary layers

Useful for the macro recording because the "tap" modifiers always act as
modifiers there.

* Remove the buffer overflow from the macro recorder

When the limit is reached, the backlight blinks with each keypress.

* More robust macro recording implementation

* Macro record refactoring and improvement

- support for a second macro (saved using the end of the macro buffer)
- improved reliability

* Add comments to my macros

* Macro recording: remove a redundant code

* Separate the raise+lower layer from the special layer

* Add back/forward keys

* Bind mouse movement

* More readable KC_TRNS

* Improve the mouse bindings

* Use a convenience macro instead of the low-level ACTION macro

* Add mouse to the Dual layer; make most of the layer transparent

* New "mouse" layer; clean up the "special" layer

* CapsLock, NumLock and ScrollLock on the Special layer

* Enable my fix for the stuck modifiers and adjust the dual layer to it

* Fix the macro recording after enabling the stuck mods fix

* Click with Lower/Raise+Space

* Reduce the memory used by the macro recording

Previously the auxiliary layers were numbered 30 and 31 which resulted
in all 32 array elements being allocated regardless of the actually
used layers in the user code.

* Optimize source_layers_cache for the cache memory

Swapping the array indices should increase the locality of the memory access.

* Remove the mouse layer

* Use update_tri_layer to simplify the code

* Add some custom per-keymap build options

* Add ShiftLock

* Secure the reset button

* Add numeric layer

* Remove explicit layer keys on LW and RS layers

* Replace Alt+left/right with Back/Forward keys

* Sleep/delay key (for macro recording)

* App/menu key

* Fix stuff after merging to master

* Local per-keymap config.h; minor cleanup

* Remove the old macro_record.h

Replaced with dynamic_macro.h

* Adjust my keymap to the current API

* Pure Pro Gaming layer

Accessible by double tapping the Pure Pro layer. It features switched
Lower and Raise layers, for one-handed access to numbers.

* Pure Pro Gaming layer: no Mod4, persistent number layer under RShift

* Pure Pro Gaming layer activated with long press, not double press

* Reduce the size of the vifon keymap

See: issue #930

* Increase the dynamic macro buffer

The default was actually decreased. The actual used value didn't change.

* Add the context menu key

* No more strange ideas in the gaming layer

* Reduce the firmware size by disabling API_SYSEX_ENABLE

* Make slash available on the PP layer (replaces the RESET key)

* Add a generic "hold this key" macro

* Add a missing undef

* Turn LGUI in the gaming layer into LW instead of disabling it

It's not as disruptive as LGUI and it makes the LW/RS order kind of
more consistent (LW on the left, RS on the right).

* Refactor the Pure Pro Gaming layer

* Try out the 1st party qmk KC_LOCK (vs my own KM_HOLD)

* Alternative way to switch keyboard layouts with the left hand

* Add dot & slash to the Pure Pro layer (but not to the Gaming layer)

* Now that there is a second KM_LW, we can simplify the layout a bit

It was confusing to have the modifiers completely swapped.  Just
moving them is much more natural.

* Disable the console now that qmk got bigger

* Update the keymap for the modern qmk standards
2018-10-06 07:49:04 -07:00
Jereme Corrado
2c1402aa32 Keymap: Added Planck keymap: jcorrado (#4083) 2018-10-05 14:52:46 -07:00
Takeshi ISHII
f1003aaccf Keyboard: Helix five_rows keymap reduced size (#4082)
* add PERMISSIVE_HOLD in helix:five_rows/config.h

* add Eucalyn char layout into helix:five_rows

* Helix five_rows keymap: make rgblight modes selectable.

No change in build result.

* fix keymap.c map comment, add console compile option

No change in build result.

* Helix five_rows keymap: reduced the size.
2018-10-05 14:51:34 -07:00
Johannes Huber
54b61b508b E6V2 LE HHKB love (#4079)
* Keyboard: E6V2 LE HHKB layout support

* Keymap: Add johu's E6V2 LE HHKB layout
2018-10-05 14:49:30 -07:00
thomasviaud
27e216fc1a Keymap: Add french iso layout for dz60 (thomasviaud) (#4080) 2018-10-05 12:00:24 -07:00
yiancar
ac7b2d92bf ARM SWD guide
- Added a detailed (but saddly long) debugging guide.
- Modified sidebar and summary to include the links.
2018-10-05 11:03:30 -07:00
eucalyn
13d67200df Keyboard: set SAFE_RANGE (#4078) 2018-10-05 08:43:04 -07:00
noroadsleft
b4f26a4616 Keyboard: DZ60: add Plate B layouts (#4076)
Adds maximized DZ60 Plate B layout macros in ANSI and ISO, featuring 2.25u Left Shift (1.25u/1u split for ISO) and 1.75u Right Shift with Inverted-T arrow keys. Also supports Split Spacebar and Split Backspace.
2018-10-04 20:34:47 -07:00
James Laird-Wah
0c3137d8ff rgb_matrix: continue calling rgb_matrix_indicators() when toggled off
This allows user code to continue to use the matrix for indication, even
when the RGB toggle is off, using rgb_matrix_set_color().

Without this change, it's impossible for user code to use the matrix
when the toggle is off, as any changes get overwritten with black on the
next task cycle, and the indicator code is not called at all.
2018-10-04 21:43:31 -04:00
SpacebarRacecar
26adf3706a Keymap: Added personal userspace and keymaps. (#4073)
* added personal userspace, niu mini, planck and fc660c keymaps

* removed unnecessary include and some other minor corrections
2018-10-04 15:00:33 -07:00
Drashna Jaelre
dad579c8f8 Add mousekey_send to (un)register_code 2018-10-04 10:44:28 -04:00
Enochen
f13ca59361 rn42 compilation error fix (#4050)
* rn42 compile fix

Fixes a compilation error

* simpler rn42 compile fix

good idea drashna :)
2018-10-03 15:02:24 -07:00
martinakcsilla
0d61e612f0 process_ucis: Add a callback for success (#4067)
There is `qk_ucis_symbol_fallback` for the case where symbol lookup
fails, but there wasn't one for the success case. This adds
`qk_ucis_success`, called after successfully finishing the UCIS symbol
input.

Thanks to @drashna for the idea!

Signed-off-by: Csilla Nagyné Martinák <csilla@csillger.hu>
2018-10-03 14:38:02 -07:00
takashiski
ac27b62fa1 Keyboard: add info.json for qmk configurator (#4063) 2018-10-03 12:22:18 -07:00
Pittyolo
9c4b6d2100 Keyboard: Adding Split Space support for Mechmini 1 (#4052)
* Adding Split Space support

* Adding my keymap

* update

* Made the requested updates

* Made the requested update
2018-10-03 12:14:36 -07:00
Filip Sund
d55468c18d Keyboard: Added dactyl-manuform 4x6 and keymap. (#4058)
* Added dactyl-manuform 4x6 and keymap.

* Did changes recommended by drashna.
2018-10-03 12:04:01 -07:00
Filip Sund
f01133d089 Keyboard: Add handwired/pteron config and keymaps (#4060)
* Added pteron files made via from kbfirmware.com.

* Added readme.

* Made some progress on Pteron keymap.

* More keymap.

* Updated bootloader, added some keymap illustrations.

* Moved default keymap to FSund, made default keymap from default preonic keymap.

* Fixed typo in default pteron keymap.

* Made changes recommended by drashna.
2018-10-03 10:12:27 -07:00
Jumail Mundekkat
e58ea882e4 Keyboard: Added split backspace layout for the b.mini (#4051) 2018-10-03 08:36:40 -07:00
takashiski
5368235f22 Keyboard: Add namecard keyboard (#4044)
* create namecard2x4

* create default keymaps

* Update README

* fixed typo and func remove dont need.

* update infomation on readme

* update missed point

* remove explicit initialize

* update default keymap's readme

* add my name to copyright

* change keymap style to LAYOUT macro and fixed typo LAYOUT macro
2018-10-03 08:34:43 -07:00
noroadsleft
404db1d06f handwired/ibm122m: refactor and Configurator support (#4054)
* handwired/ibm122m: refactor

Refactored layout macro and keymaps to more closely resemble the keyboard's physical layout.

* handwired/ibm122m: add Configurator support
2018-10-03 08:33:14 -07:00
Jumail Mundekkat
4d1d1b7196 Keyboard: Added JN68M keyboard to handwired (#4053) 2018-10-03 08:32:56 -07:00
Daniel Shields
b1c2849500 Keymap: Add RGB matrix keypress effects and reduce firmware size. (#4055) 2018-10-03 08:30:44 -07:00
noroadsleft
b9c5030851 Keyboard: KBD4x: corrected info.json file (#4056)
The `info.json` file for the KBD4x was invalid due to a couple of extra commas.
2018-10-03 08:30:13 -07:00
noroadsleft
d435dabefb Keyboard: Mint60: Configurator support and readme cleanup (#4057)
* Mint60: add Configurator support

* Mint60: readme cleanup

Fixed the imgur url so the photo shows up, and updated the links to the docs.
2018-10-03 08:29:29 -07:00
James D. Marble
76f0b3cc70 Add missing F-keys to ergodox_infinity input_club
F11 and F12 were in the ascii art, but not the actual mapping.
This corrects the error.
2018-10-02 22:41:18 -07:00
Chris Johnston
2d671a7e1a Enable support for Linux Mint 18 with linux_install.sh (#4042)
Enable support for ubuntu-derived linux-es in installer

Checks /etc/os-release for mention of ubuntu and debian.

Linux Mint uses ID_LIKE=ubuntu, not ID_LIKE=debian (as seen in
Ubuntu 16.04, unsure about others)
2018-10-02 22:16:49 -07:00
takashiski
37cfd2c500 add JP keycode for MacOSX (#4033) 2018-10-02 17:51:43 -07:00
yiancar
1741e39e34 New keyboard: Baguette (#4047)
* Bagette

Addition of Baguette a close group buy custom

* Add json
2018-10-02 16:03:50 -07:00
Florian Didron
9aecf4ccfd Adds a method allowing to set custom colors to the rgb matrix 2018-10-02 16:33:49 -04:00
Bramver
66b793730e Keymap: Personal XD75 keymap added. (#4045)
* Personal XD75 keymap added.

Nothing fancy, has emojisupport.

* Converted to spaces to follow guidelines

* Fixed requested changes.

Replacing include guards with pragma once.
Omitting unnecessary lines.
PR #4045
2018-10-02 13:06:31 -07:00
Jarred Steenvoorden
5c2ac733af Keymap: Adding my DZ60, Satan, XD75 kemaps and updates to userspace (#4039)
* Update userspace with common config.h

* Add my dz60, satan and xd75 keyboard keymaps

* Fixing executable bits changed during last upstream merge

* Cleanup unnecessary files and defines

* Remove unnecessary defines from userspace config
2018-10-02 08:14:37 -07:00
Drashna Jaelre
1a33054a35 Reduce firmware size of KBD8x to fix Travis Compile issues 2018-10-02 11:08:21 -04:00
Rebecca Le
9f2e39732f Keyboard: Add support for the KBD4x (#4036)
* Generate a new project for the KBD4x

* Specify the possible layouts for the KBD4x - MIT and grid

* Fill out the readme for the KBD4x

* Configure the default keymap and wiring configuration as specified on http://qmkeyboard.cn/

* Add info.json for QMK Configurator

* Enable backlight support for the KBD4x

* Standardise on LAYOUT_planck_mit/LAYOUT_ortho_4x12 layout names

* Add whitespace so the Readme will render correctly

* Disable mouse keys support for the KBD4x to make the firmware small enough
2018-10-01 20:43:43 -07:00
noroadsleft
abcf64ecbd Keyboard: DZ60 cleanup (#3994)
* DZ60: Deleted K214 from LAYOUT_all

* DZ60: Delete matrix LAYOUT_2_shifts; replace with LAYOUT_all

After the deletion of K214 from LAYOUT_all, LAYOUT_all and LAYOUT_2_shifts are identical.

Deprecated LAYOUT_2_shifts in favor of LAYOUT_all.

* DZ60: refactor 256k_HHKB and itsaferbie keymaps to use LAYOUT_60_hhkb macro

Both keymaps previously used the LAYOUT_hhkb macro. After comparing the macros, the only difference between them was that LAYOUT_hhkb included the place of the ISO Backslash key. Neither keymap used this key, so both were refactored to use LAYOUT_60_hhkb instead.

LAYOUT_hhkb is now essentially unused by any keymaps in the repo. (More on that in a moment.)

* DZ60: bugfix for dbroqua keymap

This keymap had two layers that used the LAYOUT_true_hhkb macro and a third that used LAYOUT_hhkb. These macros have the same number of keys, but represent different physical layouts. As the "main" layers used LAYOUT_true_hhkb, switched the third layer to LAYOUT_true_hhkb as well.

The LAYOUT_hhkb macro is now unused by any DZ60 keymaps in the repo, and can be safely deleted.

* DZ60: bugfix for 60_ansi_arrow_fkeys, 60_plus_arrows, and stephengrier keymaps

All three keymaps had one layer in LAYOUT_all and one in LAYOUT_directional. Only difference between these macros is LAYOUT_all excludes the ISO Backslash position. As none of the keymaps used this position, all layers were switched to use LAYOUT_directional.

* DZ60: added layout mock-ups to dz60.h

Documenting the physical layouts that go with each matrix.

* DZ60: replace TMK SHIFT_ESC with QMK Grave Escape

Replaced all instances of keycodes that called TMK's ACTION_FUNCTION(SHIFT_ESC) with QMK's KC_GESC, and added config.h files so KC_GESC behaves as the deprecated TMK function did, except for the default keymap, which I thought should have the QMK standard behavior.

* DZ60: delete SHIFT_ESC code blocks

Deleted ACTION_FUNCTION(SHIFT_ESC) code blocks from keymaps that didn't use the functionality it provided.

* DZ60: deleted unused MODS_CTRL_MASk definitions

Was used in the now-deleted SHIFT_ESC code blocks. Interestingly named MODS_CTRL_MASK when it was actually checking the Shift keys. *shrug*

* DZ60: refactor jkbone keymap to use process_record_user

Replaced TMK action_function keycodes with QMK process_record_user equivalents.

* DZ60: delete unused layout macros

The macros LAYOUT_hhkb, LAYOUT_directional_625_space, and LAYOUT_60_ansi_split_bs_rshift_5x1u were unused by any keymaps in the repo, and have thus been deleted.

* DZ60: refactor iso_6u_space and iso_7u_space keymaps

Both keymaps refactored to use the LAYOUT_60_iso macro.

* DZ60: refactor dz60.h

Updated the notation of the switch arguments. Format is now:

`k<row><column>`

where `<row>` is `[0-4]` and `<column>` is `[0-9a-e]`.

* DZ60: refactor LAYOUT_60_iso_5x1u matrix

Updated matrix so `KC_ENT` belongs on the home row, which is consistent with LAYOUT_60_iso for the DZ60 as well as the ISO community layouts.

* DZ60: fix white space in dz60.h

I hate when indentation is inconsistent within a file.
2018-10-01 20:35:09 -07:00
Yan-Fa Li
713ec91147 Add C hint to inline code 2018-10-01 22:55:51 -04:00
Drashna Jaelre
1512a6bfd4 Keymap: Update to drashna keymaps and userspace (#3992)
* Enabled unicode support and send_unicode function

* Unicode cleanup

* More unicode tweaking

* Update EEPROM stuff

* Account for keyboard macros

* Switch Equal to Plus on Ergodox

* more tweaks

* Minor Unicode tweaks

* Correct matrix printing for keylogger

* Fix unicode functions

* Fix unicode mode set since it actually uses EEPROM

* Re-add DISABLE_LEADER

* Ergodox is easier to hit the tapping term, fix that

* Fix stupid type on unicode mode check

* Preliminary CRKBD/HeliDox support

* Fixes to Helidox

* Cleanup userspace from old merge stuff

* Remove CCCV sounds

* Make Mode NOEEPROM Again
2018-10-01 21:00:14 -04:00
Drashna Jaelre
f5ae3760c6 Add send_unicode_hex_string function (#3828)
* Add send_string_unicode function

Co-authored-by: kdb424 <kdb424@gmail.com>
Co-authored-by: Konstantin <vomindoraan@gmail.com>

* Clean up code based on feedback

* Fix includes
2018-10-01 20:56:04 -04:00
Drashna Jaelre
26f4e7031a Add tap_code function (#3784)
* Add tap_code

* formatting

* Doc clarification

* Rename variable to make more consistent
2018-10-01 20:53:47 -04:00
Drashna Jaelre
e885c793bc Add Function level EECONFIG code for EEPROM (#3084)
* Add Function level EEPROM configuration

Add kb and user functions for EEPROM, and example of how to use it.

* Bug fixes and demo

* Additional cleanup

* Add EEPROM reset macro to example

* Forgot init function in list

* Move eeconfig_init_quantum function to quantum.c and actually set default layer

* See if removing weak quantum function fixes issue

* Fix travis compile error

* Remove ifdef blocks from EECONFIG so settings are always set

* Fix for ARM EEPROM updates

* Fix merge issues

* Fix potential STM32 EEPROM issues
2018-10-01 20:53:14 -04:00
Drashna Jaelre
4318797d19 Add user level to default_layer_state_set 2018-10-01 12:58:46 -04:00
Daniel Shields
da6c58175a Make digital rain RGB matrix effect #define configurable. 2018-10-01 12:54:37 -04:00
Anthony Som
b3f6aa9480 Correct small typo
A small typo (it -> in) that I noticed while reading through the documentation
2018-10-01 12:42:05 -04:00
MechMerlin
285ed08867 Keyboard: Rename macropad to treasure/type9 (#4035)
* rename macropad keyboard to type9 under the treasure directory

* fixup the readme

* rename macropad to type9

* moar renames
2018-10-01 09:34:20 -07:00
Andrew Kannan
45a4a0a7fc Keyboard: Adding initial luddite keyboard framework (#4029)
* Adding initial luddite keyboard framework

* Use pragma and update readme

* Remove duplicate macro definitions
2018-10-01 09:25:16 -07:00
Drashna Jaelre
3907ed034b Fix YMDK NP21 keyboard to use proper keyboard level functions (#3042)
* Use proper function levels

* Add matrix init functions

* Convert KEYMAP to LAYOUT

Or @mechmerlin is going to hunt me down and harm me... probably :)

* Fix conflict issues
2018-10-01 11:09:57 -04:00
Drashna Jaelre
9d949389f9 Adds default value for TAPPING_TERM if Tap Dance is enabled (#2785)
* Force require TAPPING_TERM if Tap Dance is enabled

* Handle lack of TAPPING_TERM more gracefully
2018-10-01 11:09:05 -04:00
noroadsleft
a398d2cece Keymap: Add noroadsleft keymap for KC60 (#3876)
* Add personal KC60 keymap

* Update personal KC60 keymap

* Keymap update 2018-05-30 01:53 UTC-7

* Added macro: T_PEEKR

* Added macro for MacOS Select All; modified MacOS function layer

* Added git branch-name macro

* Added GitHub signature macro

* Added readme files

* Added Quake 2 and System layers

* Refactored keymap readme

* Refactored to add userspace files; added Colemak layer

* Minor code cleanup; updated readme files

* Reverted use of userspace

Decided not to make use of the Userspace feature at this time. Reverted its addition, and updated the readme files where needed (they were linking to userspace files).

* Updated per review comments by @drashna

* Refactor buggy macros

I'm still not sure these work properly

* Fix Windows shortcuts

* Fix Mac shortcuts, possibly

Untested; still may be broken.

* Remove PREVENT_STUCK_MODIFIERS from config.h

Deprecated by #3107
2018-09-30 22:06:29 -07:00
OlliGranlund
a6c85f1c23 Keymap: add olligranlund Iris + satan layouts (#4031)
* init

* function layout planning

* nordic keymap v1.0

* Added latest satan layouts, updated readmes

* Cleaning code

* Renamed ISO -> iso
2018-09-30 13:50:16 -07:00
Erovia
a7d46f1b0f Keymap: Add ErgoDone keymap with QWERTY and COLEMAK Mod-DH (#3884)
* Custom keymap for the ErgoDone

The keymap supports QWERTY and COLEMAK MOD-DH with LED indication.

* Enable Space Cadet Shift

* Fix after-boot layer indicator LED

* Implement keyboard suspend, move layer LED handling to function, unify
identation

* Add readme.md with layout

* Optimize LED handling, add include guard

Read the default layer via the proper EEPROM function, so the calling of
bootmagic() is no longer necessary.
Fix bug when the CapsLock LED wasn't working anymore after a layer
switch.
2018-09-30 11:14:06 -07:00
Wilba6582
66ef1e3d67 RAMA M6-B and IS31FL3218 driver (#4021)
* Initial RAMA M6-B commit.

* Moved IS31FL3218 driver, minor cleanups

* Refactor, added dynamic keymap.

* Added dynamic keymaps to RAMA M6-A

* Refactor M6-A and M6-B to use common code.

* Formatting

* Cleanup

* Cleanup

* Changes from review
2018-09-30 11:35:10 -04:00
Wilba6582
6734cd9c5c Keyboard: Zeal60: Fix getting backlight values "id_*_indicator_row_col" (#4030) 2018-09-30 07:31:23 -07:00
Alexander Kagno
3875d6f581 Keymap: Added Leader Key Functionality (#4025)
* deleting arkag branch, forcibly moving changes over to master

* fade_color function added, not tested

* added half functions some stuff

* surround_type function implemented and working.

* added flashing function and removed fading, flashing supports infinite flashing along with controlled number flashes

* added a fade state machine and functionality

* build optimizations, changed fade to bounce between bounds rather than roll over, added a HALMAK layout

* changes to sleep breath function, changed how I will switch to HALMAK

* support for halmak added

* support for activity detection added, condensed fading and flashing state machines, removed support for HALMAK and COLEMAK because arkag is stupid

* changed sleep and inactive behaviors, now the color shifting reverses on state change, yay! save_color and reset_color are made to enable layer color changing to look cooler.

* reformatted some if statements in state detection

* changes to force fade to pause on boot, or plug in.

* Attempting to move over to userspace, pushing to repository for help

* userspace stuff....

* userspace stuff....

* layout changes, working userspace,

Removed left side shift and replaced it with a MT() for LSFT and SPC. Userspace seems to be working properly now! HURRAY

* Layout change

Removed space/shift and reset modifiers to what they were originally. Added homerow modifiers.

* Removed excessive tabs in files

* Moved mods on homerow around...

* changes recommended by @drashna

* removed homerow mods, more flashy lighting!

* changed delays for lighting.

* velocikey code retro fit into userspace to match typing speed

currently "working" but isn't as reactive as I want.

* Readme and other documentation hidden throughout code

* Added a pretty picture

* pretty picture actually added

* More readme updates

* Velocikey now working inside my userspace!

* Changed repo macro and fixed readme

* Removed media layer, moved media control to LAZY layer

* fixed more merge issues when I had to merge...

* implemented some leader key stuff

* removed merge garbage...

* changes requested by @drashna, leader key switch from macros
2018-09-29 17:51:06 -07:00
Yan-Fa Li
170507896d Keyboard: Update info.json to match LAYOUT (#4027)
* Update info.json to match LAYOUT

* update mf68_ble info.json

LAYOUT -> LAYOUT_68_ansi
2018-09-29 16:16:21 -07:00
izzy84075
92d95ba1e1 Keyboard: Add basic support for the YD68 / YD68v2 PCBs. (#4020)
* Add basic support for the YD68 / YD68v2.

Keymap and WS2812 underlighting work. Capslock LED should work, though I don't have one populated to test. Backlight LEDs are not set up, as they're not on a hardware PWM pin, could be set up as software.

* Fix Imgur link

* Fix default keymap to match the stock firmware

* Fix the Hardware Supported line and add a short description
2018-09-29 12:44:54 -07:00
noroadsleft
68854f0735 Keyboard: converter/hp_46010a: rename layout macro to LAYOUT (#4024)
Messed up in my previous PR (#4017) by providing the wrong matrix name.

Fixing by changing the matrix name instead, because there's only one at this point. Thought it made more sense this way.
2018-09-29 12:44:12 -07:00
Takeshi ISHII
cd215209ef Helix led_test keymap reduce size (#4023)
* Helix: make rgblight modes selectable.

No change in build result.

* edit the comment of helix/rev2/keymaps/default/keymap.c

* Helix led_test keymap: reduced the size.
2018-09-29 10:40:54 -07:00
marksard
4f64951080 Keymap: Fixed a possible of buffer overflow. (#4016)
Update inline funnction to static inline function.
Fixed error of if enabe ADJUST_MACRO_ENABLE.
2018-09-29 10:25:03 -07:00
Shaleen Jain
1da2f8d546 Keymap: tada68: add shalzz's layout (#4019) 2018-09-29 08:49:51 -07:00
noroadsleft
9f8bbe2f3f Keyboard: converter/hp_46010a: Configurator support (#4017) 2018-09-29 08:47:16 -07:00
patrickmt
daf0cc60bf CTRL keyboard bootloader_jump support
Adds support for CTRL keyboards to enter bootloader via bootloader_jump()
2018-09-28 23:09:53 -04:00
Drashna Jaelre
20a10bd084 Size fix for Hadron, take 2 (#4009)
* Add Link Time Optimization to reduce firmware size

* Disable Mousekeys on Hadron to save room
2018-09-28 22:23:13 -04:00
Drashna Jaelre
3d767e4aab Disable Moueskeys to reduce Vitamins Included firmware size 2018-09-28 22:22:53 -04:00
Drashna Jaelre
ab83aedfab Second attempt to reduce the size of the USB BLE Converter (#4010)
* Disable Leader to reduce firmware size for Travis

* Additionaly fixes to USB_USB\BLE Keyboard converter

* Disable One Shots to get USB to USB BLE converter to fit
2018-09-28 22:22:31 -04:00
patrickmt
239f02408e Massdrop keyboard updates for SEND_STRING, syscalls, stdio, debug prints, Auto Shift (#3973)
* Update for SEND_STRING usage

Update for SEND_STRING usage.
Sending keyboard reports (kbd, nkro) now obey the minimum polling time.
While attempting to send a keyboard report and waiting for a USB poll, other functions of the keyboard, including LED effects and power management, will continue to operate at their intended intervals.

* Updates for send string, syscalls, stdio, debug prints, auto shift

Now properly waiting for previous keys sent over USB to complete before sending new.
Added heap to linker and now compiling with syscalls support.
Removed custom string functions and now using stdio.
dprintf now works as intended through virtser device.

* CTRL and ALT keymap updates

CTRL mac keymap updated
ALT default and mac keymap updated
ALT rules.mk added Auto Shift with default no

* Code cleanup as per discussion with vomindoraan

Code cleanup as per discussion with vomindoraan
2018-09-28 21:32:15 -04:00
Takuya Urakawa
e2dee054d0 add st-link_cli flashing (#3899)
* add st-link_cli support

* format names
2018-09-28 21:30:44 -04:00
Drashna Jaelre
e4eeb1eb23 Fix RGB Matrix feature processing in common_features.mk
Specifically, an "L" got appended to the controller names for te "valid types",
but did not get appended to the blocks that include the specific drives.
So, this breaks anything that isn't "Yes".
2018-09-28 17:11:05 -04:00
Ethan Madden
cb468e0307 Keymap: Clicky frequency modulation (#4012)
Also worked around my busted dipswitch 2...
2018-09-28 12:44:15 -07:00
noroadsleft
f1b2d46eaf Spell-check update for Userspace documentation
Because leaving review comments on a PR that's already been merged doesn't make any sense.
2018-09-28 14:39:52 -04:00
Wilba6582
daa11dc414 Changed VID/PID, added commands, refactoring 2018-09-28 12:36:55 -04:00
yiancar
7fe03d085c Update quantum matrix to support both AVR and Chibios ARM (#3968)
* Update quantum matrix to support both AVR and Chibios ARM

- Addition of STM32 pin definitions
- Created abstruction layer defines to control GPIO (This is a bit pointless for Chibios as we are creating a PAL ontop of a PAL but it is necessary for uniformity with AVR)
- Modified matrix.c to use the above functions

* minor ifdef fix

* Rename of functions and docs

- Added documentation.
- Renamed functions according to Jack's spec.

* Massdrop fix

* Update matrix.c

* Update quantum.h

* Update quantum.h

* Update quantum.h

* Update internals_gpio_control.md
2018-09-28 12:33:11 -04:00
Drashna Jaelre
fa47f5fb15 Update to the Userspace documentation (#4005)
* Overhaul to Userspace Documentation

* Formatting issues

* Additionaly formatting fixes

* Add Readme info

* Additionaly Readme info

* Formatting fixes
2018-09-28 12:27:51 -04:00
Drashna Jaelre
8454fa5e9f Update Document Templates to reflect newer wording and URLs (#4006)
* Add pragma once info to contributing guidelines

* Fix links in readme template to match doc site

* Revert changes to contributing doc as somebody already changed it
2018-09-28 12:04:30 -04:00
Drashna Jaelre
9ade35a9fe Optimize size of USB_USB BLE Converter 2018-09-28 10:47:20 -04:00
Drashna Jaelre
ebc143297c Optimize size of Pearl keyboard 2018-09-28 10:47:05 -04:00
Drashna Jaelre
8847b2abbf Optimize size of Vitamins_Included keyboard 2018-09-28 10:46:47 -04:00
Drashna Jaelre
a4bdab6837 Optimize size of Hadron keyboard 2018-09-28 10:22:08 -04:00
Drashna Jaelre
31afdd81a1 Optimize size of JC65/v32a keyboard 2018-09-28 10:21:51 -04:00
Wilba6582
a173eda6d2 Improved dynamic keymaps (#3972)
* Improved dynamic keymaps

* K&R sucks
2018-09-28 00:09:14 -04:00
James Laird-Wah
b382076ad1 Keyboard: keyboardio model01: rgbmatrix support (#3989)
* model01: implement RGB matrix feature

LEDs can still be individually controlled if this is switched off.

* model01: use fast banked LED setting commands

* model01: update default keymap to use RGB matrix

* model01: update RGB matrix support to match common_features.mk

* rgb_matrix: include <string.h>

This was missing after commit 4d5705ea6c
which introduces a use of memset().

* model01: make g_rgb_leds weak

This allows users to override which LEDs are configured as
modifiers, or tweak the x/y coordinates, should they so choose.
2018-09-27 20:53:36 -07:00
Chiang Fong Lee
7d2d0c6795 split_common: fix backlight update for serial boards 2018-09-27 19:56:35 -07:00
Chiang Fong Lee
96c9ebc2e4 Revert "Split Common: Serial Backlight LED fix (#3586)"
This reverts commit 3eabd7946e.
2018-09-27 19:56:35 -07:00
Takeshi ISHII
baebbc0967 add 'mavrdude' target into tmk_core/avr.mk (#3986)
* add 'mavrdude' target into tmk_core/avr.mk

I made it a little convenient when writing the same binary to multiple Pro Micro.

* rename target name 'mavrdude' to 'avrdude-loop'

* modify docs/flashing.md about avrdude-loop

* mdify docs/flashing.md again

* modifi docs/flashing.md 3rd
2018-09-27 22:02:12 -04:00
Drashna Jaelre
edeace279b Make Audio Clicky's randomness a float
Rather than a define, but read from the define.  This way, a smart coder could externally configure the randomness, changing it on the fly

This is also a precursor step to adding full on support for configurable randomness.
2018-09-27 18:31:18 -07:00
Ethan Madden
246d539f29 Keymap: add clicky support to jetpacktuxedo keymap (#3990)
controlled by dip 3 with pitch modulated by the knob
2018-09-27 18:09:23 -07:00
Pekaso
a65085a893 Keyboard: [Fortitude60] LED fix and Serial improvement (#3982)
* arrangement Underglow

* modified serial function references from helix

* Remove defines (ws2812_*REG)
2018-09-27 18:06:19 -07:00
skullydazed
8ef747accf Treat too-large firmwares as an error, not a warning (#3956)
* Treat too-large firmwares as an error, not a warning

* switch the order of printing

* I think I have it

* adjust the formatting some more
2018-09-27 13:32:01 -07:00
Daniel Shields
8b2591c707 Keymap: Clean-up of dshields keymaps. (#3983) 2018-09-27 11:47:26 -07:00
Wilba6582
13e166d9c4 RAMA U80-A, wilba.tech WT60-A, WT65-A, WT80-A, IS31FL3736 driver (#3925)
* Initial commit of RAMA U80-A

* Initial commit of RAMA U80-A

* Moved IS31FL3736 driver, minor cleanups

* Superficial stuff

* Review changes

* Refactored to use common code.
2018-09-27 10:40:44 -04:00
James Laird-Wah
f70f45ee67 RGB Matrix refactoring to open up for new drivers (#3913)
* rgb_matrix: use a driver ops struct

This is intended to avoid #ifdef proliferation on adding more drivers,
eg. model01, which use different architectures.

* rgb_matrix: document driver struct members

* rgb_matrix: remove unused LED testing code

* rgb_matrix: don't build into IS31x drivers unless being used

* rgb_matrix: refactor make config options

This ensures that the necessary files are included for any custom
RGB_MATRIX_ENABLE value, without having to add entries here for specific
boards. This particularly affects model01 because its controller is
integrated and won't be used anywhere else, so it's preferable not to
put it in common_features.mk.

This now validates the value of RGB_MATRIX_ENABLE.

It was necessary to fix an error in ergodox_ez rules.mk using the wrong
comment separator, yielding an invalid value.

* IS31x drivers: don't write the control registers all the time

This is only needed when they are changed. This is done in init() and
board- or keymap-specific code is free to make further changes.

* rgb_matrix: move structs from chip drivers to rgb_matrix_drivers.c

This approach is specific to the rgb_matrix functionality, so keep it
neatly separated from the raw chip drivers.
2018-09-27 10:40:18 -04:00
MechMerlin
12ad59f99d Keyboard: Treasure Macropad (#3988)
* port macropad over to qmk

* add bootloader size
2018-09-26 22:09:05 -07:00
noroadsleft
ec0297027d Bugfix for 60_ansi_tsangan and 60_iso_tsangan layouts (#3987)
This corrects the matrix macro reference for both of the keymap.c files in layouts/default.
2018-09-26 19:19:38 -07:00
Florian Didron
c7ce0d21dc Moves animation calculation logic out of the for loops 2018-09-26 21:16:09 -04:00
mtdjr
96648a133d Keymap: mtdjr userspace changes and Nyquist keymap addition (#3940)
* holefully correct error in mtdjr userspace for layer_state_set_user

* return state and wrap rgb actions in their own conditional

* mtdjr nyquist and userspace updates

* mtdjr updates as requested
2018-09-26 12:23:30 -07:00
MechMerlin
dbdbbbd5c9 Keyboard: Refactor XMMX keyboard to XMMX and Toad (#3955)
* pull out toad keyboard and get it compiling

* refactor xmmx

* use the correct LAYOUT macros

* move LED code out to toad.c file

* move LED code out to xmmx.c file

* adjust for correct number of columns and pins used

* remove led set user
2018-09-26 12:17:54 -07:00
Kosuke Adachi
e2eee47e20 Keyboard: Crkbd stands for Corne Keyboard, not helidox (#3985) 2018-09-26 11:13:19 -07:00
Konstantin Đorđević
722f06ff8c Keymap: Update whitefox/konstantin keymap (#3980)
* Rename constexpr keymap folder to konstantin

* Replace numpad comma with Unicode comma

* Rename tap dance constants

* Move record->event.pressed check into switch

* Use RShift as a dedicated Fn key
2018-09-26 11:08:56 -07:00
KOBAYASHI Daisuke
f3551747b3 Keymap: Add Koba's keymap for Ergo42. (#3965)
* Keymap: Add Koba's keymap for Ergo42.

* Fix: Remove unnecessary #define.

* Fix: Rename readme files to lowercase.
2018-09-26 11:04:31 -07:00
Savio Fernandes
7f1268f35e Keymap: add artbycrunk iris layout (#3964)
* version 1

* version 1.1

* version 1.2
2018-09-26 11:03:42 -07:00
Daniel Shields
4d5705ea6c Add new RGB matrix effect digital rain aka The Matrix 2018-09-26 12:21:49 -04:00
holtenc
627ee050b4 Keyboard: Remove BACKLIGHT BREATHING as default config for Prime Keyboards (#3979)
* initial commit

* Update readme.md

* Update keymap.c

added comment for description of function to control LED as layer indicator

* corrected formatting as requested.

* format for configurator

* corrected info.json to propertly reflect layout in Configurator

* updated layouts to reflect physical keyboard

* comment out BACKLIGHT BREATHING in config.h
2018-09-25 15:48:01 -07:00
wanleg
223081bf2b Keymap: 4x4 pro micro (#3976)
* 4x4 - pro micro version

* pro-micro setup on 4x4

* tap dance LCTL/RESET key

* remove test file

* more research

* revert a couple un-intended edits

* opt_defs version of adding custom rules.mk variables

* cleanup

* cleanup

* cleanup

* cleanup

* layout edits

* layout edits

* keymap edit

* numpad layout change

* got tap dance layer-switch working

* keymap changes

* temporary revert

* restore previous settings

* misc fixes

* layer order change

* fix layout matrix

* Update tapdances.c
2018-09-25 15:39:41 -07:00
Alexander Kagno
61f9541066 Keymap: Velocikey implemented at userspace, readme is more helpful (#3974)
* deleting arkag branch, forcibly moving changes over to master

* fade_color function added, not tested

* added half functions some stuff

* surround_type function implemented and working.

* added flashing function and removed fading, flashing supports infinite flashing along with controlled number flashes

* added a fade state machine and functionality

* build optimizations, changed fade to bounce between bounds rather than roll over, added a HALMAK layout

* changes to sleep breath function, changed how I will switch to HALMAK

* support for halmak added

* support for activity detection added, condensed fading and flashing state machines, removed support for HALMAK and COLEMAK because arkag is stupid

* changed sleep and inactive behaviors, now the color shifting reverses on state change, yay! save_color and reset_color are made to enable layer color changing to look cooler.

* reformatted some if statements in state detection

* changes to force fade to pause on boot, or plug in.

* Attempting to move over to userspace, pushing to repository for help

* userspace stuff....

* userspace stuff....

* layout changes, working userspace,

Removed left side shift and replaced it with a MT() for LSFT and SPC. Userspace seems to be working properly now! HURRAY

* Layout change

Removed space/shift and reset modifiers to what they were originally. Added homerow modifiers.

* Removed excessive tabs in files

* Moved mods on homerow around...

* changes recommended by @drashna

* removed homerow mods, more flashy lighting!

* changed delays for lighting.

* velocikey code retro fit into userspace to match typing speed

currently "working" but isn't as reactive as I want.

* Readme and other documentation hidden throughout code

* Added a pretty picture

* pretty picture actually added

* More readme updates

* Velocikey now working inside my userspace!

* Changed repo macro and fixed readme

* Removed media layer, moved media control to LAZY layer

* fixed more merge issues when I had to merge...
2018-09-25 15:38:04 -07:00
johanntang
118e948e35 Keyboard: added mehkee96 support -JT (#3957)
* added mehkee96 support -JT

* making requested changes -JT

* fixes -jt

* fixed info.json -JT

* tidy up info.json comments from noroadsleft -JT
2018-09-25 15:23:31 -07:00
takashi kono
6347a654de Keymap: Ergo42: biacco-winjp (#3935)
* create: biacco jis keymap for windows for Ergo42

* fix: biacco-winjp: change #ifndef to #pragma once.

* fix: following: 3935#pullrequestreview-157941685
2018-09-25 15:18:11 -07:00
Jack Henahan
2b23072c34 Pin avr-gcc in shell.nix pending release of 8.3.0 (#3922)
* Pin avr-gcc in shell.nix pending release of 8.3.0

There's apparently a critical bug in 8.2.0, which is now the nixpkgs default. This change overrides that default in favor of the known good version. Once 8.3.0 is the default, the override can be dropped.

* Arch/Manjaro fix
2018-09-25 15:16:35 -07:00
BenRLewis
9dc19fdb6d Keymap: FollowingGhosts v60r layout (#3926)
* First version of FollowingGhosts' custom layout

* Added copyright etc.

* Fixed readme and added space cadet shift

* Moved from RGB to HSV, updated readme and added media keys

* Updated pragma

* Added play/pause and updated config

* Added pragma back
2018-09-25 15:11:11 -07:00
Ethan Madden
a54f09d4f3 Keymap: jetpacktuxedo planck keymap (#3896)
* added my planck keymap

based on a blend of my minivan keymap and the planck default keymap.

* moved pipe to better match minivan keymap

* updated as per @drashna

also moved my keymap a bit after adding the quad encoder and underglow
(which doesn't even work on arm right now lol)

* a few smaller tweaks
2018-09-25 15:06:48 -07:00
Drashna Jaelre
a0309db983 Add On/Off keycodes 2018-09-25 13:28:36 -07:00
Drashna Jaelre
cfb1b353ee Add functions so you can configure programatically 2018-09-25 13:28:36 -07:00
Drashna Jaelre
e72e4b6920 Store Clicky status in EEPROM 2018-09-25 13:28:36 -07:00
MechMerlin
b7e25f9ec4 Keyboard: DZ60 Bug: layout_directional is shifted to the left by one (#3978)
* layout_directional is shifted to the left by one

* forgot to adjust the physical layout
2018-09-24 20:39:17 -07:00
noroadsleft
9012f4c2e0 Keyboard: Crkbd: Configurator support and readme formatting (#3971) 2018-09-23 20:50:08 -07:00
noroadsleft
07d317ab88 Keyboard: Crkbd: move I2C and Serial defines to keyboard's config.h (#3970)
* Crkbd: move I2C and Serial defines to keyboard's config.h

per @drashna on Discord

* Crkbd: remove misleading comment re: I2C and Serial

USE_I2C and USE_SERIAL are usually a "one or the other"-type deal, but this keyboard uses both.
2018-09-23 18:47:43 -07:00
listofoptions
ce057ea474 Keyboard: HP 46010A converter (#3967)
* funged git history, restarting

* tested and working (message typed on this)

* updated documentation to include wiring directions

* formatting

* updated matrix and default layout a bit

* getting ready for merge into main repo

* getting ready for merge into main repo v2

* cleaning

* cleaning repo of extranious files

* updated documentation
2018-09-23 18:46:53 -07:00
Luca
58b9b22670 Circuitry sample for PS/2 Mouse (#3959)
Added a sample circuitry for handling the connection of a PS/2 Mouse.
    Even if it's written that a circuitry is needed, there're a lot of other
    things and the information gets lost really fast. A really simple sample
    helps to remember who wants to implement the functionality about the
    circuitry.
2018-09-23 13:49:17 -07:00
MechMerlin
57ec309d3e Keyboard: Panc60 (#3961)
* initial check in

* figure out the column pins

* temporary keymap

* guess the row pins

* fix matrix.c compilation errors

* use the LAYOUT_60_hhkb macro and tweak the keymap a little bit

* update readme

* Put my name everywhere

* Add QMK Configurator support

* figured out the row pins

* update readme to have reset info

* Fill in some blanks that are documentation related

* Update matrix.c

* add kb functions

* forego kbfirmware labeling

* add arrows and caps lock to function layer.

* add a LAYOUT_60 and LAYOUT_all macro

* missed a comma

* add configurator support for the two new LAYOUT macros

* Jack helped me with a new custom matrix

* add 60_ansi into rules.mk
2018-09-23 13:48:48 -07:00
Alexander Kagno
35e76539e7 Keymap: Arkag Userspace and MechMini2 Layout (#3958)
* deleting arkag branch, forcibly moving changes over to master

* fade_color function added, not tested

* added half functions some stuff

* surround_type function implemented and working.

* added flashing function and removed fading, flashing supports infinite flashing along with controlled number flashes

* added a fade state machine and functionality

* build optimizations, changed fade to bounce between bounds rather than roll over, added a HALMAK layout

* changes to sleep breath function, changed how I will switch to HALMAK

* support for halmak added

* support for activity detection added, condensed fading and flashing state machines, removed support for HALMAK and COLEMAK because arkag is stupid

* changed sleep and inactive behaviors, now the color shifting reverses on state change, yay! save_color and reset_color are made to enable layer color changing to look cooler.

* reformatted some if statements in state detection

* changes to force fade to pause on boot, or plug in.

* Attempting to move over to userspace, pushing to repository for help

* userspace stuff....

* userspace stuff....

* layout changes, working userspace,

Removed left side shift and replaced it with a MT() for LSFT and SPC. Userspace seems to be working properly now! HURRAY

* Layout change

Removed space/shift and reset modifiers to what they were originally. Added homerow modifiers.

* Removed excessive tabs in files

* Moved mods on homerow around...

* changes recommended by @drashna
2018-09-22 08:43:28 -07:00
Danny
747cf78b5d Add nano keymap for modding Spooka light (#3953) 2018-09-20 15:37:18 -07:00
Jumail Mundekkat
99c1c5bfe9 Keyboard: Added Prime_L, Prime_O and Prime_M, moved Prime_R into primekb folder (#3907)
* Added template copies for prime_l
Added first set of files for prime_m and prime_o
Temporarily storing kbfirmware dumps in tmp

* Completed base for prime_m, prime_o and prime_l
Moved prime_r into primekb folder

* Added in QMK Configurator layout files for new PrimeKB keyboards
Slight modification to layout header files
Added my name to licensing

* Updated primekb readmes

* Removed temporary working files

* Updated default keymap for Prime_O

* Added link to Newbs Guide in prime_r readme
2018-09-20 15:36:11 -07:00
Danny
cfdc23bbae Keyboard: Add Quefrency 65 support in configurator (#3950)
* Fix Quefrency configurator layout to support new key added

* Add configurator support for Quefrency 65
2018-09-20 08:00:18 -07:00
Simon Dagfinrud
4c22e92ce8 Keymap: Fix tada68:iso-nor to match latest ISO_layout (#3946) 2018-09-19 16:34:08 -07:00
Daniel Shields
6cab514036 Keymap: Initial commit of dshields keymap for the model01 keyboard. (#3942) 2018-09-19 16:33:00 -07:00
MechMerlin
5b4bcfa7f2 Keyboard: Move Bathroom Epiphany boards into its own directory (#3936)
* make bpiphany directory with simple readme file

* move unloved_bastard to bpiphany directory

* move frosty_flake to bpiphany directory

* move pegasushoof to bpiphany directory

* move tiger_lily to bpiphany directory

* add a little more info to readme

* move kitten_paw to bpiphany directory

* update make instructions

* update intro text

* add missing routines to matrix.c of unloved_bastard

* add missing routines
2018-09-19 16:25:58 -07:00
Rys Sommefeldt
14be5258a6 Keymap: rys Tada68 ISO UK layout (#3934)
* rys Tada68 ISO UK layout

* Bring _FL more in line with my favoute WhiteFox layout

* Whoops, fix - to _

* remove empty config.h

* Remove legacy block
2018-09-19 16:23:23 -07:00
holtenc
2bdeccd7ba Keyboard: Add Prime_EXL prototype to 'handwired' (#3932)
* initial commit

* Update readme.md

* Update keymap.c

added comment for description of function to control LED as layer indicator

* corrected formatting as requested.

* format for configurator

* corrected info.json to propertly reflect layout in Configurator

* updated layouts to reflect physical keyboard
2018-09-19 16:20:36 -07:00
Anthony Wharton
334e2629df Remove redefinition of _______ in documentation example (#3924)
* Remove redefinition of `_______` in documentation example

* Slight rewording to include purpose of defintions

* Update include to newer macro
2018-09-19 16:18:15 -07:00
itsdrdick
77433b1a31 Keyboard: Add evil80 keyboard (#3921)
* Add evil80 keyboard

* Delete rules.mk

* Update config.h

* Update keymap.c

* Update keymap.c
2018-09-19 16:16:18 -07:00
Mat Greten
14f691d2a7 Keymap: meagerfindings ergodox (#3920)
* initial commit

* updating after review
2018-09-19 16:15:13 -07:00
Joe Wasson
c23233f41a Keymap: Talljoe's keymap for oddball keyboards (#3910)
* Create layout for JD45

* Tweak layout to better support JD45 and add more tap dancing.

* Add Maltron and tweak layout for 40% enter compatibility.

* Switch back to `BL_TOGGLE` for backlight.

* More tweaks

* Rename talljoe_gherkin to talljoe-gherkin

* Make NAV layer tab C_S_T also.

* Add missing RESET key.

* Add Talljoe layout for minivan.

* MTI is not for me

* Tweak keymap.

* Add talljoe keymap to Atreus.

* Minor tweaks.

* Fix talljoe keymaps to work with new Zeal60 commit.
2018-09-19 16:13:58 -07:00
Simon Dagfinrud
71fe973190 Keyboard: Add ISO-NOR keymap for TADA68 (#3944) 2018-09-19 11:42:58 -07:00
skullydazed
92f67719cc Keyboard: Fix the LAYOUT_iso macro for tada68 (#3943) 2018-09-19 11:41:40 -07:00
nachie
23da333ae3 Keyboard: Added support for GSKT-00 (#3911)
* Added QMK support for GSKT-00, PaladinSplit, PaladinTKL and PaladinPad pcbs

* Remove the paladin boards from this PR

* Changed gskt00 as per review comments. Added two new default layouts, 60_ansi_tsangan and 60_iso_tsangan

* Fix the layouts/default/60_iso_tsangan/layout.json file

* Removed ? from rules.mk, removed unused fn_actions from keymaps. Changed the 60_iso_tsangan to work correctly

* Removed PREVENT_STUCK_MODIFIERS
2018-09-17 16:00:40 -07:00
James Laird-Wah
03b8ce206d Keyboard: add Keyboardio Model 01 (#3900)
* Keyboard: add Keyboardio Model01

This port implements key scanning and everything in their default
keymap.

It doesn't implement mouse warping; QMK can't do that (yet).

LED control is mostly not implemented. The ability to set all LEDs is
included because they can get stuck on coming from the bootloader
otherwise. Single LED control is also implemented for numpad indication.
The scanners also support batch LED transfer which is what you'd need if
you wanted to do fast effects. Gamma correction is also not implemented,
but is present in the original firmware. The necessary info for further
implementation is in the KeyboardioScanner module for Kaleidoscope.

To install on your keyboard:

    make model01:avrdude

When prompted, hold the "prog" key on the keyboard to put it into
programming mode. This can also be achieved by holding the "prog" key
while plugging in the keyboard. This works even if the firmware is
corrupt or missing.

Hot plugging the halves seems to work fine, but there is no explicit
support for eg. making sure the matrix scan rate is reconfigured.

* model01: clean up includes and include guards

Uses #pragma once everywhere.

* model01: split LED and matrix code

This makes space if someone wants to implement better LED support
later on, the keyboard is a lot more capable than the current code.

* model01: separate I2C timeouts for matrix vs. LED

If the scanners have no data they don't ACK reads and just time out.
So we want a pretty short timeout to keep scan rates high.

Meanwhile the LED transfers might take longer - I don't know though,
so here we are conservative.

* model01: implement better LED control

- gamma correction from the manufacturer's firmware
- suitable delays to allow back to back LED writes
    - this is fast enough to write the whole keyboard without noticeable
    delay, in my experience
- minor bug fix: RHS Fn key was not addressable

* model01: add license to wire-protocol-constants.h

* model01: replace gamma LUT

The original was of unclear license origin. This one is functionally
identical and includes a generator should people wish to adjust it.

* model01: use the already-present CIE1931 lightness curve

...rather than baking in another gamma curve.

It's said that CIE1931 is the right thing to be using rather than gamma.
OK. Let it be so.

* model01: call matrix_init_user() from matrix_init_kb()

* model01: remove inapplicable config options from rules.mk

* model01: readme.md: update build environment links
2018-09-17 15:49:20 -07:00
Merlin04
ec64be6622 Keyboard: Fix pin numbers for Fractal keyboard (#3743)
* Added support for the Fractal keyboard

* Try to fix the issue

* Add support for the Fractal keyboard.

* Fix errors with files

* Update config.h
2018-09-17 15:18:19 -07:00
Olivier Poitrey
cb8d352cb3 Keymap: dz60/macos_arrow: fix rev3 broken media layer (#3928)
Last rev broke the media layer because of a typo in layer definition.
Switched to an enum to avoid similar future typos.
2018-09-17 15:10:00 -07:00
Joe Wasson
a6d1db2c27 Create AG_TOGG code to toggle Alt/Gui swap. 2018-09-17 15:04:22 -07:00
dsissitka
244e1c5a57 Fix LEADER_KEY docs.
LEADER_KEY needs to be set in config.h, not keymap.c. Credit goes to @randywallace for figuring this one out:

https://github.com/qmk/qmk_firmware/issues/2514#issuecomment-384847485
2018-09-17 14:38:06 -07:00
Pascal Greilich
3f680a93eb Keyboard: Tada68 readme img (#3918)
* a new planck layout

* layout images

* layout images 2

* typo

* update include following PR comment

* updates following PR commments 2

* updates following PR comments

* layout images

* better layout names
2018-09-17 14:09:41 -07:00
Anthony Wharton
ed2dd3b59c Keyboard: Add YMD96 instructions for Linux + Backlight Fixes (#3908)
* Add flashing instructions for Linux

* Make device/manufacturer name consistent for ymd96

* Disable command mode by default for YMD96

* Add function call to fix backlight for YMD96

* Add personal YMD96 config

* Replace include with QMK macro

* Move KEYMAP macro to keymap-level folder

* Move custom KEYMAP macro to global LAYOUT_iso macro

* Change transparent keymappings to global definition

* Remove unecessary import and change to pragma once

 - (instead of repeated ifdef)

* Remove global keymap/layout definition
2018-09-17 13:55:49 -07:00
wanleg
fe3bfd91c1 Keymap: Big switch config (#3904)
* bigswitch keymap

* bigswitch keymap

* bigswitch keymap

* bigswitch keymap

* recommended edits made

* forgot to revert this change with the others
2018-09-17 13:41:59 -07:00
Joe Wasson
743449472e Make PREVENT_STUCK_MODIFIERS the default (#3107)
* Remove chording as it is not documented, not used, and needs work.

* Make Leader Key an optional feature.

* Switch from `PREVENT_STUCK_MODIFIERS` to `STRICT_LAYER_RELEASE`

* Remove `#define PREVENT_STUCK_MODIFIERS` from keymaps.
2018-09-17 13:48:02 -04:00
omkbd
b65e214375 Keyboard: add ergodash mini keyboard (#3901)
* add ergodash mini

add ergodash mini (4rows version)
fix keymap and readme

* fix

replace include guard
remove includes

* fix audio
2018-09-15 10:57:46 -07:00
Olivier Poitrey
6bf2c07715 Keymap: dz60/macos_arrow: rev3 (#3909)
* Arrow keys are now arranged on hjkl (vi style)
* The escape key is moved on capslock, shared with func layer switch
* The grave key is now dedicated (not shared with escape)
* Add a new numpad layer that can be activated with the spacebar
* Fix layout mismatch between layers
* Use bult-in underscore KC_TRNS alias
2018-09-15 10:50:38 -07:00
Pascal Greilich
232ef75783 Keymap: A new alternative layout for planck (#3894)
* a new planck layout

* layout images

* layout images 2

* typo

* update include following PR comment

* updates following PR commments 2

* updates following PR comments
2018-09-15 10:15:36 -07:00
Naoki Katahira
9712501bf3 Keyboard: Add Lily58 Keyboard (#3893)
* add Lily58

* file fix
2018-09-15 10:14:39 -07:00
Graham P Heath
db35065e14 Keymap: Grahampheath: telophase fix and keymaps (#3888)
* add my config

* fix backlight, clean up that code

* group background code, restore static var

* qwerty is supposed to be in the middle

* wrap layer change backlight in ifdef

* backlight levels and some more 'emojis'.

* Restructure to make it possible to press cmd ent on the right side of the board with one hand.

* Expose the period through the number layer. Add Hyper keys to mouse layer

* reduce mouse speed

* add a : -P  key

* Thumbs up and down, remove some keys that are duplicated via function keys, clean up

* fix build issues

* add various emoji

* duplicate default Meira keymaps

* Miera updates

* add documented but unmapped emoji

* Sound for the Meira, was stumped by a file size! Thanks drashna!

* add docs

* docs

* revert lib changes...

* clean up

* clean up

* remove make file

* Fixes missing key

* clean up

* add my lets split

* add more emoji

* add the telophase board (unofficially, I guess...)

* add missing files

* add/reset files

* Review feedback implementation: Not needed. Add #define FLIP_HALF to your config.h file instead.

* Review feedback implementation: All of these includes should be replaced with #include QMK_KEYBOARD_H.

* Review feedback implementation: [FAILING] You may want to use LAYOUT_ortho_4x12 instead, and move this to /layouts/community/ortho_4x12/ instead. That way, you can use the same keymap for all of the boards.

* clean up

* add a key for command tilde (osx loves it)

* at least its building again

* remove adjusts and migrate layer switching to MO(_LAYER)

* update the telophase readme

* update the telophase readme

* grahampheaths -> grahampheath

* ONEHAND_ENABLE -> SWAP_HANDS_ENABLE

* convert lets split to use ortho_4x12

* Move lets split keyboard layout into community/ortho_4x12

* make telophase use LAYOUT()

* I did it?!

* Add clap and grin

* swap tabs and back and forward

* whitespace

* Add ellipsis and thanks emoji

* Move flip_half to telophase config (conflicts with lets split layout)

* Use #pragma once instead of config_user_h

* remove unused stuff
2018-09-15 10:12:11 -07:00
James Laird-Wah
b1f11636c6 docs/contributing: add #pragma once to Coding Conventions
This supersedes the older include guard mechanism since all the
compilers now support it. It's easier for new users and less prone
to error.
2018-09-15 09:37:06 -07:00
Wilba6582
48a992f1c0 Zeal60/Zeal65/M60-A implementation (#3879)
* Initial version of zeal60

* WIP

* Fixes issue #900

* Adding RGB underglow functionality.
Fixed a compile-time conflict caused by enabling RGB underglow functionality.

* Refactor RPC protocol

* Fix last merge

* README for RGB underglow updated.

* Additional README changes.

* Adding RGBW strip software-based current-limiting functionality.

* RGBW current-limiting functionality should be handled by RGBSTRIP_MAX_CURRENT_PER_LIGHT instead.

* Updated README to reflect implementation of built-in current limiting.

* Keymap readability improvements.

* Minor keymap improvements.

* Fixed LED driver init sequence, formatting

* Dimming implementation tested, working.

* Stab LEDs synced with spacebar hits in effects.

* RGB underglow tested and functional. Simplified README for RGB underglow.

* Undid accidental file deletion from previous merge conflict. Safer values for RGB underglow.

* Improved arrow key positions in keymap.

* Added functionality to correct uneven RGB underglow. Refactored related code.

* Reverted to safer values for underglow.

* Changes for v0.3

* Custom LED brightness scaling will take place after current adjustment in order to avoid being overridden.

* Create keymap.c

Added split backspace and split shift to ISO layout

* Create config.h

Turned on LEDs for new layout

* Fixed bug where left spacebar stabilizer LED (LC06) would adopt color of row above.

* Added hhkb_wilba keymap

* Update keymap.c

* Update keymap.c

* Update keymap.c

* Added indicators, full param setting via host

* Added "mousekey" layout

* Added Zeal65 support, factory test mode

* Keycode safe range changed, caused bugs

* Bumped EEPROM version due to change in QMK keycodes

* Disable HHKB "blocked" LEDs if KC_NO in keymap

* Added "disable_hhkb_blocker_leds"

* Required overridden function for keymaps in EEPROM

* Added polar coordinate mapping, effect speed

* Force Raw HID interface number to 1 always

* Fixed last merge from master

* Added effect speed to default keymaps

* add BACKLIGHT_ prefix to vars

* add BACKLIGHT_ prefix to vars

* Keymap speed effect; keymap improvements/fixes
Readme updated to match changes

* Refactored to use common IS31FL3731/I2C drivers

* Fixed make rules, backlight disabled feature

* Make split rightshift default for Zeal65

* Added M60-A as a "version" of Zeal60.

* Renamed IS31FL3731 driver functions

* Fix suspend_wakeup_init_kb() being defined twice

* First pass refactor dynamic keymaps

* Updated to changed I2C and ISSI drivers

* Refactor zeal_color.* usage to quantum/color.*

* Updated Zeal65, fixed dynamic_keymap

* Major refactoring of Zeal60 backlight and API

* Lots of little cleanups

* Added readme.md

* Added readme.md

* Added LAYOUT_60*() macros, refactored and cleaned up default keymaps

* Fix compile error in suspend.c

* Added Zeal65 LAYOUT macros, info.json

* Added rama/m60_a, deleted zeal60/keymaps/m60_a

* Fixed rama/m60_a/keymaps/proto

* Fixed compilation error for suspend.c

* Requested changes for PR

* Fixed readme.md images

* Another readme.md fix

* Added drashna's requested changes
2018-09-13 14:37:13 -04:00
MechMerlin
170de1273c Add an easy way to create new keymaps for your favorite keyboard (#3868)
* initial commit of keymap creation script

* create default keymap

* pass shellcheck

* provide a better usage message

* change printf string to more accurately reflect the path

* make it more easily understood

* found another typo

* add documentation regarding the new_keymap script

* enforce lowercase for userinputs
2018-09-13 11:22:05 -07:00
Takeshi ISHII
6d6d91c834 rgblight.[ch] more configurable (#3582)
* add temporary test code rgblight-macro-test1.[ch]

* rgblight.h : mode auto numberring and auto generate mode name symbol

No change in build result.

* rgblight.c use RGBLIGHT_MODE_xxx symbols

No change in build result.

* quantum.c use RGBLIGHT_MODE_xxx symbols

No change in build result.

* fix build break. when RGB_MATRIX_ENABLE defined

* add temporary test code rgblight-macro-test2.[ch]

* modify rgblight_mode_eeprom_helper() and rgblight_sethsv_eeprom_helper()

* modify rgblight_task()

* configurable each effect compile on/off in config.h

* update docs/feature_rgblight.md

* fix conflict. docs/feature_rgblight.md

* remove temporary test code rgblight-macro-test*.[ch]

* fix comment typo.

* remove old mode number from comment

* update docs/feature_rgblight.md about effect mode

* Revert "update docs/feature_rgblight.md about effect mode"

This reverts commit 43890663fc.

* some change docs/feature_rgblight.md

* fix typo

* docs/feature_rgblight.md update: revise mode number table
2018-09-13 10:24:09 -07:00
MechMerlin
ce122c4981 Keyboard: Shuffle keyboards into thevankeyboards directory (#3895)
* move tv44 to thevankeyboards directory

* move bananasplit to thevankeyboards

* move roadkit to thevankeyboards directory

* add a basic readme

* update readmes to correct the make instructions and add more help text

* rename tv44 to minivan as per Jack's suggestions

* update readme

* rename tv44 to minivan

* update tv44 to minivan

* change includes for tv44 to minivan

* remove extra includes
2018-09-13 09:40:43 -07:00
MechMerlin
cd3518b802 Keyboard: Reorganize Alf keyboards into Alf Directory (#3892)
* rename alf_x2 to alf

* rename to x2

* rename dependencies

* Fix readme

* moved x2 into alf directory

* update readme for make instructions

* move dc60 to alf directory

* update dc60 readme for make instructions

* change readme txt as per noroadsleft PR comment
2018-09-13 09:21:02 -07:00
blindassassin111
7ff4faf3be Keyboard: Fixing Omnikey lock light issue (#3891) 2018-09-13 09:19:37 -07:00
patrickmt
b8a0d3de3d Keyboard: ALT keymap update and LED driver brightness mismatch fix (#3890)
* ALT keymap update

Added additional End key on layer 1 to match key cap

* LED driver update addressing PR #3871

Update sync between IS31FL3733 drivers is causing varying behavior in keyboards including brightness mismatch and slight flicker at very low rgb values. Visually, disabling sync is not noticeable. Ref PR #3871 by guarnacciaa.
2018-09-13 09:17:26 -07:00
Stephen Tudor
132c44bab1 Keymap: Fix Dvorak mapping for left/right brace (#3889) 2018-09-13 09:16:39 -07:00
lucwastiaux
87faf55b01 Keymap: Cleanups on the ergodox EZ / atreus dvorak 42 key layouts (#3887)
* add SCREEN_NAV layer for copy/pasting within screen

* working readreg/paste macros

* working read reg / paste macros

* write log and tran patterns, and expand

* add ls -la shortcut, add tab on combined layer

* put delete word on the right pinky key on shell_nav layer

* add TAB on the right side, add reset key

* added Cloud9 macros

* add cloud9 shortcuts to atreus layout

* added BROWSER_CONTROL layer

* finalized browser control layer

* adding comment

* add browser control layer to atreus

* add flashing command line

* remove the tab on combined layer

* remove the tomouse

* remove mouse layer, change log/tran expand patterns, cleanups

* add dumptlog macro

* add "delete to home" shortcut

* fix conflict

* remove unneeded mouse layer

* add meh shortcuts on the browser_control layer

* add/modify some macros

* explain the various layers

* putty paste is right mouse button
2018-09-13 09:12:03 -07:00
Erovia
f1612b7fa1 Keymap: Add Contra keymap with QWERTY and COLEMAK Mod-DH (#3883)
* Add own personal Contra layout

* Enable auto-shifting

* Enable tap dancing and implement Space Cadet-like shift with LSHIFT and ENTER

* Implement Colemak Mod-DH layout, clean up Adjust layer

* Implement keyboard and keymap refactor

More info: https://github.com/qmk/qmk_firmware/pull/3191

* Update the readme.md and keymap.c files for Colemak

* Add include guard, make layout description cleaner
2018-09-13 09:07:21 -07:00
noroadsleft
5dd4b2af53 Keyboard: Updated info.json for Duck Jetfire (#3866)
* Updated info.json for Duck Jetfire

Generated a new info.json file. @mechmerlin asked my help in debugging this file. Firmware works as expected if built from source, but not if built from the Configurator.

* Corrected the position of the arrow keys in LAYOUT_all
2018-09-13 09:04:55 -07:00
Xyverz
7551e0bbc7 Keymap: Fixed my ortho_5x12 layout (#3881)
* Fixed my ortho_5x12 layout

I've fixed the config.h file for my 5x12 ortho layout so that I can
now use it with my Nyquist.

* Update config.h

* Update config.h
2018-09-11 14:22:18 -07:00
Drashna Jaelre
32ff7be266 Fix RG Sleep issues for Teensy Controllers
Appearenly, teensy controllers have some issues with waking up.  If the rgblight is called "too soon", it will cause the controller to lock up, intermittently. Adding a 10 ms
delay seems to fix this issue, as it lets it have enough time to handle things properly.

This has been tested extensively on my Ergodox EZ, and can be seen in the @drashna userspace, under the "suspend_wakeup_init_user" function.
2018-09-11 13:05:17 -07:00
Dean Camera
df8e417032 Fix mismatched aliased event and event stub function prototypes. 2018-09-11 12:52:57 -07:00
Dean Camera
c7e1b53913 Remove unneccesary ATTR_CONST from stub functions (thanks to NicoHood). 2018-09-11 12:52:57 -07:00
Miguel Garcia Rodriguez
e9a67f8fde Fix installation for linux finding ID:fedora in os_release 2018-09-10 20:52:34 -07:00
Thomas Vandaele
265eca0f7c Add manjaro asn arch-based distro 2018-09-10 17:55:46 -07:00
leico
2e0c63e0af improve looks like hang up when first time execute make git-submodule (#3846) 2018-09-10 16:21:54 -07:00
Jeremy Herve
e11e4a91ac Keymap: Redox: add a new Colemak keymap, macOS oriented. (#3861)
* Add my own keymap to the list of available Redox keymaps.

This keymap is a Colemak keymap, and is meant to be used on Mac OS.
More information can be found in the readme.

* Fix "macOS" typo and remove mention of the license.

This directory inherits the project's license.

* Add missing custom keycode.

* Address feedback from PR review

- Remove deprecated code
- Remove RGB logic since it is overwritten by code running later.
2018-09-10 07:39:05 -07:00
Peter Nguyen
7d8f680b50 Fix typo in keymap_swedish.h (#3877)
* Fix typo in keymap_swedish.h

* Update keymap_swedish.h
2018-09-09 19:49:26 -07:00
sK0pe
63852e7a68 Keymap: Adjusted keymaps for standardisation (#3874)
* Added HHKB with 7U space bar
There are backlight changers on the function Z, X and C, mediat controls
have been removed.

* Fixed the default layout and added a keymap
GUI and ALT keys were swapped.
My own keymap which adds calculator, removes power, removes eject.

* Adjusted naming convention of hhkb layout layer

Fixed as per required from code review.

* Updated for qmk configurator

I didn't realise that there was a new standardisation across all the keymaps to accommodate the configurator.

Hopefully fixed now.
2018-09-09 19:47:14 -07:00
MechMerlin
fa1e674bbb 65% and 68 key community layouts (#3872)
* rename 68_ansi layout to 65_ansi layout

* more renames and readme change

* add company names

* add community layouts for 68_ansi

* add 68_ansi support for mf68 type boards

* update readme
2018-09-09 19:45:59 -07:00
Damien
7b8e5d4555 Keymap: Updated my FC660C config (#3870)
* - Fixed DK60 version in config.h

* - Updated dk60 readme with new QMK rules

* - Fixed wording in readme

* Added dbroqua layout for DZ60

I've also updated dz60.h to add "true HHKD" keymap definition (6U
spacebar).

With the default HHKB definition r_alt was not mapped and when I pressed
r_menu it was r_alt.

Regards

* Updated dbroqua layout for HHKB keyboard

Added default configuration and alternate (swap gui/alt keys).

Save user choice in keyboard memory (like plank, thanks for this
feature!).

* Added dbroqua layout for Iris keyboard

* Updated layout and fixed includes

* Added personal layout for FC660C

* Inverted ESC & GRV
2018-09-09 19:43:45 -07:00
Danny
3dbdfbd99a Add support for a different pinout on Split boards (#3869)
* Add support for a different pinout for the right half of a split keyboard (number of cols/rows still has to be the same)
2018-09-09 19:42:46 -07:00
noroadsleft
38c916a368 Keyboard: Updated readmes for 1upkeyboards (#3864)
Corrected the make examples by adding the parent directory.

Updated the QMK Docs links for the build environment setup and the make instructions. Added links to the Newbs Guide.
2018-09-09 19:33:30 -07:00
Yasuhiro Shimizu
93b5c98fbb Keymap: remove unnecessary readme from my helix keymap (#3860) 2018-09-09 19:23:24 -07:00
Josh
17fffc3a51 Keymap: Initial PR for contributing my ortho_4x12 community layout. (#3853)
* Initial keymap with no BL and with Ctrl and Enter on the home row.

* Removing alternative layouts (Dvorak etc.).

* Putting Enter back in the default position, moving Esc next to Alt.

* Replacing grave with del.

* Adding a numpad layer.

* Adding operators and a triple zero to the numpad layer.

* Swapping Alt and Win.

* Updating to use new audio macros.

* Removing numpad layer and changing left space to MOD_HYPR on hold.

* Adding configurable 'clicky keys' feature.

* Cleaning up clicky conditional logic.

* Turning on backlight support and mapping backlight keys in the adjust layer.

* Enabling backlight functionality.

* Adding Adventure time theme song; increasing fake clicky randomness.

* Cleaning up layer constants in my Planck keymap.

* Initial implementation of porting my Planck keymap to a Let's Split.

* Updating keyboards/planck/keymaps/josh to use declarations from new work on master.

* Updating keyboards/lets_split/keymaps/josh to use declarations from new work on master.

* Work in progress migrating Planck and Let's Split keymaps to a community keymap.  Everything is working but Planck backlight.

* Fixing rules.mk to enable backlight & audio correctly on Planck PCBs.  Cleanup.

* Tweaks to get Let's Split working with my community layout.

* Switching to use EE_HANDS in my Let's Split build.

* Adding vitamins_included makefile options to my ortho_4x12 layout.

* Fixing planck/rev6 build -- backlight must be disabled.

* Removing I2C from my rules.mk and addressing it in the config.h instead.

* Moving community layout directory to my reddit username.  :D

* Adding a test encoder function; making lower left a media key and moving esc to a mod tap on ctrl.

* Commenting out -flto in the compiler flags for the vitamins_included keyboard (couldn't figure out how else to turn it off).

* Changing rotary encoder to control media volume.

* Changing backlight and clicky defaults to max brightness no breathing and a low pitch click.

* Initial implementation of backlight flickering.

* Updating my README.md

* Adding LINK_TIME_OPTIMIZATION to the vitamins_included/rev1 as a rules.mk feature.

* Reverting keyboards/vitamins_included/rules.mk to master and using 'filter_out' in my layout instead.

* Adding tested boards to the readme for my layout.

* Per drashna, removing redundant clicky implementation and cleaning up headers.

* Removing an extra include from my keymap.
2018-09-09 19:09:53 -07:00
patrickmt
e68c8f2ac6 Keyboard: CTRL LED scan code mapping fix (#3867)
* CTRL LED scan code mapping fix

Fixed scan codes to properly align with key wiring

* Update scan codes for caps and scroll lock lighting

Update scan codes for caps and scroll lock lighting according to previous scan code mapping update
2018-09-07 14:22:12 -07:00
Danny
7f7c278c3e Keyboard: Add support for Quefrency 65% right half (#3865)
* Add support for Quefrency 65% right half

* Add support for additional thumb key on Rev. 1.1 PCB
2018-09-06 12:49:13 -07:00
TheOneTrueTrench
e0c9f1d9b9 Keymap: Added new Marianas keymap for DZ60 (#3858)
* Added new Marianas keymap for DZ60

* Included suggestions to remove unnecessary line regarding MODS_CTRL_MASK, and added names for layers.

Added enum to define names for layers, and removed unused #DEFINE
2018-09-06 08:08:16 -07:00
Matthew Treadwell
c3b3f33c6a Keymap: Update personal keymap (#3855)
* Updated personal keymap

* simplified keymap based on suggestions
2018-09-05 16:39:00 -07:00
Michael F. Lamb
e72d07c22b Keymap: mitosis/datagrok: bug fix (#3854)
I don't know how this slipped past the test suite in the last merge, but
this syntax I tried is invalid and doesn't compile. Fixed.
2018-09-05 13:52:29 -07:00
Luke Stanley
155850187d Keyboard: Add IBM 122-key Terminal keyboard and my Ergodox EZ keymap (Programmer's Dvorak + Gaming/QWERTY layer) (#3850)
* added my lukaus keymap (programmers dvorak with QWERTY, function, and mouse/keypad layers)

* updated ergodox_ez keymap and initial commit for IBM Model M 122 key

* added my lukaus keymap (programmers dvorak with QWERTY, function, and mouse/keypad layers)

* updated ergodox_ez keymap and initial commit for IBM Model M 122 key

* Add keyboard information and separated my custom layout from the default

* Add readme to Lukaus' Ergodox EZ keymap

* added my lukaus keymap (programmers dvorak with QWERTY, function, and mouse/keypad layers)

* updated ergodox_ez keymap and initial commit for IBM Model M 122 key

* added my lukaus keymap (programmers dvorak with QWERTY, function, and mouse/keypad layers)

* updated ergodox_ez keymap and initial commit for IBM Model M 122 key

* Add keyboard information and separated my custom layout from the default

* Add readme to Lukaus' Ergodox EZ keymap

* added my lukaus keymap (programmers dvorak with QWERTY, function, and mouse/keypad layers)

* updated ergodox_ez keymap and initial commit for IBM Model M 122 key

* Fix merge conflict again?

* updated ergodox_ez keymap and initial commit for IBM Model M 122 key

* Add keyboard information and separated my custom layout from the default

* Add readme to Lukaus' Ergodox EZ keymap

* added my lukaus keymap (programmers dvorak with QWERTY, function, and mouse/keypad layers)

* added my lukaus keymap (programmers dvorak with QWERTY, function, and mouse/keypad layers)

* updated ergodox_ez keymap and initial commit for IBM Model M 122 key

* updated ergodox_ez keymap and initial commit for IBM Model M 122 key

* Add keyboard information and separated my custom layout from the default

* update keymap

* Update rules.mk to remove redundant commented line

* Fix missing key on default layout for IBM Model M 122 key

* Fix issues identified by drashna and noroadsleft

* Update readme for IBM 122 key
2018-09-05 13:45:19 -07:00
antonio miranda
2b09900bdc Keymap: Add am keymap (#3843)
* Add am keymap

* Add configuration to play nice with stuck modifiers

This is in particular useful with emacs since its easy to get ctrl stuck

* Deactivate mouse keys and backlight

* Add control/esc and shift/enter taps

* Remove DVORAK and PLOVER

I won't be using this soon, so getting some free space

* Raiser and Lower ideas from jeebak

* Add cursor and mouse layers

* Enable mouse keys

* Switch underscore with minus

* Disable audio and fix warnings

* Update to the upstream changes

* VIM line motion symbols on the raise layer

* Enable sound and freeup some media keys on layers

* Fix whitespace on keymap

* Code review changes

* Improve keymap documentation

* Improve keymap to match to the default one

* Restore DEFAULT_FOLDER to the default value

* Fix config.h unescaped line
2018-09-05 13:41:27 -07:00
1390 changed files with 42649 additions and 6225 deletions

View File

@@ -578,7 +578,7 @@ lib/%:
git-submodule:
git submodule sync --recursive
git submodule update --init --recursive
git submodule update --init --recursive --progress
ifdef SKIP_VERSION
SKIP_GIT := yes

View File

@@ -110,8 +110,28 @@ ifneq ("$(wildcard $(KEYBOARD_C_1))","")
KEYBOARD_SRC += $(KEYBOARD_C_1)
endif
OPT_DEFS += -DKEYBOARD_$(KEYBOARD_FILESAFE)
# Generate KEYBOARD_name_subname for all levels of the keyboard folder
KEYBOARD_FILESAFE_1 := $(subst .,,$(subst /,_,$(KEYBOARD_FOLDER_PATH_1)))
KEYBOARD_FILESAFE_2 := $(subst .,,$(subst /,_,$(KEYBOARD_FOLDER_PATH_2)))
KEYBOARD_FILESAFE_3 := $(subst .,,$(subst /,_,$(KEYBOARD_FOLDER_PATH_3)))
KEYBOARD_FILESAFE_4 := $(subst .,,$(subst /,_,$(KEYBOARD_FOLDER_PATH_4)))
KEYBOARD_FILESAFE_5 := $(subst .,,$(subst /,_,$(KEYBOARD_FOLDER_PATH_5)))
ifneq ("$(wildcard $(KEYBOARD_PATH_5)/)","")
OPT_DEFS += -DKEYBOARD_$(KEYBOARD_FILESAFE_5)
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_4)/)","")
OPT_DEFS += -DKEYBOARD_$(KEYBOARD_FILESAFE_4)
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_3)/)","")
OPT_DEFS += -DKEYBOARD_$(KEYBOARD_FILESAFE_3)
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_2)/)","")
OPT_DEFS += -DKEYBOARD_$(KEYBOARD_FILESAFE_2)
endif
ifneq ("$(wildcard $(KEYBOARD_PATH_1)/)","")
OPT_DEFS += -DKEYBOARD_$(KEYBOARD_FILESAFE_1)
endif
# Setup the define for QMK_KEYBOARD_H. This is used inside of keymaps so
# that the same keymap may be used on multiple keyboards.

View File

@@ -114,37 +114,35 @@ ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
endif
endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), yes)
RGB_MATRIX_ENABLE ?= no
VALID_MATRIX_TYPES := yes IS31FL3731 IS31FL3733 custom
ifneq ($(strip $(RGB_MATRIX_ENABLE)), no)
ifeq ($(filter $(RGB_MATRIX_ENABLE),$(VALID_MATRIX_TYPES)),)
$(error RGB_MATRIX_ENABLE="$(RGB_MATRIX_ENABLE)" is not a valid matrix type)
endif
OPT_DEFS += -DRGB_MATRIX_ENABLE
OPT_DEFS += -DIS31FL3731
COMMON_VPATH += $(DRIVER_PATH)/issi
SRC += is31fl3731.c
SRC += i2c_master.c
SRC += $(QUANTUM_DIR)/color.c
SRC += $(QUANTUM_DIR)/rgb_matrix.c
SRC += $(QUANTUM_DIR)/rgb_matrix_drivers.c
CIE1931_CURVE = yes
endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), yes)
RGB_MATRIX_ENABLE = IS31FL3731
endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3731)
OPT_DEFS += -DRGB_MATRIX_ENABLE
OPT_DEFS += -DIS31FL3731
COMMON_VPATH += $(DRIVER_PATH)/issi
SRC += is31fl3731.c
SRC += i2c_master.c
SRC += $(QUANTUM_DIR)/color.c
SRC += $(QUANTUM_DIR)/rgb_matrix.c
CIE1931_CURVE = yes
endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), IS31FL3733)
OPT_DEFS += -DRGB_MATRIX_ENABLE
OPT_DEFS += -DIS31FL3733
COMMON_VPATH += $(DRIVER_PATH)/issi
SRC += is31fl3733.c
SRC += i2c_master.c
SRC += $(QUANTUM_DIR)/color.c
SRC += $(QUANTUM_DIR)/rgb_matrix.c
CIE1931_CURVE = yes
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
@@ -221,17 +219,25 @@ ifeq ($(strip $(USB_HID_ENABLE)), yes)
include $(TMK_DIR)/protocol/usb_hid.mk
endif
ifeq ($(strip $(HD44780_ENABLE)), yes)
SRC += drivers/avr/hd44780.c
OPT_DEFS += -DHD44780_ENABLE
endif
ifeq ($(strip $(DYNAMIC_KEYMAP_ENABLE)), yes)
OPT_DEFS += -DDYNAMIC_KEYMAP_ENABLE
SRC += $(QUANTUM_DIR)/dynamic_keymap.c
endif
ifeq ($(strip $(LEADER_ENABLE)), yes)
SRC += $(QUANTUM_DIR)/process_keycode/process_leader.c
OPT_DEFS += -DLEADER_ENABLE
endif
QUANTUM_SRC:= \
$(QUANTUM_DIR)/quantum.c \
$(QUANTUM_DIR)/keymap_common.c \
$(QUANTUM_DIR)/keycode_config.c \
$(QUANTUM_DIR)/process_keycode/process_leader.c
$(QUANTUM_DIR)/keycode_config.c
ifndef CUSTOM_MATRIX
ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
@@ -246,5 +252,5 @@ ifeq ($(strip $(SPLIT_KEYBOARD)), yes)
QUANTUM_SRC += $(QUANTUM_DIR)/split_common/split_flags.c \
$(QUANTUM_DIR)/split_common/split_util.c \
$(QUANTUM_DIR)/split_common/i2c.c \
$(QUANTUM_DIR)/split_common/serial.c
$(QUANTUM_DIR)/split_common/serial.c
endif

View File

@@ -3,6 +3,8 @@
* [Building Your First Firmware](newbs_building_firmware.md)
* [Flashing Firmware](newbs_flashing.md)
* [Testing and Debugging](newbs_testing_debugging.md)
* [Best Practices](newbs_best_practices.md)
* [Learning Resources](newbs_learn_more_resources.md)
* [QMK Basics](README.md)
* [QMK Introduction](getting_started_introduction.md)
@@ -47,6 +49,7 @@
* [Backlight](feature_backlight.md)
* [Bluetooth](feature_bluetooth.md)
* [Bootmagic](feature_bootmagic.md)
* [Combos](feature_combo)
* [Command](feature_command.md)
* [Dynamic Macros](feature_dynamic_macros.md)
* [Grave Escape](feature_grave_esc.md)
@@ -74,6 +77,7 @@
* For Makers and Modders
* [Hand Wiring Guide](hand_wire.md)
* [ISP Flashing Guide](isp_flashing_guide.md)
* [ARM Debugging Guide](arm_debugging.md)
* For a Deeper Understanding
* [How Keyboards Work](how_keyboards_work.md)

View File

@@ -3,6 +3,8 @@
* [Building Your First Firmware](newbs_building_firmware.md)
* [Flashing Firmware](newbs_flashing.md)
* [Testing and Debugging](newbs_testing_debugging.md)
* [Best Practices](newbs_best_practices.md)
* [Learning Resources](newbs_learn_more_resources.md)
* [QMK Basics](README.md)
* [QMK Introduction](getting_started_introduction.md)
@@ -47,6 +49,7 @@
* [Backlight](feature_backlight.md)
* [Bluetooth](feature_bluetooth.md)
* [Bootmagic](feature_bootmagic.md)
* [Combos](feature_combo)
* [Command](feature_command.md)
* [Dynamic Macros](feature_dynamic_macros.md)
* [Grave Escape](feature_grave_esc.md)
@@ -74,6 +77,7 @@
* For Makers and Modders
* [Hand Wiring Guide](hand_wire.md)
* [ISP Flashing Guide](isp_flashing_guide.md)
* [ARM Debugging Guide](arm_debugging.md)
* For a Deeper Understanding
* [How Keyboards Work](how_keyboards_work.md)

87
docs/arm_debugging.md Normal file
View File

@@ -0,0 +1,87 @@
# ARM Debugging usign Eclipse
This page describes how to setup debugging for ARM MCUs using an SWD adapter and open-source/free tools. In this guide we will install GNU MCU Eclipse IDE for C/C++ Developers and OpenOCD together with all the necessary dependencies.
This guide is catered towards advance users and assumes you can compile an ARM compatible keyboard on your machine using the MAKE flow.
## Installing the software
The main objective here is to get the MCU Eclipse IDE correcly installed on our machine. The necesarry instructions are derived from [this](https://gnu-mcu-eclipse.github.io/install/) install guide.
### The xPack Manager
This tool is a software package manager and it is used to help us get the necesarry depencencies.
XPM runs using Node.js so grab that form [here](https://nodejs.org/en/). After installation, open a terminal and type `npm -v`. A reply with the version number means that the instalation was successful.
XPM instalation instructions can be found [here](https://www.npmjs.com/package/xpm) and are OS specific. Entering `xpm --version` to your terminal should return the software version.
### The ARM Toolchain
Using XPM it is very easy to install the ARM toolchain. Enter the command `xpm install --global @gnu-mcu-eclipse/arm-none-eabi-gcc`.
### Windows build tools
If you are using windows you need to install this!
`xpm install --global @gnu-mcu-eclipse/windows-build-tools`
### Programer/Debugger Drivers
Now its the time to install your programer's drivers. This tutorial was made using an ST-Link v2 which you can get from almost anywhere.
If you have an ST-Link the drivers can be found [here](https://www.st.com/en/development-tools/stsw-link009.html) otherwise consult the manufuturer of your tool.
### OpenOCD
This dependency allows SWD access from GDB and it is essential for debugging. Run `xpm install --global @gnu-mcu-eclipse/openocd`.
### Java
Java is needed by Eclipse so please download it from [here](https://www.oracle.com/technetwork/java/javase/downloads/index.html).
### GNU MCU Eclipse IDE
Now its finally time to install the IDE. Use the Release page [here](https://github.com/gnu-mcu-eclipse/org.eclipse.epp.packages/releases/) to get the latest version.
## Configuring Eclipse
Open up the Eclipse IDE we just downloaded. To import our QMK directory select File -> Import -> C/C++ -> Existing code as Makefile Project. Select next and use Browse to select your QMK folder. In the tool-chain list select ARM Cross GCC and select Finish.
Now you can see the QMK folder on the left hand side. Right click it and select Properties. On the left hand side, expand MCU and select ARM Toolchain Paths. Press xPack and OK. Repeat for OpenOCD Path and if you are on windows for Build Tool Path. Select Apply and Close.
Now its time to install the necessary MCU packages. Go to Packs perspective by selecting Window -> Open Perspective -> Others -> Packs. Now select the yellow refresh symbol next to the Packs tab. This will take a long time as it is requesting the MCU definitions from various places. If some of the links fail you can probably select Ignore.
When this finishes you must find the MCU which we will be building/debugging for. In this example I will be using the STM32F3 series MCUs. On the left, select STMicroelectonics -> STM32F3 Series. On the middle window we can see the pack. Right click and select Install. Once that is done we can go back to the default perspective, Window -> Open Perspective -> Others -> C/C++.
We need to let eclipse know the device we intent to build QMK on. Right click on the QMK folder -> Properties -> C/C++ Build -> Settings. Select the Devices tab and under devices select the appropriate variant of your MCU. For my example it is STM32F303CC
While we are here let's setup the build command as well. Select C/C++ Build and then the Behavior tab. On the build command, replace `all` with your necessary make command. For example for a rev6 Planck with the default keymap this would be `planck/rev6:default`. Select Apply and Close.
## Building
If you have setup everything correctly pressing the hammer button should build the firmware for you and a .bin file should appear.
## Debugging
### Connecting the Debugger
ARM MCUs use the Single Wire Debug (SWD) protocol which comprises of the clock (SWCLK) signal and the data (SWDIO) signal. Connecting this two wires and ground should be enough to allow full manipulation of the MCU. Here we assume that the keyboard will be powered though USB. The RESET signal is not necessary as we can manually assert it using the reset button. For a more advance setup, the SWO signal can be used which pipes printf and scanf asynchronously to the host but for our setup we will ignore it.
NOTE: Make sure the SWCLK and SWDIO pins are not used in the matrix of your keyboard. If they are you can temporarily switch them for some other pins.
### Configuring the Debugger
Right click on your QMK folder, select Debug As -> Debug Configuration. Here double click on GDB OpenOCD Debugging. Select the debugger tab and enter the configuration necessary for your MCU. This might take some fiddling and googleing to find out. The default script for the STM32F3 is called stm32f3discovery.cfg. To let OpenOCD know, in the Config options enter `-f board/stm32f3discovery.cfg`.
NOTE: In my case this configuration script requires editing to disable the reset assertion. The locations of the scripts can be found in the actual executable field usually under the path `openocd/version/.content/scripts/board`. Here I edited `reset_config srst_only` to `reset_config none`.
Select Apply and Close.
### Running the Debugger.
Reset your keyboard.
Press the bug icon and if all goes well you should soon find yourself in the debug perspective. Here the program counter will pause at the beginning of the main function and way for you to press Play. Most of the features of all debuggers work on ARM MCUs but for exact details google is your friend!
Happy debugging!

View File

@@ -119,8 +119,8 @@ If you define these options you will enable the associated feature, which may in
* `#define FORCE_NKRO`
* NKRO by default requires to be turned on, this forces it on during keyboard startup regardless of EEPROM setting. NKRO can still be turned off but will be turned on again if the keyboard reboots.
* `#define PREVENT_STUCK_MODIFIERS`
* stores the layer a key press came from so the same layer is used when the key is released, regardless of which layers are enabled
* `#define STRICT_LAYER_RELEASE`
* force a key release to be evaluated using the current layer stack instead of remembering which layer it came from (used for advanced cases)
## Behaviors That Can Be Configured
@@ -155,6 +155,10 @@ If you define these options you will enable the associated feature, which may in
going to produce the 500 keystrokes a second needed to actually get more than a
few ms of delay from this. But if you're doing chording on something with 3-4ms
scan times? You probably want this.
* `#define COMBO_COUNT 2`
* Set this to the number of combos that you're using in the [Combo](feature_combo.md) feature.
* `#define COMBO_TERM 200`
* how long for the Combo keys to be detected. Defaults to `TAPPING_TERM` if not defined.
## RGB Light Configuration
@@ -234,6 +238,8 @@ Use these to enable or disable building certain features. The more you have enab
* Console for debug(+400)
* `COMMAND_ENABLE`
* Commands for debug and configuration
* `COMBO_ENABLE`
* Key combo feature
* `NKRO_ENABLE`
* USB N-Key Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
* `AUDIO_ENABLE`
@@ -245,7 +251,9 @@ Use these to enable or disable building certain features. The more you have enab
* `UNICODE_ENABLE`
* Unicode
* `BLUETOOTH_ENABLE`
* Enable Bluetooth with the Adafruit EZ-Key HID
* Legacy option to Enable Bluetooth with the Adafruit EZ-Key HID. See BLUETOOTH
* `BLUETOOTH`
* Current options are AdafruitEzKey, AdafruitBLE, RN42
* `SPLIT_KEYBOARD`
* Enables split keyboard support (dual MCU like the let's split and bakingpy's boards) and includes all necessary files located at quantum/split_common
* `WAIT_FOR_USB`

View File

@@ -57,19 +57,39 @@ Never made an open source contribution before? Wondering how contributions work
Most of our style is pretty easy to pick up on, but right now it's not entirely consistent. You should match the style of the code surrounding your change, but if that code is inconsistent or unclear use the following guidelines:
* We indent using two spaces (soft tabs)
* We use One True Brace Style
* We use a modified One True Brace Style
* Opening Brace: At the end of the same line as the statement that opens the block
* Closing Brace: Lined up with the first character of the statement that opens the block
* Else If: Place the closing brace at the beginning of the line and the next opening brace at the end of the same line.
* Optional Braces: Always include optional braces.
* Good: if (condition) { return false; }
* Bad: if (condition) return false;
* We use C style comments: `/* */`
* We encourage use of C style comments: `/* */`
* Think of them as a story describing the feature
* Use them liberally to explain why particular decisions were made.
* Do not write obvious comments
* If you not sure if a comment is obvious, go ahead and include it.
* In general we don't wrap lines, they can be as long as needed. If you do choose to wrap lines please do not wrap any wider than 76 columns.
* We use `#pragma once` at the start of header files rather than old-style include guards (`#ifndef THIS_FILE_H`, `#define THIS_FILE_H`, ..., `#endif`)
Here is an example for easy reference:
```c
/* Enums for foo */
enum foo_state {
FOO_BAR,
FOO_BAZ,
};
/* Returns a value */
int foo(void) {
if (some_condition) {
return FOO_BAR;
} else {
return -1;
}
}
```
# General Guidelines

View File

@@ -27,7 +27,7 @@ The first step to creating your own custom keycode(s) is to enumerate them. This
Here is an example of enumerating 2 keycodes. After adding this block to your `keymap.c` you will be able to use `FOO` and `BAR` inside your keymap.
```
```c
enum my_keycodes {
FOO = SAFE_RANGE,
BAR
@@ -44,7 +44,7 @@ These function are called every time a key is pressed or released.
This example does two things. It defines the behavior for a custom keycode called `FOO`, and it supplements our Enter key by playing a tone whenever it is pressed.
```
```c
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case FOO:
@@ -75,16 +75,16 @@ The `keycode` argument is whatever is defined in your keymap, eg `MO(1)`, `KC_L`
The `record` argument contains information about the actual press:
```
```c
keyrecord_t record {
+-keyevent_t event {
| +-keypos_t key {
| | +-uint8_t col
| | +-uint8_t row
| | }
| +-bool pressed
| +-uint16_t time
| }
keyevent_t event {
keypos_t key {
uint8_t col
uint8_t row
}
bool pressed
uint16_t time
}
}
```
@@ -100,7 +100,7 @@ This allows you to control the 5 LED's defined as part of the USB Keyboard spec.
### Example `led_set_user()` Implementation
```
```c
void led_set_user(uint8_t usb_led) {
if (usb_led & (1<<USB_LED_NUM_LOCK)) {
PORTB |= (1<<0);
@@ -117,12 +117,12 @@ void led_set_user(uint8_t usb_led) {
} else {
PORTB &= ~(1<<2);
}
if (usb_led & (1<<USB_LED_COMPOSE_LOCK)) {
if (usb_led & (1<<USB_LED_COMPOSE)) {
PORTB |= (1<<3);
} else {
PORTB &= ~(1<<3);
}
if (usb_led & (1<<USB_LED_KANA_LOCK)) {
if (usb_led & (1<<USB_LED_KANA)) {
PORTB |= (1<<4);
} else {
PORTB &= ~(1<<4);
@@ -138,14 +138,14 @@ void led_set_user(uint8_t usb_led) {
# Matrix Initialization Code
Before a keyboard can be used the hardware must be initialized. QMK handles initialization of the keyboard matrix itself, but if you have other hardware like LED's or i&#xb2;c controllers you will need to set up that hardware before it can be used.
Before a keyboard can be used the hardware must be initialized. QMK handles initialization of the keyboard matrix itself, but if you have other hardware like LED's or i&#xb2;c controllers you will need to set up that hardware before it can be used.
### Example `matrix_init_user()` Implementation
This example, at the keyboard level, sets up B1, B2, and B3 as LED pins.
```
```c
void matrix_init_user(void) {
// Call the keymap level matrix init.
@@ -181,16 +181,16 @@ You should use this function if you need custom matrix scanning code. It can als
# Keyboard Idling/Wake Code
If the board supports it, it can be "idled", by stopping a number of functions. A good example of this is RGB lights or backlights. This can save on power consumption, or may be better behavior for your keyboard.
If the board supports it, it can be "idled", by stopping a number of functions. A good example of this is RGB lights or backlights. This can save on power consumption, or may be better behavior for your keyboard.
This is controlled by two functions: `suspend_power_down_*` and `suspend_wakeup_init_*`, which are called when the system is board is idled and when it wakes up, respectively.
This is controlled by two functions: `suspend_power_down_*` and `suspend_wakeup_init_*`, which are called when the system is board is idled and when it wakes up, respectively.
### Example suspend_power_down_user() and suspend_wakeup_init_user() Implementation
This example, at the keyboard level, sets up B1, B2, and B3 as LED pins.
```
```c
void suspend_power_down_user(void)
{
rgb_matrix_set_suspend_state(true);
@@ -210,13 +210,13 @@ void suspend_wakeup_init_user(void)
# Layer Change Code
This runs code every time that the layers get changed. This can be useful for layer indication, or custom layer handling.
This runs code every time that the layers get changed. This can be useful for layer indication, or custom layer handling.
### Example `layer_state_set_*` Implementation
This example shows how to set the [RGB Underglow](feature_rgblight.md) lights based on the layer, using the Planck as an example
```
```c
uint32_t layer_state_set_user(uint32_t state) {
switch (biton32(state)) {
case _RAISE:
@@ -244,3 +244,143 @@ uint32_t layer_state_set_user(uint32_t state) {
* Keymap: `uint32_t layer_state_set_user(uint32_t state)`
The `state` is the bitmask of the active layers, as explained in the [Keymap Overview](keymap.md#keymap-layer-status)
# Persistent Configuration (EEPROM)
This allows you to configure persistent settings for your keyboard. These settings are stored in the EEPROM of your controller, and are retained even after power loss. The settings can be read with `eeconfig_read_kb` and `eeconfig_read_user`, and can be written to using `eeconfig_update_kb` and `eeconfig_update_user`. This is useful for features that you want to be able to toggle (like toggling rgb layer indication). Additionally, you can use `eeconfig_init_kb` and `eeconfig_init_user` to set the default values for the EEPROM.
The complicated part here, is that there are a bunch of ways that you can store and access data via EEPROM, and there is no "correct" way to do this. However, you only have a DWORD (4 bytes) for each function.
Keep in mind that EEPROM has a limited number of writes. While this is very high, it's not the only thing writing to the EEPROM, and if you write too often, you can potentially drastically shorten the life of your MCU.
* If you don't understand the example, then you may want to avoid using this feature, as it is rather complicated.
### Example Implementation
This is an example of how to add settings, and read and write it. We're using the user keymap for the example here. This is a complex function, and has a lot going on. In fact, it uses a lot of the above functions to work!
In your keymap.c file, add this to the top:
```
typedef union {
uint32_t raw;
struct {
bool rgb_layer_change :1;
};
} user_config_t;
user_config_t user_config;
```
This sets up a 32 bit structure that we can store settings with in memory, and write to the EEPROM. Using this removes the need to define variables, since they're defined in this structure. Remember that `bool` (boolean) values use 1 bit, `uint8_t` uses 8 bits, `uint16_t` uses up 16 bits. You can mix and match, but changing the order can cause issues, as it will change the values that are read and written.
We're using `rgb_layer_change`, for the `layer_state_set_*` function, and use `matrix_init_user` and `process_record_user` to configure everything.
Now, using the `matrix_init_user` code above, you want to add `eeconfig_read_user()` to it, to populate the structure you've just created. And you can then immediately use this structure to control functionality in your keymap. And It should look like:
```
void matrix_init_user(void) {
// Call the keymap level matrix init.
// Read the user config from EEPROM
user_config.raw = eeconfig_read_user();
// Set default layer, if enabled
if (user_config.rgb_layer_change) {
rgblight_enable_noeeprom();
rgblight_sethsv_noeeprom_cyan();
rgblight_mode_noeeprom(1);
}
}
```
The above function will use the EEPROM config immediately after reading it, to set the default layer's RGB color. The "raw" value of it is converted in a usable structure based on the "union" that you created above.
```
uint32_t layer_state_set_user(uint32_t state) {
switch (biton32(state)) {
case _RAISE:
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_magenta(); rgblight_mode_noeeprom(1); }
break;
case _LOWER:
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_red(); rgblight_mode_noeeprom(1); }
break;
case _PLOVER:
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_green(); rgblight_mode_noeeprom(1); }
break;
case _ADJUST:
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_white(); rgblight_mode_noeeprom(1); }
break;
default: // for any other layers, or the default layer
if (user_config.rgb_layer_change) { rgblight_sethsv_noeeprom_cyan(); rgblight_mode_noeeprom(1); }
break;
}
return state;
}
```
This will cause the RGB underglow to be changed ONLY if the value was enabled. Now to configure this value, create a new keycode for `process_record_user` called `RGB_LYR` and `EPRM`. Additionally, we want to make sure that if you use the normal RGB codes, that it turns off Using the example above, make it look this:
```
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case FOO:
if (record->event.pressed) {
// Do something when pressed
} else {
// Do something else when release
}
return false; // Skip all further processing of this key
case KC_ENTER:
// Play a tone when enter is pressed
if (record->event.pressed) {
PLAY_NOTE_ARRAY(tone_qwerty);
}
return true; // Let QMK send the enter press/release events
case EPRM:
if (record->event.pressed) {
eeconfig_init(); // resets the EEPROM to default
}
return false;
case RGB_LYR: // This allows me to use underglow as layer indication, or as normal
if (record->event.pressed) {
user_config.rgb_layer_change ^= 1; // Toggles the status
eeconfig_update_user(user_config.raw); // Writes the new status to EEPROM
if (user_config.rgb_layer_change) { // if layer state indication is enabled,
layer_state_set(layer_state); // then immediately update the layer color
}
}
return false; break;
case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // For any of the RGB codes (see quantum_keycodes.h, L400 for reference)
if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
if (user_config.rgb_layer_change) { // only if this is enabled
user_config.rgb_layer_change = false; // disable it, and
eeconfig_update_user(user_config.raw); // write the setings to EEPROM
}
}
return true; break;
default:
return true; // Process all other keycodes normally
}
}
```
And lastly, you want to add the `eeconfig_init_user` function, so that when the EEPROM is reset, you can specify default values, and even custom actions. For example, if you want to set rgb layer indication by default, and save the default valued.
```
void eeconfig_init_user(void) { // EEPROM is getting reset!
user_config.rgb_layer_change = true; // We want this enabled by default
eeconfig_update_user(user_config.raw); // Write default value to EEPROM now
// use the non noeeprom versions, to write these values to EEPROM too
rgblight_enable(); // Enable RGB by default
rgblight_sethsv_cyan(); // Set it to CYAN by default
rgblight_mode(1); // set to solid by default
}
```
And you're done. The RGB layer indication will only work if you want it to. And it will be saved, even after unplugging the board. And if you use any of the RGB codes, it will disable the layer indication, so that it stays on the mode and color that you set it to.
### 'EECONFIG' Function Documentation
* Keyboard/Revision: `void eeconfig_init_kb(void)`, `uint32_t eeconfig_read_kb(void)` and `void eeconfig_update_kb(uint32_t val)`
* Keymap: `void eeconfig_init_user(void)`, `uint32_t eeconfig_read_user(void)` and `void eeconfig_update_user(uint32_t val)`
The `val` is the value of the data that you want to write to EEPROM. And the `eeconfig_read_*` function return a 32 bit (DWORD) value from the EEPROM.

View File

@@ -36,7 +36,7 @@ Make example for this keyboard (after setting up your build environment):
make planck/rev4:default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
```
There needs to be two spaces at the end of the `Keyboard Maintainer` and `Hardware Supported` lines for it to render correctly with Markdown.

View File

@@ -26,7 +26,8 @@ These functions allow you to activate layers in various ways. Note that layers a
* `DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).)
* `MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers.
* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped.
* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped. Only supports layers 0-15.
* `OSL(layer)` - momentarily activates *layer* until the next key is pressed. See [One Shot Keys](#one-shot-keys) for details and additional functionality.
* `TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa
* `TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.

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@@ -119,22 +119,22 @@ You can completely disable Music Mode as well. This is useful, if you're pressed
#define NO_MUSIC_MODE
## Faux Click
## Audio Click
This adds a click sound each time you hit a button, to simulate click sounds from the keyboard. And the sounds are slightly different for each keypress, so it doesn't sound like a single long note, if you type rapidly.
* `CK_TOGG` - Toggles the status (will play sound if enabled)
* `CK_RST` - Resets the frequency to the default state
* `CK_UP` - Increases the frequency of the clicks
* `CK_DOWN` - Decreases the frequency of the clicks
* `CK_ON` - Turns on Audio Click (plays sound)
* `CK_OFF` - Turns off Audio Click (doesn't play sound)
* `CK_RST` - Resets the frequency to the default state (plays sound at default frequency)
* `CK_UP` - Increases the frequency of the clicks (plays sound at new frequency)
* `CK_DOWN` - Decreases the frequency of the clicks (plays sound at new frequency)
The feature is disabled by default, to save space. To enable it, add this to your `config.h`:
#define AUDIO_CLICKY
Additionally, even when enabled, the feature is not enabled by default, so you would need to turn it on first. And since we don't use EEPROM to store the setting (yet), you can default this to on by adding this to your `config.h`:
#define AUDIO_CLICKY_ON
You can configure the default, min and max frequencies, the stepping and built in randomness by defining these values:
@@ -144,7 +144,7 @@ You can configure the default, min and max frequencies, the stepping and built i
| `AUDIO_CLICKY_FREQ_MIN` | 65.0f | Sets the lowest frequency (under 60f are a bit buggy). |
| `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the the highest frequency. Too high may result in coworkers attacking you. |
| `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes. |
| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical. |
| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical, and `1.0f` will make this sound much like the 90's computer screen scrolling/typing effect. |

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@@ -1,10 +1,40 @@
# Bluetooth
## Bluetooth Functionality
## Bluetooth Known Supported Hardware
Currently Bluetooth support is limited to AVR based chips. For Bluetooth 2.1 Qmk has support for RN-42 HID Firmware and Bluefruit EZ Key the later of which is not produced anymore. For more recent BLE protocols currently only the Adafruit Bluefruit SPI friend is directly supported. BLE is needed to connect to iOS devices. Note iOS does not support Mouse Input.
|Board |Bluetooth Protocol |Connection Type |Rules.mk |Bluetooth Chip|
|----------------------------------------------------------------|----------------------------|----------------|---------------------------|--------------|
|[Adafruit EzKey HID]("https://www.adafruit.com/product/1535") |Bluetooth Classic | UART | BLUETOOTH = AdafruitEZKey | |
|Rover Networks RN-42 (Sparkfun Bluesmirf) |Bluetooth Classic | UART | BLUETOOTH = RN42 | RN-42 |
|[Bluefruit LE SPI Friend](https://www.adafruit.com/product/2633)|Bluetooth Low Energy | SPI | BLUETOOTH = AdafruitBLE | nRF5182 |
Not Supported Yet but possible:
* [Bluefruit LE UART Friend](https://www.adafruit.com/product/2479). [Possible tmk implementation found in](https://github.com/tmk/tmk_keyboard/issues/514)
* HC-05 boards flashed with RN-42 firmware. They apparently both use the CSR BC417 Chip. Flashing it with RN-42 firmware gives it HID capability.
* [Sparkfun Bluetooth mate](https://www.sparkfun.com/products/14839)
* HM-13 based boards
### Adafruit BLE SPI Friend
Currently The only bluetooth chipset supported by QMK is the Adafruit Bluefruit SPI Friend. It's a Nordic nRF5182 based chip running Adafruit's custom firmware. Data is transmitted via Adafruit's SDEP over Hardware SPI. The [Feather 32u4 Bluefruit LE](https://www.adafruit.com/product/2829) is supported as it's an AVR mcu connected via SPI to the Nordic BLE chip with Adafruit firmware. If Building a custom board with the SPI friend it would be easiest to just use the pin selection that the 32u4 feather uses but you can change the pins in the config.h options with the following defines:
* #define AdafruitBleResetPin D4
* #define AdafruitBleCSPin B4
* #define AdafruitBleIRQPin E6
A Bluefruit UART friend can be converted to an SPI friend, however this [requires](https://github.com/qmk/qmk_firmware/issues/2274) some reflashing and soldering directly to the MDBT40 chip.
## Adafruit EZ-Key hid
This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
<!-- FIXME: Document bluetooth support more completely. -->
## Bluetooth Rules.mk Options
Use only one of these
* BLUETOOTH_ENABLE = yes (Legacy Option)
* BLUETOOTH = RN42
* BLUETOOTH = AdafruitEZKey
* BLUETOOTH = AdafruitBLE
## Bluetooth Keycodes

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@@ -57,6 +57,7 @@ Hold down the Bootmagic key (Space by default) and the desired hotkey while plug
|`MAGIC_UNNO_GUI` | |Enable the GUI keys |
|`MAGIC_SWAP_ALT_GUI` |`AG_SWAP`|Swap Alt and GUI on both sides (for macOS)|
|`MAGIC_UNSWAP_ALT_GUI` |`AG_NORM`|Unswap Left Alt and Left GUI |
|`MAGIC_TOGGLE_ALT_GUI` |`AG_TOGG`|Toggle Left Alt and GUI swap |
|`MAGIC_SWAP_BACKSLASH_BACKSPACE` | |Swap `\` and Backspace |
|`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`| |Unswap `\` and Backspace |
|`MAGIC_SWAP_CONTROL_CAPSLOCK` | |Swap Left Control and Caps Lock |

88
docs/feature_combo.md Normal file
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@@ -0,0 +1,88 @@
# Combos
The Combo feature is a chording type solution for adding custom actions. It lets you hit multiple keys at once and produce a different effect. For instance, hitting `A` and `S` within the tapping term would hit `ESC` instead, or have it perform even more complex tasks.
To enable this feature, yu need to add `COMBO_ENABLE = yes` to your `rules.mk`.
Additionally, in your `config.h`, you'll need to specify the number of combos that you'll be using, by adding `#define COMBO_COUNT 1` (replacing 1 with the number that you're using).
<!-- At this time, this is necessary -->
Also, by default, the tapping term for the Combos is set to the same value as `TAPPING_TERM` (200 by default on most boards). But you can specify a different value by defining it in your `config.h`. For instance: `#define COMBO_TERM 300` would set the time out period for combos to 300ms.
Then, your `keymap.c` file, you'll need to define a sequence of keys, terminated with `COMBO_END`, and a structure to list the combination of keys, and it's resulting action.
```c
const uint16_t PROGMEM test_combo[] = {KC_A, KC_B, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {COMBO(test_combo, KC_ESC)};
```
This will send "Escape" if you hit the A and B keys.
!> This method only supports [basic keycodes](keycodes_basic.md). See the examples for more control.
## Examples
If you want to add a list, then you'd use something like this:
```c
enum combos {
AB_ESC,
JK_TAB
}
const uint16_t PROGMEM ab_combo[] = {KC_A, KC_B, COMBO_END};
const uint16_t PROGMEM jk_combo[] = {KC_J, KC_K, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {
[AB_ESC] = COMBO(ab_combo, KC_ESC),
[JK_TAB] = COMBO(jk_combo, KC_TAB)
};
```
For a more complicated implementation, you can use the `process_combo_event` function to add custom handling.
```c
enum combo_events {
ZC_COPY,
ZV_PASTE
};
const uint16_t PROGMEM copy_combo[] = {KC_Z, KC_C, COMBO_END};
const uint16_t PROGMEM paste_combo[] = {KC_Z, KC_V, COMBO_END};
combo_t key_combos[COMBO_COUNT] = {
[ZC_COPY] = COMBO_ACTION(copy_combo),
[ZV_PASTE] = COMBO_ACTION(paste_combo),
};
void process_combo_event(uint8_t combo_index, bool pressed) {
switch(combo_index) {
case ZC_COPY:
if (pressed) {
register_code(KC_LCTL);
register_code(KC_C);
unregister_code(KC_C);
unregister_code(KC_LCTL);
}
break;
case ZV_PASTE:
if (pressed) {
register_code(KC_LCTL);
register_code(KC_V);
unregister_code(KC_V);
unregister_code(KC_LCTL);
}
break;
}
}
```
This will send Ctrl+C if you hit Z and C, and Ctrl+V if you hit Z and V. But you could change this to do stuff like change layers, play sounds, or change settings.
## Additional Configuration
If you're using long combos, or even longer combos, you may run into issues with this, as the structure may not be large enough to accommodate what you're doing.
In this case, you can add either `#define EXTRA_LONG_COMBOS` or `#define EXTRA_EXTRA_LONG_COMBOS` in your `config.h` file.
You may also be able to enable action keys by defining `COMBO_ALLOW_ACTION_KEYS`.

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@@ -5,7 +5,7 @@ If you've ever used Vim, you know what a Leader key is. If not, you're about to
That's what `KC_LEAD` does. Here's an example:
1. Pick a key on your keyboard you want to use as the Leader key. Assign it the keycode `KC_LEAD`. This key would be dedicated just for this -- it's a single action key, can't be used for anything else.
2. Include the line `#define LEADER_TIMEOUT 300` somewhere in your keymap.c file, probably near the top. The 300 there is 300ms -- that's how long you have for the sequence of keys following the leader. You can tweak this value for comfort, of course.
2. Include the line `#define LEADER_TIMEOUT 300` in your config.h. The 300 there is 300ms -- that's how long you have for the sequence of keys following the leader. You can tweak this value for comfort, of course.
3. Within your `matrix_scan_user` function, do something like this:
```
@@ -39,3 +39,11 @@ void matrix_scan_user(void) {
As you can see, you have a few function. You can use `SEQ_ONE_KEY` for single-key sequences (Leader followed by just one key), and `SEQ_TWO_KEYS`, `SEQ_THREE_KEYS` up to `SEQ_FIVE_KEYS` for longer sequences.
Each of these accepts one or more keycodes as arguments. This is an important point: You can use keycodes from **any layer on your keyboard**. That layer would need to be active for the leader macro to fire, obviously.
## Adding Leader Key Support in the `rules.mk`
To add support for Leader Key you simply need to add a single line to your keymap's `rules.mk`:
```
LEADER_ENABLE = yes
```

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@@ -228,6 +228,10 @@ This sends the `<kc>` keydown event to the computer. Some examples would be `KC_
Parallel to `register_code` function, this sends the `<kc>` keyup event to the computer. If you don't use this, the key will be held down until it's sent.
### `tap_code(<kc>);`
This will send `register_code(<kc>)` and then `unregister_code(<kc>)`. This is useful if you want to send both the press and release events ("tap" the key, rather than hold it).
### `clear_keyboard();`
This will clear all mods and keys currently pressed.

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@@ -6,6 +6,24 @@ To hook up a Trackpoint, you need to obtain a Trackpoint module (i.e. harvest fr
There are three available modes for hooking up PS/2 devices: USART (best), interrupts (better) or busywait (not recommended).
### The Cirtuitry between Trackpoint and Controller
To get the things working, a 4.7K drag is needed between the two lines DATA and CLK and the line 5+.
```
DATA ----------+--------- PIN
|
4.7K
|
MODULE 5+ --------+--+--------- PWR CONTROLLER
|
4.7K
|
CLK ------+------------ PIN
```
### Busywait Version
Note: This is not recommended, you may encounter jerky movement or unsent inputs. Please use interrupt or USART version if possible.

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@@ -140,6 +140,7 @@ These are the effects that are currently available:
RGB_MATRIX_RAINBOW_PINWHEELS,
RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
RGB_MATRIX_JELLYBEAN_RAINDROPS,
RGB_MATRIX_DIGITAL_RAIN,
#ifdef RGB_MATRIX_KEYPRESSES
RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_SPLASH,

View File

@@ -79,28 +79,41 @@ Your RGB lighting can be configured by placing these `#define`s in your `config.
## Animations
Not only can this lighting be whatever color you want, if `RGBLIGHT_ANIMATIONS` is defined, you also have a number of animation modes at your disposal:
|Mode |Description |
|-----|---------------------|
|1 |Solid color |
|2-5 |Solid color breathing|
|6-8 |Cycling rainbow |
|9-14 |Swirling rainbow |
|15-20|Snake |
|21-23|Knight |
|24 |Christmas |
|25-34|Static gradient |
|35 |RGB Test |
|36 |Alternating |
Not only can this lighting be whatever color you want,
if `RGBLIGHT_EFFECT_xxxx` or `RGBLIGHT_ANIMATIONS` is defined, you also have a number of animation modes at your disposal:
|Mode number symbol |Additional number |Description |
|-----------------------------|-------------------|---------------------------------------|
|`RGBLIGHT_MODE_STATIC_LIGHT` | *None* |Solid color (this mode is always enabled) |
|`RGBLIGHT_MODE_BREATHING` | 0,1,2,3 |Solid color breathing |
|`RGBLIGHT_MODE_RAINBOW_MOOD` | 0,1,2 |Cycling rainbow |
|`RGBLIGHT_MODE_RAINBOW_SWIRL`| 0,1,2,3,4,5 |Swirling rainbow |
|`RGBLIGHT_MODE_SNAKE` | 0,1,2,3,4,5 |Snake |
|`RGBLIGHT_MODE_KNIGHT` | 0,1,2 |Knight |
|`RGBLIGHT_MODE_CHRISTMAS` | *None* |Christmas |
|`RGBLIGHT_MODE_STATIC_GRADIENT`| 0,1,..,9 |Static gradient |
|`RGBLIGHT_MODE_RGB_TEST` | *None* |RGB Test |
|`RGBLIGHT_MODE_ALTERNATING` | *None* |Alternating |
Check out [this video](https://youtube.com/watch?v=VKrpPAHlisY) for a demonstration.
Note: For versions older than 0.6.117, The mode numbers were written directly. In `quantum/rgblight.h` there is a contrast table between the old mode number and the current symbol.
The following options can be used to tweak the various animations:
|Define |Default |Description |
|------------------------------------|-------------|-------------------------------------------------------------------------------------|
|`RGBLIGHT_ANIMATIONS` |*Not defined*|If defined, enables additional animation modes |
|`RGBLIGHT_EFFECT_BREATHING` |*Not defined*|If defined, enable breathing animation mode. |
|`RGBLIGHT_EFFECT_RAINBOW_MOOD` |*Not defined*|If defined, enable rainbow mood animation mode. |
|`RGBLIGHT_EFFECT_RAINBOW_SWIRL` |*Not defined*|If defined, enable rainbow swirl animation mode. |
|`RGBLIGHT_EFFECT_SNAKE` |*Not defined*|If defined, enable snake animation mode. |
|`RGBLIGHT_EFFECT_KNIGHT` |*Not defined*|If defined, enable knight animation mode. |
|`RGBLIGHT_EFFECT_CHRISTMAS` |*Not defined*|If defined, enable christmas animation mode. |
|`RGBLIGHT_EFFECT_STATIC_GRADIENT` |*Not defined*|If defined, enable static gradient mode. |
|`RGBLIGHT_EFFECT_RGB_TEST` |*Not defined*|If defined, enable RGB test animation mode. |
|`RGBLIGHT_EFFECT_ALTERNATING` |*Not defined*|If defined, enable alternating animation mode. |
|`RGBLIGHT_ANIMATIONS` |*Not defined*|If defined, enables all additional animation modes |
|`RGBLIGHT_EFFECT_BREATHE_CENTER` |`1.85` |Used to calculate the curve for the breathing animation. Valid values are 1.0 to 2.7 |
|`RGBLIGHT_EFFECT_BREATHE_MAX` |`255` |The maximum brightness for the breathing mode. Valid values are 1 to 255 |
|`RGBLIGHT_EFFECT_SNAKE_LENGTH` |`4` |The number of LEDs to light up for the "Snake" animation |

View File

@@ -4,40 +4,108 @@ There are three Unicode keymap definition method available in QMK:
## UNICODE_ENABLE
Supports Unicode input up to 0xFFFF. The keycode function is `UC(n)` in
keymap file, where *n* is a 4 digit hexadecimal.
Supports Unicode input up to 0xFFFF. The keycode function is `UC(n)` in keymap file, where *n* is a 4 digit hexadecimal.
## UNICODEMAP_ENABLE
Supports Unicode up to 0xFFFFFFFF. You need to maintain a separate mapping
table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file.
The keycode function is `X(n)` where *n* is the array index of the mapping
table.
Supports Unicode up to 0xFFFFFFFF. You need to maintain a separate mapping table `const uint32_t PROGMEM unicode_map[] = {...}` in your keymap file. The keycode function is `X(n)` where *n* is the array index of the mapping table.
And you may want to have an enum to make reference easier. So you'd want to add something like this to your keymap:
```c
enum unicode_name {
BANG, // ‽
IRONY, // ⸮
SNEK // snke 🐍
};
const uint32_t PROGMEM unicode_map[] = {
[BANG] = 0x0203D, // ‽
[IRONY] = 0x02E2E, // ⸮
[SNEK] = 0x1F40D // snke 🐍
}:
```
Make sure that the order for both matches.
## UCIS_ENABLE
TBD
Supports Unicode up to 0xFFFFFFFF. As with `UNICODE_MAP`, you may want to main a mapping table in your keymap file. However, there is no keycodes for this feature, you will have to add a keycode or function to call `qk_ucis_start()`. Once you've run that, you can just type the text for your unicode, and then hit space or enter to complete it, or ESC to cancel it. And if it matches an entry in your table, it will automatically "backspace" the trigger word (from your table) and then will input the unicode sequence.
Unicode input in QMK works by inputing a sequence of characters to the OS,
sort of like macro. Unfortunately, each OS has different ideas on how Unicode is inputted.
For instance, you would need to have a table like this in your keymap:
```c
const qk_ucis_symbol_t ucis_symbol_table[] = UCIS_TABLE
(
UCIS_SYM("poop", 0x1f4a9),
UCIS_SYM("rofl", 0x1f923),
UCIS_SYM("kiss", 0x1f619)
);
```
You run the function, and then type "rofl" and hit enter, it should backspace remove "rofl" and input the `0x1f923` unicode.
### Customization
There are several functions that you can add to your keymap to customize the functionality of this feature.
* `void qk_ucis_start_user(void)` - This runs when you run the "start" function, and can be used to provide feedback. By default, it types out a keyboard emoji.
* `void qk_ucis_success(uint8_t symbol_index)` - This runs when the unicode input has matched something, and has completed. Default doesn't do anything.
* `void qk_ucis_symbol_fallback (void)` - This runs if the input text doesn't match anything. The default function falls back to trying that input as a unicode code.
The default code for these are:
```c
void qk_ucis_start_user(void) { // outputs keyboard emoji
unicode_input_start();
register_hex(0x2328);
unicode_input_finish();
}
void qk_ucis_success(uint8_t symbol_index) {
}
void qk_ucis_symbol_fallback (void) { // falls back to manual unicode entry
for (uint8_t i = 0; i < qk_ucis_state.count - 1; i++) {
uint8_t code = qk_ucis_state.codes[i];
register_code(code);
unregister_code(code);
wait_ms(UNICODE_TYPE_DELAY);
}
}
```
## Unicode Input methods
Unicode input in QMK works by inputting a sequence of characters to the OS,
sort of like macro. Unfortunately, each OS has different ideas on how Unicode is input.
This is the current list of Unicode input method in QMK:
* UC_OSX: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex.
* UC_OSX_RALT: Same as UC_OSX, but sends the Right Alt key for unicode input
* UC_LNX: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else.
* UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead.
* UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows.
* __UC_OSX__: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex.
* __UC_OSX_RALT__: Same as UC_OSX, but sends the Right Alt key for unicode input
* __UC_LNX__: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else.
* __UC_WIN__: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead.
* __UC_WINC__: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows.
# Additional Language Support
At some point, you need to call `set_unicode_input_mode(x)` to set the correct unicode method. This sets the method that is used to send the unicode, and stores it in EEPROM, so you only need to call this once.
## `send_unicode_hex_string`
To type multiple characters for things like (ノಠ痊ಠ)ノ彡┻━┻, you can use `send_unicode_hex_string()` much like `SEND_STRING()` except you would use hex values separate by spaces.
For example, the table flip seen above would be `send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B")`
There are many ways to get a hex code, but an easy one is [this site](https://r12a.github.io/app-conversion/). Just make sure to convert to hexadecimal, and that is your string.
## Additional Language Support
In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware.
# International Characters on Windows
## International Characters on Windows
[AutoHotkey](https://autohotkey.com) allows Windows users to create custom hotkeys among others.
### AutoHotkey allows Windows users to create custom hotkeys among others.
The method does not require Unicode support in the keyboard itself but depends instead of AutoHotkey running in the background.
The method does not require Unicode support in the keyboard itself but depends instead of [AutoHotkey](https://autohotkey.com) running in the background.
First you need to select a modifier combination that is not in use by any of your programs.
CtrlAltWin is not used very widely and should therefore be perfect for this.
@@ -52,3 +120,11 @@ In the default script of AutoHotkey you can define custom hotkeys.
The hotkeys above are for the combination CtrlAltGui and CtrlAltGuiShift plus the letter a.
AutoHotkey inserts the Text right of `Send, ` when this combination is pressed.
### US International
If you enable the US International layout on the system, it will use punctuation to accent the characters.
For instance, typing "`a" will result in à.
You can find details on how to enable this [here](https://support.microsoft.com/en-us/help/17424/windows-change-keyboard-layout).

View File

@@ -5,15 +5,12 @@ If you use more than one keyboard with a similar keymap, you might see the benef
* `/users/<name>/` (added to the path automatically)
* `readme.md` (optional, recommended)
* `rules.mk` (included automatically)
* `config.h` (included automatically)
* `<name>.h` (optional)
* `<name>.c` (optional)
* `config.h` (optional)
* `cool_rgb_stuff.c` (optional)
* `cool_rgb_stuff.h` (optional)
`<name>.c` will need to be added to the SRC in `rules.mk` like this:
SRC += <name>.c
Additional files may be added in the same way - it's recommended you have one named `<name>`.c/.h though.
All this only happens when you build a keymap named `<name>`, like this:
@@ -23,82 +20,179 @@ For example,
make planck:jack
Will include the `/users/jack/` folder in the path, along with `/users/jack/rules.mk`.
Will include the `/users/jack/` folder in the path, along with `/users/jack/rules.mk`.
!> This `name` can be [overridden](#override-default-userspace), if needed.
## `Rules.mk`
The `rules.mk` is one of the two files that gets processed automatically. This is how you add additional source files (such as `<name>.c`) will be added when compiling.
It's highly recommended that you use `<name>.c` as the default source file to be added. And to add it, you need to add it the SRC in `rules.mk` like this:
SRC += <name>.c
Additional files may be added in the same way - it's recommended you have one named `<name>`.c/.h to start off with, though.
The `/users/<name>/rules.mk` file will be included in the build _after_ the `rules.mk` from your keymap. This allows you to have features in your userspace `rules.mk` that depend on individual QMK features that may or may not be available on a specific keyboard.
For example, if you have RGB control features shared between all your keyboards that support RGB lighting, you can add support for that if the RGBLIGHT feature is enabled:
```make
ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
# Include my fancy rgb functions source here
SRC += cool_rgb_stuff.c
endif
```
Alternatively, you can `define RGB_ENABLE` in your keymap's `rules.mk` and then check for the variable in your userspace's `rules.mk` like this:
```make
ifdef RGB_ENABLE
# Include my fancy rgb functions source here
SRC += cool_rgb_stuff.c
endif
```
### Override default userspace
By default the userspace used will be the same as the keymap name. In some situations this isn't desirable. For instance, if you use the [layout](feature_layouts.md) feature you can't use the same name for different keymaps (e.g. ANSI and ISO). You can name your layouts `mylayout-ansi` and `mylayout-iso` and add the following line to your layout's `rules.mk`:
```
USER_NAME := mylayout
```
This is also useful if you have multiple different keyboards with different features physically present on the board (such as one with RGB Lights, and one with Audio, or different number of LEDs, or connected to a different PIN on the controller).
## Configuration Options (`config.h`)
Additionally, `config.h` here will be processed like the same file in your keymap folder. This is handled separately from the `<name>.h` file.
The reason for this, is that `<name>.h` won't be added in time to add settings (such as `#define TAPPING_TERM 100`), and including the `<name.h>` file in any `config.h` files will result in compile issues.
So you should use the `config.h` for QMK settings, and the `<name>.h` file for user or keymap specific settings.
!>You should use the `config.h` for [configuration options](config_options.md), and the `<name>.h` file for user or keymap specific settings (such as the enum for layer or keycodes)
`/users/<name>/rules.mk` will be included in the build _after_ the `rules.mk` from your keymap. This allows you to have features in your userspace `rules.mk` that depend on individual QMK features that may or may not be available on a specific keyboard. For example, if you have RGB control features shared between all your keyboards that support RGB lighting, you can `define RGB_ENABLE` in your keymap `rules.mk` and then check for the variable in your userspace `rules.mk` like this:
```make
ifdef RGB_ENABLE
# Include my fancy rgb functions source here
endif
```
Because of this, any time you turn on QMK features in your `users/<name>/rules.mk`, you should conditionally enable them only if the flag isn't already defined, like this:
```make
ifndef TAP_DANCE_ENABLE
TAP_DANCE_ENABLE = yes
endif
```
This will ensure that you can explicitly turn off features for an individual keymap.
## Readme
## Readme (`readme.md`)
Please include authorship (your name, github username, email), and optionally [a license that's GPL compatible](https://www.gnu.org/licenses/license-list.html#GPLCompatibleLicenses).
## `Config.h`
You can use this as a template:
```
Copyright <year> <name> <email> @<github_username>
If you do add a `config,h` file, you want to make sure that it only gets processed once. So you may want to start off with something like this:
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
```c
#ifndef USERSPACE_CONFIG_H
#define USERSPACE_CONFIG_H
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
// Put normal config.h settings here:
#endif // !USERSPACE_CONFIG_H
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
```
You can use any option hre that you could use in your keymap's `config.h` file. You can find a list of vales [here](config_options.md).
You'd want to replace the year, name, email and github username with your info.
## Example
Additionally, this is a good place to document your code, if you wish to share it with others.
For a brief example, checkout `/users/_example/` , or for a more detailed examples check out [`template.h`](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/template.h) and [`template.c`](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/template.c) in `/users/drashna/` .
# Examples
### Consolidated Macros
For a brief example, checkout [`/users/_example/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
For a more complicated example, checkout [`/users/drashna/`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna)'s userspace.
If you wanted to consolidate macros and other functions into your userspace for all of your keymaps, you can do that. The issue is that you then cannot call any function defined in your userspace, or it gets complicated. To better handle this, you can call the functions here and create new functions to use in individual keymaps.
## Customized Functions
QMK has a bunch of [functions](custom_quantum_functions.md) that have [`_quantum`, `_kb`, and `_user` versions](custom_quantum_functions.md#a-word-on-core-vs-keyboards-vs-keymap) that you can use. You will pretty much always want to use the user version of these functions. But the problem is that if you use them in your userspace, then you don't have a version that you can use in your keymap.
However, you can actually add support for keymap version, so that you can use it in both your userspace and your keymap!
For instance, lets looks at the `layer_state_set_user` function. Lets enable the [Tri Layer State](ref_functions.md#olkb-tri-layers) functionalitly to all of our boards, and then still have your `keymap.c` still able to use this functionality.
In your `<name.c>` file, you'd want to add this:
```c
__attribute__ ((weak))
uint32_t layer_state_set_keymap (uint32_t state) {
return state;
}
uint32_t layer_state_set_user (uint32_t state) {
state = update_tri_layer_state(state, 2, 3, 5);
return layer_state_set_keymap (state);
}
```
The `__attribute__ ((weak))` part tells the compiler that this is a placeholder function that can then be replaced by a version in your `keymap.c`. That way, you don't need to add it to your `keymap.c`, but if you do, you won't get any conflicts because the function is the same name.
The `_keymap` part here doesn't matter, it just needs to be something other than `_quantum`, `_kb`, or `_user`, since those are already in use. So you could use `layer_state_set_mine`, `layer_state_set_fn`, or anything else.
You can see a list of this and other common functions in [`template.c`](https://github.com/qmk/qmk_firmware/blob/master/users/drashna/template.c) in [`users/drashna`](https://github.com/qmk/qmk_firmware/tree/master/users/drashna).
## Custom Features
Since the Userspace feature can support a staggering number of boards, you may have boards that you want to enable certain functionality for, but not for others. And you can actually create "features" that you can enable or disable in your own userspace.
For instance, if you wanted to have a bunch of macros available, but only on certain boards (to save space), you could "hide" them being a `#ifdef MACROS_ENABLED`, and then enable it per board. To do this, add this to your rules.mk
```make
ifeq ($(strip $(MACROS_ENABLED)), yes)
OPT_DEFS += -DMACROS_ENABLED
endif
```
The `OPT_DEFS` setting causes `MACROS_ENABLED` to be defined for your keyboards (note the `-D` in front of the name), and you could use `#ifdef MACROS_ENABLED` to check the status in your c/h files, and handle that code based on that.
Then you add `MACROS_ENABLED = yes` to the `rules.mk` for you keymap to enable this feature and the code in your userspace.
And in your `process_record_user` function, you'd do something like this:
```c
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
#ifdef MACROS_ENABLED
case MACRO1:
if (!record->event.pressed) {
SEND_STRING("This is macro 1!");
}
break;
case MACRO2:
if (!record->event.pressed) {
SEND_STRING("This is macro 2!");
}
break;
#endif
}
return true;
}
```
## Consolidated Macros
If you wanted to consolidate macros and other functions into your userspace for all of your keymaps, you can do that. This builds upon the [Customized Functions](#customized-functions) example above. This lets you maintain a bunch of macros that are shared between the different keyboards, and allow for keyboard specific macros, too.
First, you'd want to go through all of your `keymap.c` files and replace `process_record_user` with `process_record_keymap` instead. This way, you can still use keyboard specific codes on those boards, and use your custom "global" keycodes as well. You'll also want to replace `SAFE_RANGE` with `NEW_SAFE_RANGE` so that you wont have any overlapping keycodes
Then add `#include <name.h>` to all of your keymap.c files. This allows you to use these new keycodes without having to redefine them in each keymap.
Once you've done that, you'll want to set the keycode definitions that you need to the `<name>.h` file. For instance:
```
#ifndef USERSPACE
#define USERSPACE
```c
#pragma once
#include "quantum.h"
#include "action.h"
#include "version.h"
// Define all of
enum custom_keycodes {
KC_MAKE = SAFE_RANGE,
NEW_SAFE_RANGE //use "NEW_SAFE_RANGE" for keymap specific codes
};
#endif
```
Now you want to create the `<name>.c` file, and add this content to it:
```
```c
#include "<name>.h"
#include "quantum.h"
#include "action.h"
#include "version.h"
__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
@@ -126,14 +220,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
```
This will add a new `KC_MAKE` keycode that can be used in any of your keymaps. And this keycode will output `make <keyboard>:<keymap">`, making frequent compiling easier. And this will work with any keyboard and any keymap as it will output the current boards info, so that you don't have to type this out every time.
This will add a new `KC_MAKE` keycode that can be used in any of your keymaps. And this keycode will output `make <keyboard>:<keymap>`, making frequent compiling easier. And this will work with any keyboard and any keymap as it will output the current boards info, so that you don't have to type this out every time.
Additionally, this should flash the newly compiled firmware automatically, using the correct utility, based on the bootloader settings (or default to just generating the HEX file). However, it should be noted that this may not work on all systems. AVRDUDE doesn't work on WSL, namely (and will dump the HEX in the ".build" folder instead).
## Override default userspace
By default the userspace used will be the same as the keymap name. In some situations this isn't desirable. For instance, if you use the [layout](feature_layouts.md) feature you can't use the same name for different keymaps (e.g. ANSI and ISO). You can name your layouts `mylayout-ansi` and `mylayout-iso` and add the following line to your layout's `rules.mk`:
```
USER_NAME := mylayout
```

View File

@@ -2,7 +2,7 @@
There are quite a few different types of bootloaders that keyboards use, and just about all of the use a different flashing method. Luckily, projects like the [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases) aim to be compatible with all the different types without having to think about it much, but this article will describe the different types of bootloaders, and available methods for flashing them.
If you have a bootloader selected with the `BOOTLOADER` variable in your `rules.mk`, QMK will automatically calculate if your .hex file is the right size to be flashed to the device, and output the total size it bytes (along with the max). To run this process manually, compile with the target `check-size`, eg `make planck/rev4:default:check-size`.
If you have a bootloader selected with the `BOOTLOADER` variable in your `rules.mk`, QMK will automatically calculate if your .hex file is the right size to be flashed to the device, and output the total size in bytes (along with the max). To run this process manually, compile with the target `check-size`, eg `make planck/rev4:default:check-size`.
## DFU
@@ -78,6 +78,12 @@ or
make <keyboard>:<keymap>:avrdude
or if you want to flash multiple boards, use the following command
make <keyboard>:<keymap>:avrdude-loop
When you're done flashing boards, you'll need to hit Ctrl + C or whatever the correct keystroke is for your operating system to break the loop.
## Halfkay
Halfkay is a super-slim protocol developed by PJRC that uses HID, and come on all Teensys (namely the 2.0).

View File

@@ -8,7 +8,7 @@ Start on the [QMK Github page](https://github.com/qmk/qmk_firmware), and you'll
![Fork on Github](http://i.imgur.com/8Toomz4.jpg)
If you're apart of an organization, you'll need to choose which account to fork it to. In most circumstances, you'll want to fork it to your personal account. Once your fork is completed (sometimes this takes a little while), click the "Clone or Download" button:
If you're a part of an organization, you'll need to choose which account to fork it to. In most circumstances, you'll want to fork it to your personal account. Once your fork is completed (sometimes this takes a little while), click the "Clone or Download" button:
![Download from Github](http://i.imgur.com/N1NYcSz.jpg)

View File

@@ -8,7 +8,7 @@ If you have not yet you should read the [Keyboard Guidelines](hardware_keyboard_
QMK has a number of features to simplify working with AVR keyboards. For most keyboards you don't have to write a single line of code. To get started run the `util/new_project.sh` script:
```
```bash
$ util/new_project.sh my_awesome_keyboard
######################################################
# /keyboards/my_awesome_keyboard project created. To start
@@ -30,7 +30,7 @@ This is where all the custom logic for your keyboard goes. Many keyboards do not
This is the file you define your [Layout Macro(s)](feature_layouts.md) in. At minimum you should have a `#define LAYOUT` for your keyboard that looks something like this:
```
```c
#define LAYOUT( \
k00, k01, k02, \
k10, k11 \
@@ -57,7 +57,7 @@ At the top of the `config.h` you'll find USB related settings. These control how
Do change the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` lines to accurately reflect your keyboard.
```
```c
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
@@ -72,14 +72,14 @@ Do change the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` lines to accurately r
The next section of the `config.h` file deals with your keyboard's matrix. The first thing you should set is the matrix's size. This is usually, but not always, the same number of rows and columns as the physical key arrangement.
```
```c
#define MATRIX_ROWS 2
#define MATRIX_COLS 3
```
Once you've defined the size of your matrix you need to define which pins on your MCU are connected to rows and columns. To do so simply specify the names of those pins:
```
```c
#define MATRIX_ROW_PINS { D0, D5 }
#define MATRIX_COL_PINS { F1, F0, B0 }
#define UNUSED_PINS
@@ -89,7 +89,7 @@ The number of `MATRIX_ROW_PINS` entries must be the same as the number you assig
Finally, you can specify the direction your diodes point. This can be `COL2ROW`, `ROW2COL`, or `CUSTOM_MATRIX`.
```
```c
#define DIODE_DIRECTION COL2ROW
```
@@ -97,16 +97,14 @@ Finally, you can specify the direction your diodes point. This can be `COL2ROW`,
By default QMK supports backlighting on pins `B5`, `B6`, and `B7`. If you are using one of those you can simply enable it here. For more details see the [Backlight Documentation](feature_backlight.md).
```
```c
#define BACKLIGHT_PIN B7
#define BACKLIGHT_LEVELS 3
#define BACKLIGHT_BREATHING
#define BREATHING_PERIOD 6
```
{% hint style='info' %}
You can use backlighting on any pin you like, but you will have to do more work to support that. See the [Backlight Documentation](feature_backlight.md) for more details.
{% endhint %}
?> You can use backlighting on any pin you like, but you will have to do more work to support that. See the [Backlight Documentation](feature_backlight.md) for more details.
### Other Configuration Options
@@ -120,7 +118,7 @@ You use the `rules.mk` file to tell QMK what files to build and what features to
These options tell the build system what CPU to build for. Be very careful if you change any of these settings, you can render your keyboard inoperable.
```
```make
MCU = atmega32u4
F_CPU = 16000000
ARCH = AVR8
@@ -128,26 +126,26 @@ F_USB = $(F_CPU)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
```
### Bootloader Size
### Bootloaders
The bootloader is a special section of your MCU that allows you to upgrade the code stored on the MCU. Think of it like a Rescue Partition for your keyboard. If you are using a teensy 2.0, or a device like the Ergodox EZ that uses the teensy bootloader you should set this to `512`. Most other bootloaders should be set to `4096`, but `1024` and `2048` are other possible values you may encounter.
The bootloader is a special section of your MCU that allows you to upgrade the code stored on the MCU. Think of it like a Rescue Partition for your keyboard.
#### Teensy 2.0 Bootloader Example
#### Teensy Bootloader Example
```
OPT_DEFS += -DBOOTLOADER_SIZE=512
```
#### Teensy 2.0++ Bootloader Example
```
OPT_DEFS += -DBOOTLOADER_SIZE=1024
```make
BOOTLOADER = halfkay
```
#### Atmel DFU Loader Example
```make
BOOTLOADER = atmel-dfu
```
OPT_DEFS += -DBOOTLOADER_SIZE=4096
#### Pro Micro Bootloader Example
```make
BOOTLOADER = caterina
```
### Build Options

View File

@@ -27,17 +27,17 @@ This usually happens with a periodic scan of key presses. This speed often is li
## 2. What the Firmware Sends
The [HID specification](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) tells what a keyboard can actually send through USB to have a chance to be properly recognised. This includes a pre-defined list of scancodes which are simple numbers from `0x00` to `0xE7`. The firmware assigns a scancode to each key of the keyboard.
The [HID specification](https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf) tells what a keyboard can actually send through USB to have a chance to be properly recognised. This includes a pre-defined list of scancodes which are simple numbers from `0x00` to `0xE7`. The firmware assigns a scancode to each key of the keyboard.
The firmware does not send actually letters or characters, but only scancodes.
Thus, by modifying the firmware, you only can modify what scancode is sent over
The firmware does not send actual letters or characters, but only scancodes.
Thus, by modifying the firmware, you can only modify what scancode is sent over
USB for a given key.
## 3. What the Operating System Does
Once the keycode reaches the operating system, a piece of software has to have
it match an actual character thanks to a keyboard layout. For example, if your
layout is set to QWERTY, a sample of the matching table is as follow:
layout is set to QWERTY, a sample of the matching table is as follows:
| keycode | character |
|---------|-----------|
@@ -55,11 +55,11 @@ As the layout is generally fixed (unless you create your own), the firmware can
## List of Characters You Can Send
Putting aside shortcuts, having a limited set of keycodes mapped to a limited layout means that **the list of characters you can assign to a given key only is the ones present in the layout**.
Putting aside shortcuts, having a limited set of keycodes mapped to a limited layout means that **the list of characters you can assign to a given key are only the ones present in the layout**.
For example, this means that if you have a QWERTY US layout, and you want to assign 1 key to produce `€` (euro currency symbol), you are unable to do so, because the QWERTY US layout does not have such mapping. You could fix that by using a QWERTY UK layout, or a QWERTY US International.
For example, this means that if you have a QWERTY US layout, and you want to assign one key to produce `€` (euro currency symbol), you are unable to do so, because the QWERTY US layout does not have such mapping. You could fix that by using a QWERTY UK layout, or a QWERTY US International.
You may wonder why a keyboard layout containing all of Unicode is not devised then? The limited number of keycode available through USB simply disallow such a thing.
You may wonder why a keyboard layout containing all of Unicode is not devised then? The limited number of keycodes available through USB simply disallows such a thing.
## How to (Maybe) Enter Unicode Characters

View File

@@ -0,0 +1,23 @@
# GPIO Control
QMK has a GPIO control abstraction layer which is micro-controller agnostic. This is done to allow easy access to pin control across different platforms.
## Functions
The following functions can provide basic control of GPIOs and are found in `quantum/quantum.h`.
|Function |Description |
|----------------------|------------------------------------------------------------------|
|`setPinInput(pin)` |Set pin as input with high impedance (High-Z) |
|`setPinInputHigh(pin)`|Set pin as input with build in pull-up |
|`setPinInputLow(pin)` |Set pin as input with build in pull-down (Supported only on STM32)|
|`setPinOutput(pin)` |Set pin as output |
|`writePinHige(pin)` |Set pin level as high, assuming it is an output |
|`writePinLow(pin)` |Set pin level as low, assuming it is an output |
|`writePin(pin, level)`|Set pin level, assuming it is an output |
|`readPin(pin)` |Returns the level of the pin |
## Advance settings
Each micro-controller can have multiple advance settings regarding its GPIO. This abstraction layer does not limit the use of architecture specific functions. Advance users should consult the datasheet of there desired device and include any needed libraries. For AVR the standard avr/io.h library is used and for STM32 the Chibios [PAL library](http://chibios.sourceforge.net/docs3/hal/group___p_a_l.html) is used.

View File

@@ -271,6 +271,7 @@ This is a reference only. Each group of keys links to the page documenting their
|`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`| |Unswap `\` and Backspace |
|`MAGIC_UNHOST_NKRO` | |Force NKRO off |
|`MAGIC_UNSWAP_ALT_GUI` |`AG_NORM`|Unswap Alt and GUI on both sides |
|`MAGIC_TOGGLE_ALT_GUI` |`AG_TOGG`|Toggle Alt and GUI swap on both sides|
|`MAGIC_TOGGLE_NKRO` | |Turn NKRO on or off |
## [Bluetooth](feature_bluetooth.md)

View File

@@ -1,6 +1,6 @@
# Basic Keycodes
The basic set of keycodes are based on the [HID Keyboard/Keypad Usage Page (0x07)](http://www.usb.org/developers/hidpage/Hut1_12v2.pdf) with the exception of `KC_NO`, `KC_TRNS` and keycodes in the `0xA5-DF` range. See below for more details.
The basic set of keycodes are based on the [HID Keyboard/Keypad Usage Page (0x07)](https://www.usb.org/sites/default/files/documents/hut1_12v2.pdf) with the exception of `KC_NO`, `KC_TRNS` and keycodes in the `0xA5-DF` range. See below for more details.
## Letters and Numbers

View File

@@ -89,11 +89,15 @@ There are 3 main sections of a `keymap.c` file you'll want to concern yourself w
At the top of the file you'll find this:
#include "clueboard.h"
#include QMK_KEYBOARD_H
// Helpful defines
#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
#define _______ KC_TRNS
/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* You can use _______ in place for KC_TRNS (transparent) *
* Or you can use XXXXXXX for KC_NO (NOOP) *
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
// Each layer gets a name for readability.
// The underscores don't mean anything - you can
@@ -105,7 +109,9 @@ At the top of the file you'll find this:
#define _FL 1
#define _CL 2
These are some handy definitions we can use when building our keymap and our custom function. The `GRAVE_MODS` definition will be used later in our custom function. The `_______` define makes it easier to see what keys a layer is overriding, while the `_BL`, `_FL`, and `_CL` defines make it easier to refer to each of our layers.
These are some handy definitions we can use when building our keymap and our custom function. The `GRAVE_MODS` definition will be used later in our custom function, and the following `_BL`, `_FL`, and `_CL` defines make it easier to refer to each of our layers.
Note: You may also find some older keymap files may also have a define(s) for `_______` and/or `XXXXXXX`. These can be used in place for `KC_TRNS` and `KC_NO` respectively, making it easier to see what keys a layer is overriding. These definitions are now unecessary, as they are included by default.
### Layers and Keymaps

Some files were not shown because too many files have changed in this diff Show More